ThePill

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  1. Quote:
    Originally Posted by Bill Z Bubba View Post
    Are new APPs being generated for those that swap sides? Meaning, will a hero brute have access to it's own hero-brute APP rather than use scrapper or tank pools?
    I wonder which one it'll be closer to. I'd assume Scrapper APPs, just due to their primary being damage.
  2. Quote:
    Originally Posted by DarkEther View Post
    I think we should get more clarification before ringing the bell and crying "Doom!" or "Bring out your dead!"
    But, it's not the internet if we don't have kneejerk reactions to things and assume the worst possible option.
  3. ThePill

    Demon MM

    Quote:
    Originally Posted by Utopia View Post
    I plan on making a petless Mastermind. A Whip/Dark Corrupter if you will. I might take the boss demon, but we'll see. I just wanna smack stuff with a whip...
    You might want to take the Tier 2 ones as well. Going petless MM, except for the big guy is a pain, still grinding to level 12 with my no tier 1 thug MM. And the Tier 2 guys usually last a lot longer than the tier 1 cannonfodder guys.
  4. /unsigned

    I chose Mutagen specifically for throwing gas bombs at bad guys. Even picked the Ampules belt so that you could see all the gas bombs.
  5. ThePill

    Kinetic Melee!

    Quote:
    Originally Posted by Warlocke View Post
    Kinetic Melee customised to a silver/white tone = MAGNETISM!

    I will finally be able to roleplay a hero with magnetic powers
    Have you tried Gravity? That's the most Magnetism like power that I can think of, barring Black Hole.
  6. Quote:
    Originally Posted by Roderick View Post
    Nope. People have already asked for whips, both regular and fire.

    And they want them for blasters.

    Yes. They want a hand-held weapon (yes, a long one, but still) for the ranged attack specialist.

    Then again, they wanted a projectile weapon for the melee attackers, so I suppose that I shouldn't be surprised.
    Maybe they're trying to use reverse psychology on the devs.

    To be honest, I'd ask for them as blasters anyways, just due to the ranges involved with Mastermind primary attacks. Assuming that they would base it off of what they'd done already, it makes a certain amount of sense for ranged attacks than melee.
  7. Quote:
    Originally Posted by Texarkana View Post
    The whip was like 1 of only 3 good things in Champions Online. I can live without it (as my refusal to go near CO testifies to) but we're teetering upon a mastermind/dual pistol situation here.....!
    Yeah, the second the official video goes live, I think it'll tip straight into, "Y'know, what would be cool? Fire whips powerset for scrappers."
  8. ThePill

    Kinetic Melee!

    Quote:
    Originally Posted by Silver Gale View Post
    In before "GR will be nothing but Aang clones".
    No Jedis? Hmm, we need a electric ancillary power pool.
  9. Quote:
    Originally Posted by Dark_Respite View Post
    Because that was the title of Issue 1.

    Michelle
    aka
    Samuraiko/Dark_Respite
    Yeah, but the devs could show their dedication to recycling!
  10. I'd be willing to accept always full or empty scabbards and holsters just so long as we can have them.
  11. Quote:
    Originally Posted by CapnGeist View Post
    That reminds me. Why is it okay for me to beat up Legitimate Businessmen on the street just because they happen to be wearing nice suits?
    Could always wait until they shoot at you, if you really want a reason.

    You might as well say the same about the Council. They are just using their right to free speech and assembly. Do the guys listening to the soapbox guys carry guns?
  12. Quote:
    Originally Posted by Lord Ajax View Post
    My guess for the name of i18.

    Issue 18: The other side of the Looking Glass.
    Why not,

    Issue 18: Through the Looking Glass?
  13. Quote:
    Originally Posted by DarkGob View Post
    There's actually no boundary between Peregrine and Talos.
    There kind of is, in that you just start loading the new zone when you reach the edge.
  14. Quote:
    Originally Posted by Psyte View Post
    I find it functionally appealing, myself. Given the relative same-ness of urban environments, it can help a lot, especially for new players. I remember playing MxO and walking into the "bad" part of town (ie, everything was level "I keeel you") more often than I'd like to admit.
    Yeah, but they can accomplish the same thing in the Rogue Isles. Areas are still blocked off, it just doesn't look like it until you reach the edge.
  15. Quote:
    Originally Posted by StormSurvivor View Post
    I don't really know how I'd feel about the war walls coming down. It would be a big enough change to get some kind of opinion out of me, of course. But I've grown fond of them, and haven't ever seen the issue that other people seem to have with them.
    I don't have a huge issue with them, but they do seem like they're only there to establish zones and boundaries. More than anything else, it kind of mars the skyline.

    Take Peregrine (or the Rogue)Isle(s) for example. There's no sudden giant wall visually blocking you from the edge(though, the Rogue Isles do have walls that appear when you reach an edge), it looks more open, even though you know there's a boundary, it doesn't readily look like there is.

    It's entirely an aesthetic thing to me.
  16. Quote:
    Originally Posted by Commander View Post
    The thing I found interesting, that I think people might have glanced past... when Positron asked "Can I tell them about no more war walls" and someone told him "no", I don't think he was just talking about Praetoria....

    I'm thinking that there might not be an actual reason to have war walls anymore. I mean, the Rikti always get in, and if they set each area to zone you into another zone... there really would be no need for them anymore.
    That would be nice. I wonder if they're going to just open it up entirely, say the entire north side of Kings Row is the entrance for Galaxy City or still make you find the spot where the tunnel was in order to move between zones. Seems like dropping the walls themselves and leaving some sort of tunnel or gate would be simpler to implement.
  17. Quote:
    Originally Posted by Commander View Post
    Just got home from PAX. Time for a nap then to the meet and greet.

    I'm surprised no one mentioned the biggest news of all:

    CLOWN SUMMONING

    ...
    Yay...
    Quote:






    is never, ever going to happen!

    Curse you Commander!
  18. Quote:
    Originally Posted by DarkGob View Post
    I've gotta be honest, a melee set with tons of knockback seems like a bad idea. How often do melee toons complain about Energy Blast teammates? Hopefully it's mostly knockup/down.
    Yeah, but it sounds like Kin Melee has a little range on it, so probably not as much an issue if you're playing one.
  19. Quote:
    Originally Posted by Evilanna View Post
    Q: When was Going Rogue born as a concept?

    Jesse: It was originally going to launch with "Issue 6"

    Wooooaaaahhhhh... I expect the side switching system to be amazing if they've been working on it for years and years.
    I'm expecting a medium sized arc to get you started.
  20. Quote:
    Originally Posted by Dispari View Post
    http://www.mmorpg.com/gamelist.cfm/l...ates-Announced

    "
    For Scrappers, Tanks, Brutes, and Stalkers a new powerset called Kinetic Melee was announced. To give you a general iea think of what telekinetic melee combat would look like. The set is very visual and utilizes a ton of knockback and down effects. You'll have greater range than most melee power sets when using it. A video was also shown at the panel, though Paragon Studios will not be distributing it. Fortunately, we managed to grab some shakycam of the clip, look for that later today.
    Is like all Propel-like?
  21. Quote:
    Originally Posted by Mental_Giant View Post
    The part about Kinetic Melee that bothers me in the melee part. In the video it didn't look like he ever hit his enemies...
    Tell us about the video. Is it like the Kin using Tsoo? Or what?
  22. Dinosaurs and Apes to fight. Also, ape parts in the costume creators.
  23. Quote:
    Originally Posted by CapnGeist View Post
    Which is hilarious when the Sky Skiffs DO appear in office maps. I've seen them in rooms that they are just plain not small enough to get through the doors of and it always throws me for a loop.
    Have you ever stopped a radio bank robbery with one of those in the last room?

    "Didn't think you'd find this here, did you?"
  24. Quote:
    Originally Posted by BrandX View Post
    Who said those with those collars/shackles have to be ghouls?
    Exactly, there's more than enough room for released/escaped prisoners or experiments than you can shake a stick at.