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Quote:I'll say it again: Cole wanted to invade Primal Earth, slaughter any resistance there, and enslave the remaining population before any of this Incarnate business even began. You can't handwave that no matter how much of a pretzel you twist your arm into.No. The trials are about pre-emptively destroying Praetoria and, apparently, feeding the population to Hamidon. This may be understandable, considering we're at war (or close to, anyway), but that doesn't make it 'just'. And it's about as heroic as a private mercenary company invading a sovereign nation.
Quote:Who built the fences in the first place? Oh, the loyalists.
Arachnos also tried to take down one of Keyes reactors, as I mentioned previously. Who stopped them? Oh, the loyalists.
Quote:Did you ask them if they wanted your idea of freedom first? -
Prometheus confirms that the Rikti are attached to humanity's Well.
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Quote:Okay.Keep in mind the creatures in DA are NOT from Primal Earth's Furies. Primal's Furies probably have no clue they're here. Nor would they probably be listened to if they tried to communicate with them.
The Talons are a result of Praetorian's Furies being driven insane by Emperor Cole's choices and actions. Nobody knows where the Praetorian Furies are, or if they're even alive anymore.
And the Talons, like someone else pointed out, don't care about the morality of those they punish, only that it's percieved that they have commited 'sins' whether it's to someone else, or or even just something they personally regret. Following Diabolique into a place as miserable as Dark Astoria... well, you can see where it all starts going downhill from there.
Edit, which keeps me scratching my head about how they got into Primal Earth's past...
1) Prometheus is aware of events and people existing on multiple Earths. When he says that the Furies were among the first humans to discover the Well, you might be well off believing that they were among the first on any of the Earths, and not necessarily Primal Earth. The Talons, similarly, aren't from Praetorian Earth and may not even be from Primal Earth.
2) To the Talons and the Furies, there is no difference between upholding oaths and upholding morals.
Quote:Originally Posted by PrometheusAs they lived in a time of human history whose values held honor, sincerity and honesty in all things as supreme virtues, the Well to them appeared as a personification of those very things.
3) The Talons didn't get to Primal Earth's past. The Talons have been around for a very, very long time, probably even before Cimerora. That's why they're already familiar with you when you encounter them in Dark Astoria.
Quote:This reminds me:
I keep hearing people talk about how there isn't one Well but many wells, how a Well dies if the people's bound to die off, how ours is Human and on and on, but... Where's any of this said? When I first heard it, I assumed it would be explained in Dark Astoria, since that kinda' sorta' deals with the Well in a roundabout way, but it isn't. Or it wasn't in my playthrough anyway. Not much about the Well is mentioned at all, other than "Mot will become a new Well!" which made my scratch my head. Does anyone know what that's all about?
"Care to explain why you've never told me I could ascend to become like a 'well', Prometheus?"
unlocked by defeating Diabolique in Praetor Duncan's arc, but I think that one is locked behind a tree unlocked by a Keyes Island completion, "I have earned the right to know more about the Well." That's where this information is.
Also, our Well isn't human; it's been around before humanity, but it initially chose to represent humanity across the universes. -
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Because he got tired of having Tyrant rip up his tentacles. Under Tyrant's lead, the Praetorian Guard and their allies and Devouring Earth were fighting to a stalemate. It was Tyrant who managed to convince Hamidon to form the initial truce under the guise of being defeated, and that negotiation, according to Prometheus, was a display of power that got the Well's attention focused on Cole in the first place.
Quote:What does he get out of making an effective conspiracy when he seems like he could have simply wiped them all out?
Quote:No. What are you referring to?
Quote:The creature quickly healed the injury and responded by projecting a tangible beam of psychic energy at Cole, rendering him limp and helpless. A battle of wills ensued, and the world held its collective breath. Quote:"War is hell" is precisely the kind of thematic I really don't care much for.
Quote:The Talons are specifically said to have followed Dee Dee from Praetoria, though I agree that they're not a Praetorian-specific faction. They are, however, one of those questionable decisions that came out of Praetoria's concept gallery that I can really do without. And, honestly, they have no real sway over the plot as they have no real stake in the fate of Mot.
The Talons are the reason why Mot's power is increasing more rapidly than expected during the course of the arcs. If you keep playing you'll find out just how much of an effect the Talons' work had.
Makes you wonder where the Furies are in all of this, saying 'Hey, you idiots, don't empower the eldritch death monster.' Marcus' restaurant doesn't need that much tending, even if he isn't around any more.
Quote:Mot's story is complicated enough to merit as much content as it's given, which is why it kills me that we spend so much of it essentially doing grunt work that's only tangentially related to Mot.
Quote:Doesn't seem like it, really. I'm mid-way through the... Letter-writer's story arc, and Mot has already om-nom-nommed a bunch of important people, but it's pretty evident that some or all of those can be rescued. -
Quote:During their last fight. Remember the psychic shooty-beam stuff?Thank you kindly. A few points I want to comment on:
1. Cole made a deal with the Hamidon. Wait, what? When did that happen?
Quote:What was this deal about?
And then he made Praetoria. And then he found another source of humanity that could potentially tick off the Hamidon: us.
Quote:Bearded Smurf only really alluded to Cole being the Well's champion
Quote:These are essentially about killing, what, a dozen people in cold blood? AND tossing an entire world into complete chaos? What was our moral stand on the Praetorian Invasion, again? Because it seems to me like Cole was right to be afraid of Primal Earth if we essentially destroyed his world just like he said we would.
2) According to Prometheus -- 'Bearded Smurf' -- allowing the Well to make Tyrant the one and only being capable of even laying a finger on the Battalion is strategically unsound; the only way we would get enough power to fight the Battalion ourselves would be to beg some off of him, like what's happening with his lieutenants and the IDF. Prometheus doesn't want humanity's potential to be limited (quite that much) by the whims of any tyrant, be they Cole or even the Well itself. Hopes and dreams aside, that too would be strategically unsound given the context of the next imminent invasion.
3) War is hell. If you'd run just about any of the iTrials, you'd know...
a) ...that Seige and Nightstar came up with a plan to use mindwashed Resistance soldiers to run suicide attacks on the population to boost the regime's own popularity when they rushed in and saved the day; Mother Mayhem approves. The BAF trial occurs to stop the mindwashing and protect both Praetorian citizens and Resistance allies. Primal Earth's hand was forced.
b) ...that taking out Lambda Sector would greatly reduce the regime's military capabilities; a strike against it has fairly simple reasoning. This is part of Primal Earth's offensive.
c) ...that all of the crayons in Anti-Matter's box snap after he watches us roll over the IDF being led by Bobcat, his rival Neuron, Marauder, Seige, and his own creation Nightstar. He decides that the proper way to show Cole that he was the only one powerful enough to stop Primal Earth in the first place is to completely melt down and explode Keyes Island and everything above, below, and around it while beating on us at the same time. Even if the citizenry survived the horrifying matter/antimatter reaction, there would be nothing left to power the sonic fences and hold back the Devouring Earth. Primal Earth's hand was forced, but this event also gives us control of an important part of Praetoria.
d) ...that the Praetorian public has no reason to believe that Cole is a noble protector, since he never actually defeated the Hamidon and their entire survival depends on Cole making them completely docile and subservient to his will. They were also told little to nothing of Cole's planned invasion of Primal Earth and the intended slaughter of most of the metahuman population or other resistance (this bit is actually revealed in the 1-20 gold side story). They can keep hanging out under that guy, or they can throw their lot in with us. This is part of Primal Earth's offensive; it's always a good idea to have the backing local population. Their world might be getting chaotic, but it's not quite our fault, and we're trying to do something in their interest. We certainly didn't start the conflict. It started when Tyrant made a deal with Hamidon to enslave all humans everywhere.
e) ...that if there's any indication that Cole does not care about the free will of his people, it's the global mindwashing he allows Mother Mayhem to implement herself to try and keep his popularity up. You could consider this incidental to Primal Earth's offensive, but stopping it just because it's not right is good too.
f) ...that we didn't destroy his world. His world destroyed his world with nuclear fire, the Hamidon destroyed it again with the Devouring Earth, and he destroyed a good part of his own city with a Tartarus-fueled hissy-fit. I don't think ground-punching Nova Praetoria was in Primal Earth's game plan.
Sam, don't listen to the people in this thread pumping their fists and howling "YEAH, WE KILLED THOSE SUCKERS". Right now, the only confirmed signature fatalities are Seige (dominated by Metronome), Nightstar (probably, maybe someone gave iVY an upgrade with the leftovers), Malaise (trapped in Seer Network/Tilman's Mind after Tilman's defeat, his mind crinkled anyway after we beat him the first time in the trial), and Mother Mayhem (probably, but she didn't leave us much choice. Really!). Anyone else is either in hiding or in traction.
Quote:4. I'm right up to the point in the Dark Astoria storyline where I realise Sister Solaris' top is transparent.
Quote:Diabolique, Duncan, the Talons and so on just pad the story, to the point where Mot is barely in it at all at this point. -
Well, to be honest, the 'Dreamspace' concept sort of popped up unexpectedly. The only foreshadowing we had on it is the Doctor's mention of it in the Midnighter Archivist clue; we still don't know what it is, what function it has among the other branches off of reality like the Spirit Plane, Psychic Plane, Ether Plane, Netherworld, Hell, etc, etc.
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Quote:Not necessarily; it may mean only that the laws of nature in the CoH multiverse are not the same as ours. Suppose that the speed of light in the CoH universe was a tightly-enforced rule rather than an absolute law; there would have to be some deeper rule or law behind it to govern when/how that rule could be ignored. This different set of laws could be set in such a way that allows magic to exist and be used on the different Earths our PCs visit.The acceptance of magic means that the laws of nature are no longer absolute.
Quote:They mean that the metaphysical exists, that souls exist, that gods exist, etc, etc. Accepting magic in this setting is so much more than accepting it as a function of superheroics. It changes the core setting of the game's physical and metaphysical world in a significant way.
Quote:So to me, such a suspension of disbelief is obviously very significant. ... That all said; my real concern in this thread isn't the presence of magic, but rather the over-presence of magic. It's very easy for me to hand-wave my above concerns if magic is only a minor focus in this game. But if it becomes a core driving focus, then all the genuine concerns I have about magic suddenly become more apparent, and the game's setting becomes all the more ridiculous.
I mean, can people assume that's your argument is, in the stead of 'I don't like magic ingame because I can't believe in it ingame that much?'
In any case, you seem to be focusing on one aspect of a problem I brought up some pages back, regarding 'we don't know what the heck [magic] is,' which is evidence that this is a subject of increasing concern and/or importance that the writers should give a shot at hashing out. That said, I don't think there would need to be an explicit list of rules. I think defining some principles that fit what we've got of magic ingame so far would suffice for the time being, enough to separate the Magic Origin from the Well's 'magic'. -
Technically, if what you say is true - that he doesn't know what he's talking about - then he would have to be enlightened before he could understand that he should be embarrassed.
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Quote:Not sure if this will change perceptions at all, but I do feel the need to post it, just so it's here.I know technically Incarnate and Magic are separate in CoH lore, but let's face it. Incarnate is magic.
The most precise definition we have ingame for 'magic' is given by War Witch in Percy Winkley's arc:
Quote:She had discovered magic through her own worshipers: the ability to bend, shape and tear reality through sheer force of will.
I think pretty much everyone now can agree that the, eh, ingame explanation is that the Well is what is powering super powers. Anybody who has super powers has made the decision to take some part of humanity's potential from the Well; anybody who wants to become Incarnate needs to find some way to get more of that potential from the Well. There's not really any mention of the mechanism behind how we use whatever Incarnate abilities we get. Not even in the Lore power descriptions. No, it just says where the essences come from, not how we access them.
So what's powering the Well? Apparently, it's humanity creativity and imagination, and that stuff goes into the Well somehow. Humanity wants people with super powers, so there are people with super powers. You could say that this is people bending, shaping, and tearing reality through their own will again through the Well, and I would agree with that.
What I'm saying is that I believe the explanation for how the Well works is more definitive and satisfying than the explanation for how Magic works. The Well is meta; we don't know what the heck Magic is, and I think that's the root of the problem behind why people are having trouble telling the difference. -
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Quote:Oh, so this is why villains never get the big win. :3There's a big different between someone with meta-human abilities and a super-hero. Cadao said it best. No matter the odds, super-heroes always save the day. If they don't, they're just loons who like to dress in tights. Yes, Manticore, I'm talking about you -_-
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Recluse's Victory isn't exactly an alternate universe; it's a possible future.
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Just to update, Sleet has increased the character's survivability dramatically to the point where I've put the difficulty back up to x2 for most content. Thanks for all the advice so far.
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This is Winterlocked:
The hospital yet again.
She's my LVL 32 Ice/Cold Corruptor. Soloing, she currently struggles with end and HP issues against three even con minions. Don't get me started on three +1s.
I was talking to someone with an Ice/Thermal the other day about Corruptors in general, and he explained that when he solos, he typically has his attacks slotted for some Slow to keep guys out of melee and slots -ToHit in Bitter Ice Blast. He BIBs the strongest guy in a group and cuts loose with Frost Breath and Ice Storm. I assume debuffing happens in there somewhere. He seemed mystified that I was having difficulty soloing Ice/Cold. Currently, my attacks aren't slotted for any of that, since I've been trying to keep damage up. Am I really just Doing It Wrong or what? Any tips?
I currently plan on making this build for Winterlocked; it's similar to Silas' Ice/Cold build here.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Not before they let the players test I22.5.
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Quote:Fine. I put your name in the name field and looked for the keyword "interview", and looked at the posts meeting those criteria made in the last three months.If you feel inclined to verify that conclusion, you're welcome to search through my posts for the last couple of months. You'll find the links to the interviews that I've posted in the past, with the words from Matt Miller's mouth. I feel no strong incentive to dig them up again myself when they've been gone over thoroughly already in other threads.
Thread one.
Quote:We knew with Freedom we had a chance to have a new starting point for players, and one of the things we wanted to do was make them the star of their own game, and not have the NPCs overshadow them. Once we had this mindset, killing off Statesman just seemed like a good logical place to go with the story.
Thread two.
Quote:He's a defining character for the City of Heroes brand, so removing him entirely like that would be very difficult, even if we wanted to.
Here is the Intrepid Informer with the quote that you've probably selectively etched into your memory:
Quote:Killing off the character meant a lot of things to a lot of people, but for me it was the ultimate declaration that City of Heroes has grown up and left the nest from which it was born.
Tell me, at what point did you decide to ignore the part where killing Statesman had been previously discussed as a group, decided against, then brought up again much later and discussed as a group again, where it was decided that it was a more acceptable plot line? How can you be sure that a desire to separate Paragon from its roots at Cryptic was the actual motivation for deciding to kill Statesman and/or Sister Psyche? How would you know if the statement above isn't just how Miller ended up feeling about the death of Statesman, instead of being at cause for it?
Look at this!
Quote:I'd love to see your thoughts on this twist in the storyline. If you'd like, you can use the hashtag #Statesman on Twitter to express yourself. Tell us what you think, and where you think the story can or should go in the future.
Quote:Have you seen what they did to the AE?
They took something unique to City of heroes, something no other MMO had done before.
And destroyed it because people weren't playing how Positron wanted.
To paraphrase black ops.
"3000 people used to use the AE, now it's a ghost town."
And let's not get started on his parting words on removing rewards from Incarnate trials as you unlock slots. Better hope that enough people are running the newer trials to ensure the old ones don't get the AE treatment. -
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Quote:I would say it still isn't anywhere as appalling as promoting character assassination of real people, which is what some people are doing in this thread, just because a couple of their favorite super-pretendy heroes got canned, regardless of the quality of the story behind the action.Either way, trying to shame people because they asked for better storytelling and got worse storytelling, instead, is not a nice argument to make.
Are any of you who are attempting to judge the character of a person, whom most of you have never actually known, actually stopping to take a breath and step back from this thread just so you can see the level of crazy being put into it? Do you ever think about what you're thinking about? This is exactly the reason why I automatically dismiss any claims made by the player base that it can plan a better story than the folks currently in development actually planning out the real game, barring a substantially good idea. I cannot approve of any situation where the inmates are running the asylum. -
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Again?
We're having this discussion again?
What is this 'spite' that people think Matt Miller has for Jack Emmert, anyway? Where does this idea even come from? Or do you personally dislike the character deaths so much that the only way you can accept that they were allowed to happen is to blame it on some petty backroom conspiracy? Do you print out these quotes by the developers, pin them to a corkboard, and connect them with strings of yarn, too? -
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Quote:Well, I finally did find the part that opens up this dialogue branch: I believe it's after Praetor Duncan's arc because Diabolique does blurt out that Mot is close to becoming a Well on its own as you fight her. I'd thought that the information was contained in the redacted DD intro arc.Actually that stuff was added when I22 went live. Not 100% sure where it was spawned from, I don't think anything else has said there's a level above Incarnate. Maybe Diabolique? Dunno.
Oh, they probably do, I just think that they enjoy your posts. -
Quote:As a nitpick, I don't think those are battleships. Still should be a hefty number, though.It also established Wade as a mass murderer. After it was all said and done, I googled "How large a crew does a USA battleship hold?" and I learned that 1500 was a reasonably round number. There were five ships out there as I recall, which means that Wade "melted" around 4500 able seamen.
Quote:As for the plot, it really bugged me the gushy way they dealt with Wade. "All I wanted was freedom and knowledge! Come on! Waaaaah!" Note that it wasn't his motives that bothered me, just the way he whined about it at the end.
At least, it was.