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Posts
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Joined
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Quote:I can see this powerset having fast activation times and fast recharge times, but relatively low damage to make up for it. Because you don't hit like a truck, you hit like a swarm of bees. They key to this set is sustainability; with low endurance costs, you can keep up a barrage of attacks all day.for a real superspeed powerset the attacks would have to animate VERY quickly so I'm not sure what sort of balance issues that would cause.
Its build up power could even add a placate proc to attacks for a short time, to simulate the target not knowing what hit them. And of course its heavy hitter, Ramming Speed, yeah that would be something like Shield Charge.
Oooh... I know. Another teleport power called Fly By, where you teleport to a location, and make an attack against each target between the two points. -
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There seems to be some kind of light beam emitting from the crystal on the base behind the big guy, and connecting somewhere behind his back. That says "hologram projector" to me.
As for it being doppleganger tech though, I think it's actually AE's hologram contact tech. That's been working just fine in standard zones for years. Lets you put any outfit you like onto a non-moving figure, that can be different for each person viewing it. Just makes more sense they'd use that... if it really is a holographic tribute of some kind.
And I've always felt that we'd get back into Galaxy City one day, as the zone where we fight the Battalion (or at least the first wave of their direct attack). From a writer's point of view that's too poignant a setting to just ignore... fighting back the invaders in the very place they destroyed? Come on! That just screams "Get off my planet!!!"
This is shaping up to be a gooood issue. -
Heh... at first I thought someone had necro'd one of your old threads.
*grins*
Good to see you back at the wheel, cap'n! -
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I'd like to make a feature request, if I may?
As part of the licensing fee required to install Arcanaville 1.1 on a forum, that forum should be required to install an additional fact-checker app. This app will be triggered by attempting to submit a post containing unverified or incorrect information, or subjective viewpoints presented as fact. At this point a digitized hand will emerge from the person's screen and slap them, saying "No! Bad poster! Bad!!!" Then it will delete the post, log them out of their account, and change their password to a random mathematical formula.
...
Also, thanks for all the informative and entertaining posts.
Every time I read one I think to myself, "I like the way this person thinks." -
Yeah Malta's fallen on some hard times, no doubt. They had to make those out of old figure skating prosthetics. So if you ever see a Gunslinger glide gracefully into the air and execute a perfect triple lutz, RUN... he's initiating Death Blossom mode.
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Maybe it wouldn't be the best inf sink we could ever get, but I don't think it would be a bad one either. How much have people been willing to pay to get a 3% defense IO? 4 points of protection against just knockback? Set bonuses that give 4% damage buffs?
- The defense amp gives 5% defense, plus 4 points of protection against knockbacks and other mezzes, all in one, without taking up a slot.
- The offense amp gives almost half of the ToHit required for instasniping, two LotG Recharges worth of +Rech, and 15% damage, all in one, without taking up a slot.
- The survival amp gives 15% max HP, plus twice the regen & recov of the numina proc, all in one, without taking up a slot.
Is this game-breaking? Not by a longshot. But would it matter enough to min-maxers and folks wanting to level faster, for them to pay loads of inf to get it? Not a doubt in my mind, yes it would.
Edit: If nothing else, it'll carry you through until your bids fill or till you get the slots where you can put those full-time IOs. -
Quote:Well see, buying anything through the auction house is not spending inf, it's trading it. I'm giving you the inf, and you're giving me the thing I want. But that inf doesn't leave the game... it just changes hands. So there is eight and a half years' worth of accumulated inf out there, flowing from one player to another like the tide. And when someone who has a lot of that inf decides they don't want to wait for something, they make a very high bid to ensure that they get it, or that they get it right away. These bids are out of proportion to what the average player is willing or able to pay, and it can lead to a chain of high bids made out of desperation. People looking at the market can never really see an item's long-term value, only the most recent five bids. This can make some folks think that those ridiculously high bids are the norm, which just puts people off from using the market at all.Why does the influence economy need help, its working just fine as it is. For every billionaire out there, there are 2 other players struggling to make ends meet to slot up.
If you play a lot of alts and like to slot them up then you will go through influence pretty quick. I would rather see these "vanity" buffs stay on the real cash market, and go on sale every now and again or show up in a future super pack. That way people who feel like they need them can help pay toward something new for me to play with.
Now, the market fees are spending inf, as well as buying things from vendors and the fees for crafting recipes. When you pay these costs, the inf doesn't go to a player, it just -poof- disappears from the game. What an inf sink would do is provide a way for even more of that existing inf to -poof- disappear from the game. This would give those impatient buyers less money to bid with, so they can't inflate the prices as high anymore. The more inf gets removed at a time, the better it works as a sink. And the more attractive the thing is you get from it, the more likely it is to get used.
I'm not sure what you mean by "vanity buffs" though... they may not be game-breakingly powerful, but they are definitely a boost. And as for them showing up in future super packs, amplifiers are already in the Rogues and Vigilantes set on beta. So unless something changes, that part's on the way -
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Quote:I'd love to see it moved from the email section to a window that looks and functions just like the salvage inventory window. With tabs for each of the categories you mentioned. And when you claim something, it pops up a slider that lets you pick the number you want to claim - the same slider that the vault and market use when transferring more than one of something. Even if the transfer limit's ten like in those windows, so they can reuse more of the current tech as-is and reduce the amount of entirely new coding needed. I'll take it. I'll take it happily.TBH, I'd like more filtering for those items - get the ATOs in one category, stuff like boosters/catalysts/unslotters in another, inspirations in a third, temp powers in another, but I'm not sure how it would be done without making the UI (even more of) a mess.
While they're at it, they can add a tab to that window that functions as a "global stash", an account-wide vault if you will. -
Quote:I'm also seeing the Roman stuff both as a bundle and single pieces. Roman bundle says it comes with the shields, but doesn't mention the bow that it had back then.Further, the Pocket D costume pieces are back... possibly for good this time? Who knows, they didn't even mention it in this week's official market highlight post.
(NOTE: The current bundle, listed as BUNDLE: Pocket D Costume Pieces, does not come packaged with dance emotes or the Pocket D VIP Pass.)
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Quote:I know! Like Energy Manipulator is a DIAL. Three and a half years playing, I always thought that thing was a coconut. For the life of me I couldn't figure out what a coconut had to do with endurance modification.The best part of this weeks sale is seeing those enhance pictures up close. I can't make out most of them when they are so tiny.
It's neat how the selected enhancement sets tie in with the theme they've got going on, though... I thought that was clever. -
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Seems like the OP's looking for a way to keep track of recent buff targets in one clean list, so they can tell at a glance who has and hasn't been buffed. While tells can serve the purpose, that list can also be interrupted by, well, other tells. If that is the goal with this, then it would be very nice to have a separate chat tab that won't get cluttered with unrelated messages.
I like the idea. And while I'm no programmer so I could well be wrong, it seems to me a channel like this could be doable. It would basically be a clone of local but with a range so short the only person who can hear it is the speaker.
Other uses for it:
- It would be a useful "notes to self" kind of function. Ideally anything typed in the Echo channel would also get appended to a locally saved text file, but copy-paste would work fine too.
- You could create a tally count function by adding a couple number counter commands. Type in "/settally #" to reset the counter to where you want it to start. Then you have a bind or macro that increases (/tallyincrement or /tinc) or decreases (/tallydecrement or /tdec) that number by one, and displays it in the Echo channel (/showtally). This could be useful for testing purposes, for tracking defeats toward gladiator badges that don't display in the badge info, or just for counting occurrences of something.
- A "/stamp" command could be added that sends /servertime and /loc to the Echo channel, making it easier to track specific details when reporting bugs or whatever else you're doing. -
I'd like to see them add attuned versions of IOs and SOs that drop alongside the existing ones, actually. They'd be as rare as purples, and provide a chance at extremely good drops throughout the character's lifespan, not just at 50.
- Attuned SOs would give Frees and low-tier Premiums a "Very Rare" type of drop they can get excited about
- Those with invention or auction house access would get a chance at attuned IOs through in-game means
- As an inf sink, it's another source of items that can potentially have multiple millions in market fees per piece
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Quote:Thanks for trying to help guys, but I'm perfectly aware of how to use costume slots to achieve this. What I was thinking was more along the lines of expanding people's costume options by allowing things like two simultaneous auras, or a little QOL feature that lets them turn auras or weapons on/off at will. I mean hey, once they figure out dynamic costume options they're one step closer to stuff like holsters and scabbards right? Seems worth exploring.It would give players a choice of which auras they want to run at a given time, without needing a new costume for each version.
Arachnid had a good point about the powers window getting cluttered up though. I mean, there's already so many in there that I doubt this would make a noticable difference, but still, no need to add to that mess. Although the only new icons you'd get would be the ones you specifically went after, so it's not that terrible.
I appreciate the attempt though guys, thanks. -
I rarely use auras. Mostly because I don't want to run them permanently, or limit them to only when I'm using attack powers. When I see an aura I like, I want to be able to turn it on and off at will. As a costume part I can see why that's not possible, but what if it was a toggle power instead?
It would provide zero statistical benefit, all it would do is turn on that particular aura while it was active. (If it absolutely HAD to have some stat adjustment then I guess it could provide a 0.0001% run speed boost.) It could be exclusive amongst its kind, so you can only run one aura toggle at a time.
It would give players a choice of which auras they want to run at a given time, without needing a new costume for each version. It would allow players who wished to, to run two different auras simultaneously. Or the same aura twice with two different color schemes. It may also have the potential to give characters with weapon powersets a way to have their weapon always drawn. I'm sure plenty of people would pay 80pp per aura for either of those abilities (account wide of course).
The major limitation is that, not being part of the tailor screen, these wouldn't be colorable. You'd be restricted to the default appearance for each aura. Which is really no different from how travel powers like the rocket board and coyote work now, so I'm sure that would be more than enough for many players.
However a solution to that, which would require some UI work in addition to the programming aspects, would be to add a new category to the tailor screen called "Inherent Powers". Similar to how incarnate power customization works, each character would have an entry in this category for every aura toggle their account has unlocked. You can go to the tailor at any time to change their appearance. This feature could potentially be applied to a select list of existing and future powers as well, making powers such as the Rocket Board or Sands of Mu colorable. It could also provide alternate models or textures to certain powers, for example when *you* throw a Flying Disc it has the Resistance chevron or the Brute fist on it.
I dunno, maybe this has been suggested before and there's some ridiculously obvious reason why it wouldn't work... wouldn't be my first time!I think it has potential though. Any thoughts?
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Last week when the web grenade was the freebie, I noticed it also got added to the regular purchases section: Powers -> Temporary Powers -> Combat Powers, 80pp for 5 charges. I just checked and it's still there, but not listed in your spreadsheet. Thought I'd let you know.
Thanks for maintaining this list btw... it's crazy helpful -
Princess Ozma was you? Well done outfit, congrats! I was there too as Dorothy. Fun stuff
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Quote:I hear that. I have an empathy/energy called London Rain. With a name like that, I KNOW she should be Empathy/Water. But... level 30. *Not* in a hurry to re-level an emp any time soon, considering I mostly solo.Once I concieve a concept and make an alt it's very hard for me to delete it if I've leveled it up into the teens.
As to the more slots thing, I'm all for it. If they're going to want a market option for it (cause why wouldn't they if they could?) they could charge $20 (1600pp) to make a new page of slots available, and it could come with two slots unlocked as a bonus. Character slots themselves go for, what is it, $20 to unlock 5? Two of those bundles plus the two slots that come with the page makes up the 12 slots the page can hold... that's $60 each they just got from a lot of people. I'd call that a good deal. They could even do what they're doing with the enhancement trays and offer one each year. -
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Yeah I'm looking at the last few months in pretty much the same way. Thanks for all the cool stuff, Paragon Studios! I'm diggin' it!
Enhancement Gift!
Triplash has given you Tackle Hug: Chance for Smooshing Damage -
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Also, under Options -> Keymapping, scroll down to the Powers section and you'll find listings for Server Tray Slot 1 - 10. Those will activate whatever powers are in those slots in the popup tray. I've assigned them on a few characters now, and they've worked every time so far.