Demons/Time


Thoran_EU

 

Posted

I decided to play around a bit again with my slotting and power picks, and finally decided on this (expensive) build.

Few features:
- Incarnate softcap to S/L, normal softcap to everything within a 25' radius.
- Pets @ softcap
- Perma Chronoshift/Hasten
- Almost permanently at least 1 Hellfire imp out

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Summon Demonlings -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(3), SvgnRt-Acc/EndRdx:50(3), SvgnRt-Acc/Dmg/EndRdx:50(5), SvgnRt-Acc:50(5), SvgnRt-PetResDam:50(7)
Level 1: Time Crawl -- TmpRdns-Acc/EndRdx:50(A), TmpRdns-Acc/Slow:50(46)
Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-EndRdx/Rchg:50(17), Dct'dW-Rchg:50(23)
Level 4: Time's Juncture -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(25), DarkWD-ToHitDeb:50(25), DarkWD-Rchg/EndRdx:50(31), P'ngTtl--Rchg%:50(48)
Level 6: Enchant Demon -- EndRdx-I:50(A)
Level 8: Super Jump -- Winter-ResSlow:50(A)
Level 10: Crack Whip -- FrcFbk-Rechg%:50(A), Ragnrk-Dmg:50(31), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(33), Ragnrk-Dmg/EndRdx:50(34)
Level 12: Summon Demons -- S'bndAl-Dmg/EndRdx:50(A), S'bndAl-Build%:50(13), S'bndAl-Dmg:50(13), Dct'dW-Heal/EndRdx:50(15), Numna-Heal/EndRdx:50(15), BldM'dt-Acc:50(17)
Level 14: Maneuvers -- LkGmblr-Rchg+:50(A)
Level 16: Distortion Field -- Lock-%Hold:50(A), UbrkCons-Hold/Rchg:50(34), UbrkCons-Acc/Hold/Rchg:50(34), UbrkCons-Acc/Rchg:50(36), UbrkCons-EndRdx/Hold:50(36), UbrkCons-Dam%:50(36)
Level 18: Hell on Earth -- C'Arms-+Def(Pets):30(A), C'Arms-Acc/Rchg:30(19), C'Arms-Acc/Dmg:30(19), C'Arms-Acc/Dmg/Rchg:30(21), ExRmnt-+Res(Pets):50(21), S'bndAl-Dmg/Rchg:50(23)
Level 20: Time Stop -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(43), BasGaze-Acc/Rchg:30(43), BasGaze-Rchg/Hold:30(45)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:30(48)
Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 26: Summon Demon Prince -- EdctM'r-PetDef:40(A), EdctM'r-Acc/Dmg/EndRdx:40(27), EdctM'r-Dmg/EndRdx:40(27), FtnHyp-Acc/Sleep/Rchg:50(29), FtnHyp-Sleep/EndRdx:50(29), EdctM'r-Acc/Dmg:40(31)
Level 28: Farsight -- LkGmblr-Rchg+:50(A), RedFtn-Def/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(42), RedFtn-EndRdx/Rchg:50(42), RedFtn-Def/EndRdx:50(42), RedFtn-EndRdx:50(43)
Level 30: Temporal Selection -- RechRdx-I:50(A)
Level 32: Abyssal Empowerment -- EndRdx-I:50(A)
Level 35: Slowed Response -- LdyGrey-DefDeb/Rchg:50(A), LdyGrey-DefDeb/Rchg/EndRdx:50(37), LdyGrey-DefDeb/EndRdx:50(37), ShldBrk-Acc/Rchg:30(40), ShldBrk-Acc/EndRdx/Rchg:30(40), LdyGrey-%Dam:50(48)
Level 38: Chrono Shift -- Dct'dW-Heal:50(A), Dct'dW-EndRdx/Rchg:50(39), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(39), Dct'dW-Rchg:50(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-EndRdx/Rchg:50(46)
Level 44: Power Boost -- HO:Membr(A), HO:Membr(50)
Level 47: Tactics -- GSFC-Build%:50(A)
Level 49: Assault -- EndRdx-I:50(A)
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Agility Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(9)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(7), P'Shift-EndMod/Acc:50(9), P'Shift-EndMod/Rchg:50(46)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 10% Defense
  • 1.56% Defense(Smashing)
  • 1.56% Defense(Lethal)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 3.13% Defense(Melee)
  • 1.25% Defense(Ranged)
  • 39% Enhancement(Accuracy)
  • 83.75% Enhancement(RechargeTime)
  • 8% Enhancement(Heal)
  • 5% FlySpeed
  • 96.38 HP (12%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Confused) 2.75%
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 2.2%
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 2.75%
  • MezResist(Terrorized) 4.4%
  • 28% (0.47 End/sec) Recovery
  • 34% (1.14 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 20% Resistance(Smashing)
  • 22.5% Resistance(Lethal)
  • 28.82% Resistance(Fire)
  • 28.82% Resistance(Cold)
  • 20% Resistance(Energy)
  • 20% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 20% Resistance(Psionic)
  • 5% RunSpeed


Now my "problem" is, I have 2 slots left, and don't really have an idea where to put them to get an extra bonus.

Also, I'm contemplating to change the slotting on Hell on Earth to: Call To Arms proc, Expedient Reinforcement Proc, ATO proc and the 3 ATO pieces that have a recharge component.

As for my Lore slot, i've got absolutely no idea which Lore pets to get, what would you propose?


@Treibhireas on Defiant, Exalted and Freedom