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Joined
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Everyone that still PvPs is bad. Those that think they are gud are the worst. Get farmed by RPers more noob. d;D
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Quote:Hey Starlight Nova, welcome to the game.I've been playing the free trial this past week, and have decided to upgrade to full game within the next couple of days. I've really enjoyed being in Teams running missions or just having fun, and am now looking to find a SG that has members who like to team up for whatever (missions, raids, PvP, it's all in good fun!).
I have been playing on Protector, but am willing to start a character on any server (my highest level is only Lv 11, I'm not very far yet).
If anyone is willing to put up with some newbie with alot of questions and willingness to play the game (I'm planning on being in game at least a couple hours per day as I can be atm) let me know. I've played a couple heroes, but made a villain and am really enjoying that too, but either works for me atm to learn how to play the game!
My global handle is @Starlight Nova (I believe- my first character) or reply here with suggestions/offers and I'll check it while I'm installing fullgame!
Thank you all who've welcomed me so far, you are truly an awesome group of players!
Glad you're enjoying your time on protector. I would also recommend the slightly more populated servers if you think your comp can handle the load.
Virtue: This Server is the second largest and considered the unofficial RP server. It also has one of the best communities of any server and the most active when it comes to raiding. ((I'm bias, I love this server because of its community.))
Freedom: For farming, grinding and PvPing. Not a very healthy community or beginner friendly server but if you enjoy farming, grinding and PvP this server is for you.
Disclaimer* PvP is a completely different system and set of rules from PvE. We don't know why the developers did this, but they say it was to make PvP more fun for new players... ^_^? -
Quote:Xan, I still say if they want a taste of competitive PvP they should move to freedom. That's where the PvP is happening. It really isn't fair to fracture an already dying PvP community.Hey Tokyo, didn't know you PVP'd.
Anyway, I had a feeling a lot of these concerns would come up. Here's how I understand it:
There's three types of events I'd like to see happen.
1. PVP for PVPers
This would be your typical Arena Fights that could be 2vs2, 6vs6, or even 8vs8 if we have enough people! I imagine this will be aimed more towards people who PVP a lot. For this reason I imagine this would be a very competitive type of event.
2. PVP for Casuals
This would be an event with less emphasis on stacked teams and more emphasis on casual players being able to take part without feeling left behind. This event will be aimed towards people with concept builds or PVE builds who'd like to try out PVP.
3. PVP for Fightclubbers / Duelers / Melee'ers
I've noticed there are a lot of players who like to play 1vs1 in melee and just duke it out street fighter style until one person dies. I'd like to create a "King of Iron Fist Tournament" style event for people who like to play melee vs melee.
And knowing me. If I was involved in any of these events then they'd probably have a story behind them. (Well...except the first type I suppose.)
Right now VPVP is gauging how much interest there is for PVP on Virtue. Having a central place to organise & run everything PVP related will improve communication. That's what the VPVP channel is all about. If any of the above event ideas sound like the sort of thing you'll be interested in then feel free to join the channel or send me a tell in game to @Xanatos.
If it's RPvP than that's quite different, I more than support it. I'd love to see some combative roleplay between RP groups.
I just don't want another "league" starting up here on virtue, making rules in order to "balance the playing field" or make pvp more "fair" Why does that sound so familiar? Oh that's right...Castle said the same thing before i13 killed PvP... XD
Either way, I won't be joining. I'm tired of PvP and its broken system that only makes certain ATs viable. By participating in PvP I agree with the rules the devs have set. I don't. So I don't PvP.
Arena is used for ERP on this Server and that's the way I like it. <_<
signed,
Bitter and Yellow -
Quote:The people who had skill all left after the i13 changes. What's left are the noobs that think they're gud.Well I don't PVP but I wouldn't mind joining up and playing about, is that cool or do you want people with a modicum of experience and/or skill?
So no, skill isn't required because people who have it no longer exist. -
Quote:Silly RPer, PvP is for Freedom. d;DAnyone still PVPing on Virtue please join the "VPVP" Channel. (Without quotations.)
We're looking at starting up regular 6vs6 teams & matches in the Arena.
There will also be some PVP related events in the future. (Zones events, Arena events, leagues, fightclub tournaments, etc.)
Seeya in game!
-Xan -
Quote:Hi all came back to this great game after being gone for a long long time, I can't shake the appeal of doms so I'm gonna make a go for it. Right now I think Mind looks awesomely fun and (from what I've read) is a great set. I also think that Plant looks equally entertaining, and again looks like a really solid set from what I've seen. I enjoy the control aspect of a dom a lot however I want my secondary to be synergistic and do a lot of damage. As of now this character is mostly going to be a solo toon, for PVE. So the question is secondaries. I am open to any suggestions for secondaries that would meld with Plant or Mind as a primary and do a lot of damage right now the builds I'm thinking about are: Plant/Thorn, Plant/Fiery, Plant/Psi OR Mind/Fire, Mind/Psi, Mind/Thorn.
Thanks in advance
are you looking to make a perma-dom? If so, i can suggest a perma-dom build that you can make for under 200mil. -
Quote:Don't be fooled by this poster. He/She/It does not PvP. He/She/It does not know what She/He/It is talking about.exactly.
I've been over this before in multiple locations; here in the forums; on Gamenikki.com (still down as RawServe will not respond to emails or phone calls and the situation is turning ugly); and zerias.blogspot.com
The basic problem is that the PvE game is based on inherent imbalance. Each of the archtypes in the game is deliberately weak in some areas, and deliberately strong in other areas, which is to say they are inherently imbalanced. The imbalances drive the team-based combat of the PvE system where players should work together in order to over-come each other's weak spots. The need to balance the majority of the game content against a teaming experience is why the developers sometimes have to take drastic measures to halt a particular play-style or holy-grail goal that a segment of the player base pursues.
An inherently imbalanced game makes for a incredibly imbalanced PvP enviroment. If you look at all of the good multiplayer games, they are based on two basic design principles: At Some Level the players are equal :: Skill matters
This is complicated by the fact that the majority of players who participated in CoH PvP were not interested in good PvP play. They weren't interested in a balanced enviroment, and there stands a stark disconnect between the likes of Macskull and Conflict, and the actual development staff.
The PvPer's largely want OMGWTFBBQ, I GANKED U HARD IN THE @$$ IM AWSUM YU SUK MAH... I'm sure you can fill in the rest. Ergo, the PvPer's, or rather the vocal PvPer's on the forums, want an imbalanced enviroment similar to Ultima Online.
Well, thankfully, Castle and the rest of the development staff is smarter than that. Castle seems to have a handle on good PvP requiring that the PvP game be different from the PvE game. Issue 13 was a step in the right direction for where PvP play needs to go.
They have to be two different games in order to achieve their design goals. Unfortunately, those competing design goals mean that future PvP development just isn't likely.
If you have any questions, concerns and or discussions on the subject of PvP you are best directed to the PvP section of this forum. Many in the PvP section have a wealth of knowledge and will be willing to help you with any question you may have concerning PvP.
Again, do not listen to this person. They do not PvP. They are ignorant. -
Quote:The data collected here is NOT...
accurate.
comprehensive.
scientific.
the whole story.
ideal.
a perfect representation.
a random sample.
I've collected the data in a spreadsheet. It's 16MB. I took screenshots of the market window for the item, cropped the picture, and then pasted it into a spreadsheet. The process went faster than you think and I was watching high quality Nickelodeon programming while I got things down. Link to the file hosted on a random file hosting site. Obviously, I hope to apply this data to the market merger discussion. It's an Open Office file. I'm open to posting other versions and having it hosted on other sites. Feel free to steal, change, alter, repost, plagiarize, or otherwise use the information there in any manner you feel like.
[/code]
Thanks Smurphy, will you be doing a comparative spreadsheet a few months after GR hits? Would be interesting to see how bad the market gets redside. -
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My eyez! Zhe gogglez! Zhey don't Vork!! [O]_[o]
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Quote:Xeon is a cuddly, wubbly, Kitten.I am the guy that agroo the AV (or AV's), before the team even zoned.
I am the guy who lag RV, with a so called all MM event, just to annoy you.
I am the zone killer.
You think i'm here to provide you with a team!
You think i'm here to provide you with a lead!
You think i'm here to provide you with an event!
You have been fooled, I'm here to make sure you get your debt badges.
*** start a air guitar solo ***
I am the Zone KIIIILLLERR!!!! link
*** Piano fall from the ceiling, and crash on me ***
End of story
Since this had no point at all, here a vid, so you feel like you havent wasted your time, reading
http://www.youtube.com/watch?v=XwmHo...eature=related
OK nevermind, i just wasted even more of your time. -
I've both defended changes and criticized many changes. but I am mostly critical. *shrugs*
You're right though, I think I'm over my ranting and ready for the awesome news that is slated for PAX.
I'm confident to cover for this recent muck-up they'll be revealing some really juicy tidbits. -
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You're welcome. I hope you are doing the community a favor and contributing your criticisms during closed-betas to additions that deserve criticism. Instead of praising the devs for everything they do in order to get into the next closed-beta.
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Quote:We have no way of telling whether his "full slate of changes' would have improved PvP or broken pvp beyond recognition. They could have just as easily NOT implemented the new changes and saved face.Not to wade knee deep into an i13 PvP debacle debate, but Castle has stated that his full measure of PvP changes were not green lighted due to time constraints, and he believed his complete slate of changes would be well received, or something to that effect, someone will post a link to his comments if it's important enough.
I've read the post. It ultimately amounts to "although i'm not completely satisfied I think these changes are for the better.' He has also stated that he felt travel supression should have been implemented from the beginning..this is something MOST pvpers would disagree with. He has also stated that the changes made were to "balance" pvp and that he feels Pvp is much more balanced than it was before.
But honestly, lets not tread in those waters.
Quote:As far as suggestions in beta over AE/Botz etc being ignored, I think you have to rationalize the fact that there is a time table to get these issues to live servers, and as long as there are no major bugs and everything is generally working as intended, an issue will go live as planned with a package of various fixes coming some time afterwards.
like-wise isn't it much more rational to give a set bonus a LOweR bonus than to give it a much higher bonus if you have been warned that the possibility of abuse was high? So that you can adjust the bonuses up instead of down?
Quote:Like a lot of people I've been in all the c/betas and I know the devs are listening to feedback, sometimes they just do what they can to get an issue out there, and hope to revisit problems players raised when they have time.
It's not perfect, but then neither are we. ;]
I'm starting to see why you've been chosen as a beta tester every time... -
Pretty much what bill and Cat said. Balance is just that, "balancing." With every new element introduced into the game the devs have to balance this with preexisting elements. It's a process that continues and can never be fixed with one issue.
Quote:I have a bit of a problem with this statement. For a few reasons. While the Devs can't concieve of EVERY possible way their changes may affect builds or might be abused. And they certainly can't account for every bug that might be exploited..And you think they don't try to balance stuff before they add it?
Here's the deal. No group of testers can try every variation. No dev or team of devs can anticipate what thousands of players will do with something once they have it.
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The beta-testers during i13 WARNED the developers that the changes would KILL ladder PvP and would widen the gap between PvE and pvp as well as push people away from PvP and many out of subscription entirely.
Those that beta-tested AE WARNED developers that the reward system was BAD and would be abused by farmers and RMT'ers, many made some great alternative suggestions...they were ignored.
I remember when BotZ came out many beta-testers told devs Exhaustively that the bonuses were too high and they'd be abused...they were ignored.
I could go on..but those are some of the glaringly obvious things I could think of that the devs could have fixed just by LISTENING to what their beta-testers were saying.
My point, if the devs would listen to criticism and the insightfulness of their beta-testers; MOST of the exploits and nerfs that the devs have made could have easily been avoided and anticipated. -
Quote:Your enthusiasm both frightens and disturbs me...Tiz Friday and you know what that means?
FLASH MOB TIME!!!
http://www.youtube.com/watch?v=8o761...eature=related <<<<- clickie CLICK
thank you. -
Quote:PvPers are a very small minority of this games population....I think if you take away the need for PvPers to grind and farm their way to pimped out builds, you would also eliminate alot of the influence coming in. PvPers aren't going to "twink" (good word use though, I like it) their toon for PvE because its not needed. PvE is freaking easy and playing for accolades is just as easy.
I think if you remove PvPers from any market equations...I think you will find the market to stabilize. So, your possible answers are:
Waste time programming a method to remove money from the game
or
Waste time programming a method to remove PvPers need to buyitnao from the market
You want to implement a money sink and to combat inflation..implement a money sink in something that if not EVERYONE, most people utilize. Bases are one of these things. -
Quote:No one knows how the Devs choose Closed Beta testers. Personally I feel it's nothing more than a lottery.This would be great if it were true. But it's not. I know three people, whose situations are:
1) Have been in every single closed beta from the beginning. Except they don't do a single bit of testing or file even one report or post any tidbit of feedback. In fact, sometimes they don't even log onto the test server. But get invited every single closed beta, including this one.
2) Was in numerous closed betas for a while, and gave lots of nice feedback and reported bugs and posted on the forum for each one. Then, suddenly, stopped getting closed beta invites somewhere around i13 and hasn't gotten once since.
3) Has never been in a closed beta except for the AE one and the DP one. Gave TONS of useful information, feedback, and some very big bug reports. During the AE beta did a lot of useful work and found some big issues. And has participated in numerous open betas and helped there too. Still has yet to get into any closed betas.
So I know people who don't log on at all who still get included every time, and people who work their fingers to the bone giving feedback and bug reports who don't get invited at all.
I turn in hundreds of bug reports...after i'm done with them. -
look at it this way. Come GR if you go Rogue or Vigilante they will be Co-Op.
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Quote:You're avatar pretty much sums up my feeling on this entire subject. I stopped trying to explain.It wouldn't work because as you say there would be ways to get around it. If there are ways to avoid this fee, and the fee is high enough to matter, people will avoid it - and thus it won't work.
Hoarding is not bad for the market, if you consider another reason people might hoard stuff: they are waiting for a glut in the market to die down so they can sell their stuff at a profit. That's one of the reasons I have a ton of enhancements sitting around in my personal base. If I can't use them right now, or sell them at a profit, they will sit there until I can. Funny enough, that will most likely coincide with a time when there is a lack of these enhancements on the market, so by hoarding these things I am not just making money, I'm also making sure that there is a steady supply on the market.
Anyway, penalties is a bad idea that will only annoy people and, like you yourself admitted, will be easily circumvented. We already have a few "carrots" to make us want to sell more stuff. Trader badges for example, which grants us more market slots and inventory.
The best way to destroy Influence and reduce inflation is by offering something new and attractive for people to spend their Influence on. Just as an example: if we could buy purple recipes for 500 million or more from a store - even if just for a limited time - it would drastically reduce the amount of influence circulating in the game. The store could open up every time inflation was threatening to make the market stop working because too much is selling at or above the influence cap. That's about the easiest solution I can think of. I have a more complicated one posted earlier in this thread which would be more fun.
I can't really compete with this type of logic:
Quote:It would certainly reduce the number of people doing nice things like holding on to an enhancement for a friend or SG mate, and drive people from the game. Game shuts down = no hoarding.
or this:
Quote:Tokyo, sweetie? BASES COST INFLUENCE
Quote:what tokyo is saying/doing is what is refered to as the pot calling the kettle black. he wants to tax everyone so that they don't hoard stuff but knows that he will still be able to get around the system so that he may hoard stuff. if he would sell what he has and uses the market the way it is suppossed to be used, by placing a bid and waiting, he could get the same enhancement cheaper then what he sold it for when he didn't need it. or he may even drop it again which makes it free to him again.
he wants to battle inflation but has no idea what it really is. go read his posts over the last few pages. you'll see what we are talking about.
and I never said it would be easily circumvented. There would be people that would be able to get around the implementation of taxed salvage and enhancment storage but for MOST circumventing this would simply be going out of their way.
*shrugs* -
Quote:That's adorable. That baby should be our villainside lobbyist for new content.((Here's someone who can school you on giving the evil eye.)
http://www.youtube.com/watch?v=-bRjnUqzseU