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Hey all, added several more articles in the OP that have been pointed out to me. Great job, and keep an eye out. We've had our coordinators scanning all of these forums and the Internet at large to collect media organizations, and tomorrow we plan on firing off our first official press release. I've made contact with several good media folks, and we're hoping that within a few days, this will be plastered over most gaming, comic, and tech news sites, and after that, possibly even hitting some mainstream news outlets, too.
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Quote:So let me ask this, and I really want serious answers because I'm in the midst of writing releases and communications: What if NCsoft agrees to let us or someone else purchase the IP and software?Sorry, but seeing as how NCSoft decided to pull the plug on City of Heroes as far as I'm concerned they are the enemy.
Given that NCsoft wants to focus on other efforts, how would you, the City of Heroes community, feel if they came out and said something to the effect of, "Unfortunately, City of Heroes isn't part of our future, but we understand that you still want it to be part of yours," and opened the door for the game assets to be given or sold to someone else? -
Quote:Really? Because when I met Katie at the Player Summit, she sure didn't seem like a bean counter to me. When she was singing karaoke with us, weirdly enough, I didn't see any knives being surreptitiously plunged into any rib cages.NCSoft are nothing but a bunch of bean counters. They provided the cash to run the game, but they're just enablers. The ones who ACTUALLY did all you say, are the dev team. Starting with Cryptic and ending with Paragon Studios. THEY are the ones who deserve respect. More so now because although we got knifed in the back, THEY got shot in the face.
Like Soylent Green, NCsoft is people. They have thoughts, emotions, plans, needs and wants, just like everyone else. Why are they specifically in the gaming industry instead of some other more lucrative industry? Obviously because gaming and the gamer culture means something to them beyond mere dollars and won. Dehumanizing them as "a bunch of bean counters" is insulting, and I really hope that the community steps it up a notch.
Okay, maybe Soylent Green is a bad example. I'm working on a total of around eight hours of sleep for the past three days and trying to at least pay nominal attention to my day job while I type this, cut me some slack. -
Quote:I have a crazy conspiracy theory that they were actually doing us a favor. Disclaimer: This is speculation, so please don't link back to this post as proof of anything. Bear with me here.Sorry Tony, but I disagree.
Sure, NCSoft have done a lot for us; but last Friday, our good buddy snuck up behind us, and stabbed us in the back.
NCsoft could have done what typically happens when MMOs dry up and die. They could have laid off a bunch of people, cut costs to the bone, and let the game linger in maintenance for several more years, bleeding whatever profits might be left in it, and then when it got in the red, scattered what developers and other personnel were left to the winds, either by laying them off or allocating them to other projects. At that point, City of Heroes would have absolutely zero economic value to anyone. No game studio would touch it, and it would have been permanently gone to everyone.
Instead, given that they wanted the resources for other projects, they did something radical: In one fell swoop, they let EVERYONE go. All at once. 80+ people, suddenly without a job and needing something to do. 80+ people who are all pretty good friends or at least acquaintances, who keep in touch with each other, who have a proven track record of developing a popular game with success. They didn't disperse them, bleed a few out at a time, no. They effectively took every single role it requires to make a new game studio--designers, programmers, artists, writers, managers, marketers, community relations, administrative assistants, business planners, accountants--and suddenly released them to do, you know, whatever it is 80+ people that just happen to all be part of a cohesive and successful unit might do if they suddenly had a lot of time on their hands and an immense amount of motivation to quickly engage in something productive.
I'm also speculating that said company who released those 80+ people needs resources for other projects. Some of those "resources" might include an influx of cash that can be used to quickly fund other projects. If only NCsoft had something lying around collecting dust, something monetarily valuable, something that, if the timing is right, someone might be interested in acquiring for a reasonable fee, then wow, that would make them look good. Not only do they get the influx of resources needed for their other projects, but they also still will be forever associated with whatever that thing might be that they created and grew and then, when the time was right, wisely spun off to flourish on its own. And holy crap, when that came to pass, people would be incredibly happy and full of gratitude.
Again, speculation, but I actually think that NCsoft might be a lot more shrewd than anyone here is giving them credit for.
But all of that speculation aside, one thing I'm certain of is that they are a very intelligent company, and people should treat them with the respect they deserve. Even if November is the end of the line, I could never repay them for the eight and half years of fun they've made possible, the friends I've made, the skills I've learned, and the imagination they've fostered. -
Hey all, I just wanted to take some time to (hopefully) quell some frustration and yes, even anger, at NCsoft. Apologies in advance for the book, but I've just got to lay it all out on the table. I'll also be communicating this directly to contacts within NCsoft in a much more succinct form and ask you to try to share my frame of mind in your communications.
Without NCsoft, there would be no City of Heroes. I think it's important to put a little historical context behind the company as it relates to our game. The creators of City of Heroes pitched their idea to NCsoft at a time relatively early in the age of MMORPGs. It was at least 2001, maybe even 2000 when the idea of a superhero-themed MMO was concocted. At that time, the only MMOs that really had any steam were fantasy-based MMOs, things like Ultima Online and Everquest.
When NCsoft green-lit City of Heroes, they were really taking a bold chance. MMORPGs were a niche industry relegated mostly to what were perceived by the mainstream as geeks in their parents' basements. Would it make money? Maybe not, but they rolled the dice anyway, they took a chance and provided the necessary funding to make it happen.
It was at least three years before the game came to fruition and launched. Take a second and think about that. Do you have any idea how expensive it is to fund even a small team of developers, artists, designers, writers, and other people needed to develop a game like City of Heroes for three years? Millions of dollars, from a company that, at the time, was virtually unheard of and was much smaller than it is today. If City of Heroes flopped, it may very well have bankrupted NCsoft. But you know what? They rolled the dice anyway. They scraped up the funding to make City of Heroes happen. Without their scrappiness and faith in the game's founders, all of these posts and discussions wouldn't be happening today.
When City of Heroes launched, it did pretty well in the marketplace. A lot of players latched onto it immediately and became the core fan base that is still with the game today. But just a short six months later in November 2004, one of the most well-funded games launched to a lot of publicity and fanfare. World of Warcraft had finally arrived. Comparing Blizzard to NCsoft is like comparing McDonald's to your local mom 'n pop burger hole in the wall. Blizzard had poured money into WoW's development like an open spigot. They threw millions at slick marketing campaigns. They rented acres of space at conventions, held flashy parties for fans and the media, hired Mr. T, Aubrey Plaza, Ozzy Osbourne, and other famous personalities to pitch their game.
NCsoft was now fighting frickin' Chuck Norris. Who the hell wants to fight Chuck Norris? The answer: NCsoft. In spite of all of the hoopla and what had to be a bit depressing news of watching World of Warcraft's subscriber numbers climb past 10 million under the blitz of vast sums of money and media coverage, did NCsoft back down? HELL NO! They doubled down! They coughed up yet another round of funding and developed City of Villains, which launched in October 2005. And you know what? IT WORKED. Back when MMORPG companies used to publish their subscriber numbers because investors demanded it, City of Heroes reached a peak in the fourth quarter of 2005. Remember, this was when World of Warcraft was also at its strongest. City of Heroes (and Villains!) was not just surviving, it was thriving in the face of one of the most incredible corporate challenges ever.
Shortly after that, we lost several of our key developers. Jack Emmert who, more than anyone else, was the Founding Father of the game, left. As did Zeb Cook, who spearheaded City of Villains. Some even created games to compete directly with City of Heroes in the very genre that NCsoft paid dearly to create. Subscriber numbers started lagging. The studio was left in the hands of people who were inexperienced at running such a large project. It's probably time to start winding things down and go into maintenance mode until the game goes into the red and they kill it off, right? HELL NO!!! They doubled down again! They put their full faith and confidence in Matt Miller and Melissa Bianco who at the time, while nice folks to be sure, on paper were probably ill-equipped to run the development of a project anything close to the magnitude of City of Heroes.
NCsoft didn't just sit on our hard-earned $15 per month, they continually reinvested it. They funded this crazy notion that Mac players might enjoy a popular MMO. They paid to fly developers, marketing reps, community relations folks, artists, and others around the country to events like Comic-Con, PAX, PAX East, various meet-and-greets, and others I'm probably forgetting. They paid to rent rooms at hotels and event venues and funded Hero-Cons and Player Summits. They funded the development of yet another expansion, Going Rogue. When Paragon Studios came to them and said, "Hey, we want to change our entire financial model to something that is new, kind of risky and largely untested, but we think it will make us stronger," did they become complacent and stifle a weird new innovation that would let players consume valuable company resources without even paying if they don't want to? HELL NO! They doubled down yet again, gave the green light, and put their faith in Brian Clayton, Ross Borden, and others who boldly charged forward.
After all of that, do you honestly think that NCsoft is shutting down City of Heroes because they want to? Do you honestly think they've poured millions into the game just because, well, it seemed like a good idea at the time? Do you honestly think that NCsoft is just a heartless collective of accountants, managers, HR people, and even a CEO that didn't agonize over this decision, who, for whatever reason, thinks that cutting Paragon Studios was essential to the company's well being, maybe even survival? Just like Paragon Studios is the spiritual child of Matt Miller, Melissa Bianco, Brian Clayton, and so many others, NCsoft is the spiritual child of Taek Jin Kim, and I assure you that the last thing that he or any other person at NCsoft is out to do is to take food off the tables of our Paragon Studios friends or to alienate a strong community of gamers. Not only does that not make sense, but I genuinely fear that going forward in that mindset is THE most poisonous thing I can think of to our efforts to save Paragon City.
Guys, to paraphrase Sigmund Freud, sometimes a cigar is just a cigar. NCsoft isn't just City of Heroes, it is also Guild Wars. It is also Lineage. It is also Aion. They said that City of Heroes no longer fits in the long-term goals of their company. Typically, this means that they have projects that need resources, resources currently being consumed by Paragon Studios and City of Heroes. Maybe it's not money. Maybe it is money but indirectly, such as the ability to borrow enough to fund something else, but not being able to because of their commitments to Paragon Studios if it remains under their umbrella. They need those resources, and while I know how much this game means to you all, it's really unfair for us to ask NCsoft to sacrifice their long-term goals for us, not after they have sacrificed so much and taken so many chances on us.
However...
If you read their statement, it clearly says, "the continued support of the franchise no longer fits within our long term goals for the company." (Emphasis mine.) I really want people to pay attention to how they haven't precluded the possibility that someone else could take up the banner of City of Heroes, and I am very hopeful and optimistic that this is exactly what might happen. Perhaps Paragon Studios and City of Heroes is more like a child than we imagine. Since birth, NCsoft has been our loving and caring parent. They have given us the resources we need to be successful and to build a community that is caring and strong, and we are eternally grateful. No matter what happens, for eight and a half years, NCsoft has been directly responsible for a great deal of my own personal growth. In creating the Paragon Wiki and managing the Titan Network, I have gained technical and management skills I never would have had were it not for their support. If it weren't for NCsoft's greatness, I wouldn't be spearheading an effort to save Paragon City. Aside from the fact that there wouldn't be a Paragon City to save, I would have spent the past eight and a half years probably being a couch potato, completely unmotivated to try to make any kind of difference like I am now.
NCsoft is not our enemy. Apathy is our enemy, because as long as we care about Paragon Studios and City of Heroes as much as we do, I honestly believe that NCsoft would love for us to succeed. If City of Heroes stays afloat and continues to be successful, it won't just be a testament to our community and the staff of Paragon Studios. It will be a testament to NCsoft who took a chance in 2001, who risked so much and dedicated so much to making our community so great. I ask you all to please remember this when you post messages, write e-mails, write letters, or represent our community in any other way. We aren't fighting NCsoft, we are asking them to do what they have always done: to do what it takes to create and support a thriving community.
To NCsoft: Right now, with the decisions you make in the coming days and weeks, this is your chance to join with us. This is your chance to experience what we have, what it's like to be a hero, having people looking up to you with gratitude pouring forth and saying with one unified voice, "Thank you for saving us!" -
Quote:This is actually my plan for today. I am working on coordinating our efforts to reach out to the media as well as doing my best to come up to speed very quickly on how things work inside media organizations so that we can be most effective. Literally the next thing on my agenda--and I've already started working on it--is a press release about what we're doing, where we are, and what our plans are.Has anyone drafted a press release, so those in the media would have easy access to the information. Or any type of media kit for the Save City of Heroes effort? Make it easier for the press to obtain information on the rescue efforts.
Over the course of the next days and weeks, I'll be regularly sending out updated press releases to keep media organizations tuned in to what's going on. I'm in touch with some marketing folks who have already helped out and will be helping us out in this effort.
I'll keep everyone posted with what's going on. -
Quote:Wow, I LOVE the BBC, that would rock! Keep me updated! I think I have another message somewhere from someone who mentioned the BBC. If it was you, I apologize for not responding yet, I've been running like mad this morning to catch up with everything. Who knew that there were so many people going at the not-so-wee hours in the morning! (At least, not-so-wee hours in the morning in my time zone...I thought that a friend of mine that does stories for the BBC might be interested in whats happening to us. He agreed that it might be newsworthy so who knows...
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Hey all, I don't want anyone to think that I'm avoiding responding to threads like this. I don't have a lot of time, so I'll keep it short.
Maj, buddy, I hear you. I know where you're coming from. But we're going to have to agree to disagree on this one, because I just don't think you could be more wrong. I hope that someday we can share a couple of beers* and I can rub it in just how you you were. Other folks have posted above comments that are probably better than what I can come up with right now on the small amount of sleep I've gotten the past few days, so I'm going to basically say "ditto" so I can continue reaching out to some media contacts to help us drum up support.
I do ask that even though you think it's over, a done deal, right now, that you stay tuned. I really think that it's just a matter of time before you will see the tide turning, and when it does, we'll welcome your help with open arms.
Thanks for everything you've added to the game over the years, and I hope that we can argue about this for a long time to come.
* To make sure this is crystal clear, we each would have our own respective beers. We wouldn't be swapping bottles or anything, that would be gross. And besides, I don't like beer, so when this metaphorical event takes place, I will probably be drinking a soda or, if something stronger is needed, a margarita or one of those awesome Trader Vic's mai tais. -
I'm still processing a ton of e-mail, PMs, Facebook updates, and forum posts, so I probably still have some articles to add to this list, but I did update it with a FANTASTIC article over at GamerZines.com. Thanks for the heads-up! Okay community, Call to Action time, let them know how much we appreciate their coverage!
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Cross-posted on the Titan Network
So I was talking to one of our heroes and said, "Crap, there's no way I'm going to be able to keep that 'Thank the media' thread updated with all of these links."
... [A few seconds pass as I pondered what I had just said.]
WOOT!!! There's no way I'm going to be able to keep that 'Thank the media' thread updated with all of these links!
I mean, seriously, of all the problems that could be plaguing us, that's an AWESOME one to have! So, long story short, I'm going to stop posting links to every article about our efforts here. But fear not, because we STILL need to get the word out, we STILL need to show our undying gratitude to these media outlets that are giving us the attention we need, and the NCsoft Public Relations department is STILL going to know how much traction we've got!
Media Coverage Spreadsheet
Bookmark that site. It's a list of media organizations large and small that have been covering us. Everything from tech bloggers to massive media organizations, over 50 articles so far and counting. So keep posting those comments, keep sharing this stuff on Twitter and Facebook, keep spreading the word far and wide to your friends, supergroups, coalitions, and anyone else you can and we WILL pull through this!
If you see something we've missed, post it in the replies here and we'll try our best to catch it. -
Thank you, Leandro. We are actively engaged in ALL avenues of keeping City of Heroes alive. Killerkitty seems to have ruled some out already, but I'm not willing to concede those. If we need to go the route of reverse engineering or creating a new game, there is a massively big time window in which that can happen. Pursuing our chances with NCsoft with the ideal scenario of keeping Paragon Studios as intact as possible has a much smaller time window, and we're focusing on first things first. It's that simple.
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Quote:Question: How do you intend to prevent duping when people move Shield Walls and superior ATIOs and 2b inf between their 30 characters before they snapshot them?
You suck so bad.
I don't know, but I pointed this out and the brain trust will work on it.
Also, I really appreciate all of your kind words and support, and I'll never turn down a compliment. But can I get a "HELL YEAH!!!" for Guy Perfect and Codewalker? I'm not kidding, pour on the love. These guys (Guy Perfect for this particular utility) are geniuses working 14 to 18 hours per day way beyond any crazy skill level I've ever seen before right now. They're both paranoid headcases and won't give me their addresses or else I'd post them so that you could shower them with stuff. You know, maybe a measure of paranoia isn't a bad thing in their cases... -
Disclaimer: This is speculation, so please don't go linking other posts to this one and using it as "proof" of anything.
I've been under severance agreements in the past, and I strongly suspect that all of the Paragon Studios staff are under one now. Basically it says something to the effect of, "If you agree to these terms [A, B, C, ...], then we will continue to pay you for twelve weeks." The exact terms and length of severance vary, but it gives employees a cushion to keep living on while they search for a new job, which when you've just been laid off, is very important--even moreso if you're someone like Matt Miller who has a wife and kids to feed, but really, true for anyone in this situation.
If Matt (or anyone else) violates the terms of this severance, not only will NCsoft stop paying them, but they could very well try to get any payments already paid under the agreement back, which could be financially devastating.
It's pretty standard for severance agreements to have clauses that agree not to talk about the terms of severance, not to portray the company in a bad light, and more than anything else, not to compete or otherwise do anything that could cause financial harm to the company. If Matt Miller or any other former Paragon Studios staff member is under a severance contract, as I strongly suspect they all are, they absolutely, positively could not respond to a post like this. Not now, not for weeks, maybe not for months.
I hope that precisely what you proposed comes to pass, and I'm not saying that you shouldn't make posts like these, I'm glad to see the community and I thinking along the same lines, and I hope that at least some of the Paragon Studios staff are also thinking along these lines even though I know that if they are, they dare not talk about it. But if you don't see any kind of response, don't get frustrated. This really is something they absolutely, positively cannot talk about. -
Hey all, so I'm working on our next Call to Action item, this one hopefully fun. Before I make it all official, I wanted to get some input and put some feelers out for interest.
The idea is to have the First Annual (that's right, I plan on having MORE!) City of Heroes Save The World Meet-and-Greet. Via our Titan Network forum, we will get a bunch of volunteers in and around major cities around the world to choose venues, and all on the same night (probably a weekend in October), we hold a get-together of massive proportions. Hundreds, maybe thousands, of people all getting together with fellow players to hang out and have some fun. Hopefully we'll get people who can record the events, maybe even put together something like Google Hangouts so that we can talk to people at events in other cities and/or people who can't make it can tune in.
The goals, as it relates to our Save Paragon City! effort, are as follows:
- The primary goal is to have fun. Hopefully this goes without saying. Whatever ultimately happens with City of Heroes, it never hurts to take a break, throw back, and enjoy some camaraderie.
- The secondary goal is to continue rallying interest in City of Heroes. Around this time, I suspect that interest might start to wane in our efforts, and I want to keep everyone's spirits high and our front line warriors motivated to continue their efforts.
- The tertiary goal is to get footage for a project I'm still working out in my head, a "Here's why you shouldn't kill this game" package that I want to give to NCsoft in the stretch that, quite simply, will blow their minds and make them understand what this means to us.
- The quaternary goal is to see if we can find someone who knows what the term for a fifth goal is. Quintenary? I don't know. But if we can't figure that out, we're pretty much stuck at this point.
So I'm posting this message not as the official Call to Action thread, but to see if this is something that people would be interested in working on with me. If and when this takes place, you'll find details on coordination on the Titan Network forums at the link above. The organizers of these events would have to be willing to really step up, it will take a lot of time, and you'll also be on the hook for arranging things like funding of the venue, either by finding somewhere cheap/free enough that you can foot the cost of it, or by getting people to throw in contributions to cover any expenses like room rental, food, etc.
Also, if we do this, we'll have to pick a weekend. The sad fact is that there is no weekend that would be perfect for everyone. Still, how far out do you think we should plan such an event? A month? Six weeks? Are there any major events coming up, like a convention or something like that, that would clash with the plan, something that I would particularly need to avoid?
Anyway, let me know, and thanks again for all of your continued support! -
Quote:I don't want to spend a lot of time responding to comments like this, but I will say this: You do not know what you are talking about. Will NCsoft sell City of Heroes? I don't know, and I aim to find out. But unless you are the CEO or executive in that company, you cannot definitively say what NCsoft will and won't do.[Union Roleplayers]@Tyrannical: still, let's all just hope -somebody- buys CoH, and hopefully Valve :P
[Union Roleplayers]KiIIerkitty: ncsoft won't sell it
[Union Roleplayers]KiIIerkitty: it's not going to happen, the only way is people make a new server or a new game with the same 3d files etc
[Union Roleplayers]Lightning Blast EU: That would be highly stupid. They are in debt
[Union Roleplayers]KiIIerkitty: they would sooner die than give up Face
[Union Roleplayers]@Katrianna: Huh?
[Union Roleplayers]KiIIerkitty: google why ncsoft doesn't sell off it's failures
[Union Roleplayers]KiIIerkitty: article from 2009
[Union Roleplayers]You were silenced in channel 'Union Roleplayers' by @Night.
Scumbags would sooner see the game die than admit they are wrong...
I have read the article you mentioned, and one key difference between City of Heroes and, say, Tabula Rasa is that City of Heroes is not a failure. By any measure, it is a success. They are not shuttering it because it isn't performing well; it is. They are shuttering it because they want the resources for it allocated elsewhere. If someone else acquires it and it takes off, it wouldn't be a source of embarrassment, it would be a source of pride. Do you think that Richard and Maurice McDonald were embarrased at how Ray Kroc turned their little barbeque venture into a world-spanning restaurant empire? Or do you think they pointed to the signs and told their friends, "You know, I'm the 'McDonald' whose name is up there."
There are other reasons you're wrong too, but I really don't have time to get into arguments here, I have way too much work to do.
If you don't want to support our efforts, that's certainly your prerogative. If you want to sit around and think we're all idiots for trying, hey, more power to you. But I've just got to ask, who is more pathetic, the people working their butts off to save something they're passionate about, or the guy who has nothing to do but sit around all day telling them how what they're doing won't work? If you don't want to help, don't help. But at the very least, please let us do what we're doing in peace. Go find something you are passionate about and make it better instead of taking pot shots at things that other people are passionate about.
Okay, that's all I have to say about it; like I said, I have too much to do to feed trolls or get into fruitless arguments. -
Quote:Oh, snap, I wish you had told me you were going to do this. I'm been thinking that one of the ways NCsoft screwed us over was announcing this on Friday instead of, say, a week ago Friday. If they had done it one week before, we could have blanketed PAX and Dragon*Con with fliers.This weekend, PAX was one block from where I live. I printed up 1000 fliers with the simple message of what NCSoft did on the 31rst.
I also wish you had used the opportunity to be more constructive. Instead of calling for a boycott, I wish that you could have pointed them to our efforts at the Titan Network, asked them to contact NCsoft and ask to make sure the lights stay on in Paragon City, or something along those lines. I'm 100% certain that boycotting NCsoft won't make a difference. Prevailing upon them the importance of working with us to keep the game alive would. -
Quote:As it's being developed now, you run the tool. You log in to your City of Heroes account and pick a character. Once you get in the city, you hit a button in our tool, and it takes a snapshot of that character and exports it. That file will contain data about your character's name, server, archetype, origin, powersets, slotting and slotted enhancements, inventory (salvage, inspirations, enhancements, influence/infamy/information, experience, etc.), a complete description of your costume including body type, scales, and customization options, and probably a whole bunch of other stuff I'm probably leaving out that Guy Perfect knows the innards of.I was wondering... would this be useful for ALL CHARACTERS IN THE ACCOUNT, or only a few of them? cause I got 31 50s, for example.
When it's done, you will have a file that has enough data in it to accurately recreate your character, including all of his or her stats, inventory, powers, slotting, costume, etc. on a different server. It will also include some kind of checksum and encrypted value to detect any tampering with the file, so that if the time comes when we import these characters back into a server's database, you won't be able to, for example, give us eight copies of the same character, each tweaked slightly. That could lead to jerk hacking, and the last thing we want is for people to be dupin rares because next thing you know, the game it well be gone to the Americans. I will try to talk Guy into making the file some sort of human-readable format, though, so that if you want you can print it out and reminisce.
To export 31 50s, you'll need to log in 31 times, once for each character, and click the button on the tool. Without access to the back-end database server, that's probably the best we can come up with. -
Quote:It's more complicated than that. We'd have to not only find a Mac guy, but specifically a Mac guy who is intimately familiar with the internals of TransGaming's Cider compatibility layer. At one point in the past, we looked into developing tools such as Sentinel for Macs, but the low-level nitty-gritty documentation for Cider is next to nothing, as it's closed-source software and apparently they only share that information (as far as I can tell) with companies like Paragon Studios that contract with them to work with them on projects like City of Heroes.For the love of God, please find a Mac guy! There are no other places for us to go. CO and DCUO are PC only.
If by some miracle there is someone who is intimately familiar with the internals of TransGaming's Cider compatibility layer, give us a call! -
Quote:Oh man, when this is all over, I am so going to exploit this.Tony, I've had my beefs with you over the years but you're fighting the good fight here.
Whatever happens, whatever shape or form this community survives in, I'll never direct another unflattering comment your way.I hate to admit this, but when I saw the picture of you with your kid, I thought, "Well, damn."
Today, we're all in the good fight together. All petty battles are meaningless and we must all come together to save our very existence. These past few days, I've been touching base with people that, frankly, I've cussed at a lot more that you and said that there's no time for that now.
Just like the threats we've seen virtually played out in the Rikti War Zone, Dark Astoria, Pocket D and other such places, there comes a time when you take up the cause of people you never imagined you'd be working with and fight for the opportunity to argue over who the heroes are and who the villains are another day. -
Quote:That's useful information; I will try to make it clear to NCsoft that after they sell us the IP and code base, we will do our diligent best to run it into the ground.Plus, god forbid someone buy the game from you and turn it into something more successful than what you had.
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Thank you for injecting levity into this whole ordeal, it was a much-needed shot in our arm. I laughed so hard at your post! I can't tell you how much I think you rock. When we went to the focus group and the Pummits (Yes, Pummits!), hanging out with you was the highlight of my trip.
Quote:My first instinct was to bust your chops about how moot not talking about stuff any more is and asking for the super secrets, but on second thought, I don't want it any other way. You just wouldn't be our Black Pebble if you didn't have a comment like this in your post....coming up with crazy things to do in the game, from the Facepalm emote, to the Rocket Board to SOMETHING WHICH I CAN'T TALK ABOUT.
Rock on, man. We'll keep in touch. -
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I absolutely adore Fusionette. My take on the character is that she represents the best of our heroes. When trouble strikes, she doesn't run. She doesn't falter. She charges in and does what needs to be done. Does she sometimes get in over her head? Well I don't know, answer me this: Did Statesman and Hero 1 worry about getting in over their head during the First Rikti War?
I love Fusionette because she is what most of my characters aspired to be. Brave, quirky, spirited, loving, and never willing to back down from adversity.