Tired Angel

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  1. Tired Angel

    Alpha Slot?

    Quote:
    Originally Posted by Sanctum Centurion View Post
    I have a Grav/Kin and was just curious about your thoughts on slotting.
    Should I crank out recharge?
    Spiritual (Recharge, Heal, Stun) is always my go to unless the toon has some endurance issues, then I go Cardiac.

    Spiritual is good as it will boost the power of Transfusion and Wormhole as well as making everything recharge faster.

    So yeah - I would go Spiritual!
  2. Quote:
    Originally Posted by Blue Rabbit View Post
    Ah, see, now this is much more pleasant green.

    The problem is the bolded parts in the quotes: if the zone is being razed and sealed off (as it was done to the old RWZ) how can a TF take place there?
    I would say instances like they do with the destroyed skyway or atlas maps - using a 'copter or something to get there.
  3. Quote:
    Originally Posted by Aggelakis View Post
    There was a thread already about some magazine, wherein it was revealed that CoT pieces were coming. I'm attempting to find the thread now.

    edit: http://boards.cityofheroes.com/showthread.php?t=265646
    Quote:
    Originally Posted by Noble Savage View Post
    Heh heh. Actually, this month's PC Gamer had some info on CoT for you. More details to come of course...
    Ooo I missed that!!
  4. Quote:
    Originally Posted by ThePill View Post
    No new annoucements?


    Then, what's CoT? Circle of Thorns tights?

    I don't recall this being announced previously. Anyone?
    Ooops - you better run Savage, Black Pebble may be after you now
  5. Quote:
    Originally Posted by LSK View Post
    OK another TTS is done first we fought off 2 pallys. Second we had a sister TF team and a Radio team for the lowbies that I took. There was a few late comers that joined me. Unfortunately Rangle never showed up so there was no one to blame. But all in all it was a good time. Thanks for coming out.
    Thanks for helping to organise it all LSK

    Hope everyone had fun
  6. Quote:
    Originally Posted by NuclearMedicine View Post
    Sounds like a great TT, thanks for leading it Tired, and thanks LSK for taking the lower team lead.
    Big thanks to LSK for helping organise everyone and grabbing the pallies
  7. Quote:
    Originally Posted by LSK View Post
    OK another TTS is done first we fought off 2 pallys. Second we had a sister TF team and a Radio team for the lowbies that I took. There was a few late comers that joined me. Unfortunately Rangle never showed up so there was no one to blame. But all in all it was a good time.
    It was good evening! I led the Sister P tf and we finished in 1hr 57mins. Not a bad time considering we only ghost'd the two glowie missions at the end. And we didn't have a single team wipe (although we nearly did by aggroing what seemed like the entire outdoor city map!)!!

    Was good
  8. Hi all

    The Tanker Tour is coming back to Defiant this Saturday (23 July), so break out your tankers and meet us at the IP gate of Kings Row. All levels welcome. The times are:

    * High noon PDT
    * 3pm EDT
    * 8pm BST
    * 9pm CET

    Hopefully se you there!
  9. Quote:
    Originally Posted by NuclearMedicine View Post
    This Saturday the 23rd we'll be on Defiant. Due to a change in a family event I won't be able to make it. Tired Angel accepted my request to lead the event, so he'll be our acting "organizer" for this TT (thanks much Tired for stepping in). TT vets feel free to lend a hand with team/TF setup and help get things rolling.

    I'll be there in spirit!

    Thanks all,

    Warboss a.k.a. NuclearMedicine
    Hope you have a good time!

    Just a reminder to everyone of the times for Saturday - its:

    * High noon PDT
    * 3pm EDT
    * 8pm BST

    Hopefully se you there!
  10. Tired Angel

    New Judgements?

    I remember in the ustream that aired shortly before i20.5 which introduced the new lore pets they were working on new trees for the other incarnate powers but didn't give any specific time frame.
  11. Quote:
    Originally Posted by Machariel View Post
    Oh, ok. I did know about that, but thank you for the clarification on the 'patches.'

    Does the "proc on activation and every 10 seconds" apply to regular powers with durations? For example if I slot, say, Crushing Field with a damage proc, will it trigger on activation and every 10 seconds until its 30-second-ish duration runs out, or just on the initial hit?
    Just the initial hit
  12. Tired Angel

    I Knew It!

    Quote:
    Originally Posted by Zwillinger View Post
    No time to play anything aside from COH these days. I've still got several PS3 games sitting on my shelf unopened.

    And thanks...a regimen of Ultimate Frisbee twice a week and cardio every other day has been helping with the weight loss.
    You could release an exercise video "Zwil's ULTIMATE FRISBEE Weight Loss Program" packaged with a free Frisbee with either the Arachnos Logo, Statesman's Star, Vigilante symbol, Rogue symbol, Resistance symbol or Loyalist symbol!
  13. Quote:
    Originally Posted by BeornAgain View Post
    When is this going live? Cuz I just tried to make a dark/dark blaster and the option was not there.
    Issue 21 - at the moment people think the release date is Autumn sometime
  14. Quote:
    Originally Posted by Von Krieger View Post
    On the live chat, Synapse mentioned that this is only the third iteration of Powerset Proliferation. They will eventually port over EVERYTHING. Since it's easier to port over a powerset than it is to make a new one.
    Thats good to hear and fingers crossed we don't have to wait to long for the next round!
  15. I've got to admit that I'm actually really disapointed that Tankers didn't get the new Energy Aura and didn't get broadsword.

    Don't get me wrong there are some good things here but I have been wanting those two for tankers for a long while now
  16. Quote:
    Originally Posted by Blue Rabbit View Post
    Oh, you mean like the list here? Because anything other than those can drop from anywhere.
    That's the one - I had forgotten they were listed on the GR Website!
  17. Quote:
    Originally Posted by Lost Ninja View Post
    I didn't know different salvage dropped in different places... :/
    Sorry "drop" is poor wording on my part. I mean telling you whic tf a piece of salvage is given as the reward for (eg essence of incarnate from stf or lrsf) or if it is from the reward table from a trial.

    Sorry!
  18. I guess my strangest is my Grav/Storm/Stone 'troller who I play in melee rather than at range.

    I am pretty safe when playing him up close because I have nearly soft capped Smashing/Lethal Defence and things are either held (gravity distortion field), stunned (wormhole/thunder clap/fault) or flopping about (crushing field/freezing rain combo).

    It means I can get up close and spam crushing field (which has the hold proc and the Positron's Blast damage proc) and fault. I also have fallen in love with Seismic Smash - which does crazy amounts of damage because of containment.

    I generally save Lightning Storm for when enemies are nicely hudled in the corner. Lightning Storm and Tornado also come out for foes that are resistant to KB (EBs/AVs) or if things are about to go belly up!
  19. Tired Angel

    Rularuu Armor

    When I think of Rularuu Armour I kind of thought of this armour from Dragon Age Origins:



    However it would have less dragons, more glowy lines and runes like on the weapons:





    I guess they could have a half helmet option as well as well as the full encased helmet.

    I also think that each piece could come with and a without eye option so people could choose the number of creepy eyes they want (from fully covered, so possibly just one on the chest piece or the helmeet).

    I also like the idea of a hooded option for the helmet and possibly some of the belt options like Coblat says. We could also get some of the line paterns available as well.



  20. I guess it boils down to what the dev's intentions were when implementing the new system of threads and thread salvage on top of the existing shard and shard salvage. And also how the view the subjective value of the salvage/slot.

    It seems difficult to pin point these things when you have the Alpha Slot Recipes having one comparitive value (1 to 5) and the Shards to Threads conversion having another (1 to 1). I understand you say this may be a way for players to remove excess shards, but it may also reflect the dev's view on the relative value of the salvage.

    I just think if they intended for the comparitive value to be 1 to 5 why not make the shard conversion that as well? I am of the belief they did it because they wanted the Alpha slots to be made at a certain speed and wanted the others to be made at another. And removing the shard salvage and keeping the 4 shard for a common would upset this as it could (potentially) speed up the creation of the newer incarnate slots.

    I also personally like how the current Alpha slot is made. I know what TF I need to run to get a certain piece of salvage and a notice of the well. I really don't like the randomisation of rewards at the end of Trials.

    And back to your original point about the UI - again I totally agree with your idea for a revamp and possibly have a tab where you can look up salvage and find out where it drops from etc.
  21. Quote:
    Originally Posted by Lost Ninja View Post
    Not my intention at all.

    Four shards buy a single piece of common salvage. As do 20 threads. But each type of salvage can only be used in one recipe, consequently each alpha slot needs two recipes one for salvage traded from threads and one from shards.
    Which is fine, IMO, allowing for those that prefer to do trials and those that prefer to do TFs (and solo content).

    Quote:
    If shards bought the same salvage as the threads do then you wouldn't be mitigating or losing the value of shard drops but increasing them because you could for instance: Use 8 shards and 20 threads to make the same Alpha slot. Unlike now where several of my characters have a mixture of threads; thread salvage and shards; shard salvage. But not enough of either to be useful.

    As for trading shards directly for threads, leave it as it is. It will remove inf (Inf Sink) and really only be used by very few people who have huge amount of shards and want threads.
    Again, this isn't an issue for me. I see Shards for making my Alpha slot and threads for making Destiny/Lore/Interface/Judgement. Most of my 50s don't have a tier 4 Alpha so I'm quite happy to concentrate the shards and related salvage on that while threads and their salvage on the others. On the one toon that has gotten his Tier 4 Alpha I just either don't select the salvage reward and convert all shards/notices into threads now.

    What I meant with regards to the conversion is that there is already a going rate for shards to threads. I very much doubt it if the Devs said that you could make one of the thread salvage pieces with only 4 shards, they will most likely (if they were being generous) allow you to make it with 20 shards which is actually cheaper than the going rate (as there is no Inf cost).

    If you actually look at it, the recipes for the Alpha slot using threads are a rip off compared to the shard ones. It cost 12 shards to get your tier 1 and 20 shards to get your tier 2. With threads it cost 60 threads to get your tier 1 and 100 threads to get your tier 2. That is five times more expensive!

    So to balance it the devs would either make the shard drop rate five times more common in TFs and regular play. This may stop people doing trials as it is easier to create the salvage they need not just for the Alpha slot but the others to as it is easier to get them outside of the trial.

    The other way they would go is make 4 shards make one piece of salvage but they would have to decrease the drop rate would be detrimental to those who like the current system and don't like doing trials.

    Quote:
    That is as you don't earn shards prior to being able to do trials and once you can do trials you earn threads anyway, the only people who will have many more shards than threads are likely to be those who earned shards before threads were available or who never run trials. So a method to transfer one resource to another is needed, but with the above change is not as needed as before.
    I can understand what you are saying about doing this removes the need for exchange but there are too many problems balancing it as although 10 shards = 10 threads, a tier 1 Alpha shard recipe (12 shards) =/= a tier Alpha thread recipe (60 threads).
  22. Quote:
    Originally Posted by Lost Ninja View Post
    Additional suggestion:
    Remove shard & thread specific recipes, make each alpha slot recipe use salvage from just the thread side of these and have shards also make same salvage. (Whole shard/thread issue needlessly complicates the whole issue with no real benefit.)
    I will say yes to a revamped Incarnate UI as it is a bit cluttered but a big no to the additional suggestion.

    Getting rid of the Alpha Slot salvage will essentially get rid of the rewards for running ITF/STF/LRSF/Kahn/Barracuda/LGTF/CoP along with collecting Vanguard Merits which would annoy some people, me being one of them. It needlessly gets rid of options for players who would prefer to collect the salvage they need and use the shards to create the uncommons and Favours.

    Also there is also a Shard to Thread convertion rate of 10 to 10 (once every 24hrs and then 10 to 5) so if they said you have to make the new salvage using shards they wouldn't necessarily change the exchange rate. This means it would take 20 shards to make one common where as now it only takes 4 to make it It will push people to grind TFs and higher content for shards, which is one of the biggest complaints about the current Trials.
  23. Tired Angel

    Rularuu Armor

    Quote:
    Originally Posted by Stone Daemon View Post
    Ok, let me preface this by saying I don't want to argue about the whole annoying unlocking costume pieces via badges. Personally, I think it sucks. But for the sake of this thread, let's just work with what we have, shall we?

    Anyhow, hunting down rularuu for the badge (or doing the task force, I guess) is something many heroes with a weapon grudgingly looks forward to when they get to a level high enough. Unlocking that awesome rularuu shield/weapon is a pain in the butt, but finally getting access to it is Fun Times™.

    However, there is no incentive for heroes without a weapon (except for badge hunters, of course) to hunt down all those darn Overseer's, as they get nothing but the badge. So, why not add a Rularuu armor set that even non weapon heroes can unlock and use? Picture a leathery armor with a giant, moving eyeball in it. Awesome

    Of course, I'd prefer to NOT have to unlock this costume item, but again, I'm working with the system we currently have. What do you guys think?
    I'm all for new costumes pieces - and havign a Rularuu Armour would be brilliant in my opinion! I am one of the strange people that don't actually mind having to unlock stuff in game (although I don't complain if I dont either!) and, although I haven't done a CoP trial, I think adding it as an additional option to unlocking the parts would be better than an 'instead of'.

    Also I only have the one badging toon so I don't generally do the hunt for the Overseers, I have actually found it easier (as I generally go over to unlock Patron Pools anyway) to switch sides and run the short villain's arc from Technician Naylor (Last Stand on Mole Point Bravo) which also unlocks them.
  24. Quote:
    Originally Posted by Fleeting Whisper View Post
    Huh. I could've sworn the pool taunts cost endurance. So... what's the point of Challenge, then?
    I've just double checked in game and there isn't one listed under the info

    On a purely theoretical basis you could use Challenge to taunt a single tough target (Boss/EB/AV) away from a group while the others deal with those that remain. E.g. running a ITF with no Tank/Brute/Scrapper someone with Challenge could taunt the healing Nictus while others dealt with Rommie. For those time when a chisel may be more useful than a sledge hammer.

    Also Challenge has a recharge of 3s while Provoke has 10s. It means, without any recharge slotted or bonuses, you could taunt an additional 3 foes on top of Provokes 5. A particularly tanker focused TankerMind might want that, on top of the reason above.

    Like I said these are particularly specific situations but they could still happen.
  25. Quote:
    Originally Posted by Zombie Man View Post
    I'm going with Squirtle.
    Yay! That means I can still have Bulbasaur