Thoran_EU

Apprentice
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  1. Quote:
    Originally Posted by Stone Daemon View Post
    I don't see you using Gravitic Emanation or Gravity Well anywhere in there? If you leave the mob free to attack you, that might be the problem.
    That's because I've got no idea when to use them, I've got both Gravitic Emanation and Inky Aspect, but I feel that when I use GE I hit at most 1/3 of the mob, as for Inky Aspect, I've never seen it stun anyone...

    I've watched Diggaroo's video, but to be honest, it doesn't make it much clearer to me. (Sorry Diggarro, still impressive performance )

    Quote:
    Originally Posted by AlienOne View Post
    Quick question:

    How do you have your Eclipse slotted? Are you monitoring your resistance levels when you hit it? It's possible that you don't have enough acc in the power, and therefore, it may not be hitting every target (and you may not be capping your resistance as a result)--which may explain why you're taking more damage than you can dish out... Just a thought.

    "Alien"
    I monitor my smashing resistance (but can be any resistance for that cause), and most of the time i see it hit 85% and turn blue.
    As for slotting: 1 acc, 3 rech, 1 res.

    Quote:
    Originally Posted by AIB View Post
    The strategy you are employing doesn't seem bad...except for the dying part. There are a number of things I suggest...

    1. While stunning is effective, killing (i.e. "arresting") your enemies is generally more effective. AIB's phaser is never set to "stun."

    2. You may not be prioritizing your targets effectively (e.g. If you are targetting a Malta Boss while the Sapper is sucking you dry you may want to rethink that tactic...while you are facedown on the pavement...).

    3. You may be using a build that is slotted in a way that hampers your overall efficiency. If you share it with others they may give you some beneficial feedback.

    4. Perhaps your skill level has not yet developed. At least, not enough to accomplish what you are currently trying to do...remember...practice makes perfect.

    5. Use more inspirations. They drop like candy, especially when you become a killing machine. "Use early and use often."

    6. Read through the various guides and relevant posts to aquire as much info as you can.

    7. If soloing is frustrating then team with others while you are in the process of working through the aforementioned items. In particular, team with someone who can show and tell you about the ins and outs of Shadehood.

    AIB
    1. See above
    2. I've been avoiding Malta and mez heavy mobs like the plague. As for other mobs, i mostly target either the strongest or the one with the most harming effects first.
    3. Will do when the game is back up. I am building towards this build by THB http://boards.cityofheroes.com/showp...6&postcount=11
    4. I know for sure my skill is part of the problem, but even than i shouldn't be using Stygian Return more than I use Nova Detonation
    ...
    7. As long as there's someone there in the team to take aggro I do very well, only when I get hit continuously I start to get in trouble.

    Thnx for your advice all, I will keep sticking with my WS somewhat longer
  2. As the thread title says, when I solo I die way to much. On a normal map filled with enemies normally considered easy (council, battle maiden's praetorians, etc.) I tend to hit the floor every 2-4 mobs.

    Offcourse I've read Dechs' MF-ing bible, and I've got the "more bodies" mantra stuck in my head, but even with the 85% ress to all I get from Eclipse my green bar depletes faster than i can "arrest" the enemies around me.

    I run at +0/x6 no bosses and a "normal" fight goes like this for me:
    -Wait for eclipse to recharge (about 15 seconds from perma, but working on that)
    -Run in with shadow cloak and SS activated
    -Find a spot where i can hit at least 6 enemies with eclipse, and use eclipse
    -Human Mire -> Dwarf Mire -> Nova Detonation -> Nova Emanation -> Dwarf Mire -> ND -> NE, etc. till there's only 1 or 2 luits standing
    - Dwarf ST attacks to take care of the last few
    - Stygian return/Dark Extraction.

    What am I doing wrong? I really want to like this toon, but being unable to survive for any lenght of time solo just plain sucks.
  3. Thoran_EU

    Lady Grey TF

    I thought I had already reserved a spot after last sundays +4/x8 ITF, but to be sure; I'd like to bring Oorlogschaduw, lvl 45 WS. Or if you prefer otherwise, I can also bring Nurse Seven (lvl 50(+3) Demons/Time)
  4. Quote:
    Originally Posted by oOStaticOo View Post
    Something else I've noticed about Time's Juncture, which doesn't list it in the power description, is that it does -fly. I can't tell you the number of times I've been hovering with TJ on and a Skyraider, CoT, or some other enemy with fly comes flying up to me only to be knocked down when they get close. When it's not on they hover right there with me until I turn it back on.
    Actually, it does say so in the powers description, or at least it does in Mids (-1.6 fly, and -37.5% Flyspeed)

    Higher up in this thread you said " I did help you figure out that the burst damage potential was higher, but overall the sustained Damage Over Time was better." I guess you meant the burst damage on a corruptor, but the damage over time on a Defender?
    Could you explain that a little to me? Wont the higer damage numbers and Scourge allow for more damage than on a defender?
  5. Quote:
    Originally Posted by RadDidIt View Post
    1) Ninja Run. Hover + PD Pack for quick vertical movement or flying. I also have flying carpet and rocket board, of course.

    2) Because a Defender who doesn't take Hover is just asking to get punched to in the face. Manuevers is junk without slots and wastes my endurance. Already perma-capped.

    3) More recharge the better.

    Thanks for your answers, the reason i asked about hover is that while it's a good idea to stay out of range of your attackers, this also keeps them out of range of Time's Juncture (Unless I'm missing something).

    Do you normally run with Time's juncture toggled on? Or do you just depend on your softcap?

    Another thing i'm wondering is why you chose the Spectral interface, and not the reactive one? (Though I'm guessing that's because of the immob component of spectral?)
  6. Heya, I've decided to run a Time/Fire/Power too, and decided to base it loosely upon your build, but I'm wondering a few things I hope you can clear up for me:

    - What do you use for travel? Except for sprint and hover i see no travel powers in there.
    - Regarding Hover: why did you choose that one, and not for instance Maneuvers?
    - Why did you shoot for 125% global recharge? With 85% recharge you can have Chronoshift and Hasten perma. (Not to mention Distortion field and RoF both on a 20s recharge and perma Farsight, all without recharge enhancements in those powers)

    I'm not trying to burn your build to the ground, or slow your enthousiasm (Hihi, Time/Fire puns), but I'm genuinly wondering why you chose to build like this. So far my only experience with defenders was a Emp/Psy way back when IO's didn't exist yet, so thanks a lot for posting this build.

    @Erhnam, what would you have changed?
  7. After comparing numbers in Mids I've chosen to make a Time/Fire/Power defender. I know that playing both sets is the only real way to compare, but for now i liked being able to (kinda) easily get softcapped to everything.

    As for the MM suggestions, I might roll a Robo/Time/Mace some day, but for now I'm more than pleased with my Demons/Time, and just wanted to play a different AT.

    Thanks for the suggestions.
  8. Quote:
    Originally Posted by DreadShinobi View Post
    Fire/Time/Soul Corr.
    Maybe I should have said in my initial post, but I'd also like a reason why Fire and Soul ?
  9. I've got a Demons/Time MM that I've played all the way to 50, and am now busy incarnating to T4, and I'm enjoying that character immensely. But I've got the feeling that I'm missing out on the full /time experience. Especially because my minions don't get the +rech benefit from Chronoshift.

    I've been gone from this game since I6, and only returned when it went F2P, and during that time, most of my experience is from Melee characters, i've only now started branching out, and still have no idea how to play a good defender, corruptor, controller, etc.

    So, based on that history, what do you think will be a good AT and Powerset to pair with Time Manipulation?
  10. Quote:
    Originally Posted by Comicsluvr View Post
    Great idea. The seat belt breaks so just don't let the kids drive the car. How about fixing the seat belt? I'm not a programmer but to me the pet AI should be rediculously simple:

    Is my T1 attack ready? (y/n) If yes then checkinrange. If no then check T2 power ready.

    Run through the whole cycle once. If no powers are in range, close to range. Run it again. For pets with no melee attacks they should stop at the range of their shortest power. Pets wil melee attacks would eventually wind up closing to melee, firing ranged powers as they go. Buffing pets would be a bit more complex but seriously, isn't the AI just a long string of If/Then statements?

    Castle used to talk about the pet AI all the time but I honestly can't see why it's so hard given what the pets are supposed to be doing.
    As Gunstar said; Adding recharge to your pets made it so their 1st tier power(s) recharged faster than they could cycle to the 2nd and 3rd tier powers, thus forcing them to be stuck in a loop where they would only be using their 1st tier powers.

    I guess fixing recharge in pets would require an entire rewrite of how their AI is handled now (which wouldn't be a bad thing )
  11. I guess i just suck at making builds :P

    I took a look at both the buids by MrLiberty and TwoHeadedBoy, and I see how i can perma my eclipse. Thnx a lot!

    I only hoped i could do it sooner
  12. Demons/Time, very survivable pets with their own built in heals and +res shield, paired with a secondary that you can play as active as you want.
  13. Whatever you do, put the lockdown proc in Distortion field. I have it in mine, and it feels like with 1 application of Distortion field you can hold all minions in a x8 spawn.
    Furthermore i have it slotted with 5 pieces of Unbreakable Constraint, including the damage proc, and while it does some damage, don't expect miracles.

    As for TJ, I've got 4 pieces of Dark watcher and an impeded swiftness proc in there, but same as for Distortion Field, don't expect miracles damagewise.

    Edit: This is on a Demons/Time MM
  14. I was playing around in mids a bit, now my WS is nearing Eclipse levels, and because i'm not really into the market game (as in making huge profits) I'm not in the position to buy every IO my heart desires.

    To make Eclipse perma you need 233% recharge, 95% can come from normal +rech enhancements, that leaves 138% recharge left, hasten adds another 70% recharge (but needs 110% global recharge itself before it becomes perma) which leaves a hole of 68% recharge.

    If i were to slot 5 sets Positron, 5 LOTG's and Kheldian's grace I would have enough global recharge if Hasten was perma, but hasten isn't, and i really don't see a way to get more than +- 80% global rech without getting purples.

    Am I missing something, or is it impossible to get perma Hasten/Eclipse without resorting to Purple IO's?
  15. Thoran_EU

    Demons/Time

    I decided to play around a bit again with my slotting and power picks, and finally decided on this (expensive) build.

    Few features:
    - Incarnate softcap to S/L, normal softcap to everything within a 25' radius.
    - Pets @ softcap
    - Perma Chronoshift/Hasten
    - Almost permanently at least 1 Hellfire imp out

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Time Manipulation
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Summon Demonlings -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(3), SvgnRt-Acc/EndRdx:50(3), SvgnRt-Acc/Dmg/EndRdx:50(5), SvgnRt-Acc:50(5), SvgnRt-PetResDam:50(7)
    Level 1: Time Crawl -- TmpRdns-Acc/EndRdx:50(A), TmpRdns-Acc/Slow:50(46)
    Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-EndRdx/Rchg:50(17), Dct'dW-Rchg:50(23)
    Level 4: Time's Juncture -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(25), DarkWD-ToHitDeb:50(25), DarkWD-Rchg/EndRdx:50(31), P'ngTtl--Rchg%:50(48)
    Level 6: Enchant Demon -- EndRdx-I:50(A)
    Level 8: Super Jump -- Winter-ResSlow:50(A)
    Level 10: Crack Whip -- FrcFbk-Rechg%:50(A), Ragnrk-Dmg:50(31), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(33), Ragnrk-Dmg/EndRdx:50(34)
    Level 12: Summon Demons -- S'bndAl-Dmg/EndRdx:50(A), S'bndAl-Build%:50(13), S'bndAl-Dmg:50(13), Dct'dW-Heal/EndRdx:50(15), Numna-Heal/EndRdx:50(15), BldM'dt-Acc:50(17)
    Level 14: Maneuvers -- LkGmblr-Rchg+:50(A)
    Level 16: Distortion Field -- Lock-%Hold:50(A), UbrkCons-Hold/Rchg:50(34), UbrkCons-Acc/Hold/Rchg:50(34), UbrkCons-Acc/Rchg:50(36), UbrkCons-EndRdx/Hold:50(36), UbrkCons-Dam%:50(36)
    Level 18: Hell on Earth -- C'Arms-+Def(Pets):30(A), C'Arms-Acc/Rchg:30(19), C'Arms-Acc/Dmg:30(19), C'Arms-Acc/Dmg/Rchg:30(21), ExRmnt-+Res(Pets):50(21), S'bndAl-Dmg/Rchg:50(23)
    Level 20: Time Stop -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(43), BasGaze-Acc/Rchg:30(43), BasGaze-Rchg/Hold:30(45)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:30(48)
    Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 26: Summon Demon Prince -- EdctM'r-PetDef:40(A), EdctM'r-Acc/Dmg/EndRdx:40(27), EdctM'r-Dmg/EndRdx:40(27), FtnHyp-Acc/Sleep/Rchg:50(29), FtnHyp-Sleep/EndRdx:50(29), EdctM'r-Acc/Dmg:40(31)
    Level 28: Farsight -- LkGmblr-Rchg+:50(A), RedFtn-Def/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(42), RedFtn-EndRdx/Rchg:50(42), RedFtn-Def/EndRdx:50(42), RedFtn-EndRdx:50(43)
    Level 30: Temporal Selection -- RechRdx-I:50(A)
    Level 32: Abyssal Empowerment -- EndRdx-I:50(A)
    Level 35: Slowed Response -- LdyGrey-DefDeb/Rchg:50(A), LdyGrey-DefDeb/Rchg/EndRdx:50(37), LdyGrey-DefDeb/EndRdx:50(37), ShldBrk-Acc/Rchg:30(40), ShldBrk-Acc/EndRdx/Rchg:30(40), LdyGrey-%Dam:50(48)
    Level 38: Chrono Shift -- Dct'dW-Heal:50(A), Dct'dW-EndRdx/Rchg:50(39), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(39), Dct'dW-Rchg:50(40)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-EndRdx/Rchg:50(46)
    Level 44: Power Boost -- HO:Membr(A), HO:Membr(50)
    Level 47: Tactics -- GSFC-Build%:50(A)
    Level 49: Assault -- EndRdx-I:50(A)
    Level 0: The Atlas Medallion
    Level 0: Portal Jockey
    Level 50: Agility Core Paragon
    Level 50: Ion Radial Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Clarion Core Epiphany
    Level 0: Freedom Phalanx Reserve
    Level 0: Task Force Commander
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(9)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(7), P'Shift-EndMod/Acc:50(9), P'Shift-EndMod/Rchg:50(46)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 2% DamageBuff(Smashing)
    • 2% DamageBuff(Lethal)
    • 2% DamageBuff(Fire)
    • 2% DamageBuff(Cold)
    • 2% DamageBuff(Energy)
    • 2% DamageBuff(Negative)
    • 2% DamageBuff(Toxic)
    • 2% DamageBuff(Psionic)
    • 10% Defense
    • 1.56% Defense(Smashing)
    • 1.56% Defense(Lethal)
    • 2.5% Defense(Energy)
    • 2.5% Defense(Negative)
    • 3.13% Defense(Melee)
    • 1.25% Defense(Ranged)
    • 39% Enhancement(Accuracy)
    • 83.75% Enhancement(RechargeTime)
    • 8% Enhancement(Heal)
    • 5% FlySpeed
    • 96.38 HP (12%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • MezResist(Confused) 2.75%
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 2.2%
    • MezResist(Sleep) 2.75%
    • MezResist(Stun) 2.75%
    • MezResist(Terrorized) 4.4%
    • 28% (0.47 End/sec) Recovery
    • 34% (1.14 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 20% Resistance(Smashing)
    • 22.5% Resistance(Lethal)
    • 28.82% Resistance(Fire)
    • 28.82% Resistance(Cold)
    • 20% Resistance(Energy)
    • 20% Resistance(Negative)
    • 20% Resistance(Toxic)
    • 20% Resistance(Psionic)
    • 5% RunSpeed


    Now my "problem" is, I have 2 slots left, and don't really have an idea where to put them to get an extra bonus.

    Also, I'm contemplating to change the slotting on Hell on Earth to: Call To Arms proc, Expedient Reinforcement Proc, ATO proc and the 3 ATO pieces that have a recharge component.

    As for my Lore slot, i've got absolutely no idea which Lore pets to get, what would you propose?
  16. Quote:
    Originally Posted by Comicsluvr View Post
    Chroshift doesn't have full effect on pets? I thought all the AoE buffs did. If I discover this to be true I'll be VERY unhappy. I don't want some watered-down version of Grant Cover or some other 'only for teammates' buff. Will have to research this when I get the power.
    It does give the heal over time (Around 140 points initial plus a few ticks of 40 @lvl 50), but afaik they don't receive the +50% rech bonus. (And also not from powers like temporal selection or speed boost)

    Also, are you sure you're not mistaking Chronoshift (heal/+rech/...) for Farsight (+def/+tohit)
  17. Hmmm, i think this connects to the peeves about the Stay Command, but i would like a change in how the aggresive and defensive stance work, and especially in how far your minions follow a target.

    I would like that when set to defensive my minions would only follow a target till the minion is out of bodyguard/supremacy range. In aggressive mode i would have them follow the runners till the current range.

    Another thing i would like to see changed is having +rech affect your minions too. The top tier power for /Time (chronoshift) is near useless on a MM, it only gives your minions a heal over time.
  18. I cobbled together this build, with the following goals; as close to softcap as possible, without resorting to pvp's, purples, or other IO's that cost more than 150M per recipe, and where possible i went for +end and +recovery bonusses.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ogmios: Level 50 Mutation Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- KntkC'bat-Acc/Dmg:29(A), KntkC'bat-Dmg/EndRdx:29(23), KntkC'bat-Dmg/EndRdx/Rchg:29(23), KntkC'bat-Dmg/Rchg:29(25)
    Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:29(A), RctvArm-ResDam/EndRdx/Rchg:29(3), RctvArm-ResDam:29(3), RctvArm-EndRdx:29(15)
    Level 2: Spine Burst -- Erad-Dmg:29(A), Erad-Dmg/Rchg:29(7), Erad-Acc/Dmg/Rchg:29(7), Sciroc-Acc/Dmg/EndRdx:29(46), Sciroc-Dmg/EndRdx:29(46)
    Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx:29(A), RctvArm-ResDam/EndRdx/Rchg:29(5), RctvArm-ResDam:29(5), RctvArm-EndRdx:29(15)
    Level 6: Super Speed -- Zephyr-ResKB:30(A)
    Level 8: Impale -- Thundr-Acc/Dmg/EndRdx:30(A), Thundr-Acc/Dmg/Rchg:30(9), Thundr-Dmg/EndRdx/Rchg:30(9), Dev'n-Acc/Dmg/Rchg:30(46), Dev'n-Acc/Dmg/EndRdx/Rchg:30(48), Dev'n-Dmg/EndRdx:30(48)
    Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx:29(A), RctvArm-ResDam/Rchg:29(34), RctvArm-EndRdx/Rchg:29(34), RctvArm-EndRdx:29(34)
    Level 12: Death Shroud -- Oblit-Dmg:30(A), Oblit-Acc/Rchg:30(13), Oblit-Dmg/Rchg:30(13), Oblit-Acc/Dmg/Rchg:30(21), Oblit-Acc/Dmg/EndRdx/Rchg:30(25), Oblit-%Dam:30(27)
    Level 14: Kick -- KntkC'bat-Acc/Dmg:29(A), KntkC'bat-Dmg/EndRdx:29(48), KntkC'bat-Knock%:29(50), KntkC'bat-Dmg/Rchg:29(50)
    Level 16: Dark Regeneration -- Theft-+End%:29(A), Theft-Acc/EndRdx/Rchg:29(17), Theft-Acc/EndRdx/Heal:29(17), EndRdx-I:30(50)
    Level 18: Quills -- Erad-Acc/Dmg/EndRdx/Rchg:29(A), Erad-Acc/Dmg/Rchg:29(19), Erad-Dmg:29(19), Sciroc-Dmg/EndRdx:29(21)
    Level 20: Cloak of Darkness -- Krma-ResKB:29(A)
    Level 22: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(40)
    Level 24: Tough -- RctvArm-ResDam/EndRdx:29(A), RctvArm-EndRdx/Rchg:29(39), RctvArm-ResDam/EndRdx/Rchg:29(40), RctvArm-EndRdx:29(40)
    Level 26: Ripper -- Erad-Dmg:29(A), Erad-Acc/Rchg:29(27), Erad-Acc/Dmg/EndRdx/Rchg:29(37), Sciroc-Acc/Dmg:29(42), Sciroc-Acc/Dmg/EndRdx:29(43), FrcFbk-Rechg%:29(43)
    Level 28: Cloak of Fear -- SipInsght-Acc/EndRdx/Rchg:30(A), SipInsght-ToHitDeb/EndRdx/Rchg:30(29), SipInsght-Acc/ToHitDeb:30(29), SipInsght-Acc/Rchg:30(36), SipInsght-ToHitDeb:30(36), EndRdx-I:30(37)
    Level 30: Weave -- LkGmblr-Rchg+:29(A), LkGmblr-Def/EndRdx:29(31), LkGmblr-EndRdx/Rchg:29(31), LkGmblr-Def:29(31), GftotA-Def/EndRdx:29(33), GftotA-EndRdx/Rchg:29(33)
    Level 32: Throw Spines -- Posi-Acc/Dmg:29(A), Posi-Dmg/EndRdx:29(33), Posi-Dmg/Rchg:29(37), Posi-Dmg/Rng:29(39), Posi-Acc/Dmg/EndRdx:29(39)
    Level 35: Oppressive Gloom -- Stpfy-Acc/EndRdx:29(A), Stpfy-Stun/Rng:29(42), Stpfy-Acc/Stun/Rchg:29(43)
    Level 38: Conserve Power -- RechRdx-I:30(A)
    Level 41: Physical Perfection -- P'Shift-End%:29(A), P'Shift-EndMod:29(42)
    Level 44: Confront -- Mocking-Taunt:29(A), Mocking-Taunt/Rchg:29(45), Mocking-Acc/Rchg:29(45), Mocking-Taunt/Rchg/Rng:29(45)
    Level 47: Combat Jumping -- LkGmblr-Rchg+:29(A)
    Level 49: Soul Transfer -- RechRdx-I:30(A)
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Freedom Phalanx Reserve
    ------------
    Level 2: Swift -- Run-I:30(A)
    Level 2: Health -- Mrcl-Rcvry+:30(A), Numna-Regen/Rcvry+:30(36)
    Level 2: Hurdle -- Jump-I:30(A)
    Level 2: Stamina -- P'Shift-End%:30(A), P'Shift-EndMod:29(11), EndMod-I:30(11)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 22.5% Defense(Smashing)
    • 22.5% Defense(Lethal)
    • 16.88% Defense(Energy)
    • 16.88% Defense(Negative)
    • 14.06% Defense(Melee)
    • 8.44% Defense(Ranged)
    • 9% Max End
    • 26.25% Enhancement(RechargeTime)
    • 36% Enhancement(Accuracy)
    • 14% FlySpeed
    • 110.4 HP (8.25%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 9.9%
    • MezResist(Stun) 2.2%
    • 9% (0.15 End/sec) Recovery
    • 52% (2.9 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 14% RunSpeed
    • 2% XPDebtProtection



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    With T3 Cardiac and both +end accolades this leaves me at a positive endurance gain of 2 end/sec while running nearly all toggles.

    Any powers i absolutely need, but didn't put in? Any things over or underslotted? Any other commentary? Everything is welcome

    Any thoughts
  19. With the +end Proc i actually meant Theft of Essence in Dark Regen. And offcourse i'm gonna slot Miracle, Numina and Performance Shifter too...

    Edit: Just saw your mail, Thnx a lot!
  20. I just played around a bit, and running only 1 damage aura already fixes a lot of the endurance problems i've been having.

    Also i got lucky with drops, so now I have a karma -kb slotted, is mag -4 enough for most content, or should i look into another -4 in a travelpower for a total of -8?

    And I looked on the market for the +end proc, and to be honest, if that proc is really worth the 100M+ they're being sold for I expect wonders...
  21. After I finally got my first character to 50 (a MM) I decided to give in to altitis again, and roll another scrapper, the last one in a long line of scrappers (which for some reason never reached lvl 50).
    My scrapper of choice was a flavor of the week way back when in I4 or I5 or smth, and I've always wanted to try it out.
    First few lvls were a blast, I avoided DFB and just ran missions. Minions keeled over as soon as I touched them with the awesomeness of 2 damage aura's compared. But soon I found a problem, I could either run my damage aura's and hit 2 or 3 attacks per mob before my end bar was non-existent, my toggles dropped, and i got another taste of the floor.

    I thought this was because i was just running around with TO's/DO's, but even after I hit 22 and fully pimped my char out with SO's he still didn't survive, the damage reduction feels like it's too little, and the self heal saps about 1/4th of my already very near depletion end bar.

    So now my question is, will it get better? Or do I first need to struggle my way through another 26 levels, a few incarnate trials and billions of INF in IO-sets before I can take out spawns better than -1/x2, and not feel like an obese smoker who had to walk up 3 flights of stairs after each mob.

    For what it's worth; my build has 1 end/3 res in the shields (except the mez-resist one), 2 end/1 acc in quills/death shroud, 3 slotted stamina and 1 acc/2 dmg in the attacks.
  22. Quote:
    Originally Posted by Dechs Kaison View Post
    Please give the warshade guide in my signature a read. I'm posting from my phone or I'd certainly say more. The guide should tell you all you need.
    I've read that guide, that's actually the reason why I rolled a WS in the first place (okay, and because I was very curious as to how the AT played). I just wanted to know wether I'm on the right path
  23. Make (MM)pets benefit from +rech powers. (And thus, also be affected by -rech powers)
  24. I've got a lot of freespecs on my account. Well, maybe not as much as some of you have, but half of my mailbox is filled with Character Respec tokens (the other half is tailor tokens... )
    So I thought, lets use one of these respecs to change my character at the point I start slotting set IO's.

    So far i've come up with this:

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 28 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed

    Hero Profile:
    Level 1: Ebon Eye -- Entrpc-Acc/Dmg:29(A)
    Level 1: Absorption -- RctvArm-ResDam:29(A)
    Level 2: Gravimetric Snare -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/Rchg:30(3), Thundr-Acc/Dmg/Rchg:30(3)
    Level 4: Gravity Shield -- EndRdx-I:30(A)
    Level 6: Dark Nova -- EndMod-I:30(A)
    Level 8: Hasten -- RechRdx-I:30(A), RechRdx-I:30(17)
    Level 10: Orbiting Death -- EndRdx-I:30(A)
    Level 12: Sunless Mire -- Oblit-Acc/Rchg:30(A), Oblit-Dmg/Rchg:30(13), Oblit-Acc/Dmg/Rchg:30(13), Oblit-Acc/Dmg/EndRdx/Rchg:30(17)
    Level 14: Dark Detonation -- Posi-Acc/Dmg:29(A), Posi-Dmg/Rchg:29(25), Posi-Acc/Dmg/EndRdx:29(25)
    Level 16: Shadow Cloak -- EndRdx-I:30(A)
    Level 18: Gravity Well -- BasGaze-Acc/Rchg:29(A), BasGaze-Rchg/Hold:29(19), BasGaze-Acc/Hold:29(19)
    Level 20: Black Dwarf -- RctvArm-ResDam:29(A)
    Level 22: Stygian Circle -- RechRdx-I:30(A)
    Level 24: Shadow Blast -- Ruin-Acc/Dmg:29(A)
    Level 26: Gravitic Emanation -- Stpfy-Acc/Stun/Rchg:29(A), Stpfy-Acc/Rchg:29(27), Stpfy-Acc/EndRdx:29(27)
    Level 28: [Empty]
    Level 30: [Empty]
    Level 32: [Empty]
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Dark Sustenance
    Level 1: Shadow Step -- Jnt-EndRdx/Rng:29(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Swift -- Run-I:30(A)
    Level 2: Health -- Heal-I:30(A)
    Level 2: Hurdle -- Jump-I:30(A)
    Level 2: Stamina -- EndMod-I:30(A), EndMod-I:30(5), EndMod-I:30(5)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 10: Shadow Recall -- RechRdx-I:30(A)
    ------------
    Level 6: Dark Nova Blast -- Entrpc-Acc/Dmg:29(A)
    Level 6: Dark Nova Bolt -- Entrpc-Acc/Dmg:29(A)
    Level 6: Dark Nova Detonation -- Posi-Acc/Dmg:29(A), Posi-Dmg/Rchg:29(7), Posi-Dmg/EndRdx:29(9), Posi-Dmg/Rng:29(11), Posi-Acc/Dmg/EndRdx:29(15)
    Level 6: Dark Nova Emanation -- Posi-Acc/Dmg:29(A), Posi-Dmg/EndRdx:29(7), Posi-Dmg/Rchg:29(9), Posi-Dmg/Rng:29(11), Posi-Acc/Dmg/EndRdx:29(15)
    Level 20: Black Dwarf Antagonize -- Zinger-Dam%:29(A)
    Level 20: Black Dwarf Drain -- Nictus-Acc/Heal:30(A), Nictus-Heal/HP/Regen/Rchg:30(23)
    Level 20: Black Dwarf Mire -- Oblit-Acc/Dmg/EndRdx/Rchg:30(A), Oblit-Acc/Rchg:30(21), Oblit-Dmg/Rchg:30(21), Oblit-Acc/Dmg/Rchg:30(23)
    Level 20: Black Dwarf Smite -- S'ngH'mkr-Acc/Dmg:29(A)
    Level 20: Black Dwarf Step -- Range-I:30(A)
    Level 20: Black Dwarf Strike -- S'ngH'mkr-Acc/Dmg:29(A)
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 2.5% Defense(Ranged)
    • 36% Enhancement(Accuracy)
    • 12.5% Enhancement(RechargeTime)
    • 40.16 HP (3.75%) HitPoints
    • MezResist(Stun) 4.4%
    • 14% (0.23 End/sec) Recovery
    • 4.73% Resistance(Fire)
    • 4.73% Resistance(Cold)



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    A few notes/questions:
    - Anything over/underslotted?
    - The powers where I've placed a lone Acc/Dam IO can be any set, or if I can't find a cheap set, a generic acc IO
    - I've mailed 100M inf from one of my other characters to this one, is that enough to slot the sets i've selected here?
    - Both mires will be getting an extra Obliteration As soon as I've got the slots for it
    - Should I slot gravity well for Hold (and a global +7.5% rech bonus), like I've done here, or should I slot it for damage?
    - What (pool)powers should i pick next? I want Unchain Essence, Dark Extraction and Eclipse, but what others?

    Also, I'm having trouble soloing so far... If I set the difficulty to +0/x1 it feels to easy, if I set it to +0/x2 I faceplant every 2nd mob, or have to keep running around as dwarf.
  25. Thanks for the fast answers.

    Another quick question, when i go villain and after that back to hero, do i get back all contacts i had?