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Quote:NO. Not similar, not in the slightest. Should your story recant something to the effect of... "I'd aggroed far more then I could keep the attention ...many of the mob split off and was attacking the rest of the team, including downing some players... the bubbler hit force bubble for the 1st time and kept the mob at bay while the other dead toons sought to recover... this really irked me cause no bubbler should ever have, nor ever use forcebubble under any and all circumstances... etc.. " Then your story would merit being called similar. However, looks like you'd an experience that was grossly opposite. An unskilled bubbler.I was in a similar situation over the weekend. I actually thought this thread might have been about me.
I was an Inv/EM Tank (created for theme, now finally shelved. I know EM sucks for AoE.) leading a full PuG. There were two other melee characters on the team, and a bubbler. When mobs were in the clear, I would jump in first, Taunt, Whirling Hands, then the other meleers would close in, followed by the ranged. Typing that out makes it seem slower than it was, but it happened pretty quick. We were doing pretty well, I don't build power PuGs, I take who I can get. We might of had one or two people drop (Running level 47 stuff at +4) but thing were going pretty well.
Then I noticed about 1/3 of the way into the mission, something was pushing the mobs -off- of me and into walls. The meleers proceeded to chase down the mobs. I realized it was Force Bubble. I asked the Bubbler to not use the power so much. The Scrappers agreed. The bubble went away.
We moved along, and then the bubble came back. It got to the point where the Bubbler was pushing mobs off of me and into other mobs. About 2/3's of the way through I told him I would not warn him again to stop using the power. After that, the bubble never came back. Granted I left the group after that mission to log, but still.
Quote:With that statement, I don't think you deserve to have players on your team. The defender in the OP was looking at a potential team wipe and did what a good defender does..... anything necessary to keep the rest of the team alive...
I'll be so happy when they put the new mechanism in place so people can choose spawn sizes. Then all the scrappers and tanks who feel a team just gets in their way can go play by themselves.Then they can 'manage' ALL the aggro they want! Even multi mobs that Can't break off and after the team because of hitting the aggro cap!
[QUOTE=Smurphy;2067474]Wouldn't Turbo Ski have kicked the Defender simply for being Force Fields?QUOTE]
No.. I don't think so... I think it'd be for having the gall to take forcebubble, when Herr Ski's apparent stance is Forcebubble has no place, anywhere, for any reason, whatsoever. Foolish for any to think otherwise...
Quote:The OP the reminds me of a story that I have when I played with my Invul/Axe...The story goes is that I get invited to a team to run Nemesis. I hate fighting these guys... I noticed that the Defender kept his Force Bub on at ALL times. The Defender annoyed me so much with his damn bubble keeping everything out of melee range...If ya'll are wondering, I wasn't herding. I was just hopping from spawn to spawn trying not to snap because of the Force Bub.
Quote:Do you know what you sound like? Someone with a grudge against force bubble who isn't thinking logically.
How expansive is your archetype playing experience- (not belittling you here, and feel free to herald yourself as an all encompasingly skilled player, the point is still solid)? I know there are many others that have intentionally expanded on their archetype experiences.
They come away from this diversifying with an exponentially increasing understanding of their strengths and weaknesses, other toon type's str and weak... an innate understanding and realization for 'time and place' for near any powers, tactics and skills. Given the scenario presented, at face value, without adding 'maybe was running FB all the time, maybe was afk a lot, maybe I just don't like the word he choice at that point in his description..." without adding all sorts of suppositions and keeping to THAT scenario AS presented... Hell of a job Fury. Come to Infinity, we have cookies -
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oh, last lastly, what is going to happen when i16 hits and people are customizing their toons? are all you people gonna be here [censored] that customization is ruining the game because people aren't teaming with you because they are to busy customizing their toons?
ROFLMAO!!! ROAR!!!
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Quote:I know some players that just having them on the team MUST fit the parameter of 'exploit'.[ QUOTE ]
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oh, and to touch upon exploits so you know what they are, an exploit is when the risk involved(comm officers, green mito's)is far less then the reward given. all of these were dealt with already.
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QFT. People need to stop claiming that farming in general is exploitive.
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Yarly.
Dev - Sorry, that person cannot be on a team with you, it's exploitive. No... not that person either.. no... the rewards MUST equate to the risks, and if they with you it's not fai... no, not that player either... -
Quote:HERE!!! HERE!!![ QUOTE ]
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They keep forgetting about the spawn slider coming. >
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You do realize that the spawn slider, unless enabled for AE missions, is meant as a tool to attract people to farm the normal game content, where the Devs actually have much better control over exploits and Risk vs Reward concepts, right?
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Who cares? Like i said.....nerfs, exploits, fixes, they don't bother me. I will still find an efficient way to gain my rewards faster than the normal player. I'm a powergamer, that's what I do. I enjoy it.
Let them keep fixing stuff, it won't bother me. I'm still going to look for the most efficient manner I can attain my rewards, and if they nerf that method, I'll find another. It's not AFFECTING ME. It's affecting the "regular" players. And frankly, I don't really care. lol
I pay for my sub. No one does. So I'm going to play how i want to play, and if affects the rest in a manner they don't like, I don't care, because this is ONLY a game. It's not the end of the world.
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Quote:Silly... I don't think i16 has hit test server yet.. then is the insufficient time spent in test sever before it goes live.So issue 16 went live today, but there were serious server stability issues and they had to rollback to issue 15?
May an upcoming issue, PLEASE, be dedicated to clearing, or near clearing the known issues list?
Issue 18 Army of Fixin's -
Quote:AYE!!! You and _Deth_ have the right of it! It's what the PLAYER makes of it. The PLAYER, not the AT, Not the primary/secondaries... it's what the PLAYER makes of it as a whole. Through picks, slotting, toon understanding and use. Period.All Tankers can be up to the task of a tower buffed Recluse. All tankers are up to entire STF or even a MoSTF for practically any mix of powersets. No certain powersets need to be a requirement. Some people have a tendency to go "Granite, so need a Kin, oh and its an AV so we will need a Rad, GW has soul storm and LR hurts alot so an Empath is ideal" and it goes on from there. Truth is, that's living to a law that people have given themselves and others can be led to think that it happens to be the only way. Its not, it generally doesn't matter what powerset combos or choices that are made, what matters can be down to power choices within those powersets and the slotting decisions of those powers and then everyone playing to eachothers strengths as well as their own.
I think the game is kind of cool for still having barely exposed secrets but at the sametime I begrudge people being picked on their powersets. I like to value peoples concepts rather than their efficiency. -
Quote:hate to sorta reask even though you've already answered... but...She was level 17, and I had the same thing happen to me when I was level 36.
17 earned, or 17 cashed in?
Meaning, say level 4 having been actually turned in, credited... but already earned up to 17.
Or... 17 earned, 17 turned in for training? -
Quote:123wwwaadddddddd123ROLLBACK!!!!It only hit me when I wasn't really paying attention - but I do admit to having laughed heartily when it happened to anyone, it was hilarious. not so fun if it's happening during a messy fight, but hey.
And kudos to keeping the lid on that sg base thing. I've never heard of it, but then lol I don't run from stuff... o.o How would someone have found out about that command anyway?
1235wwww123NOW QUICK! 123214123Everyone use the sg thingy to get outta danger!! 12aaaaaawwwwwwwsssssxxxxxxx23I mean it!!
1231234123 before it's 3432452523 too late!! -
Coulda been worse for ya... coulda also been in LRSF with numina and sister down... then the 15 min warning... 15 min... Nothing to plan around that... in this particular team arrangement case, 15 min afforded was same as no warning. Respecting server instability for what it is, and the sigh of relief those that've been hit by it are refreshed by... still... 15 min warning? ...Sorry for the inconvenience.
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Respectfully, and not restricting... you realize that shield defence is fully INTENDED to hit it's shine by being teamed? I'm not in the least suggesting it's functionality is limited to teams, but that the ...weaknesses youre runnin up against are intended to be reinforced via teamplay.
I'm grateful to see youre also working with grant cover... WAY too many shielders fail/refuse to take that power using the argument 'it don't help me'... a toggle on with great defense to encourage your teammates to run near you...?? No brainer! - ...I was one of the no brainers with my 1st shield... but fixed that idiocy when working final slottings.
BS/SD, SD/Axe, Elec/SD and Axe/SD...
mixed feelings on active defence being a click vs toggle... as click can stack, but.. I WANT my taunt on auto, Not active defence.... -
Not bad at all... /signed at the 5%s
But, if I may, Get rid of that freakin' debt prot!!!
MOST ESPECIALLY from level 50 sets! I mean, COME ON?!
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Quote:If it was really the knockback component that saved teams for you, then you would be using Repulsion Field instead not Force Bubble. You're only using Force bubble for the Repel effect which doesn't stop foes from performing attacks like knockback does.
Force bubble also hurts fast paced teams that lay down slick/rain type pets immediately at the start of combat. By the time you shoved them haphazardly into a corner they would have already been dead because you just blew it out of placed AoEs.
??? According the the account, there was no fast pace going on, it was *****'d. The force bubble hit was a one time, integral save. If the arguement was for the force bubble being up All the time, I'd so be with ya, however it sounds to be a 'ohhh... time out!' kinda moment. Not terribly dissimilar to a prudently used dispersion bubble/field. A team ****** offer when used about 95%+ of the time, but a team save at some rare moments. Far greater skill and competence is revealed when realizing those rare, justified moments to use otherwise hated powers. You seem so Stuck on and hate for the power, rather then the use.
>Doh< Is that it? You despise the power no matter the justifications behind it's use. ? -
Quote:If accepting Fury's recount at face value, he did right. The tank failed at his job and the bubbler bought the team some time. Step this further:I would have kicked you too. Force bubble is nothing but an annoyance for melee ATs. Even if he was an awful tank, you using force bubble only it made it that much harder for him to tank in the first place.
If all is as stated, Fury kept the mobs at bay, buying the team time and for the ...not working out as intended tank... to regain a measure of aggro. Ought to be a simple matter for the tank to rehead to the front line and try a 2nd round, preferably with a rememberance for AGGRO CAP. - I've seen tanks and brutes plop across multiple mobs and try to blame the rest of the team for their inability to nab the aggro they should be.
If Fury was advancing, pushing and pushing the unmanaged mobs further out of reach, then Some of the tanker's anger might be justified.
Fury states force bubble was only used That time, and as a team rescue. Sound like Thanks, not ire is due. As an aggro manager on many teams, I respect other player's right to use knockback while expecting them to respect my right to (reasonable/ wisely) move on to the next mob(s) should their knockback use not be prudently used. Sounds like it was wisely used in this case. -
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I am SO GLAD this won't get ANYWHERE. At least not in the goofy direction youre proposing... You want it..err.. 'fixed', already is - as fixed as it's gonna get. Problems with salvage? Do a bit of AE and buy the salvage with tickets. Don't want to do AE?, fine, set some standing purchases and walk away. You have market slots, store it. As 'right up your nose' as things currently are.. methinks your proposed 'fix' would fly up many more noses. At least NOW, we've more options for getting the salvage, the recipes we're looking for. You can 'buy' specific recipes via merits, stockpile 'rolls' and take chances for more recipes, even to the point of getting some of those supposedly 'uncommon' recipes that actually appear rarer then some 'rares'.
You're angry about flippers... you don't have to play their game, you can hop around the flip wall with little effort, wether for salvage or recipes. -
The beginning of this thread had me smacking my head at the apparent blinding lack of reasoning ability and capacity for game understanding, while arbitrarily dismissing data without a moments glimmer of thought to the 'whys'. Pages after that first page show a lot more 'thought capable players' who aren't about to ignorantly dismiss data without trying to work through reasoning
. Refreshing.
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I guess I'm utterly unaware as to how the game economy wasnt broken BEFORE AE. The cracks have shifted, but it's what's going to be had with a player driven economy.
I relish how rare salvage seem stable at 1 mill each. Patience can nab you different things at 500k, impatience around 1.5mill, otherwise rare salvage is at last the most stable I've ever seen it. Prior to AE, good luck. 8-10 million plus for various rare salvages, etc. Some 2million, some 4 million - whatever, depending on the weekday and people's apparent moods.
Uncommon salvages are a kiddy coaster ride. Many uncommons used to be dirt cheap, now they seem to average around 100k. I invite you to argue how some are 50k, some 200k, etc... but when you really watch it, they're around 100k or so. I bit of a bumpy ride, but otherwise, not too bad. Impatience, as always, will have you seeing higher prices of course.
Common salvage,ahhhh, common salvage. AKA The Steel Venom'd Wild Thing of the salvages. You can get commons from 5inf to 500k.. to 1mill or more at times. Use them tickets on common rolls, VERY FAIRLY priced too, and THAT problem solved. -
May we get a ticket vender IN/RIGHT NEXT TO the markets? TY.
No? ok fine, then, I guess I'll have to head to a nearby AE, do the rolls, and there I go.
But I dont want to do AE, I'm boycotting tickets...! Ok, then do as before, do tf/sfs, do missions JUST AS BEFORE and get your salvage that way. Wait... you don't like current prices? Set up standing purchases at a rate you find less distasteful. Wanting patience Now just doesnt work. You choose to pay more for what OTHER players have put on the market.
I swear too at prices sometimes... but realize, NOW all salvage is fairly accessable. How YOU CHOOSE to obtain it is up to you. Ticket buy, market buy - immediate or patient, earned drop.
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Ok then... recipes... an example. I have ONLY EVER ONCE looted a Steadfast Res/Def. ONCE - for an 'uncommon' it seems more rare then many rares - ps - WTF is with all the sniper sets and WHY TF do they feel like the absolute most common drops of all?!?!???!!!?? - oops, off topic.
With saved tickets and opting for rolls <30lvl, I ACTUALLY manage a reasonable rate of Steadfasts... NOT great, but reasonable. Imperivum Armors seem to be a poor roll rate... but all that aside, with tickets you can roll for those lower level recipes you might be after. Pile em up and then have a roll session, WOW... recipes are now available to the public! NOT just to focused farming type peeps (I am one MAYBE 15-20% of the time - tops), but to Everyone.
Darkgob, I suggest that the only POSSIBLE 'fix' to the game economy (which was already 'broken' BEFORE AE) - is to establish fixed prices for EVERYTHING. EVERYTHING has but one sell to market, buy from the market price. I suspect a great many players would utterly freak out... would be funny to watch... should that happen, I would adapt. Just as I've adapted to AE's influence of the market. -
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Earth/storm/stone. It makes you truly feel like a GOD of natural disasters! Very damaging and powerful once you hit the 30s. Plus it has more than enough control for any team. I will say that mine has made soloing seem trivial unless I'm soloing a spawn set for at least 3-4 people. It may not be my most powerful character, but it feels more powerful than any other. very fun.
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make sure you get superspeed pool so you can nab whirlwind. I've not found it to be as windly functional/ useful, however... it SO fits!
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level 9 brute lackied to a 47 thug/ pain getting healed in a paper mission vs maltas - tactical operations officer (orange to him)(yellow to the mm)... something like that. 5mill dam overnight
and heal credit accumulation for the vg.
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With respect, make it easier on all'ya selves... 1 July 2009. Generally reduces errors and misunderstandings ie Euro/non Euro style, etc. Ah realize, probably aint gonna happen... fair suggestion though.
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Being smart enough to ask a question while ingame is not restricted to being a "metagamer". There are plenty of people willing to answer questions.
Having the common sense to read the manual that is provided for free on the City of Heroes website is not restricted to "metagamers". You can even find the CoH manual by using Google.
Paying attention when creating your account and taking the time to set up their forum account and reading the section clearly marked Player Guides is not restricted to "metegamers".
Reading the instructions provided by contacts in the tutorial and at places like the University, the Consignment House, the Arena, the AE building, etc. is not restricted to "metagamers".
The person that jumps blindly into a game uninformed and then flounders about has no one to blame but themselves for their predicament
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You making an assumption that a player will do this all by level 10 the first time around ... this is ignorant post about the player base at best. The game manual that many boxes have out there are quite useless as the game has changed so much. The majority of players are not on the forums, the majority of players will be only introduced to content as the game instructs them too. If you are willing to discuss this "off topic" further you are welcome to PM myself and the devs on how they arranged content. Advice: Sit in Atlas Park and Mercy Island and see what is actually going on and stop using the "veteran blinders"
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It's all a part of learning. I had 7 50s (4vill, 3 do-gooders)before I even TOUCHED the forums. 2 into their 30s before I even took a 2nd look at the market. I sold my salvage and recipes to quartermasters thinking nothing of it. Its a learning process, some may hit forums right off the bat, others as they go. My first mm was 43 before another player told me of bodyguard mode - THAT was an eyeopener! Veteran blinders being what they are... its all about learning. If you maximize your info intake and experience, you increase your potential learning. If you omit forums, manuals... you're likely to learn at a different pace -
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Veteran and Informed player = Moot.
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If they have the intelligence to formulate a looking for team request then they are smart enough to ask what missions drop the best salvage.
If you are going to claim they can simply hit the hotkey to make a LFT request, then that means they have demonstrated that they can RTFM and have no excuse for not reading the rest of the games instructions.
The only "poor" players in this game are the ones that choose to be "poor".
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point to score -
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I'm also confused about how much salvage we can store. I mean why is it that my character can hold 52 salvage but a salvage rack can only hold 30? and the vault can hold 50?
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The devs don't want us to hoard salvage. The method they have chosen to prevent hoarding is by limiting how much we can store.
It really is that simple.
Note: I'm not saying I agree with it.
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That's not... what was asked. The question concerned a reasonable viewing of the logistics. How much can be carried about vs how much in a vault vs why can I hold more then can be shelved. Most if not all here are in understanding of the anti-horde policy implimented, wether in agreement or disagreement of it to varying degrees. Salvage racks went from 999 (aye, a LOT) smack to 30.
At point, since vaults hold 50 at lvl50, and toons 52 items? (you ought to be doing 70-80: recipe badges 25/30, all 9 of em are worth getting, the vanguard salvage bag of +10 takes a touch longer for some)... I argue salvage racks could be retweaked to a logistically reasonable say 100 or AT LEAST match a vault's capacity, and declare it closed. As pointed, we're going to try to maximize whatever we're alotted, there's limited reason not to take this into consideration.
Recipe storage problem: Allow enhancement tables to store recipes AND enhancements without changing their capacity. There ya go. If someone wishes to craft their recipe and storage, they should be content. If a player prefers to store Just the recipe, those interests are also served. Both sides of the discussion are taken care of, in full. It's just that simple. I'm only too happy to give up credit and any devs are invited to take that solution as credit it for themselves. -
The markets are cross server? Is this suspect or confirmed? Guess I may have to test it for myself... but has the feel of suspect
EDIT - nevermind.. I cross checked... this changes my perceptions and activities more'n a little.... mouahaha hahaha hahahaha -
I'm lookin... so far... the direction to check forums is poorly done...
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I respect mids for the great tool/ aid it is. However, without citing specifics, I've learned to confirm actualities rather then credit it at face value. In case of seeker drones, confirmed;
corr seekers: accurate to hit debuff, stuns, to hit debuffs and ranged.
mm seekers: accurate to hit debuff, stuns, to hit debuffs and targeted aoe.
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Back to caltrops, I've only recently started giving them fair play time. So am afraid I can't yet toss ideas excepting, to just take advantage of proc'ing and see if you like it... so far, I am.
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Me Acid Mortar is slotted with acc, recharge and: achilles -def, shield breaker chance for lethal, devastation hold, and lady grey chance for neg energy dam. So far, I have been VERY pleased with the results, haven't yet settled on a final set up, but I have been please with the frequency of their proc'ing.
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Slotted Poison Trap with lockdown +2 mag hold proc, ghost widow psi dam, and 4 slots of basilisk (including -recharge). Plans to change things somewhat when I've nabbed some purples... I've been pleased with it's performance as well, you KNOW when the lockdown activates, and I'm certain it's saved my backside a few times.
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current plans for my seekers are prob just 2 absolute amazements in it and call it done, generally I find sufficient opportunities to stay with or responsibly ahead of the front line, even with faster teams.
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I still am not understanding as to corruptor caltrops lacking the slotting capabilities of mm caltrops. So far I see 2 set permissibility differences in cross AT powers: caltrops and seekers... are there many more? Why??