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Posts
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Joined
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Top of the head ideas:
See if you can have cable installed, and get access that way.
Ask if you can have an external phone line installed and see if you can get DSL that way.
Talk to cell phone companies. See if one them has any kind of a cellphone modem that's worth the cost (and fast enough).
Talk to a head of the IT department, explain that you're NOT a student, ask if there's any way to get special permissions for your installation. If they say no, try higher.
If they can't understand the desire to play an online game, tell them you need two-way highspeed for sites you access. Stress that it's not porn or anything like that. Once you get someone sympathetic, THEN give them the details.
Good luck! -
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Blue pom-poms of death!
[/ QUOTE ]This. Every one of mine with Power Thrust will be getting some color OTHER than pink. -
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eeee yeh, nice quote job post there, noob.
I'll figure this out 1 of these days.
[/ QUOTE ]"I want to preview my post" and the Edit button are your friends.
Trust me. I know. -
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I came in on the end of the convo in BMT, but when i read this on the forums, god i laughed so hard. Awesome MT, and I do certainly hope that the intended got it
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Oh, the intended got it...and a little worse than he would have, since I took out my embarrassment on him.
[/ QUOTE ]THAT was master-level insulting. Not one censored/banned word in the whole thing, but you still shredded him.
/em worship -
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Let's take something that encourages grouping (whether you agree it's the wrong way or not) and remove it. Let's take something that encourages soloing and put it in.
Something's torn alright.
Ignore the snark. It seems to discourage teaming, is all I'm sayin'
[/ QUOTE ]It doesn't discourage teaming at all. It just allows those who prefer a smaller team, or even none at all, to enjoy the game more.
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Okay, how about it encourages players to team less?
[/ QUOTE ]How? -
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Let's take something that encourages grouping (whether you agree it's the wrong way or not) and remove it. Let's take something that encourages soloing and put it in.
Something's torn alright.
Ignore the snark. It seems to discourage teaming, is all I'm sayin'
[/ QUOTE ]It doesn't discourage teaming at all. It just allows those who prefer a smaller team, or even none at all, to enjoy the game more. -
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So, as this threads' title suggests... there are definitely harmful farmers.
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No because it turns the term "farm" into an over-broad pejorative.
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The people you're talking about are abusing exploits.
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OK... how'bout we all agree that exploit farming is harmful then?
[/ QUOTE ]Exploit anything is harmful. I agree with avoiding making "farmer" any more of a pejorative that it already is, so just call the ones using exploits what they are: "Exploiters". -
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You can hate farmers all you want. You can hate what WE'VE done to the game all you want, and you can scream from the top of a mountain about how much its ruined the game.
In the end, myself and others will farm anything and everything we can to get the rewards we're after. And there's nothing you or the Devs can do about it.
That is...unless they put timers on every single mission in the game...which we know they wont do.
EOM.
[/ QUOTE ]As long as you aren't taking advantage of an exploit, go for it. We've seen nothing to indicate the Devs want to limit farming in regular content any more than they already have. Just in AE. -
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First of all, I don't mind farming but now most ppl farming it is getting really bad to get a good team going. On hero side limit the AE to PI and limit PI to lvl 38+'s. On villian side limit it to Grandville and limit Grandville to 38+'s. And make AE terminals to SG to put in thier base for lowbies to play.
[/ QUOTE ]The Devs haven't said or done anything to indicate they're trying to reduce farming outside of AE.
Others have already covered the other flaws. -
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The power gamers aren't going to waste their time figuring out all the exploits in Beta just so the exploit gets fixed before it gets to live. That's like playing chess and continually telling your opponent the next five moves you are going to make.
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Wow.... you've just given the best possible accusation against those power-gamers by essentially calling them harmful parasites that are feeding off the exploits and actually having a vested interest in broken game-systems being published to live-servers... you're so cool!
[/ QUOTE ]He was perhaps a bit general, but his point is valid. There is a subset of people playing this game who are actively looking for ways to get around the limits imposed by the Devs, and don't consider themselves bound by the rules of the game. If they did get into a Beta, they wouldn't report any exploits they found to the Devs. They'd just make notes, and see how many make it to Live. -
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Okay, I have to ask this.
If a fix for the animations was available this quickly, wouldn't it have made more sense to have waited 1 day to release the SuperScience Booster pack without the bugs?
Yeah, I know people have been whining all over the forums that it isn't available yet, when will it be here, etc. But 1 day to have a fix and it gets pushed out buggy anyway?
If it was something that was going to take several days, I "might" be able to understand not waiting, but 1 day? Seriously?
Someone take a pipe wrench and beat the Marketing people over the head repeatedly, please.
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Maybe it's simply because the programmer wasn't able to identify the cause of the bug in time. They decided to publish since the bug is VERY minor and doesn't affect gameplay or anything important in itself. Then the programmer realized the bug was a simple fix that he hadn't thought about and quickly fixed it, tested it and it was released the day after.
Being a computer tech I know how a simple ; at the end of a line can be missed 20 times before someone sees it. it's called tunnel vision if I remember well, you see the same code so often that you "assume" something is right and you don't actually see the error until you take a break ( 5 min to a couple hours) and when you come back you find the bug and fix it ..... then you think how stupid you were not to have seen it before.
[/ QUOTE ]Been there, done that, burned the t-shirt! Worse is after you've spent hours going over it, someone else just glances at it and sees the error instantly.
I expect the ones asking why they didn't just wait a day has never worked in a professional programming environment. Or done any complex programming at all. -
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You're thinking of Ghost Falcon, the Elite Q'master and the like, sorting by origin I assume?
... how much did you blow on a set of Accs and Damages for the wrong origin?
(FWIW, I wouldn't argue with this.)
[/ QUOTE ]Every one and every thing that sells enhancements of more than one origin type. Even DO's. Allow me to hide the ones that don't include my origin.
Didn't blow any inf. I was just trying to find the Mutant IOs in a long list of every type of IO from an NPC, when it occurred to me "Why do I have to wade through all these IOs that I can't use?"
Obviously, they need to be available to others, but I'd sure like to have the option of hiding the ones I can't use. -
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If something is broken, I'll report it. Then farm the heck out of it till they fix it. <snip>
I do that in live, and I see no reason why I shouldn't do it in test if I ever get invited to one.
[/ QUOTE ]You do realize that "farm the heck out of it till they fix it" violates the EULA, yes? The one you agree to by simply playing the game? -
Add a filter to all "stores" to allow us to hide enhancements we cannot use.
Please?
....Sugar
Pretty Please? -
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if it helps, i've played the arc, i enjoyed it, and it was by no means a "farm". to who ever "reported" your mish, they're an [censored], and if the gm's don't un-ban it, screw them too. Draconian enforcement of over reactions to Dev created issues is something that seriously bothers me.
i understand the devs never wanted people to farm AE, and in essence i agree, but giving them access to the ability to make farms is not the farmers fault, you gave access to it, it's the Devs, so a smackdown type retaliation to the farming, should at the very least be heavily policed to make sure it doesn't adversly effect those that correctly use the MA. it reeks of "NOOOO!!! i don't ant you to play it that way.... NOW i will punish everyone who comes within my line of sight". i've had a handful of friends get completely legit arc's banned because one effin noob reports it because it ISNT a farm. at this point the "cure" is almost as bad as the "disease".
[/ QUOTE ]You're exaggerating just a wee bit there, friend.
It takes a certain number of reports to get reviewed, and to trigger the temporary auto-lock. 1 report simply isn't enough. If it's perma-banned after the review, then it was a farm mission [u]in the reviewer's opinion[u], the only one that really matters. But even that can be appealed to Customer Service. -
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I don't think anyone would argue with an unexepected server downtime for something URGENT.
Fixing farms which have been broken since the last issue isn't urgent. Yes if they brought it down the day after it went live then yes, but not this amount of time after and I don't give a fig what their user agreement says. It's very poor form, appalling customer relations. If I did that I would expect a major flare up from my clients. And I would deserve every angry word.
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They can't fix it until they know about it. According to posts from people who were actually in the beta, one version of the Rikti farms was identified just before it went live, and fixed after. Then the exploiters switched to the RCO versions that we all came to know and love as the MEOW farm, that was NOT identified in beta.
And they just fixed another exploit that wasn't identified in beta.
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Here's a different approach:
/bind lctl "powexecname super speed$$powexecname hover"
If neither is on, it will turn on hover. (If you want super speed first, swap the power names.)
After that it switches back and forth.
If you don't want either, you'll have to manually shut off the currently active one. -
"They mostly come down from drop ships. Mostly."
"Get your hands off her, you RIKTI!"
"I have been, and always shall be, your Rikti."
"You are so mercifully free of the ravages of Rikti."
"Who ya' gonna' call? Ship Busters!"
"Name is: Grai. U'kon Grai."
"My God, it's full of . . . Rikti!"
"Where we're going, we don't need Rikti."
"I'm not a Rikti. I'm just drawn that way."
"I feel the need . . . the need for Heavies!"
"I love the sound of Rikti in the morning. It sounds like . . . badges!" -
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What happened to it?
Can we start anew? Or is merely speaking about farming now a bannable offense?
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I was wondering that myself...
[/ QUOTE ]The mods decided it had served its purpose (whatever that purpose was in their eyes)? -
Hmmm...I16 Beta will be shortly after Comic-Con, a month of beta, then release, a month of play, then the next beta. Going Rogue beta invites will be mid-October.
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Don't forget the ability to change size/form coming with the Science Booster. That's a significant change in our character's data file. I'd be surprised if it doesn't include changes we have no expectation for, like additional anchor points to allow more variety in costumes.
Another possible change that would radically change the game:
FULL power customization: changing the effect (not just the color), the origin point, even the animations.
And/or a more free-form power selection system. ("I want a hard-hitting single target blast that recharges quickly and doesn't use a lot of Endurance. Whoa! It costs HOW many power points?!") -
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Rularuu's Throne?
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That's a throne? His butt must hurt. Someone needs to help him fluff up his boulders.
[/ QUOTE ]Good luck. Would YOU want to be known as Rularuu's "fluffer"? -
An effect of the high requirement you may not have considered is that it tends to keep a supply of certain common IOs on the market at relatively low prices. Lower the requirements, and that supply would dry up.
Leave it alone. It's nice to have a challenging goal that isn't tied to some kind of combat. -
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...sheesh. I would be dead 2 minutes after I turned SS on.
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Well I have to think it'd make more sense from a "realism" point of view.
Smacking a wall at 80mph is likely going to hurt most people who aren't like stone tanks or some-such.
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So, as I see it, when you look at the inspiration for comics, most superspeedsters tend to also think and react far faster than the normal human being.
So when they're running at the wall, they instinctively put on the brakes and shift to a lower speed, managing to stop just millimeters short of impact, assuming they notice it in time.
Which, by sheer comicbook coincidence, just happens to be each and every time it happens.
That or they're moving at such high speeds, that they simply bounce off it like a piece of rubber... er.. due to the high speeds they're moving warping time.
Makes sense to me, anyway!
J/ Wilde
[/ QUOTE ]Comic book superspeeders have something else going for them than simple speed and fast response times. Earth's escape velocity at the surface is roughly 7 miles per second. At that speed, it takes just under an hour to circle the globe. Any time The Flash does it in less than that, he's traveling faster than escape velocity, and should go flying off into space.
So something about his powers holds him down on the surface. That same power could easily be also preventing/protecting from collisions. (I'm out of date as far as comics go, so I don't know if they've actually explained this.)
It's probably best to just call it some kind of "wibble wobble speedy weedy thing", and let it go.