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Posts
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Joined
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Update: got the errant desk out from whence it hid, and decided to put a small hangar unter the entry.
Finished laying the groundwork of the upper level for the workshop, needed stairs of course, but since the whole room is supposed to have a council-map indirect lighting feel, i opted to use single 'off' lamps, for stacker's light stairs.
I don't rightly know as yet, what i'll actually be putting in the workshop, and am already planning to revamp our Base's CIC (a deathrap room, which i cobbled together right after i13 hit)
images below, a few more on photobucket.
@Bashful Banshee: getting the anles on those vault doors just right is a PITA, heh -
So i ran into a problem whilst working on my workshop...one of the white desks i'm using managed to get away and place itself at 'the nearest valid location', which just so happened to be the wall of my entry, from which it now sticks out like a sore thumb...
anyway, while i'm off to fix this, here's where i am with my workshop, also some images of the storage vault i'm building for my 'Theatre Macabre' SG on the Infinity server
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Thanks for all the kind words
I managed to finish the entry late last night/early this morning, haven't taken screenies of it yet, though i will at some point, today.
after the entry, i moved on to the first of many workshops...
still much to do, here, heh
also, i didn't fiddle with the size of the pics this time...hope they aren't too big -
well, the second level is done...
on to the lower level, and then the rest of the base...
@ stacker: heh...yeah, watching your video made those stairs possible ;p -
Well, i've been lurking long enough ;p
...after deciding to redo the entry on my main Base, i figured it would be a good idea to post pics as i go about and completely revamp my various Bases; as on the one hand, constructive criticism will help me go from a mere dabbler to an actual Base Builder, and on the other hand, since pretty much everything i know about base building and stacking/floating i learned on these forums, it's a way to give back to the community.
That said, here's the beginning stages of the entry into the 'Blackwidows' SG on Infinity.
edit: got screenies 2 and 3 mixed up...oh well
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yeah...that's how i eventually obtained him last night. Broker wouldn't give me any new contacts -which, after reading your post makes sense, as i had all the other 20-24 contacts unlocked already- so i said frak it, and just levelled to 26...
at which point Crash was back in my active contacts list, to introduce me -
cool, thanks
guess i'll run a few paper missions then, still need to unlock Doc Buzzsaw, anyway. -
So...i screwed up...I had taken great care to disable xp every now and then, so as not to outlevel certain contacts (want them all, with a full bar), but i wasn't paying attention when running Crash Cage's arc....dinged 25 after killing Silver Mantis and now she wont give me her second arc or even introduce me to Diviner Maros (who's 25-29).
Is he obtainable via a broker at all? -
Here you go...and honestly, i wasn't thinking about the cost (not because i'm rich, mind you), i was just messing with mids, seeing if i could whip up decent stalker
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to me, PvP is never a happy experience
this would be a PvE build/mostly soloing -
Quote:hmmm...you just gave me an idea for an all stalker MoRSFThe perfect team = 8 players who:
- Know how to play their chosen character well
- Don't do terminally stupid things
- Know how to adjust and adapt tactics on the fly based on what is happening around them
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Like it says in the title... i just threw together my first Stalker build on mids; too much? just good enough, or 'meh'?
Villain Plan by Mids' Villain Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Shadow Punch- (A) Crushing Impact - Accuracy/Damage
- (34) Crushing Impact - Damage/Endurance
- (34) Crushing Impact - Damage/Recharge
- (34) Crushing Impact - Accuracy/Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Endurance
- (36) Crushing Impact - Damage/Endurance/Recharge
- (A) Gift of the Ancients - Defense/Endurance
- (3) Gift of the Ancients - Run Speed +7.5%
- (3) Gift of the Ancients - Defense
- (29) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (31) Crushing Impact - Damage/Endurance
- (31) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Endurance
- (33) Crushing Impact - Damage/Endurance/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (5) Impervium Armor - Resistance
- (5) Impervium Armor - Psionic Resistance
- (13) Impervium Armor - Resistance/Endurance/Recharge
- (46) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Damage/Endurance
- (11) Touch of Death - Damage/Recharge
- (11) Touch of Death - Accuracy/Damage/Endurance
- (13) Touch of Death - Chance of Damage(Negative)
- (A) Rectified Reticle - To Hit Buff
- (9) Rectified Reticle - To Hit Buff/Recharge
- (9) Rectified Reticle - Increased Perception
- (A) Gift of the Ancients - Run Speed +7.5%
- (31) Gift of the Ancients - Defense
- (A) Recharge Reduction IO
- (A) Impervium Armor - Resistance/Endurance
- (15) Impervium Armor - Resistance
- (15) Impervium Armor - Psionic Resistance
- (17) Impervium Armor - Resistance/Endurance/Recharge
- (48) Impervious Skin - Status Resistance
- (A) Impervium Armor - Resistance/Endurance
- (17) Impervium Armor - Psionic Resistance
- (19) Impervium Armor - Resistance
- (19) Impervium Armor - Resistance/Endurance/Recharge
- (A) Theft of Essence - Chance for +Endurance
- (36) Theft of Essence - Accuracy/Healing
- (37) Kinetic Combat - Knockdown Bonus
- (37) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (39) Kinetic Combat - Damage/Recharge
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (21) Eradication - Damage
- (21) Eradication - Accuracy/Damage/Recharge
- (25) Eradication - Damage/Recharge
- (25) Theft of Essence - Chance for +Endurance
- (27) Theft of Essence - Accuracy/Endurance/Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (23) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (27) Numina's Convalescence - Heal
- (A) Performance Shifter - EndMod
- (29) Performance Shifter - Chance for +End
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (40) Crushing Impact - Damage/Endurance
- (40) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (42) Crushing Impact - Accuracy/Damage/Endurance
- (42) Crushing Impact - Damage/Endurance/Recharge
- (A) Force Feedback - Chance for +Recharge
- (46) Force Feedback - Damage/Knockback
- (A) Steadfast Protection - Resistance/+Def 3%
- (39) Steadfast Protection - Resistance/Endurance
- (39) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (A) Entropic Chaos - Chance of Heal Self
- (45) Entropic Chaos - Accuracy/Damage
- (45) Entropic Chaos - Damage/Endurance
- (45) Entropic Chaos - Damage/Recharge
- (46) Entropic Chaos - Damage/Endurance/Recharge
- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
- (48) Shield Wall - Defense
- (48) Shield Wall - Defense/Recharge
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (50) Basilisk's Gaze - Accuracy/Recharge
- (50) Basilisk's Gaze - Endurance/Recharge/Hold
- (50) Basilisk's Gaze - Accuracy/Hold
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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I can't comment on /TA for controllers, as i've never tried it.
I put the TA/A defender in the same category as a Grav/Kin troller (meaning: both are powerful in the right hands, pure suckage when played by me)
But...i really enjoy my Archery/Fire/Fire blaster, she's a blast to play -pardon the pun- just shy of lvl 44, amazing solo, great on smallish teams and a quasi-perma crashless 'nuke' is usefull for those rare times i join a steamrolling team. ymmv, of course -
oooh! i have a plethora of 'can't make yet' concepts...
Blasters: Dark Blast/Dark Manip.; Sonic/Sonic Manip.
Controllers: Dark/Dark; Illu/Dark; Grav/Dark(like Atsegine)
Defenders: Dark/Fire
Scrappers: Dark/Nin; SS/Nin; EM/Nin
Tankers: Shield/BS
Brutes: BS/Shield; Dark/Ice; MA/Stone
Corruptors: Psi/Pain; Psi/Dark
Dominators: Dark/Psi; Dark/Ice
...just to name a few -
i've only done this arc a few times, and that was some time ago....
however, i seem to recall Ohanko always being at the bottom of that huge reactor core room.
getting to him isn't all that hard, one can bypass all the mobs on the way down...it's just that he suffers from 'fusionette-syndrome' and aggros everyone and their grandma, on the way up -
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Here's one i took of my main, as the Zombies invaded Atlas Park
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Quote:heh....actually it was the visual appeal of my Thugs/TA (my only MM to this date), that made me consider this combo. Now, if i could only have me some munitions mastery...or dual pistols mastery ;pI might have to do a staminaless one. The cast times of some powers allow for end rec and then there is vigilance. I find Thugs/TA where I get out a Bow and then get out pistols kind of cool too.
Edit: Oh I have just talked myself into it, these great combo ideas just keep adding to my altitis! -
Quote:He will always protect the innocent, fight for justice, rescue cats from trees and help lickle old ladies across the road. But share his vodka.....NEVER!!!!
*wonders if it might be teh Vodka, that makes him lickle old ladies <.<*
really nice artwork, though ;p -
Quote:...ok, the first thing i though of, when reading this, was the stay-pufft marshmallow man ;pMaybe it's just me but when I hear 'Giant Monster' I picture something along the lines of Godzilla.
We need a mega monster that only appears once every few months, have it roam thru 2 or 3 zones until it's stopped.
It'd be so cool to zone into Steel Canyon. Your standing next to posi when you start to hear loud thumps.
You look down the street and see a giant... <snip> -
I was under the impression that the weapon draw animations were part of the power activation time; is this wrong?
Quote:The biggest problem is coming up with a way to explain how you're gonna carry alll that stuff. Honestly...A large gun, a large bow, bullets, assorted arrows, shotgun shells, grenades, beanbags, flamthrower/ignite fuel...*looks at own sig"
Oh. Nevermind.
...a /SS tank, maybe?
this is one of the things that got my attention, yeah ;p -
Here's a viability question...
with Defenders getting /AR, I've been toying with a Secret Operative concept. My thought was TA/AR.
I have little to no experience with either powerset, so i don't know if this will be a viable combination in a solo/duo/small team scenario.
insights? opinions? -
Hi,
while dabbling with a build for a friend, i stumbled upon something that makes me wonder...
the PvP IO sets 'shield wall' and 'gladiator's armor' give a 2.50% recovery bonus, 'Impervium armor' which i was originally looking at, gives 2.5% recovery (as do some other sets i'm considering for the build)
my question is, is that one little zero enough to get around the rule of five, or am i missing something? -
Quote:see, i had considered that, as well, but since she'll be taking the energy mastery APP anyway, FA seemed logical.
Now, the proc is a boon to Invuln tankers. All of mine try to get that early and put it in Invincibility. Still, I'd hesitate to six slot Invincibility with a to hit buff set alone.
thanks for all the replies so far