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Posts
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Joined
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Lasts 3 minutes, let's you do whatever you want (kick [censored]) and drains all your end and stops you recovering end for a short while. I have on several occasions retained my toggles when it dropped but that is far more a matter of being teamed with Jesus and haivng faith that he will keep you alive. It's all like "Jesus, can I have a miracle so we can defeat this giant robot" and thne Jesus is all like "Okay, lol."
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My red phone is flashing... I'll go put my shin pads on.
As for Pirates... whatever they're taking, I'll have seven. -
It looks pretty accurate for what it says it does, against a constant stream of a damage type. Dark Armour rightly at the top due to its high endurance cost with SR the lower due to its advantages from having defence rather than resistance.
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Character name: Jersey Type R
AT: Defender -
I pretty much agree with Plight about Fire though since it lacks the utility of the other sets. Even archery and assault rifle primaries get a ranged stun which is nice for PvP.
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I like races but I can't get the link to work for me...
Can I just PM someone or sign up here? -
It was working for my robots before the last patch... I'll have to check this again.
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The powers themselves aren't really cheap ednurance-wise in my opinion. They're good f'sure but that's not what makes it easy to play without running low on end. Having just debuff after debuff is awesome so there aren't any costly toggles or requirements to spend all your endurance buffing up the entire team.
As of level 29, I still don't use huge amounts of endurance, but I also run hasten and play invincible so my end doesn't keep up without one of the other members of the all defender team bufffing me. -
Dominguez and Romirez are typically stupid in equal amounts, Enrique is the repsonsible one.
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The two armours from the sets will be about the same, both are toggles giving resist to smash/lethal but Scirocco also gives energy wheras Widow's gives negative energy instead. I'd prefer Sciroccos myself but it's not a huge difference.
The other three, cone attack is first power, immobilise second and hold third are almost exactly the same. Sciroccos should deal energy damage and Widow's neg. Energy. Sciroccos have th normal elec benefit of taking some endurance which comes back to you and Widow's have the normal -acc component of dark attacks.
So yeah, they're almost identical so if it was me I'd just take the patron that fits my character best or the one who looks like they have the coolest missions. -
The most important thing for trick arrow with me is keeping all the group in one place so you can debuff them properly. If you can do that without Glue Arrow then you might not need it, although it is a very good slow. Acid Arrow you do want, it's the other part of your -res and Oil Slick Arrow is great... but is at its best when it's also on fire and doing muchos damage. If you can't set fire to it, it's kinda like ice slick. Personally I'd get kind of frustrated if I couldn't set fire to my lovely slick, it just looks so pretty when it burns.
I say Mass Confusion is a must, it's a level 32 power and one of those 'hey cool' things. It also improves your xp gain over time according some detailed analysis I once read.
I'd drop oil slick if you don't team, it's a real waste not to have anyone with a fire power (Although for some reason other stuff like radiation works really well) or otherwise glue arrow since you can control the group.
And for the record, I dislike poison gas arrow, it fogs up my screen. -
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I agree trick arrow sounds nice though Most of the poison stuff is single target targeted powers, so fighting a big mob is more challenging.
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That sounds like the point to me. Trick Arrow is largely about AoE debuffing everything sinisterly trapped inside your inescapable glue/oil patch. Acid Arrow and Disruption arrow should mean about a 40% reisstance debuff. I'd wager that poison dhas better single target debuffs though, never tried it myself.
My personal favourite thing about trick arrow now is that with the recharge times tweaked, glue arrow quite noticeably, in I7 you can unleash nearly all of your debuffs at every group you come across, sometimes twice or three times. -
I'd say Dark and Poison are the best all round sets with Force Fields being best for buffing your pets and trick the best for debuffing your enemies. By that I mean debuffing in the sense that they die quicker, not so much in the stopping thme hurting you sense.
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''So...what is your job in pvp in teams
.?"
'' I annoy MM's''
''What more?''
''Hit MM pets:/''
''OOOOOKKAAAYY"
yeah could be nice in those overcrowded ffa's to stop some kills maybe...
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You know you could do both. If you set fire to and riddle with bullets the MM and his pets they'll go down meaning a much faster kill when you total foucs him. If you go straight for him now he doesn't go down easy in Bodyguard mode and you'll probably end up with part of an assault bot lodged in your groin. -
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Im gonna go with BS as 1 parry will add 24% to my def and 2 should be 48% + 30% from normal defences = uber pvp defencesthats better than elude on its own
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I think this would be a fun activity for when the other side is dominating in PvP. Having elude style defence should allow you to stand there and just get wailed on by half a dozen villains indefinitely. Or of course you could just use elude but good luck getting out before it crashes. -
The nature of the defense changes has now made it less useful to have capped defence against tough enemies which is proabaly PFF seems worse. However, defence overall against all enemies is much better meaning the real abilities of FF are much better than they were before.
I don't know exactly the reson why it's like that but I've seen it referred to several times as a reason why Moment of Glory is now not as good as before. -
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Nope, SF/TF AVs are hardcoded to always be AVs. Doesn't stop him from trying though.
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Doesn't stop him from dying either. Ooo I'm nasty.
And I've got a villain who could probably log an help start if you need it. -
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Trust me Res is better than def.
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I would disagree in the case of stalkers where not being hit so you can get back into hide and land criticals in important. However, dark does indeed have good resistance which should make a /dark stalker better at taking down the remaining enemies if you have to scrap them plus the other cool non-armour stuff dark does. Regardless, it isn't likely to be worth your while to take pool powers for the sake of defence, there's probably some much better powers you could be taking to increase your survivability. -
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It would have been alot better idea if they had made it so that you only got the % of debt if the NPC got the killing blow imo.
Edit: I cant spell
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That kind of seems like the obvious solution. If you're fighting the NPCs and get killed you get debt like you should, if you get offed by an NPC that you aggroed but another player did the majority of the damage then you only get debt for whatever damage the NPC actually did which is usually very little. -
Usually they keep their pets together so you use cones and AoEs to attack the pets and the mastermind at the same time that way the pets are hurt but have to absorb his damage as well. It's kind of risky but not always what they're expecting if you can sneak up behind them/fly in. The disadvantage of Bodyguard is that in a larger battle the mastermind can't specify you as the target easily without risking himself so you should be able to position an AoE.
Also, when you do it you should be singing e.g.
"Flamethrower and Full'Auto! The powers with the names you want to touch... But you musn't touch!"
Then you get AS'ed because of the animation time but it was probably worth it. -
One of us! One of us! Gooble gobble gooble gobble!
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I'd say Elec, fire or archery /devices for a ranged blaster or Elec or Ice/ Energy or Elec for an blapper type.