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I like the Incarnate powers conceptually, though I'd prefer if they'd been tailored to the different ATs. I dislike the inconvenient (it wouldn't be quite as inconvenient if the queue system got used as a queue system rather than a menu-based TF contact) and rather dull method of gaining them that currently exists, though. Seems to me like it would have made more sense to develop a more conventional path first. And I dislike the fact that costume pieces are locked behind a BS currency in the incarnate system.
Am I having more fun? I've only managed to craft a couple of Incarnate abilities on one of my level 50s - a Blaster - and I enjoy the Judgement zap, though it makes me feel like 'Nukes' could use some work. So, yes I think it's increased my fun a little bit, and I feel that if I could manage to outfit a character fully with Incarnate abilities, I'd enjoy it even more. -
And the Tier badges. Let's not forget those.
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Quote:Out of all of those, Howard the Duck is the only one I find watchable.Howard the Duck remains a touchstone of missing the point in an adaptation of a nostalgia-rich creative property - one which was lost on the producers of the movie adaptation-remakes of Bewitched, The Honeymooners, The Flintstones, The Smurfs, Fat Albert, The Dukes of Hazard, and Land of the Lost.
I'd still like to see someone do a 'Mazing Man movie. -
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Lately I tend to jump on and either turn on my Looking for Any flag or put myself in the DFB queue and simply street sweep while people who put together teams don't actually bother searching and people doing DFB pre-form teams and defeat the convenience of the LFG tool. After an hour or two of street sweeping like that, I tend to log off dejectedly.
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Yes. Had I not heard that Superman was going to die or that Batman was going to "fall" in advance I probably wouldn't even have bothered checking out those story arcs. What made them interesting were the dialogues and events surrounding the titular event, not the titular event itself. Much like a good detective novel, where you know the crime will be solved by the investigator, but the dialogues and situations leading to that are what make it good - even if you've already read the story, the unfolding of these events is a good read.
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Yeah, I find the temp powers annoying. At level 50 I often don't have a useful space left on the power bar to put them.
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Incidentally, what are the 'rules of his tournament' that he mentions?
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Quote:It's holding to the general rules of comic book writing: much of the time when a major character is going to 'die' in comics it's announced well in advance.I already mentioned in the discussion about the announcement that I felt it broke a cardinal rule in writing, and I hold to that.
Hogwash. Columbo did it all of the time. Matlock did it sometimes as well.Quote:You can't create any suspense or even hold it if you announce what most people think the story is actually about, true or not.
If my interest in the story hinges on not knowing a particular detail, it's ultimately not a very good story.Quote:If people told you the outcome, however percieved, your interest in the story and its outcome decreases accordingly. -
A Huge-bodied monster bedecked in the Omega costume pieces crashes to earth and goes on a rampage. He defeats the rest of the Freedom Phalanx before getting in a one-on-one battle with Statesman which ends with both of them falling. At the end we're left with Ms. Liberty cradling States battered body as in the background a shred of his cape flutters from a random piece of broken scenery like a depressing flag.
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To me this isn't really a spoiler. I was only half-paying attention to the story and was expecting it. But putting that aside, Statesman is like the Superman of this universe, and the Death of Superman was heralded well in advance of the actual event.
One thing that I've begun to wonder, is if the events in this SSA will be culminating in the release of this Mot entity everyone has been talking about which will coincide with the revamp of Dark Astoria. -
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Quote:Money can be compelling, and the whole CCG strategy seems to be a pretty successful grift for a few other companies.Naturally, you think they're wrong, but could you at least afford them the professional courtesy of supposing that if they're being this difficult about the costume pieces while giving in on the other stuff that maybe they have their reasons, ones that they find pretty compelling?
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If by "ODD" you mean "completely expected" then yes.
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Given that it takes such a ridiculous number of tokens to get a complete Tier 9 costume set, I can't see myself ever spending the bloody things on anything else now that I've finally edged my way up to Tier 9.
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Quote:With stranger aeons, even death may die.I just want to point out to any one who thinks numina will die, or to anyone who countered the surviving 8 aspect: Numina is already dead. This arc is called "who will die".
You can't actually KILL a ghost. It's a concept that's over my head, but they don't "die".
Not even weapons that are especially designed to say "slay" a ghost KILLS them. Why would you even NEED such weapons if you can already physically harm ghosts in this game anyway?
edit: aww <BLEEP!> I just noticed I seriously contradicted myself there >.< -
Quote:I don't know about you, but I'm touching the universe right now. I don't have to be able to get my arms around the fatty to give her a hug, wot.Incorrect, they can't touch her because she cannot be reached. Where is the edge of the universe? She is constantly growing and expanding outward in every direction.

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I would say that the extraordinarily well-done zones of DCO were something they got right (and with a wonderful sense of scale, too). Indeed, they were one of the things that had me considering sticking around there despite my other problems with the game.
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I hate every one of the Detective contacts that wait indoors. Mind you, lately I often don't even bother getting a radio.
