-
Posts
575 -
Joined
-
Quote:I would have let the game stay alive for another year. In that time, I'd let the dev team know about the impending closure next August and reduce the staff by cutting the Secret Project, but keep the CoH team on so they could finish I24, and then work on a blockbuster I25 (different from the one they had planned; this one would be a Grand Finale - probably it'd have to be rushed, but it's better than no conclusion at all)
Out of curiosity then, what would have been the proper way to end this? If you had to shut down this game, in what manner woud you or anyone that is angry about the handling would have handled it?
Would you made the announcement earlier, say in May or June instead and let the Dev team know that come Aug 31st they all were getting canned?
Then, when the time came to close the game, it wouldn't just disappear from the face of the Internet, I'd just have them cease all development, convert all accounts to VIP (minus the "Free" stuff VIP players got every month - i.e., no Paragon Points, no Paragon Rewards token, no free transfer, etc), leave the Paragon Market open for anyone who still wanted to make purchases there, and let the game stand as a testament of (what would be at that point) nine years of greatness.
Paragon Studios would have been kept open, but sold off to another publisher for a reasonable price. (No, I don't know what's "reasonable"; I'm not an accountant or an economist) NCSoft could keep the CoH name (and probably the Super Sekret Project).
Whether that's practical, I don't know. (As I said, not an accountant) It might go too far in the other direction from what NCSoft did. But it certainly wouldn't have garnered the same hate as what they did do. Which is, as you'll recall: "You're all fired. I24 is canceled. The game's years-in-the-making plot will never start, let alone finish. Game vanishes forever in three months. Anyone who wants to buy the IP from us to keep it running can do so for $80,000,000. We consider this 'going out on a high note'." -
Quote:Wow. What's sad is that post is nearly three years old and yet still applies to the game as it exists right now.I dredged up one of my old posts, http://co-forum.perfectworld.com/sho...yn#post1462975 , and this quote still seems to capture how I feel about the game:
You know, there was a reason that we often called Zwill one of the devs, even though he didn't actually work on the game itself. Paragon was such a close-knit group that it felt like he could just wander up and talk to them about stuff that was bugging us, and was truly delivering our messages to people willing to listen.
The more I read CO's forums, the more I get a "feel" for their community, and the general vibe is that Cryptic doesn't have anywhere near that level of communication between their CCM and their devs, and let alone between players and their devs.
Their players are unhappy, jaded, and defeated. "Why bother asking or even hoping for anything, we'll never get it" is the mantra. Nobody there - devs or players - is excited about anything. Updates consist of bland "we increased this power by 2%; we reduced that power by 2%" messages, with nothing big promised for the future other than more ways to milk the players for money. (Okay, even though I'm not into them personally, vehicles seem kinda neat, but not something to build an entire "issue" around with no other additions to the game)
It's really depressing, especially when contrasted with how bright and colorful and over-the-top cheerful the game itself looks. It makes the whole game feel like a run-down carnival with inflated ride prices. -
Incarnate progression being insanely powerful is one of the things I like about it. I really like the basic idea that you continue to get new powers even after hitting the "level cap".
Most games' "endgame" consists of grinding eternally for slightly better gear with slightly higher stats: "Whoa, I ground for six months but now I'm more powerful!" "How much more powerful?" "I went from 2000 HP to 2010 HP! It was soooo worth it!"
CoH's endgame powers were tangible and effective. And I liked that. -
That's what I was trying to ask. If you'll keep running them "every week as long as there's an audience", but the channel itself will probably be disappearing at the end of the month, will you be running them from another channel, or will they stop at the end of the month, audience or not?
-
There may be an audience for the rest of time at this rate
But doesn't the CoH Twitch TV channel shut down at the end of the month, too? -
Quote:In an interview a year or so back, she said she actually started out as an office manager, doing filing and data entry, and slowly worked her way up the design-side hierarchy to Producer.Yea missed that, although she was in the back of my head when i wrote that. I just had (and perhaps still do) she was not actually part of the development team until at least after launch. I was under the impression she was either Q&A or had a community role at least at launch, and slowly dipped her feet into the game dev side of things. But yea, given today she is lead designer and has been around all this time, she would be definitively a key figure.
Edit: found the interview: http://www.gamingangels.com/2011/04/...lead-designer/
So she was there from the beginning, but not in a major role at first.
Quote:Synapse is working on Wildstar for NCSoft
Any bets on how long it'll take before he's out of work again due to NCSoft abruptly killing Wildstar without warning? -
In one of the various dev interviews after the shutdown announcement, it was revealed that a genuine Paragon-created CoH2 was planned and in development a few years ago (including a system where you wouldn't need to start over, you'd just transfer your CoH characters over to the new game, all their powers intact), but was shut down by NCSoft before it got too far. I'll have to dig that up.
-
CoH is the only one I know of that kept giving you new powers to play with and new ways to play your character right up to the level cap — and beyond.
Most MMOs' endgame consists of grinding one dungeon over and over hoping for a 0.00001% drop so that you can increase your stats by a tiny amount.
Was the Incarnate system perfect? No, of course not. As said, the solo path could and should have been a lot faster (but who knows - if the game had gone on longer, maybe we could have talked the devs into it), and having a limited selection of trials made it a bit grindy itself (but with an ever-growing number of iTrials, that was becoming less of an issue).
But it was better than 99% of what's out there.
With the team broken up and moving on to different places, all of which are desperately aping WoW (in play mechanics, if not necessarily in setting), I don't know if we'll ever see a game like this one again. And that makes me very sad. -
Many of the devs have already found new jobs in other companies, so it looks unlikely that most of them will stay together for a new project or some sort of "rebuilding" of CoH. :/
Matt Miller is still looking for work, though, so he's the most likely to strike out on his own with a new project. If he is, though, he hasn't said anything yet. -
Quote:Given that the Beta server also closes at the end of the month, that's not exactly a solution to my sudden lack of long-term gaming. I have been logging into there, playing through the new arcs for I24, creating a Titan Weapons/Bio Armor character (blatantly based on Nightmare from Soul Calibur II), and so forth, but somehow it makes me sadder to play "What Might Have Been: The Video Game". (Also, it crashes a lot more than the regular game for me. I usually have to force-quit and restart the client multiple times over a single gaming session due to freezes. That's probably part of the reason it wasn't pushed to Live yet)Not trying to refrute the point. Trying to see what is the point you are getting at.
So basically the end of the game halted your plans in a very abrupt manner and there is no where that is a replacement. I think I got it.
Have you tried the beta server? I think there is time left to try those things.
I used housing as an analogy because I like to settle into a single game and make it my long-term "home". After flitting from online game to online game for literally years (my previous "home" was a superhero-themed roleplay MUX that closed in the early 2000s - and, yes, my first character here was more or less a re-creation of my main character there) searching for that elusive "something", I'd finally, after nearly ten years of searching, once again found a home at CoH. I'd have been here sooner if they'd made a Mac port sooner. (Granted, the Mac port was shaky, but at least they had one).
As of November 30th, I'll be cast adrift again, hoping to find someplace welcoming and Mac-compatible in a sea of Windows games.
So Champions Online had better kick their development into gear if they want me to call it my new home, because I'm not looking forward to another ten-year search. -
Nitpicking minuscule details of my analogy to death are not actually refuting my point.
Here, I'll post it again, this time without the house analogy that seems to be so confusing and/or distracting some of you.
"For me, that's exactly what's being taken away from me - the future. I still had many characters I still wanted to get to 50, many characters still in my head waiting to be created, many storylines I'll never get to see in the actual game, many new powersets and powerset combinations I wanted to try (including some that aren't actually in the game yet - my Wind/Storm Controller, for example)."
In one instant, I went from making plans for new and existing characters that would keep me occupied for years to wondering if I'd ever find a game anywhere near as good that will run on my machine (and, after months of looking, the answer so far seems to be "no"), all because some faceless organization decided that $10,000,000 a year wasn't good enough for them and they don't want me to give them money anymore.
And condescendingly telling me that houses cost more than computers, or that renting is not the same as owning, or whatever random blatantly-obvious-yet-entirely-unrelated nonsense you pull out of your *** to argue about doesn't change that point. My long-term gaming future is completely, totally, thoroughly gone, with nothing to replace it.
Because Champions, with its lack of updates, its uncaring - or possibly even non-existent - dev team, and because I'm not even sure it'll run on my computer running at all, is not that long-term replacement. At best, it may turn out to be a fun short-term distraction, but it's not a replacement. Not unless the closing of CoH causes them to kick things into high gear over there. -
Quote:YET AGAIN, you're ignoring the forest and focusing on a bug hanging on one leaf in one tree, and then declaring that the bug in question is really a fairy ninja from space.What is quite a while? For some, 8 years is more than quite a while for other it is not, given it is said that the overall life span of most MMOs, hundreds that are out there lifecycle is a mere 2-4 years. If Everquest was to shutdown tomorrow would it justify the shutdown of this game for you?
"Quite a while" in this case means "For the foreseeable future", because the game was still making money and updates were still being made and even more were still being planned and a new powerset had just been released and the studio had just started hiring and there was even a huge update in beta that was due to release any time now. How many of those games that shut down did so under those circumstances?
How I'd feel if Everquest were to shut down tomorrow is irrelevant, because it's not shutting. And whever it does shut down, I don't expect it to do so a couple of weeks before a major game update that had been hyped to death for months and had the entire playerbase drooling with anticipation, with the entire dev team kicked to the curb in the process. I expect one final "grand finale" update to let the game go out with a bang, then letting the game drift into eternal maintenance mode.
And your argument is circling right back to where I started: telling me "eight years is a long time to live in a house you love", while I'm now reduced to living in a cardboard box surrounded by newer fancier shinier houses I can't afford. -
Quote:Again, you're being WAY too literal.but a computer isnt a ton of money. Relatively small amount especuially compared to the amount of money it takes to buy a house.
Compared to a house, true, it's not much money. Compared to my entertainment budget, however, a few thousand dollars is more money than I have to spend. It's more money than I have to spend for the next few years. I'm not a rich man, I don't have a high-paying job, and I'm on a tight budget. I can afford to spend $100 or so a year on a game subscription. I could even afford to spend $200-300 a year if I went without any other form of entertainment. However, I can't even begin to afford to spend $2000 or even $500 for a new high-end computer to run a new game and then pay for a subscription on top of it.
CoH was a free download, $15 a month to subscribe (with the ability to splurge now and then on Paragon Points - I spent a bit on Staff Fighting), and it ran on my existing machine. That's what I have a budget for. Any new game, in addition to scratching the same gaming "itch" that CoH was scratching, has to have the same requirements to fit into that same budget.
You do understand what an analogy is, don't you? "A is analogous to B" doesn't mean "A and B are exactly the same in every single way," it means "A and B are similar in ways that are relevant to the discussion, and may be different in terms of scale or in ways not related to the discussion."
In this case, the costs of a house and a computer compared to one's housing or computer budget are a matter of scale, and "Things you'd say to someone who lost their house" is something not related to the discusion.
NOW do you understand the analogy, or are you going to tell me some more about how houses cost more than computers?
Quote:makes sense.
How many years were you, or most people for that matter, were actually expecting to have the ability to stay? -
Quote:You're taking the analogy too literally.but out of curiosity what is the "proper" thing to say to someone losing their home? Virtual or in real life?
Real life I understand the pain, virtual I dont get it. Unlike real life, you dont have to spend a ton of money to find a new home. You dont have to go through the closing procedures, contracts, loans, and actual travel to find a home, and if the house isnt in the same city then that is more stuff like jobs, moving and etc. insurance, inspection and etc. Online, you dont have to go anywhere even for a game that is not located within your particular area. Just use a search engine, try out a game, maybe pay less than 20 a month and continue. Or if you dont like it the game you come across it's easy to just walk away with nothing lost even after moving in. With a house, not so much all the time.
My point was that, as much fun as I had in the past, I wanted to continue to have fun in the future, in the "house" I was already "living" in, and not have to start a new search hoping that maybe one of them won't suck.
(Though the analogy is beter than you think - again, I have a three-year-old Macintosh. Most of the games suggested as replacements don't run on a computer with my specs. I'd have to buy a brand-new top-end gaming computer to play most of them, so there's your "ton of money". I don't have thousands of dollars to spend on a new machine)
It's not that easy to just "replace" a home, even a virtual one, and CoH felt like home. A comfortable place where I loved its design and could roll with its quirks, where there were still things I wanted to do, and where I was expecting to stay for years to come. Now I have to start from square one and hope to find some place that has things I won't hate after a week (or, worse, after a few minutes - hello, CO Tutorial). -
Quote:It's that "just" at the end that's the problem.Nothing is being taken away from you. All the time and money I spent on my characters is worth it to me because of all the fun I had in the process. All good things come to an end, and it seems to me like you're just choosing to adopt a very cynical attitude. NCSoft can't take away your memories or the fun you had already. You'll just have to look elsewhere for future fun, that's all.
For me, that's exactly what's being taken away from me - the future. I still had many characters I still wanted to get to 50, many characters still in my head waiting to be created, many storylines I'll never get to see in the actual game, many new powersets and powerset combinations I wanted to try (including some that aren't actually in the game yet - my Wind/Storm Controller, for example).
People have compared it to losing beloved family members or pets, but maybe a better analogy would be finally finding a small but beautiful house for you and your family, spending years learning about the house's little quirks, and enjoying decorating and redecorating it to suit your whims.
And then, while you're reading about a new chair that's coming out in a few weeks that would look perfect in your living room, some big corporation comes along, throws you out on the street, rips your house out of the ground, puts it on a truck, and moves it to somewhere unknown. Everything you spent on that house is gone. All the things you created and built for it are gone. Everything you were planning to add to the house is now just a "what might have been".
Sure, you still have your happy memories of living in that house, but you're still homeless. Your comfortable routine in a familiar environment has still been shattered and tossed to the winds by some uncaring third party. And, worst of all, your house still physically exists, but some faceless organization refuses to give it back to you (even at a new location) and won't even say why.
"It's okay, other places to live exist" is not comforting. "Why, there's a rat-infested apartment in the slums available!" is not comforting. However, "Hey, there's a billion-dollar mansion available! It's much better than your old one!" is not comforting either when it costs more than you could ever afford to pay.
So, telling me that I'll just have to start yet another ten-year search to find a second game that suited me as much as CoH did, some other place that lets me create all the characters that are in my head (once I recreate all the ones I already had at my fingertips), some other place where the devs are as open and talkative and excited as they were in CoH, some other game that will run on a three-year-old Macintosh in less than 5 GB of HD space (this is the "billion-dollar mansion" part of the analogy: my computer can't run brand-new games like The Secret World, so it doesn't matter how good they are), "that's all", not only isn't comforting, it's downright condescending.
"That's all" is not the same as "that's easy". Not even close.
I want my home back. -
-
You don't get Ouro access from getting to 50, you get it from completing certain time travel related missions (or by going into someone else's Ouro portal and getting the Chrononaut exploration badge):
http://paragonwiki.com/wiki/Entruste...e_Secret_Badge -
I've been reading the CO forums lately, and one thing that really worries me is that there seems to be nothing on the horizon there. Unlike CoH, which has been getting a new zone every two issues (and huge zone revamps on the issues in between) and a constant flow of new powersets, CO has gotten exactly one new zone since it launched (and that addition was years ago) and there's nothing about any new powersets on the horizon (except for an occasional reskin of existing travel powers)
If a game like CoH, one with excited devs and frequent content updates, can die so abruptly, can a game with silent devs and no content updates have any long-term viability? I don't want to actually find myself liking it only to have it also yanked out from under me. -
It really seems like they were trying to remake the Addams Family, but using a theoretically-similar but actually entirely different IP.
The Munsters was essentially a show about a family that looked weird but acted mostly normal; in comparison, the Addams Family was a show about a family that looked mostly normal but acted weird. This new Munsters was more in line with the latter than the former. -
What bothers me most about this is something that's lost in all the talk about the IPs that Disney bought.
They also got Industrial Light and Magic in the deal, the company that all the big studios use for their special effects. That means that every movie from any studio with any high-quality special effects whatsoever will be putting money directly into Disney's pockets.
I'm not sure that's a good thing for the industry. This is worth keeping an eye on. -
I thought this was an interesting topic about an interview with Positron (for so I shall always consider him, no matter what NC Soft says).
At least, until the same group of people stormed in and started screaming "SAVE COH HAS FAILED! THE GAME WAS LOSING BILLIONS OF DOLLARS A YEAR! NC SOFT OWES YOU NOTHING! THE GAME IS DEAD FOREVER! EMULATORS ARE ILLEGAL! GO FIND ANOTHER GAME ALREADY!"
And said in a way to suggest that nobody else in the history of the world has ever made those statements before (let alone that they themselves have been posting the exact same messages for months now) and that we should all be amazed at their revelations.
And then those people wonder why they're considered trolls.
Gee, I can't imagine.
Anyway, it was an interesting interview, like all the information Positron has released. NC Soft shutting down a game under these circumstances, and stonewalling them like that are just twisting the knife some more, of course, but still interesting. I'm sorry that Positron is moving on, but I guess there's nothing else he can do. (And I hope that he finds a place to move on to soon. As he said, companies generally don't hire lead designers, they hire designers, period, and then slowly promote them to lead over a period of years)
On the other hand, I'm not uninstalling CoH until the lights go out, because I still like the game and don't want to play anything else. I'll have to find some other way to spend my time, of course, but that doesn't mean I have to like it. -
I played Cafe World and Farmville for a couple of months, but never actually sent them any money. When more and more things stopped being buyable for the in-game currency and started requiring giving them real money and/or having to pester dozens of other people every single day for weeks (and then putting a time limit on it so that if you don't finish in time, you're stuck with a useless half-completed item - one that that can never be finished - smack dab in the middle of your farm/cafe/whatever), the games quickly lost their luster.
-
Yeah, shutting that "auto-spin" off is one of the first things I do.
It's under Controls, subheading Mouse, change Free Camera Movement from Disabled to Enabled. Voila, no more "auto-spin", and you can play stress-free. -
Really, Clark being a reporter at all is a holdover from the earliest days of the character, where he used the position to get "breaking news" that he could act on as Superman. (Because there was almost nothing else. Radio news existed, but it wasn't big into investigative journalism)
These days, the idea that Clark works for a giant thriving big-city newspaper is almost more unrealistic than that he comes from space and can fly. Having him run a blog by himself also removes most of the "hur hur his disguise is a pair of glasses" criticism, since now his disguise is that he has complete anonymity to his readers and no co-workers to have to worry about.
... all that said, it's both sad to see the death of a long-standing aspect of the character, and, as Synergy One said, almost 100% certain to be reverted to the status quo when the next movie comes around. The Daily Planet (along with Perry White, Jimmy Olsen, and Lois Lane) is too tied in with the overall Superman mythos. -
It basically is the old Bill Bixby/Lou Ferrigno Incredible Hulk - right down to the transformation being triggered by anger and signaled by glowing eyes, and the main character pretending to be dead while searching for a cure - but with a bland pretty boy and CGI facial distortion for a lead character, with a Bella Swan lookalike for a love interest. (Except if she were as bland as Bella, it'd be an improvement. My wife and I watched the first episode, and we were immediately turned off by her shrill personality, and I joked that maybe she's actually the "beast" of the title rather than Vincent)
I really suspect that someone, somewhere, said "What's hot right now? Avengers and Twilight? What old show can we buy for cheap that we can twist to take advantage of that demographic?"