Thirty-Seven

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  1. Quote:
    Originally Posted by Kitsune Knight View Post
    It's possible it's an interaction with the popmenu. I've never actually used them, but I wouldn't really spect this sort of behavior from them anymore than normal binds or macros.
    Neither would I. But that is the only thing that makes sense to me...
  2. The binds in the file are exceedingly simple. The are all simple chat related, for example:

    numpad9 "local $target is a pansy!"

    Let me go over what I have going. Basically I created a popmenu that has a list of several different enemy groups. Each item in the popmenu loads a specific bindfile that loads taunt/chat commands like the one above specific to the enemy group that I selected. After the file loads (and it does, it shows up in chat as loading as well as being output with the /bindsave command) the last file I loaded is still active.... until I zone or log out and back in. The only thing I can figure is that there is some sort of interaction betwixt the popmenu and loading bindfiles.

    Would it be helpful to actually give you the contents of the popmenu and one of the bind files? The latter just has nine binds like the example above, and all the popmenu does is "bindloadfile .\Directory\EnemyGroup.txt". I simply am beguiled.
  3. No, it's not a rotating keybind where one bind file refers to another. Rather, it is me picking which bind file I want active from a list. Then, when I choose a different one, the first one is still active until I zone. It's a bit obnoxious.
  4. Quote:
    Originally Posted by Father Xmas View Post
    Show off.
    I suppose just a little...
  5. Okay, so I am trying to create a series of bind files to dynamically change up the phrases my RP character says during combat (no they are not linked to a power, I can drop them at will via the numpad). I have the syntax for the file correct, I have the load working correctly... there is just one thing that is bugging me: I have to zone for the changes to take effect. Is this how it normally works? I thought the changes would go into effect instantly.
  6. There isn't much of a point to SB pets, FYI. They don't receive recharge buffs anymore, so about the only thing it would actually be doing is to make them run faster. Though I don't know the actual answer to your question, I thought that might be pertinent.
  7. Quote:
    Originally Posted by Shadowe View Post
    I'm sure there's going to be a good way to use the command (I forget the name) that creates a pop-up list for that, too, so that you hit the macro, and select which cossie and emote you want from the list. Useful if you only use a subset of the cossie change emotes.
    Is it ever!! Although I have all of the possible costume change emotes in the file.

    If you create a file with the extension .mnu and put it in the last directory in the following directory tree... you will be able to call it up in-game via the "popmenu" command.

    C:\Program Files\City of Heroes\data\texts\English\Menus

    Once you have the .mnu file in that directory, you can use the following slash command to create a macro that calls up the popmenu (I used the file name Costumes1.mnu in the example below):

    /macro CC "popmenu Costumes1"

    What follows is the Costume menu I am currently using for the popmenu command:

    Code:
    //POPMENU file for Costume Change Emotes
    //
    Menu "Costumes1"
    {
        Title "Costume Changes"
        Divider
        Title "Standard"
        Menu "Backflip"
        {
            Option "&1" "cce 0 ccbackflip"
            Option "&2" "cce 1 ccbackflip"
            Option "&3" "cce 2 ccbackflip"
            Option "&4" "cce 3 ccbackflip"
            Option "&5" "cce 4 ccbackflip"
        }
        Menu "Salute"
        {
            Option "&1" "cce 0 ccsalute"
            Option "&2" "cce 1 ccsalute"
            Option "&3" "cce 2 ccsalute"
            Option "&4" "cce 3 ccsalute"
            Option "&5" "cce 4 ccsalute"                
        }
        Menu "Howl"
        {                    
            Option "&1" "cce 0 cchowl"
            Option "&2" "cce 1 cchowl"
            Option "&3" "cce 2 cchowl"
            Option "&4" "cce 3 cchowl"
            Option "&5" "cce 4 cchowl"
        }
        Menu "Evil Laugh"
        {
            Option "&1" "cce 0 ccevillaugh"
            Option "&2" "cce 1 ccevillaugh"
            Option "&3" "cce 2 ccevillaugh"
            Option "&4" "cce 3 ccevillaugh"
            Option "&5" "cce 4 ccevillaugh"
        }
        Menu "No Emote"
        {
            Option "&1" "cc 0"
            Option "&2" "cc 1"
            Option "&3" "cc 2"
            Option "&4" "cc 3"
            Option "&5" "cc 4"
        }
        Title "Magic"
        Menu "Cast"
        {
            Option "&1" "cce 0 cccast"
            Option "&2" "cce 1 cccast"
            Option "&3" "cce 2 cccast"
            Option "&4" "cce 3 cccast"
            Option "&5" "cce 4 cccast"
        }
        Menu "Spin"
        {
            Option "&1" "cce 0 ccspin"
            Option "&2" "cce 1 ccspin"
            Option "&3" "cce 2 ccspin"
            Option "&4" "cce 3 ccspin"
            Option "&5" "cce 4 ccspin"
        }
        Menu "Lightning"
        {
            Option "&1" "cce 0 cclightning"
            Option "&2" "cce 1 cclightning"
            Option "&3" "cce 2 cclightning"
            Option "&4" "cce 3 cclightning"
            Option "&5" "cce 4 cclightning"
        }
        Menu "Presto Chango"
        {
            Option "&1" "cce 0 ccprestochango"
            Option "&2" "cce 1 ccprestochango"
            Option "&3" "cce 2 ccprestochango"
            Option "&4" "cce 3 ccprestochango"
            Option "&5" "cce 4 ccprestochango"
        }
        Title "Mutant"
        Menu "Dimension Shift"
        {
            Option "&1" "cce 0 ccdimensionshift"
            Option "&2" "cce 1 ccdimensionshift"
            Option "&3" "cce 2 ccdimensionshift"
            Option "&4" "cce 3 ccdimensionshift"
            Option "&5" "cce 4 ccdimensionshift"
        }
        Menu "Energy Morph"
        {
            Option "&1" "cce 0 ccenergymorph"
            Option "&2" "cce 1 ccenergymorph"
            Option "&3" "cce 2 ccenergymorph"
            Option "&4" "cce 3 ccenergymorph"
            Option "&5" "cce 4 ccenergymorph"
        }
        Menu "Rapid Boil"
        {
            Option "&1" "cce 0 ccrapidboil"
            Option "&2" "cce 1 ccrapidboil"
            Option "&3" "cce 2 ccrapidboil"
            Option "&4" "cce 3 ccrapidboil"
            Option "&5" "cce 4 ccrapidboil"
        }
        Title "Science"
        Menu "Drink Formula"
        {
            Option "&1" "cce 0 ccdrinkformula"
            Option "&2" "cce 1 ccdrinkformula"
            Option "&3" "cce 2 ccdrinkformula"
            Option "&4" "cce 3 ccdrinkformula"
            Option "&5" "cce 4 ccdrinkformula"
        }
        Menu "Super Serum"
        {
            Option "&1" "cce 0 ccsuperserum"
            Option "&2" "cce 1 ccsuperserum"
            Option "&3" "cce 2 ccsuperserum"
            Option "&4" "cce 3 ccsuperserum"
            Option "&5" "cce 4 ccsuperserum"
        }
        Title "Ninja"
        Menu "Ninja Leap"
        {
            Option "&1" "cce 0 ccninjajump"
            Option "&2" "cce 1 ccninjajump"
            Option "&3" "cce 2 ccninjajump"
            Option "&4" "cce 3 ccninjajump"
            Option "&5" "cce 4 ccninjajump"
        }
        Menu "Smoke Bomb"
        {
            Option "&1" "cce 0 ccsmokebomb"
            Option "&2" "cce 1 ccsmokebomb"
            Option "&3" "cce 2 ccsmokebomb"
            Option "&4" "cce 3 ccsmokebomb"
            Option "&5" "cce 4 ccsmokebomb"
        }
        Title "Special"
        Menu "Peacebringer"
        {
            Option "&1" "cce 0 ccpeacebringer"
            Option "&2" "cce 1 ccpeacebringer"
            Option "&3" "cce 2 ccpeacebringer"
            Option "&4" "cce 3 ccpeacebringer"
            Option "&5" "cce 4 ccpeacebringer"
        }
        Menu "Warshade"
        {
            Option "&1" "cce 0 ccwarshade"
            Option "&2" "cce 1 ccwarshade"
            Option "&3" "cce 2 ccwarshade"
            Option "&4" "cce 3 ccwarshade"
            Option "&5" "cce 4 ccwarshade"
        }
        Menu "Vanguard Sigil"
        {
            Option "&1" "cce 0 ccvanguardsigil"
            Option "&2" "cce 1 ccvanguardsigil"
            Option "&3" "cce 2 ccvanguardsigil"
            Option "&4" "cce 3 ccvanguardsigil"
            Option "&5" "cce 4 ccvanguardsigil"
        }
            
    }
  8. Thirty-Seven

    Am I a healer?

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    ...and the value of healing as a form of damage mitigation drops off sharply
    I have one quibble with that, good sir. Healing is NEVER a form of mitigation. It does not, and cannot, prevent or reduce incoming damage. It is, instead, a form of reactive assistance. It can only be effective AFTER damage has been dealt.
  9. Quote:
    Originally Posted by Rubberlad View Post
    I think you'll agree that you've never seen anything done with the base editing tool like what you're about to see in these pictures.
    While I will not say that what was done was not both creative and well-executed, I have seen things like that MANY times.

    Also, it is odd that you are using picutres of good base building to try to justify increasing the rate of Prestige gain. Almost ALL of those fun creative effects were created using the cheapest class of items available: decorative ones. In fact, I just started a new base over on Guardian for an SG that only has around 11 members, and I have a functional base (still small, but it is growing) and a rather well designed dormitory/lounge area. I just don't see an issue with Prestige earning at this point, and stacking and base building has never been easier.

    Would I be mad if they gave us more prestige? No. But I don't really see a need for it either.
  10. Maybe an even better spot would be by the Ouroboros entrance. It serves characters 25+ (plenty of time to get their settings as they like them, etc.) and people use the place as a travel hub... so even if they only pop in for a second, you will see a ton of players. Probably far more than you would at any one Trainer.
  11. Quote:
    Originally Posted by Charcoal_EU View Post
    2. It would also be nice if there was a way (recipe drop? merit vendors?) to get these at all times of the year.
    The best fix for this, IMO, is to move the candy cane NPC dude to just outside the door to the Ski Chalet in the D. It would bring the X-Mas event in line with the Halloween event in terms of availability. But that is rather off-topic for this thread.
  12. *looks at your location*
    Sid, I want you to know that I am uncomortable with the fact that you are residing in someone's intestines at the moment.


    Glad to have you hop in the thread!
  13. Quote:
    Originally Posted by MondoCool View Post
    It's a goddamned scoot.
    Quote:
    Originally Posted by Big_Lunk_NA View Post
    Why'd y'no' ask th' demoman?
    I'll pretend that helped.
  14. Quote:
    Originally Posted by Gent View Post
    The Dual Pistols set does a lot with different moves, the designer of the set referring to it as "gun fu," so it seems like the MA set should be brought up to par with it and also given complex animations.
    (Emphasis mine)

    It seems like you have the problem backwards, IMO. Dual Pistols should be brought DOWN in terms of flash and flair to better match the perfect balance that exists in MA at the moment.
  15. Quote:
    Originally Posted by Test_Rat View Post
    All very good, though people may not team with you on a stalker. Beware.
    That really isn't true, and doesn't belong here. Keep it to the thread you made.
  16. Quote:
    Originally Posted by Philly_Guy View Post
    Precision
    Axe/SR Brute (Sorta the opposite of precise there, that's why I like it.)


    Cyanosis
  17. Quote:
    Originally Posted by MondoCool View Post
    And here's a scoot.

    What's a "scoot"?
  18. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Huh, that is really weird, I always assumed that the image used by the consignment house was identical to the actual enhancement one.
    It looks like it is... but that the AHs are using a slightly odd "centering" for the image. Wonder why that is?
  19. Yeah, a new member is positively okay! I hope my buddy Alex can get himself squared away and join us too... which will put us up to 8 regular members and maybe one who will swing in when possible.
  20. Quote:
    Originally Posted by Bill Z Bubba View Post
    I seriously doubt the devs would tell me.
    I hate to clutter up the thread with stuff aside from data... but, it is worth a shot. Shoot a PM to War Witch or perhaps Gray Falcon and ask. The worst they can do is ignore you, or say no. And if they do, you are no worse off. Buuuut, if they don't, think of the reliable data you will have been provided.
  21. Quote:
    Originally Posted by Gaderath View Post
    sexual preference
    Pssst... a small quibble here: It's "sexual orientation." The word preference implies choice, of which it is not.
  22. No.

    (However, I do want to go on record and say that you are likely to get a very skewed result in this thread. Not only is it polling forum-goers who do not necessarily typify other in-game player types, but the title might appeal more to those folks who DO hide than to those that don't. I only clicked on it because I click on everything in the "New Posts" list. Otherwise I woulda glanced at it and said "I don't hide, nothing in there for me.")
  23. Quote:
    Originally Posted by Judas_Ace View Post
    That isn't advertising. That's a listing of the games they are selling.
    It may not be what some would define as GOOD advertising... but it is certainly a form of it.
  24. This is perhaps the best idea I have seen to alter TP. In my opinion, it is vastly superior to how Champions does it as well. It essential to me that the travel powers "feel" different. SJ requires jumping, SS requires planning so you can get vertical movement, Flight is slow but maneuverable, and TP is choppy but fast (if you know how to use it). I like that diversity, and this idea keeps that AND makes it easier to use.

    However, with CO's Teleport it sounds as if you might as well be using Flight (I have not actually used the power in CO).
  25. Quote:
    Originally Posted by Nyrisa View Post
    Yea i think next week will be fun. We are aiming for Tuesday night right? Oh, by the way I got the beacons for skyway, steel, and kingsrow. hope they help ya. Looking forward to next week see you all then.
    I believe so. Has anyone informed LeBeau of the change?

    Thanks for grabbing the beacons, much obliged!