2 New IO Set Bonuses


AzureSkyCiel

 

Posted

Hi all have been thinking about this lately and I wouldnt mind seeing the following 2 IO Set Bonuses added:

1) Global End Reduction - something like 10% reduction on the End Cost of all powers. Probably the 5th or 6th item of the set
2) Increased Chance of Critical Hit (Proc or Set Bonus) - grants a 5-10% chance to land a critical hit (adds 5-10% if you already have a Critical Chance like a Scrapper).


Feedback appreciated and desired


 

Posted

Quote:
Originally Posted by cybermitheral View Post
Hi all have been thinking about this lately and I wouldnt mind seeing the following 2 IO Set Bonuses added:

1) Global End Reduction - something like 10% reduction on the End Cost of all powers. Probably the 5th or 6th item of the set
2) Increased Chance of Critical Hit (Proc or Set Bonus) - grants a 5-10% chance to land a critical hit (adds 5-10% if you already have a Critical Chance like a Scrapper).


Feedback appreciated and desired

I like it. especially the end reduction.

I want my damage capped Foot Stomp to crit :O


 

Posted

Quote:
Originally Posted by cybermitheral View Post
1) Global End Reduction - something like 10% reduction on the End Cost of all powers. Probably the 5th or 6th item of the set
Honestly, I see that as being a bit too powerful. Pull it down to 5% and it might work better.

Quote:
2) Increased Chance of Critical Hit (Proc or Set Bonus) - grants a 5-10% chance to land a critical hit (adds 5-10% if you already have a Critical Chance like a Scrapper).
I doubt this will ever happen for one simple reason: Critical, Assassination and all of the double damage type inherent powers aren't global effects applied to a character. They're actual differences in the powers themselves. Procs can't use variables based on the power that is activated (beyond what the power itself is targeting) so it wouldn't even be possible (as far as we know) to have a proc that simply doubled the damage of the initiating power. Plus, imagine giving that to all of the ATs that don't have damage doubling capabilities. Their 5% chance for double damage is going to be substantially larger than the 5% additional chance granted to those that already have it thanks to how the numbers interact (re: 12 * 1.05 > 10 * (1.2 + .05)).


 

Posted

Not bad at all... /signed at the 5%s

But, if I may, Get rid of that freakin' debt prot!!!
MOST ESPECIALLY from level 50 sets! I mean, COME ON?!

Ruins some sets, utterly RUINS


 

Posted

Hi all thanks for your ideas/responces.

Yes I can see 10% maybe too much. Didnt really think about overall percentages/values was just after an overall approach. Having this available in an early level IO Set would also help the early 20's when Stam isnt slotted or even taken (Im not a fan of the idea that for a lot of AT options you <quote>"HAVE TO TAKE STAMINA"</quote>).

Umbral im not much of a CoX numbers man so I dont understand where those numbers come from (trying to see different points of view).

I can understand that allowing all AT's a Crit Chance makes the Scrapper/Stalker Inherent no longer "special".
Instead maybe make it a Unique (only 1 such proc per character) that only increases 1 powers chance to crit.

My reasoning behind this is whenever I play a Corr I see a lot more "SCOURGE" than I do "CRITICAL" when I play a Scrapper.

Thanks again


 

Posted

It's not just a matter of 'special,' mate, it's a matter of 'feasible.'

I do like the end redux idea. I was musing on something similar. But then, IO bonuses need a bit of a tinker, in my opinion.


 

Posted

I could see the 5% end reduction being a purple proc for maybe an end mod set. Unique and all that.

The Chance for Crit, I could see it being slotted into a damage power and being applied to that power. Purple procs are usually an extra 107 damage at a 33% chance. A 5% chance for crit seems kind of fair for a power.

No idea how it would be handled though as sets as of now are done by things like ranged, melee, pbaoe, target aoe, and with the proc you could maybe only pick one. (though I suppose if it was a universal damage set kind of like DMG SO's and IO's can be slotted into any power that can be enhanced for damage.)

Other fun procs could be a 20% global range increase. (Already some global +range in PvP sets I think)

And also it would be nice if you could gain meaningful resists through set bonuses much like you can defense. (Give current bonuses the typed defense bonus treatment.) If ranged toons can soft cap their ranged defense, damn it I want my my Fire or WP tanks to cap their S/L resistances with tough + Bonuses.


 

Posted

Quote:
Originally Posted by cybermitheral View Post
Umbral im not much of a CoX numbers man so I dont understand where those numbers come from (trying to see different points of view).

I can understand that allowing all AT's a Crit Chance makes the Scrapper/Stalker Inherent no longer "special".
Instead maybe make it a Unique (only 1 such proc per character) that only increases 1 powers chance to crit.

My reasoning behind this is whenever I play a Corr I see a lot more "SCOURGE" than I do "CRITICAL" when I play a Scrapper.

Thanks again
It's not so much that it would make the Scrapper/Stalker inherents no longer special. It's that it doesn't benefit those ATs as much as it would everyone else that is simply getting the 5% increase to their damage.

Here's a quick explanation for the numbers I posted ((re: 12 * 1.05 > 10 * (1.2 + .05)):

AT a and AT b are balanced for damage. They both have a total damage capability of 12. AT a accomplishes this by simply having a large amount of damage that it dishes out (12 damage capability). AT b accomplishes this by having less damage normally (10 damage capability) but a 20% chance to double it (generating a 20% increase in average damage for a total capability of 12). The "math" for this would look like "12 = 10 * 1.2". If you gave this effect to both of the ATs, AT a would get more out of it than AT b simply because the extra 5 percent is affecting the 12 damage capacity of AT a and only affecting the 10 damage capacity of AT b (12 * 1.05 v. 10 * (1.2 + .05)).

As to the mechanics of it, look at the real numbers for the Brute version of a power and the Scrapper version of the power. Aside from the differences in damage, the powers also have different effects that are hard coded into the power's entry. Critical for Scrappers isn't an external capability that checks for each power. It's a specifically coded in capability of the power (which is also why it's a proc that is affected by +dam whereas enhancement procs are not).

As to seeing Scourge more than you see Critical for a Scrapper, your perception is getting in the way of reliable number generation (they actually appear at roughly the same rate, irrc), plus you're ignoring the fact that the rate of activation plays a significant part in balance. Scrappers and Stalkers have roughly similar damage over time but Stalkers will get double damage from Assassination a lot more than a Scrapper will see crit. This is because Stalkers have lower base damage (1.00 damage scalar) that is balanced by the fact that they will get double damage significantly more often than a Scrapper (with a 1.125 damage scalar) will.


 

Posted

I see your point.
Maybe then have it as a 5th or 6th slot bonus that applies a "+5% Crit chance on all Crit powers" like there is for "increase all hold durations by 5%". This way it will only affect those powers that can already score a Crit and wont affect other AT's.

And MrLiberty I agree the 5% End Red would need to be a Unique also otherwise people could get up to 25% End Red by stacking it on 5 Powers (depending on what sets allow this bonus).


 

Posted

Quote:
Originally Posted by cybermitheral View Post
And MrLiberty I agree the 5% End Red would need to be a Unique also otherwise people could get up to 25% End Red by stacking it on 5 Powers (depending on what sets allow this bonus).
Honestly, I don't really see a problem with allowing the 5% end redux to stack 5 times. It's not like it's any more powerful than being able to stack 5 KB protection IOs or 5 LotG +rech IOs.

Keep in mind that 25% end redux isn't actually a 25% reduction in endurance costs. It would be a 20% reduction in endurance costs, assuming that there is no other endurance reduction in any of those powers. Endurance costs are calculated by dividing the original cost of the power by (1 + end redux), which means that you get rather potent diminishing returns. 100% end redux reduces the cost of a power by half. 200% reduces it by a third. And so on.


 

Posted

Replace or add to every use of debt prot with end enhancement!


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
Replace or add to every use of debt prot with end enhancement!
AYE!!!

Ya know... 'datamining' being what it is... WHY, when we received the new batch of recipes options ir Obliteration, Call to Arms, etc... WHY WHY WHY debt prot?! end = awesome... but if not that, or anything else, Dear Devs, Just leave that spot blank then... if an understandably reasonable set enhancement cannot be come up with, just freaking leave that spot blank. Blank > dept prot!


 

Posted

I love the idea. My Archer's Aim takes up too much end. I also agree with the Chance for Crit because of Rain of Arrows. it would be OP if it could land a critical, but i dont think the devs will do that because Critical hit is the Scrapper special ability.


 

Posted

Quote:
Originally Posted by Thrunk View Post
AYE!!!

Ya know... 'datamining' being what it is... WHY, when we received the new batch of recipes options ir Obliteration, Call to Arms, etc... WHY WHY WHY debt prot?! end = awesome... but if not that, or anything else, Dear Devs, Just leave that spot blank then... if an understandably reasonable set enhancement cannot be come up with, just freaking leave that spot blank. Blank > dept prot!
At this point debt barely even exists anymore. Unless you play a toon very regularly, any debt you're likely to incur will wipe out at least some Patrol XP, which sucks, but is hardly a penalty.

The quote in my sig is from, I don't know, probably 3 years ago. Since then, they've halved debt in instances, introduced several zone events that shut off debt entirely, smoothed the XP curve, added debt-mitigating set bonuses, and introduced debt-eating Patrol XP. At this point I really do wonder what they'll do to minimize debt next. At this point maybe they should just remove it entirely, they already seem committed to removing all other challenge to the game.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by cybermitheral View Post
Hi all have been thinking about this lately and I wouldnt mind seeing the following 2 IO Set Bonuses added:

1) Global End Reduction - something like 10% reduction on the End Cost of all powers. Probably the 5th or 6th item of the set
2) Increased Chance of Critical Hit (Proc or Set Bonus) - grants a 5-10% chance to land a critical hit (adds 5-10% if you already have a Critical Chance like a Scrapper).


Feedback appreciated and desired
Number 1: We already have set bonuses to boost recovery. Even if this was attempted, I suspect that trying to get it to work with the existing Defender Vigilance mechanic would be hell.


Number 2: Well, let me start with this.

"The Scrapper is a fierce melee combatant. In hand to hand, no other hero can compare. All Scrapper melee attacks have a chance to land a Critical Hit for up to Double Damage."

Do you really think that the Devs are going to offer a Scrapper cornerstone ability to any other AT?


I can't see either one of these being implemented in any shape or form.


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