ThePill

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  1. Quote:
    Originally Posted by Dr_Mechano View Post
    Actually during the brief time they appeared on Test for those people in Going Rogue Closed Beta, one of the incarnate slots did pretty much this.

    Common version of the power:
    1 Lt level mob that attacks and can be attacked or 1 ally who only buffs but cannot be attacked.

    Uncommon version of the power:
    1 Boss level mob that attacks or 1 Lt level that attacks and 1 buff ally.

    Rare version of the power:
    1 Boss level mob and 1 Lt level mob that attacks or one Boss level mob and 1 buff ally.
    Ooh... Sidekick?

    Quote:
    However I imagine the Incarnate system is being overhauled greatly so don't expect it to end up like that.
    Aww....
  2. Here's the thing Sam. You're going to re-write your toons' motivations whatever missions you go on anyways, why are you worried about how the comic book inspired in-game story goes?

    Heck, why even do missions in-game, barring the ones where NPCs specifically call your toon out? If I was going to go for the sort of toon that you're going for, it'd be pretty easy to focus entirely on street sweeping regular and hazard zones to "prove" their strength.
  3. As a placeholder name for an just announced powerset? Yes.

    To sit on a cool name that I think I might have an idea for at some point assuming the devs will eventually proliferate powersets. Yes.
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    Precisely. Reasons why it's not possible are just as spacious as reasons why it is, because they're all RP reasons. It's all a question the writing allowing for a third choice, and all of Praetoria is intentionally written to never allow a third choice, which strikes me as... Surprising? It's strikes me as surprising that the world which was supposed to offer a third choice between heroes and villains doesn't actually offer you a third choice.
    I don't think it's a third choice in the way that you think it is.

    Praetoria isn't meant as a side unto itself.

    I believe it is meant to be a discussion about "Do the ends justify the means" more than anything else, which falls in line with morality and tip missions.
  5. ThePill

    New Aura Preview

    Quote:
    Originally Posted by Pebblebrook View Post
    Hmm, i thought they removed the level restriction in RWZ. Not sure about FBZ though.
    You need to join Vanguard to earn Vanguard merits though, which you can't do until 35
  6. ThePill

    The bigness!

    I'd say no, with exceptions. Look, there's plenty of MMOs out there with that design aesthetic, particularly the terrible cartoon aesthetic that typically goes with it. Same goes for the overly detailed idea of style that most fantasy MMOs go for. There's elements of it here, which is fine, but for the most part, I'm glad this game doesn't look as over blown and stylized like those other games.

    Now, if our Devs decided to go big, but kept it visually similar to what we already had, maybe. Also, I wouldn't hate if they pushed the height slider up to Fake Nemesis size. I probably wouldn't use it, but I don't think it wouldn't fit in the game, seeing as there's plenty of in-game characters that are already that size and bigger.

    Somebody upthread mentioned that things in-game are already a little bit too big, particularly, in the case of things inside bases. As for that? Yeah, I kind of wish the Devs had the time to take a look at how oversized the game currently is.
  7. ThePill

    New Aura Preview

    Quote:
    Originally Posted by Bronze Knight View Post
    Oooo Firefly looks good this could be interesting.
    It's kinda neat. I comes up from the ground and it swirls around you and trails after you.
  8. Snow and Fireflies are unlocked on male characters currently.
  9. Quote:
    Originally Posted by Eiko-chan View Post
    I still see many civilians wandering around Aeon City in Cap.
    I'm pretty sure it's only a blue/hero side issue.
  10. As pointed out in this thread:
    http://boards.cityofheroes.com/showthread.php?t=239491

    Reward and Vanguard merits appear to be deletable. Folks seem to believe that this is a new feature/bug.

    Comments/Thoughts/Bueller?
  11. Maybe we should bug this, to make sure it's working as intended.
  12. And back.
    Quote:
    Originally Posted by ClawsandEffect View Post
    Reward Merits and Vanguard Merits can't be deleted to my knowledge
    Just to let folks know, you can in fact delete Reward and Vanguard Merits currently. Deleted one of each, just to make sure it goes through with it. Option to delete single and stack is available currently.

    So, be very careful now when deleting stacks of salvage.

    Can even delete AE tickets.
  13. Quote:
    Originally Posted by DrMike2000 View Post
    Are Reward Merits and Vanguard Merits deletable too?
    Good question, gonna go test.
  14. ThePill

    Lost

    Quote:
    Originally Posted by Indiramourning View Post
    And in case anyone is wondering. They are still to the south near the war wall mostly.
    Also, a small group or two west near the Independence Port exit.
  15. Vahz are an easy one to pick for the lower levels. Fun and cool looking, but all that slow at that early a level is a huge pain.

    Mook Hitmen run off a fair distance for a good chunk once they get sniper rifles(want to say post 10.)

    15-22, it's solidly the Circle of Thorns, with thier Spectral Daemon Lords and self-destructing mages spite kills. At least redside, you get a little more mixing it up with the Hordeling Berserkers.

    20-35 or so, is Tsoo and their myriad of cool bosses, but 2 lieutenant types. If it's not the Sorcerors teleporting everywhere and healing everyone, it's the Kinetics, not melee, using ones that spam siphon speed and siphon power on you like mad men for what seems like their first 3 attacks and then, to top it off, they run away all the time.

    Shock Treatment and Giga Byte, the two Safeguard bank robbers, that both have electric melee and armor that show up in the 30s, popping their tier 9(without a crash) are a pain in the kiester, and if you have the good fortune of taking too long fighting them, they can pop it more than once.
  16. It has to be option 2. As much as I want everybody to look better, the low res options give you a wider design base to work off of. And as much as you want to claim otherwise, you can't really guarantee that you won't do things like changing hair shapes and boot designs without complete reswaps that you happen to believe are better, because it's been done this way in the past.

    If you go to option 1 but let people keep their old costume so long as they never go to a tailor, you lock out people from making small tweaks to their costumes, which is a terrible idea.
  17. Quote:
    Originally Posted by Xzero45 View Post
    Why does Apex look so terrible in game? I thought he looked perfectly fine in the comic. Now, he looks like some blind guy threw random cans of paint at him and sent him on his way. >.<
    Picture?
  18. Quote:
    Originally Posted by rian_frostdrake View Post
    yeah, i edited that one and figured id better just ditch the comment to avoid offending, but i was mostly referring to apex.
    I guess Apex has a dull costume, though to be completely honest, I'd rather see more spandex on player costumes than the mish mash of random elements I've seen a great deal of players choose.

    But I would like to have a fat stripe 2 pattern for chests that had stripes down the arms. Because if you use... Stripe 3? The lines on the torso are not nearly that straight/uniform.
  19. Quote:
    Originally Posted by Chaos Creator View Post
    I'll take that bet. I don't think it is that at all.
    I'd take that bet too, but there's no timeframe on it. I wouldn't bet on a big zone revamp this close to Praetoria being released.
  20. Quote:
    Originally Posted by Power_Bunny View Post
    Lol, never played that game, so I dunno
    Kids these days.

    http://www.youtube.com/watch?v=NfwLBk1zvrw

    The final boss fight for the game will be very familiar to someone who's seen the animated bit or read the comic.
  21. Y'know, the comic does end with the kheldian Horus saying he'd come back and War Witch said that there'd a new War Witch asking Apex questions.

    Maybe it's time?
  22. ThePill

    Ambushes - FFS

    Quote:
    Originally Posted by Steel_Shaman View Post
    Regarding Serge's mission: I had the exact same thing happen to me. The ambush was 5 minions. I was running on the base difficulty at the time since that was my Praetorian and I'd never even been able to touch his difficulty. Five minions isn't the end of the world, but you have to agree that isn't normal for his mission.
    I've run into many 10-12 man Lost ambushes while not in an instance, while set at base difficulty, well before Going Rogue though.
  23. Quote:
    Originally Posted by Nazghul1 View Post
    Well, I'm not asking that existing costumes be re-created, and I'm certainly not suggesting that people play these in the game, but if the Devs do have an issue with it, I won't put up a fuss, and shut it down.
    As an alternate idea, you could use the redesign my costume thread at the top of this subsection to work off of, or people could offer up their own pre-existing in-game characters to work off of.
  24. Because sometimes you want to punch a clown in the face.

    Seeing as there's no clowns in-game currently, Carnies fill the requirement of twisted circus.