Techbot Alpha

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  1. The image is broke, Empy or the spacing, somehow.

    Nice one. That crazy sandwhich monge...say, isnt that a Mu?
    -turns and flees-
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    Now, however, we have the /stuck command. Which simply resets where you are. E.G. not in a cage.

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    Yeah, the funny thing about that is, stuck never worked on those cages. As you weren't supposed to be able to get in there in the first place. And neither did logging out. Hence why the help of a GM was needed.

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    Well surely you'd have thought they'd have bothered to fix that? -facepalm-
  3. I know. I've been looking at that too.
    Well, maybe they should make a new tutorial, as well as the one we have. A 'basics' Tutorial, that runs through things ina bit more depth. Or have a manual that actually explains things, coming with the game. Just ideas to kick around.
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    I recall it was possible to use recall friend and put people into the cages and they were unable to get out.

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    ^^ this and also because people used to TP into the cages themselves and then couldn't TP out and would have to petition a GM to get them out of there.

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    Now, however, we have the /stuck command. Which simply resets where you are. E.G. not in a cage.
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    Well, I agree with the others, some of the powers could be worked on. Other than that I love the idea of time control. Here's some ideas:

    Past Lord Recluse - You summon a rising Lord Recluse from the past. Although he is weaker than today's Lord Recluse, he can still pack a punch. Pet power.
    Time Machine - You summon a time machine to send your enemy back into the past, and a weaker enemy from the past who is not the same enemy you sent into the time machine accidentally runs into the time machine and he comes into the present. Eg, a Boss will come back as a Lieutaent. Sounds a bit overpowered, I know, but considering how fast you can beat bosses these days, I guess it wouldn't be THAT overpowered. NOTE: This does not work with AVs or EBs. That would be overpowered.
    Disturbing Vision - You show a enemy a vision of pain and death from the past which disturbs them. They are feared and have debuffed -ACC and -DMG.

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    Any sort of pet that includes a named hero/villain would negate the use of the set for the other side. Also, i seriously DOUBT such a thing would ever happen. A rising Lord Recluse would simply slaughter anyone who dared get in his way. Big /unsigned there.

    As for anything to do with altering the level of NPCs or PCs, thats a huge black spot. Firstly from the actual mechanics PoV, and then from a balancing PoV. Also, where would anyone other than a science or tech origin character get a time machine from?!

    Disturbing vision is nice though. That gets a thumbs up here.

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    You know, what is there to say a hero or villain can't use him? They could sort of "negotiate" with Lord Recluse on all this, like when you summon him the deal is you must give him power so you lose health and end. Of course this negotiating doesn't mean as soon as you summon him /e talk goes on, he just attacks straight you summon him.

    Btw, I used the "time machine" thing just as a name. It doesn't necessarily mean it IS a time machine. It could be a time bubble, a time portal - but all it does the same task the time machine does. I don't see it that hard to bring a random enemy into the fray as you make out - although if you explain that, I'd be welcome to listen. And from the balancing PoV, the point is, you DON'T balance it. Since you can't use it on EBs or AVs, I wonder how it will be so gamebreaking. Plus, it will be unusable in PvP. I forgot to mention that...

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    Well thats just plain silly then. Broken though PvP is, you simply cant have a set which has a power MISSING when used in PvP. If that ISNT a rule of game designing, the laws of the gaming world should flipping well implode.

    There is just far too much hoo-ha, both programming and cannon-wise, for a pet summon like that. Besides, as every film/show to feature time travel has touched on, a character from another time would be far too unpredictable to control. For a PC, thats fine and dandy, and often quite fun. For an NPC pet, you really dont want them to suddenly do anything expected (which they already do...damned AI )
  6. [ QUOTE ]
    Well, I agree with the others, some of the powers could be worked on. Other than that I love the idea of time control. Here's some ideas:

    Past Lord Recluse - You summon a rising Lord Recluse from the past. Although he is weaker than today's Lord Recluse, he can still pack a punch. Pet power.
    Time Machine - You summon a time machine to send your enemy back into the past, and a weaker enemy from the past who is not the same enemy you sent into the time machine accidentally runs into the time machine and he comes into the present. Eg, a Boss will come back as a Lieutaent. Sounds a bit overpowered, I know, but considering how fast you can beat bosses these days, I guess it wouldn't be THAT overpowered. NOTE: This does not work with AVs or EBs. That would be overpowered.
    Disturbing Vision - You show a enemy a vision of pain and death from the past which disturbs them. They are feared and have debuffed -ACC and -DMG.

    [/ QUOTE ]

    Any sort of pet that includes a named hero/villain would negate the use of the set for the other side. Also, i seriously DOUBT such a thing would ever happen. A rising Lord Recluse would simply slaughter anyone who dared get in his way. Big /unsigned there.

    As for anything to do with altering the level of NPCs or PCs, thats a huge black spot. Firstly from the actual mechanics PoV, and then from a balancing PoV. Also, where would anyone other than a science or tech origin character get a time machine from?!

    Disturbing vision is nice though. That gets a thumbs up here.
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    So just for a bit of a laugh, anyone got any funny/weird or unusual screenshots?

    Here's one I did earlier.

    It seems Doc Aeon has finally perfected that shrink ray.

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    I Know! Whats with the sudden appearance of the midget civilians?! Some very, very odd little things going on of late.
    But they do help prove my point that [Walk] on PCs could work.. ¬¬
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    Why on earth would that be a problem?

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    Because of griefers who team just to cause trouble. there will be lots of people looking for teams in Pocket D for the valantines event...

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    surely they can supress only powers such as TP ally only,

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    No, they can't.

    At least not without modifying the power itself to check what zone you are in when it is used, which is a can of worms.

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    Handily ignoring the fact that you can turn prompt for TP on?
    If someone is silly enough to stay in a team with a griefer, and even more so to leave TP prompt off then, IMO at least, they deserve whatever befalls them Its not as if Pocket D is a big zone.

    Im just miffed they cant make it an ALLY auto power, rather than a HOSTILE Autopower, which results in the afore-mentioned interupts for certain powers.
  9. Some good ideas, but why this sudden flurry of Vs suchandsuch attacks? Time doesnt give two hoots what you are, it works on absolutely everyone. Even immortals/unkillables, as the past can haunt them, they can still get hurt, etc, etc.

    I know of only one attack class that has Vs special and thats the EMP related attacks. Even then, its IN ADDITION to the damage it does anyway. There should never be a set that has things that ONLY effect certain things.

    Personal suggestion, this one for Heroes only atm;

    Time Manipulation - Defender Primary, Controller Secondary.

    1. Beneficient Reversal - PbAoE, Ally heal.
    2. Ripple - Cone, Foe -recharge, -speed.
    3. Perfected Haste - PbAoE, Ally +speed, +recharge, +Perception
    4. Time Squall - Toggle, Targetted AoE, -def, -res, -recharge, -speed
    5. Intervention - Ally rez
    6. Time Loop - Foe Hold
    7. Ravages of time - Targetted AoE, High DoT, -speed
    8. Glimpse of Eternity - Cone, Foe Fear, -def
    9. Epiphany - PbAoE (large), Ally +def, +recharge, +to hit, +damage, +recovery, self -health, -end (crash power)

    Just an idea. Tier 9 power is basically a mini team-ubermode, at the cost of the character crashing, like Unstoppabe, Elude, etc, to reflect the cost of gaining true insight into the future, etc etc.
  10. The ideas been suggested before, and I like the concept. But not those suggested powers.
    I also hate it when people insist on pulling up PVP into potential power sets. Given the status quo, PvP shouldnt figure in the equation, at least IMO.
    Anyhow. What Time control normally makes me think of;
    Slow enemies
    Haste self and teammates
    Slight time editing, + def and/or heal

    Mostly buffs and de-buffs. Minimal if any damage, but high on the status stuff.
  11. TP Ally only works in teams, doesnt it? So, if people are on a team, without prompt for TP on (and you can turn it on in the options) and we have the /stuck command...
    Why on earth would that be a problem?
    Anyway, surely they can supress only powers such as TP ally only, rather than the annoying blanket they have atm?
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    What about a 'base Police scanner'? Or some kind of 'breaking news computer program'?
    A special SG base-specific item that generates mission (like police band) but for SGs?
    Maybe make them Hazard Zone ones, instead of just specific 'city' zones

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    Oh, that's a nice one!
    Hazard zones being monitored by SG's would feel like SG's fill a role, act their part.
    Not sure how that'd translate to Vilains, but they have their SF so...

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    More Villain SFs!
    /signed for the ideas so far, some really nice ones. Sittable chairs!
    -kneecaps whoever designed the bar stools in Ds-
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    I wish they could have done a better job on that one, the building isn't too hard to find bearing in mind it's in the middle of town unlike the City Hall on the heroes side. It's a massive one in Port Oakes but the door looks just like all the rest and you can run around like a headless chicken clicking on doors for ages till you find the right one.

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    ^ This
    Why is it in Port Oakes, anyway, and not Mercy? Heroes get it in the start zone, and really easy to find. Villains have to, aptly put, run around like a headless chicken. There should at least be a reliable marker.
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    Why are people arguing about charity?


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    Give people half a chance, and they'll argue about ANYTHING.

    Folks, if you don't wish to donate to EveryChild, then it's simple; don't buy the sketchbook. It's common in industry these days for corporations to nominate their own charity, so why should NC be any different?

    @deathkitten

    If you don't like the sketches, you're free to get some professional comic artists together to produce some sketches for you for free and then publish your OWN sketchbook, to support YOUR favourite charity. No one is stopping you...

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    ^ This
    Id be surprised if people DIDNT argue about things Id suspect a Nemesis plot!
  15. Techbot Alpha

    Elitism

    I wont start on my call for Stamina et al to be changed so that its an inherent or somesuch. But yes, it SHOULD be a hint, in bold. It might not be necessary IF you know how to counter it. New players wont, unless given a heads up, know that
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    It doesn't see through hide. It was an ambush mob targeted on you. If it had defeated you once, it would no longer target you and you could simply walk past it. Placate might have made it stop targeting you too.

    You don't need to defeat it to complete the mission, but a level 40 GW should make mincemeat of it anyway, with little help from you.

    As for the knockback, a couple of purple insps would stop that. It can't knock you back if it can't hit you.

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    There are times when such logic comes up against fact in game. And tactics do NOT always work. He also stated what happened to GW vs the EB.

    -shrug- Im zoggin' out, anyhow.
  17. Techbot Alpha

    Cookie !

    Ribs...aching...too much...laughter!
    XD
    Have a cookie. And YOU are the only one who can answer the question of what it is
  18. Techbot Alpha

    Elitism

    QR

    Thats actually a fair point. At least one of the SGs im in is considered to be Elitist in terms of RP. Now, for us, that just means high quality. We're willing to take on new people, teach them as best we can and be as nice as we can.

    Elitist doesnt always = horrible. That is a bit of misconception. I do admit you do, thanfully rarely, get some real goits in-game. But on the whole, people arent too bad. And, should you get a group with them in, its for your enjoyment to shrug and walk away =] dont let em ruin the fun!
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    You had GW on your side, and you RAN?!!!

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    Did I neglect to mention that Ghost Widow had stayed behind in the room I found her in and I was down to a sliver of health after one blast from that damn EB after the bubble he put me in wore off?

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    So? You retreat, plan, preper, and either take out the EB or avoid it.

    Reason for dropping mission: it was challenging.

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    There is a slight difference between 'Challenging' I.e the ITF TF. And Impossible. Such as when I had to face an AV on a solo mish. Lowered the diff? Still AV.
    I couldnt get a team at the time, so I left it. In the end out-lvled it, but still an AV. Dropped it.

    Impossible does not = fun
  20. Techbot Alpha

    Elitism

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    I'm not really meaning to rant, I just genuinely want new people to feel welcome and not have to worry about advanced game systems simply because someone with attitude thinks they should be using them.

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    Thing is. CoX is THE most new player friendly MMO on the market, without exception. Try being a newbie in EVE or WoW and see what kind of experience you get.

    Personally, I think you're seriously overstating this perceived "problem" of elitism.

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    Advice from one who has tried it; Don't.
    EVE is, as my brother so wonderfully put it; "The MMPO for accountants, run on miliatry grade programs."
    And hard as nails to get anywhere in
  21. Techbot Alpha

    Elitism

    There is a line between being an experienced player and being an experienced goit. I always make a point of being patient with people, cos everyone starts off new somewhere. Some people pick up a game fast, others take a while to get to grips.

    There is, of course, no helping some people. Having explained a point such as Anchoring to a team, then have them repeatedly kill the anchor..-facepalm-
    But yeah, it happens unfortunately. The best advice is to ignore them and try and enjoy them game =]
  22. Techbot Alpha

    ELECTRIFY!

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    With elec melee, the usefulness of some of the sec effects like sleep

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    Sorry, sleep is useful since when? Most epic fail effect ever...
  23. Rawr! You cannot kill the /regen! Even with your nerf-herding!
    -gets burned with fire and dies-
    Awwww hell
  24. Techbot Alpha

    Psionic melee

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    9) Phantom Weapon: Summon pet copy of players weapon, which proceeds to attack independantly (similar to voltaic sentinal)

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    More similar to the CoT Villain side EB/AV who summons flying Ice swords. One of the demons, cant for the life of me remember his name. Probably has at least two X's in it
  25. Techbot Alpha

    force blaster

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    Which makes me wonder why you even play the game...and how you know that Fortunatas are going to be of your liking...

    And you area asking for a blaster...if you get a level 50 blaster you won't get access to the fortunatas...

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    You believe words like 'Sense' and 'logic' actually apply to this conversation?