Techbot Alpha

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  1. [ QUOTE ]
    (tho i know Jay hates furries so maybe unlikely), perhaps add some third arm or whatever.

    [/ QUOTE ]

    I just wish they'd give us dragon/wolf/robot heads that dont ALL look EVIL!
    Yes, they all look evil. Even the robot ones. The Rbot face option and the cyborg extras are all glowering. The wolf and dragon heads work fine for villains, which is where they came out, but not for anything heroic. This basically stumps anyone who wants anything Hero side.

    Also, allowing to stick bits on those heads would be nice. Y'know, adding bionic eye and jaw to a Dragon head.
    Frickin sharks with frickin laser beams!
  2. Techbot Alpha

    Level-less CoX

    [ QUOTE ]


    or maybe each time a power is trained they choose a bonus. When they first get the power lets say a player selects an "accuracy bonus", then that power gets the effect of an acc enhance on it, if they then retrain the power, once it has finished retraining they can choose another bonus, this carries on each time they retrain a power (still with a limited number of retrains available) and when their power hits "level 5" it has 6 bonuses on it which they have manually selected. As a possible extension to this, maybe certain combinations of bonuses create a "set bonus".



    [/ QUOTE ]

    That I like. The thing I always find a bit daft at present is that its as if you need the NPC trainers 'permission' to do anything. While you gain the instant hitpoint, damage boost, etc, surely that should extend to powers as well.

    The suggested training with added bonuses, thats nice. So you could, in theory, train a power purely for damage. This should, I think, be possible, countered by the fact that its accurancy and endurance rate, plus others, would be neglected.

    As to the query about half trained powers, thats why I suggested a limit to number of powers. So, if you've designed a build already, technically you could 'train' all the powers from the start, or at least lock them in place. So, in a simplified version, say a player had a limit of three powers, with four options. Flares, Fire Blast, Fireball and a cone attack, f'rinstance. Now, he picks Flares as his lvl one power, (automatically trained). He trains Fire Blast next, to full. Then he has to pick from Fireball or the Cone (or not at all, if he wants). Once he has started training one of them, he has reached his limit of powers (three picks). Just because he hasnt fully trained it yet is irrelevant.

    Of course, to allow for more people to try powers out for a bit before committing, a sort of 'mini respec' would be a nice feature. A re-trainer item or recipe that could be brought. This would allow a player to take the exp out of one power, thus freeing up a power slot, and then adding it to another one of his choice.

    Another point to note, to do with training higher level powers.
    A player at the start could, in theory, start training for high level powers immediately. The way to counter that is for each 'Tier' to require more experience. So Inferno, for example, would require the sort of experience that you could only realistically achieve by fighting tougher foes, such as Nemesis or Malta or Rikti. Which, while using a form of Rikti Code (one level conning), they would have bonuses and defences added onto that prevents people from simply going for the tougher stuff instantly.

    Reasoning; Take a hero/villain that is not a 'rookie', or shouldnt be. In the current system, they have to start at lvl 1. In theory, they should be able to go toe to toe with enemies anyway, but fighting things at lvl 30 or such is impossible. Under this version, that same hero/villain would be able to fight a 'higher level' opponent and stand a chance. They would suffer from having very few powers, and the enemies added bonuses, but they might be able to win. As they gain experience, they gain there own bonuses and of course more powers, allowing them to better deal with high end enemies.

    And yes, they can start training swift at the get go, if they want, which leads onto health and stamina. No reason why not. It means they might learn the other power more slowly, or learn only that power. But theres no reason why not.
  3. Techbot Alpha

    Travel Powers

    [ QUOTE ]


    I still want a Cobramobile

    ... and a Cobracopter, Cobrajet, Cobracycle, Cobrasub, Cobraspeedboat ... erm ... Cobrapogostick etc

    [/ QUOTE ]

    Hmmmm...G.I. Joe fan? That was the one with Cobra and Cobra Commander in, right?
  4. Techbot Alpha

    Level-less CoX

    Level-less CoX. In other words, every Player character starts at, for want of a better example, level 50. An equal starting point. A baseline stat if you will. And then the character grows from there, without actually being 'lower' or 'higher' level than any other character. Better trained, maybe, but not inherently better, in the same way no AT is better than another.

    Let me lay out more of an example;

    Hero/Villain created.
    Either use a baseline set of stats for each AT, or make it more involved, similar to a system like Fallouts SPECIAL stats.
    Pick power sets and first powers.
    Each power bar the first two picked would have an exp bar. One for each power.
    As the character earned experience, he/she/it could pick which power was currently 'training'. At, say, the half way mark of the bar, the character could start to use the power, albeit not at its full potential.
    Once the bar was full, the character has learnt the move, and can then change the exp distribution to another power. This sould also be done at any time, but any unlearned moves will be 'paused' and will not be useable, not even past the half-way mark.
    Up to two powers could be learned at a time, albeit slower than one power at a time. This could be increased by certain in-game rewards, though probably only up to three powers a time.

    Characters can only have a certain ammount of powers, some of which may require pre-requisits. So, for example, Blaze from Fire Blast would require you have EITHER Flares OR Fire Blast. Just an example, seeing as the character would have to have one of them anyway (starting power)

    The character could also have acess to Inherent 'Pools' much like the pools as we know them. HOWEVER, these Pools would be limited to three pools, though they do not count towards the maximum number of powers. This would allow the character to take the fitness pool, the flight pool and the leadership pool, without having a negative impact on their main powers. To balance this, powers from the pools would take more experience than normal to train.

    If a power was not being trained, e.g. training was 'idle' then no experience would be gained, instead only influence and prestige would be, possibly in greater ammounts, much like Mentoring/Malefactoring now. This means that when a character has filled every power and pool slot, they do not need to keep earning now useless exp. And players at any level can put training on hold to earn some more cash.

    Concerning respecs, it would not be too much of a problem. The ammount of powers learned and in progress would equal a certain ammount of experience. This experience, on Respec, could then be reasigned to different powers. Alternate builds would still be an option, again using the ammount of experience earned at the time of modification/respec.

    Enhancement slots is the one fuzzy area at the moment. Each power would obviously have a slot to start, or maybe all powers would start with six slots. In this way, enhancements would ahve to be much rarer, even basic ones. Things such as the procs from current sets would need to be incredibly rare. Or perhaps not. Again, this is the one area thats a pain to figure out mechanics for.

    So, anyway. This would only ever work if CoX2 did ever see the light of day. The current game is too far a base to leap from, as is the current engine, probably. Hopefully, it could be done alongside more varied powers, customisation, etc, etc, all the stuff people ask for a lot.

    Opinions? Is the idea mad? (I wont ask if Im going mad, I think I already know the answer ) What do people think of it?
    And please note this is not meant to be taken in context of CoX as we know it at the moment. I know this would never work as an update, nor am I suggesting it.
  5. -Throws Nazi salute, the drops it hastily-
    >.>
    Happy Birthday, Oberst!
    Now, wie needing the Column to be more active, ja?
    Have a good 'un!
  6. Sh...
    Sh-sh-shi...
    *Shinies*...
    Darrrliiinggg...

    /Dark Knight Returns (comic version)

    Myes, agree with Mumsy though
  7. Yeah, Offtopic, what the hey is up with the Battlesuit spawns? Or lack of? We had an absolute ton of players one time, yet no suits. Muchos suck
  8. Villains would nick a cape as soon as they could, with or without Recluse's say so. Hells, most of them hate his guts anyway and have/will beat the snot out of him a lot.
    Heroes honour Hero 1 in various ways, such as fighting the Rikti now anyway, and "That Other Thing" ( )
    So, yes, Capes at lvl 1. Otherwise those who buy the Valkyrie pack of have Vet awards, if you stick to that bit of canon so tight, are technically breaking the law, or at least Statesmans law.

    Come ON. Just....DAFT...-sigh and facepalm- I like canon, but that bits just poor, im sorry. Outdated, needs an UPDATE!
    -is tired, is grouchy, needs sleep-
  9. One I thought of while raining fire and hot lead on people last night;
    Hover-pack, similar to the jump pack from the GvE edition. Except it can run ad infinatum, like a true toggle.
    Semi-travel for low levels, and a boost for things like hover, SJ and Fly. Even TP and SS.

    The Vet heal power sounds good too mind =]
  10. Techbot Alpha

    Travel Powers

    I like the suggestions, actually.
    Yes some do come under power customisation, sort of. The ice/flame/wind feet for example...
    And Hells YES to the teleport changes! Please oh lord...I quite like it as a themed thing, but having to click and point and fall....ugh. And lag = curb pizza.
    And yes to no fall damage, even if it is negligable. My Stalker has metal legs, hes not going to notice a piddly mile high drop seriously.
  11. If a player has Hover and prestige power slide on at the same time while they have an assault rifle drawn, then the character model goes into a jumpy spaz mode, until either hover or the slide is turned off, or the gun is put away.

    Just a really strange little thing I thought Id report for people to test/for fixing.
  12. Having looked around what was complete of the NHU base before poofage, I do still reccomend that Lucy gets a special title for her work on it. I hope that we DO get the base back, and if not, she doubly deserves a badge for having to do it all again...>.>
    But seriously, the thing was Epic. With the fully justified capital, and im hard to impress.
  13. Except you CAN use TPers in coalition bases....
  14. Worried about PvP elitists in the zones?
    Why? All the obnoxious ones seem to have vacated the play-pen..I mean, zone...
  15. [ QUOTE ]
    Yeah, but it's still not often, or quite often, as you put it.

    [/ QUOTE ]

    It happens, though. Marvel especially seems to have a lot of people dropping by each others/sharing bases.
    The thing is, its an option for them. It aint for us no fair! Heh
  16. [ QUOTE ]


    Personally, I still think they should have had a pool of rewards - or a set of pools if you like - with a selection from the appropriate pool as a reward. They could keep adding things to the pool so the oldest vets still have something to choose, but new players have a realistic expectation of getting particular rewards in something resembling a realistic time frame.

    [/ QUOTE ]

    ^ /Signed! Damn good idea! See, is it only the playerbase that comes up with things like this?
  17. [ QUOTE ]
    [ QUOTE ]

    so, no, it doesnt answer that one. preset points:

    can you choose a subset of preset points ?
    is it random ?
    is it all of them ?


    [/ QUOTE ]

    Actually, it does answer it, quite clearly...

    [ QUOTE ]

    Likewise mobs will spawn on the maps at preset points.


    [/ QUOTE ]

    Spawn locations are preset; you cannot control them at all. This only makes sense really as, if you COULD control them, you could load a specific point on your map with spawns and effectively make the mission impossible.

    A little more digging in other posted information will reveal that each map always has a "boss room". As players, we're more then familiar with this concept as we see it all the time. This "boss room" is where your custom created boss is almost certainly going to spawn, and it's extremely unlikely that we'll be able to designate which room IS that boss room.

    This DOES reduce the capabilities of the mission creator a fair bit, as well as not having ambushes as well, but a little creative thinking should be able to work around it.


    [ QUOTE ]

    hey wow. the censored bit in my post above makes it seem much ruder than it was intended to be. Sorry FFM, its not actually a rude word. think of an alternative way of saying intelligent or well dressed pair of buttocks.

    [/ QUOTE ]

    Your question was somewhat of a silly question though, just leading people (well, me) to believe that you were too lazy to actually look up the information yourself and just wanted spoon feeding. If you'd actually said that you were unable to view the thread at the time, that would have been a different kettle of crocodiles.

    [/ QUOTE ]


    Thats pure speculation though, Floaty. Sure you're stuck with the points. But its possible that you can control things to *do* with the points, e.g. which is the boss spawn, hostage spawns, etc. It might *not* be, but it might be, in equal measures.

    The answer, as normally is, is;
    We Dont Know
  18. I agree, you'd have thought they would have figured out by now who the Honoree is...right?
    Ergo, hes not dead, ERGO no need for the tradition.
    Costume slots at every lvl 10, agreed. And SPECIAL auras and capes or details at lvls 20 and 30.

    I really hope I15 is something special. Theres so many niggly little problems that could really do with looking at.
  19. Seriously, though, I do agree with the point of this being lame. 'Veteran Awards'...? Costume stuff, yes, temp powers, yes. This? No.
    Come on, Devs, who are you hiring to fill these in now? If you want someone to come up with ideas for *free* I'm game
  20. Aha!

    http://uk.boards.cityofheroes.com/showfl...e=4#Post1271809

    Found it I knew it was in there somewhere.
    So, yes, suggested before, and hopefully it might happen sometime
  21. ...-Burrows back through RP forum list-
    ...I swear I put a post up about the KG plot to do something based on this. I would link, but either it got combed out in the last rinse, or I accidently deleted it myself...
    Damnation.
    Frankly YES is the answer.

    The KG plot was (had I got the members >&lt an Arachnos assault consisting of two full Regiments in Bloody Bay and Sirens Call. The secondary teams, however, would be pilfering nukes from warburg, and deploying them against Longbow in the other two zones.
    The Heroes would, hopefully, respond in force to this threat, mainly in the warzone parts of Sirens, leading to epic mashing and suchnot.

    The Krimzon Guard didnt get as many members as I had hoped, so I put it on standby. But yes, i'd be up for it, whatever context it was in
  22. Hmm, should anyone wish to Request Artishness, Im looking at doing some. Need something to get me on the roll again, rather than in a rut. Should be doing some for my SG as well, anyone else out there?
    (Will post when some are done anyway)
  23. [ QUOTE ]
    [ QUOTE ]
    I15 - Civil War. Fifth Anniversary of Paragon being bombed. Civilians finally get sick and tired, and all hell breaks loose as super powers are lumped in with aliens/mutants/magic and the like. Boom.


    [/ QUOTE ]

    I would love a civil war (ish) development to the CoH story after all were all currently registered wheres the heroes that don't want to register or the villains that refuse to make there selves know in to recluse

    [/ QUOTE ]

    Im still waiting to see what the 'Rogue' system will/might be like. (If they do do it) Not everyone is a really clean-cut Hero or Villain (Like in the Mac ad ) in fact most of mine really aren't. My Crab Spider, who should be one of the more evil, is more like a military police officer, certainly more so than the RIP.

    Anyway, OT, yes. Geef us our shiniiies!
  24. Techbot Alpha

    Crusade: Open RP

    The Chief propped himself up on one elbow, glaring at the burning wreckage. Fox was already sitting up, massaging his head, while Wolf had opened the front of his helmet up to vomit.
    "Someone is going to pay for this..." the Chief growled, tapping one ariel to activate his comms. "This is Charon-two Zeta-one. Requesting a Longbow and PPD clear-up team at current coordinates. We need some answers as to what the hell happened here. Look for any related attacks or incidents. Out."
  25. [ QUOTE ]
    I just hope that MA continues to be developed after i14 and doesn't drop by the wayside like so other features (Bases, Customisable weapons, Power set purification)

    [/ QUOTE ]

    'Purification'....Lol
    Bases are still WIP. We know this. As are Weapons and, possibly, Power customisation.
    Its just everyone seems to think the Devs can do everything at the press of a button.
    Well...they CAN...but only once they've pressed other buttons over and over again to write, develop, code and implement these changes
    Cut the guys and gals some slack, willya?