Mind /Trick Arrow controller
Well Flash Arrow is now auto-hit, so unless u PvP u wont need that Acc in it, either slot ToHit debuff (IIRC its 8% unslotted) or recred cos it now stacks with itself.
Mind/TA is a strange one, cos usually id definately suggest Flash, Acid, Poison Gas and Glue. However, do u plan on using Confuse and Mass confuse a lot? Using Poison Gas would redice the effectiveness of ur new "pet" as would Flash. Acid and Disruption wud obv b nice cos he could cause more dmg.
So if you'r using Confuse as a pseudo pet then you'll have different power choices than if ur just using it as a pseudo control.
Shnyet AWAY
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Well Flash Arrow is now auto-hit, so unless u PvP u wont need that Acc in it, either slot ToHit debuff (IIRC its 8% unslotted) or recred cos it now stacks with itself.
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I have slotted it with tohit buff, I just entered in the planner wrong. If it stack with itself it is a better power than I thought.
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Mind/TA is a strange one, cos usually id definately suggest Flash, Acid, Poison Gas and Glue. However, do u plan on using Confuse and Mass confuse a lot? Using Poison Gas would redice the effectiveness of ur new "pet" as would Flash. Acid and Disruption wud obv b nice cos he could cause more dmg.
So if you'r using Confuse as a pseudo pet then you'll have different power choices than if ur just using it as a pseudo control.
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I'm generally using it as another control, surely the slotting of Confuse is the same however I use it so long as I use it a lot. I don't care about my 2-3 pets being effective just that they don't hurt my friends.
One concern I have is the long recharge times of some of the useful powers. The debuffs are all permable and therefore always useful, however some of the mezzes aren't.
Mass Confuse I wouldn't be able to use a lot, it is 30sec duration with a 4 minute recharge, with max enhancing I could use it about half the time.
Total Domination has half that duration, so about a quarter of the time.
Telekinesis is every minute or so, not sure if it is timed. This is an ace up my sleeve and I don't intend to need it too much, however when appropriate it really does save the day.
Poison Gas is perma, but how good is the hold component of it? what magnitude / proportion of the enemy does it affect.
@Unthing ... Mostly on Union.
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If it stack with itself it is a better power than I thought.
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Flash Arrow does not stack with itself.
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Poison Gas is perma, but how good is the hold component of it? what magnitude / proportion of the enemy does it affect.
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It has a 33% (I think) chance to mag 2 sleep an enemy. It's not a hold.
"I know 653 ways to kill a man. Fist to the face is #56."
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Poison Gas is perma, but how good is the hold component of it? what magnitude / proportion of the enemy does it affect.
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It has a 33% (I think) chance to mag 2 sleep an enemy. It's not a hold.
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33% chance, gotcha, that seems pretty good for a power which is basically a debuff. Am I right in thinking it does DoT as well, which would make sleep somewhat pointless.
@Unthing ... Mostly on Union.
I believe Acid does DoT, where Poison does a tick-sleep, so like a DoT but with a sleep rather than dmg, so can actually work out quite nice
Also after a little checkin i may have to hold my hands up here. i checked the release notes and found nothing about Flash Arrow stacking, i'll check the Prima guide once i get home but i MAY well of just been an innocent victim of an evil chinese whisper
So sorry to pre-raise the hopes of a few.
Shnyet AWAY
Trick Arrow, as one of those rare sets, seems to suffer from a severe lack of information.
A *** ( where S = sleep ) sounds useful though especially as Posion Arrow was always on my definite list. I'm definitely getting Terrify as it is perma fear. Disruption Arrow is also a must, as -res improves -damage and is great for wiping spawns out faster.
So all in all I have the choice of 5 of these before 40:-
Acid Arrow, tiny AoE DoT and -res. Permable. Effectively a single target effect.
Glue Arrow, large AoE slow and -recharge. Permable.
Mass Confusion, large AoE confusion available 1/(2-3) of the time
Oil Slick Arrow, large AoE knockdown available 1/2 the time
EMP Arrow, large AoE hold available 1/3 of the time
Total Domination, large AoE hold available 1/(4-5) of the time.
Hasten, Improve the recharge of all of the above + my single target holds and confuses.
The more I look at it, the more I am thinking Hasten is a no brainer for my controller.
@Unthing ... Mostly on Union.
The most important thing for trick arrow with me is keeping all the group in one place so you can debuff them properly. If you can do that without Glue Arrow then you might not need it, although it is a very good slow. Acid Arrow you do want, it's the other part of your -res and Oil Slick Arrow is great... but is at its best when it's also on fire and doing muchos damage. If you can't set fire to it, it's kinda like ice slick. Personally I'd get kind of frustrated if I couldn't set fire to my lovely slick, it just looks so pretty when it burns.
I say Mass Confusion is a must, it's a level 32 power and one of those 'hey cool' things. It also improves your xp gain over time according some detailed analysis I once read.
I'd drop oil slick if you don't team, it's a real waste not to have anyone with a fire power (Although for some reason other stuff like radiation works really well) or otherwise glue arrow since you can control the group.
And for the record, I dislike poison gas arrow, it fogs up my screen.
Acid Arrow is looking droppable, whilst it is the rest of the -res it is a bit single target so it probably isn't necessary until the AV run in the 40s.
The other one that is looking least appealing is Total Domination. I feel confuse and holds are about equal and if the way I mez mobs at the moment is anything to go by I'd say that an AoE hold of that frequency is relatively droppable. especailly as by level 30 I should be able to Fear most minions anyway.
@Unthing ... Mostly on Union.
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The more I look at it, the more I am thinking Hasten is a no brainer for my controller.
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0nce you have hasten you could most likely barely have a use for your secondaries (i know i dont) until you face AV's.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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The more I look at it, the more I am thinking Hasten is a no brainer for my controller.
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0nce you have hasten you could most likely barely have a use for your secondaries (i know i dont) until you face AV's.
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Really? Oh, because I barely use them now... I'm only level 15.
@Unthing ... Mostly on Union.
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The other one that is looking least appealing is Total Domination. I feel confuse and holds are about equal and if the way I mez mobs at the moment is anything to go by I'd say that an AoE hold of that frequency is relatively droppable. especailly as by level 30 I should be able to Fear most minions anyway.
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Please don't! Remember that Hold > Fear. Firstly, the former sets up containment, the latter doesn't. Also, a feared mob will retaliate when attacked, unlike a held mob. With Hasten and 2 recharges, AoE holds take a while to recharge, but are still up every other fight or so (unless you are soloing a lot).
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
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Acid Arrow, tiny AoE DoT and -res. Permable. Effectively a single target effect.
Glue Arrow, large AoE slow and -recharge. Permable.
Mass Confusion, large AoE confusion available 1/(2-3) of the time
Oil Slick Arrow, large AoE knockdown available 1/2 the time
EMP Arrow, large AoE disorient available 1/3 of the time
Total Domination, large AoE hold available 1/(4-5) of the time.
Hasten, Improve the recharge of all of the above + my single target holds and confuses.
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Edited.
Hmm well to drop 2 from those for your build, id probably agree with Jersey and go without Oil Slick. Then it's a toss up between Total Dom and Acid.
Im not quite there yet, but i can imagine spamming Disrution Arrow and Acid arrow on an AV would debuff then sufficiently.
But there's always a need for AoE holds. Say if you come up against Nemesis (fear resistant) or just to stack ST dominate with to hold the boss, i think it'll always have its uses (especially with the AoE cap).
Good luck with it though Unthing, it looks a real nice build.
Shnyet AWAY
Okay, I think I'm going to leave out Acid Arrow until the 40s.
So assuming I'm also going to drop Oil Slick arrow, what order should I take them in?
Poison gas Arrow only seems to need 2 slots ( according to the Hero Builder ).
Hasten needs 3.
Total Domination and Mass Confusion need 6.
Terrify I could make do with 4.
Glue Arrow and Disruption arrow probably need 3 each, but are probably usable with only 2.
So how about this for the 20s-30s? It is the Controlling option,
22) --> Hasten==> Rechg(22) Rechg(23) Rechg(23)
24) --> Total Domination==> Acc(24) Acc(25) Hold(25) Hold(29) Rechg(31) Rechg(31)
26) --> Terrify==> Acc(26) Fear(27) Fear(27) Fear(31) Rechg(37) Rechg(37)
28) --> Poison Gas Arrow==> Rechg(28) Rechg(29) Rechg(40)
30) --> Glue Arrow==> Rechg(30) Rechg(34) Rechg(36)
32) --> Mass Confusion==> Acc(32) Acc(33) Rechg(33) Rechg(33) ConfDur(34) ConfDur(34)
35) --> Disruption Arrow==> Rechg(35) Rechg(36) Rechg(36)
38) --> EM Pulse Arrow==> Hold(38) Hold(39) Hold(39) Rechg(39) Rechg(40) Rechg(40) *
Or the more debuffery one..
22) --> Hasten==> Rechg(22) Rechg(23) Rechg(23)
24) --> Poison Gas Arrow==> Rechg(24) Rechg(25) Rechg(40)
26) --> Terrify==> Acc(26) Fear(27) Fear(27) Fear(29) Rechg(34) Rechg(37)
28) --> Disruption Arrow==> Rechg(28) Rechg(29) Rechg(31)
30) --> Glue Arrow==> Rechg(30) Rechg(31) Rechg(31)
32) --> Mass Confusion==> Acc(32) Acc(33) Rechg(33) Rechg(33) ConfDur(34) ConfDur(34)
35) --> Total Domination==> Acc(35) Acc(36) Hold(36) Hold(36) Rechg(37) Rechg(37)
38) --> EM Pulse Arrow==> Hold(38) Hold(39) Hold(39) Rechg(39) Rechg(40) Rechg(40)*
* If this is a disorient, swap holds for disorients.
Note that depending on how things pan out I may end up dropping Ice Arrow in a respec, currently it is more than handy but with Hasten and SOs it may not be worthwhile. However for the levelling up build I'll do something like the 2 above.
This build is feeling very tight...
@Unthing ... Mostly on Union.
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The more I look at it, the more I am thinking Hasten is a no brainer for my controller.
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0nce you have hasten you could most likely barely have a use for your secondaries (i know i dont) until you face AV's.
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Really? Oh, because I barely use them now... I'm only level 15.
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Of course you most definately would be with single target controls being predominant..DOH! but even later i find everything just drops fast on big teams. Mass sleep - terrify - erm next group! A slight exaggeration by a few seconds but not far from the truth.
On pug like teams its control more than 1 mob at once then have to do a healother somewhere and the most important thing comes down to not missing with controls and being ready for whats next. So all in all i basically worry about accuracy and recharges.
As a trick archer i barely ever get to stack all my debuffs in one place at once, put that with mindcontrol and your build only needs to be only so tight. i'd just decide on the power and workout how to slot as you go if i were you. Then come back with a guide on Mind/TA.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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The more I look at it, the more I am thinking Hasten is a no brainer for my controller.
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0nce you have hasten you could most likely barely have a use for your secondaries (i know i dont) until you face AV's.
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Really? Oh, because I barely use them now... I'm only level 15.
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You're not serious right?? The secondaries is there for a reason and should be used.
I'm seeing this more and more....people not using their powers....this is what makes the difference between just another player on the team and a good controller...shame on you!
SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"
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EMP Arrow, large AoE disorient available 1/3 of the time
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Edited.
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Erm, but it's a hold. Only the blaster version is a disorient.
"I know 653 ways to kill a man. Fist to the face is #56."
Mine is a Hold. It also drains some end and damages some robots a little. It does -end recovery on you so I use it sparingly.
I really should do something about this signature.
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The more I look at it, the more I am thinking Hasten is a no brainer for my controller.
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0nce you have hasten you could most likely barely have a use for your secondaries (i know i dont) until you face AV's.
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Really? Oh, because I barely use them now... I'm only level 15.
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You're not serious right?? The secondaries is there for a reason and should be used.
I'm seeing this more and more....people not using their powers....this is what makes the difference between just another player on the team and a good controller...shame on you!
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I agree that the secondary is there for a reason but I currently don't have much I there I can use, I have :-
Entangling Arrow - not worth the animation time, I have nothing to stack with it and would rather use any other power.
Flash Arrow - only worthwhile before the start of combat. I wish I didn't pick this now, I found out it is about a 5% to hit debuff ( prima guide ) as opposed to the 20% I thought it was.
Ice Arrow - used as a backup for Dominate, Dominate has a better duration and does damage. As I get higher level I think I could drop this.
So given that I have picked 3/4 of my available secondary I am not even slightly ashamed.
@Unthing ... Mostly on Union.
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The more I look at it, the more I am thinking Hasten is a no brainer for my controller.
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0nce you have hasten you could most likely barely have a use for your secondaries (i know i dont) until you face AV's.
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Really? Oh, because I barely use them now... I'm only level 15.
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You're not serious right?? The secondaries is there for a reason and should be used.
I'm seeing this more and more....people not using their powers....this is what makes the difference between just another player on the team and a good controller...shame on you!
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My secondary is empathy, if it doesnt need to be used it doesnt get used.
LOL you said all that with a mad icon too you do make me laugh! I have half of my secondary, I am a controller first and the fact i cant do everything at once nor need too, means the secondary is barely used.
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Flash Arrow - only worthwhile before the start of combat. I wish I didn't pick this now, I found out it is about a 5% to hit debuff ( prima guide ) as opposed to the 20% I thought it was.
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Same as smoke grenade? did you see smoke grenade in the guide?
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Ice Arrow is great. With 2 single target holds you can stack them high and even hold the things with the little purple triangles going round thier heads.
I really should do something about this signature.
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Flash Arrow - only worthwhile before the start of combat. I wish I didn't pick this now, I found out it is about a 5% to hit debuff ( prima guide ) as opposed to the 20% I thought it was.
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Same as smoke grenade? did you see smoke grenade in the guide?
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It's not in there as I only have the free I7 villains pdf. I guess that the to hit debuffs in the Hero Builder are extremely inaccurate.
@Unthing ... Mostly on Union.
I have since found that pdf and it looks to me you applied AT mods to the mastermind secondary information. IIRC I vaguely recall flash arrow being compared equally with smoke grenade which is why i asked. I dont have it on my AR/DEV as i liked the other powers alot more. Herobuilder i think is just a guide that needs a self check for confirmation and sadly i am thinking the same for the prima-guide pdf, i hope it gets proof read because picking powers at lvl 31 is just impossible and slotting combat jump for endurance in an example build makes me say "???".
But there is alot of (semi)-useful figures that in no way could I of self checked.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Yes I looked at the Mastermind effects and applied the bonus, masterminds being about 0.5 to 0.6 of a defender and controllers being 80% of a defender.
I can self check -res and -dam, that is fine. However the unreliable ones are the to hit debuffs as you need to do 1000+ samples to get a reasonable figure.
Some of the Prima guide things doing even seem to be consistant and they also don't appear to note down damage debuffs correctly, but instead note it's effect ( for example a 30% damage debuff divides damage by 1.3, rather than reducing it by 30%, the prima guide would list this as a 25% damage reduction ).
But as I said in the flash arrow debuff thread in defenders, I guess I just picked the stealth power thinking it was a debuff.
@Unthing ... Mostly on Union.
and up...
since my current toon is a Mind/TA troller as well.
I love it. It has some really nice skills, and does an awsome job on controlling.
Though i'm not sure about taking hasten or keeping Stealth. Find Stealth handy sometimes.
My current build then:
01) --> Levitate==> Acc(1) Dmg(7) Dmg(17) Dmg(17) Rechg(19) Rechg(19)
01) --> Entangling Arrow==> Acc(1)
02) --> Dominate==> Acc(2) Acc(3) Hold(3) Hold(5) Rechg(5) Rechg(7)
04) --> Glue Arrow==> Rechg(4)
06) --> Hover==> EndRdx(6)
08) --> Mass Hypnosis==> Acc(8) Acc(9) Sleep(9) Sleep(11) Rechg(11) Rechg(13)
10) --> Ice Arrow==> Acc(10) Acc(13)
12) --> Confuse==> Acc(12)
14) --> Fly==> Fly(14) Fly(15) Fly(15)
16) --> Swift==> Run(16)
18) --> Hurdle==> Jump(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Total Domination==> Acc(22) Acc(23) Hold(23) Hold(25) Rechg(25) Rechg(27)
24) --> Acid Arrow==> Acc(24)
26) --> Terrify==> Acc(26) Dmg(27) Dmg(29) Rechg(29) Rechg(31) Rechg(31)
28) --> Disruption Arrow==> DmgRes(28) DmgRes(31) DmgRes(33)
30) --> Stealth==> EndRdx(30)
32) --> Mass Confusion==> Acc(32) Acc(33) ConfDur(33) ConfDur(34) Rechg(34) Rechg(34)
35) --> Oil Slick Arrow==> Rechg(35) Rechg(36) Rechg(36)
I'm trying out a controller and I thought I go for Mind/TA.
He is level 14 or 15 ( can't remember ) and he build is approximately this.
My original plan was to take TA for Ice Arrow, so I have 2 single target holds. I'm pretty certain of the build to 21 but after that it gets tricky.
Slotting is approximate and is correct for level 14 but is not exactly the correct order.
01 : Entangling Arrow acc(01)
01 : Levitate acc(01) dam(5) dam(5) dam(7)
02 : Dominate acc(02) hlddur(3) hlddur(3) recred(11) recred(13) recred(13)
04 : Flash Arrow acc(04)
06 : Confuse acc(06) cnfdur(7) cnfdur(9) cnfdur(9) recred(11) recred(17)
08 : Air Superiority acc(08)
10 : Ice Arrow acc(10) hlddur(19)
12 : Telekinesis endred(12) endred(17) endred(19)
14 : Fly fltspd(14) fltspd(15) fltspd(15)
16 : Swift Empty(16)
18 : Health Empty(18)
20 : Stamina endrec(20) endrec(21)
22 : Poison Gas Arrow Empty(22)
Currently things are going fine. For soloing I use holds and levitate/AS for containment damage with confuses to avoid being hurt. For teams I use confuses and holds mainly and use levitate/AS to take an enemy out until something more controllery is recharged.
Should I get hasten? I seem to have lots of recharge especially when I start getting more TA powers later, so Hasten would help lots.
Any advice on future powers would be welcome, I was originally going for Acid Arrow, Glue Arrow, Terrify, Disruption Arrow, Mass Confusion, Oil Slick Arrow and then EMP Arrow. However that misses out Total Domination and Hasten.
@Unthing ... Mostly on Union.