Secret Agent Man
"My name's Draw. Redraw."
As Ethric said the primary problem that you're going to encounter is the redraw delay due to switching weapons. Other than that it should be a pretty decent combination. TA is a nice set with some heavy controls (for a defender set), some decent soft controls, combined with high damage and some good defense/resistance debuffs. AR has good damage in it and hte main downside (the fact that it's lethal) is mitigated by the fact that TA has several resistance debuffs.
The biggest problem is coming up with a way to explain how you're gonna carry alll that stuff. Honestly...A large gun, a large bow, bullets, assorted arrows, shotgun shells, grenades, beanbags, flamthrower/ignite fuel...*looks at own sig"
Oh. Nevermind.
The biggest problem is coming up with a way to explain how you're gonna carry alll that stuff. Honestly...A large gun, a large bow, bullets, assorted arrows, shotgun shells, grenades, beanbags, flamthrower/ignite fuel...*looks at own sig"
Oh. Nevermind. |
Somebody once brought up an interresting thing aobut that combo: Oilslick arrow + Ignite. Just sayin'
The biggest problem is coming up with a way to explain how you're gonna carry alll that stuff. Honestly...A large gun, a large bow, bullets, assorted arrows, shotgun shells, grenades, beanbags, flamthrower/ignite fuel...*looks at own sig"
Oh. Nevermind. |
...a /SS tank, maybe?
this is one of the things that got my attention, yeah ;p
You wouldnt believe it but i was coming to the forums to pose the question of a ta/ar defender right when i saw your post about it. (great minds think alike).
Now i have VERY MUCH experience with both trick arrow and assalt rifle (level 50 ill/ta controller and a level 50 AR/Devices blaster)
and my wisdom here is that it will be INSANE! but horribly end draining. in i16 you will be able to set missions to 8man team size mobs and i think an ta/ar will be able to handle that (if you can stop them bosses).
poison gas, glue arrow, disruption arrow, acid arrow, oil slick, flame thrower, full auto, m30, buckshot, and slug and ice arrow for the remainder. however, you would probably need to use a blue in the middle of that chain because you will run out of end and fast (the TA set is a huge end drain).
and i strongly reccomend you dont go anywhere near a pvp zone with it. just saying. AoEs for Assalt rifle blasters are insanely weak. (i have had pleasure of popping 2 reds, LRM rocket, full auto, flamethrower, and m30 grenade on a MM. and not killing one pet), but who knows what they will be like for a defender.
but considering like 10% or less of people who play CoH PVP, i dont think you will have a problem.
Hope i helped give you info into the sets. and i like seeing other people are thinking the way i do lol.
Good Luck!
I might have to do a staminaless one. The cast times of some powers allow for end rec and then there is vigilance. I find Thugs/TA where I get out a Bow and then get out pistols kind of cool too.
Edit: Oh I have just talked myself into it, these great combo ideas just keep adding to my altitis!
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I might have to do a staminaless one. The cast times of some powers allow for end rec and then there is vigilance. I find Thugs/TA where I get out a Bow and then get out pistols kind of cool too.
Edit: Oh I have just talked myself into it, these great combo ideas just keep adding to my altitis! |
Here's a viability question...
with Defenders getting /AR, I've been toying with a Secret Operative concept. My thought was TA/AR.
I have little to no experience with either powerset, so i don't know if this will be a viable combination in a solo/duo/small team scenario.
insights? opinions?