Time control powerset
Have to say i don't quite like the level boost/reduce feature there. Also the H5N1 there doesn't really fit thematically imo. It's more poison than time control.
In my opinion more themeatically powers could be:
Precognition - Gives great insight of things to come. Raised Defense.
Rewind - You turn back the time around an ally, removing their wounds. Heal power.
Space-Time displacement - You displace your target in time and space. Foe intagible.
Time Stop - You halt the time for your target, rendering them helpless. Foe hold.
Time leap - Self teleport.
Not really powers that would fit a dominator set, just some time ideas really. Might suit a defender primary more dunno.
"Most people think time is a river, flowing true in one direction. But i have seen the face of time and they are wrong. It is an ocean in storms."

I'd see a Time-themed set as more of a buff/debuff set with a light emphasis on control, similar to Dark Miasma.
The ideas been suggested before, and I like the concept. But not those suggested powers.
I also hate it when people insist on pulling up PVP into potential power sets. Given the status quo, PvP shouldnt figure in the equation, at least IMO.
Anyhow. What Time control normally makes me think of;
Slow enemies
Haste self and teammates
Slight time editing, + def and/or heal
Mostly buffs and de-buffs. Minimal if any damage, but high on the status stuff.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Well, I like the idea of Precognition and Time stop. Not sure if teleport powers are really needed, as there's a pool for it.
I personally see villain-side Time Control as bringing threats from the past and the future to today. I came up with another idea: Childhood memories: You force your enemy to revisit a tragic event in his childhood, causing anxiety. Long duration Fear + moderate psionic DoT.
Healing powers would fit a hero side version of the powerset thought.
About pvp, I just used this as an example to emphasize that Time Controllers would be great in teams, but that you shouldn't expect top-of-the-line solo performance.

Story arcs: �Viva la Represi�n! (#2327) | Mysterious Virus (#11762) | Four Horsemen of the 2012 Apocalypse (#531874) | Deadly Dragon | White Slime
My story on union.virtueverse.com
How about
Time heal: By regressing the tragets body back to a point in time when they where free form injury: heal effect posible status protcetion
Sins of the Past: By reqressing the target body back to the point the had suffered previous damage: some damage and possible -regen
Time dilation (Faster): By altering the flow of time you increase speed and recharge and healing: Similar to AM but +regen instead of damage
Age to destruction: you rapidly age the target causing it to decay: Toggle DoT (minor), Vs nonliving (modarate)
Time dilation (Slower): By slowing the time stream down causing targets to move and react slower: -speed (all) -recharge -regen and rec
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Time dilation (Faster): By altering the flow of time you increase speed and recharge and healing: Similar to AM but +regen instead of damage
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This could be followed by a time contraction which is necessary in order to match yourself back to real time. (i.e. a crash during which these attributes are de-buffed)
Some good ideas, but why this sudden flurry of Vs suchandsuch attacks? Time doesnt give two hoots what you are, it works on absolutely everyone. Even immortals/unkillables, as the past can haunt them, they can still get hurt, etc, etc.
I know of only one attack class that has Vs special and thats the EMP related attacks. Even then, its IN ADDITION to the damage it does anyway. There should never be a set that has things that ONLY effect certain things.
Personal suggestion, this one for Heroes only atm;
Time Manipulation - Defender Primary, Controller Secondary.
1. Beneficient Reversal - PbAoE, Ally heal.
2. Ripple - Cone, Foe -recharge, -speed.
3. Perfected Haste - PbAoE, Ally +speed, +recharge, +Perception
4. Time Squall - Toggle, Targetted AoE, -def, -res, -recharge, -speed
5. Intervention - Ally rez
6. Time Loop - Foe Hold
7. Ravages of time - Targetted AoE, High DoT, -speed
8. Glimpse of Eternity - Cone, Foe Fear, -def
9. Epiphany - PbAoE (large), Ally +def, +recharge, +to hit, +damage, +recovery, self -health, -end (crash power)
Just an idea. Tier 9 power is basically a mini team-ubermode, at the cost of the character crashing, like Unstoppabe, Elude, etc, to reflect the cost of gaining true insight into the future, etc etc.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Well, I agree with the others, some of the powers could be worked on. Other than that I love the idea of time control. Here's some ideas:
Past Lord Recluse - You summon a rising Lord Recluse from the past. Although he is weaker than today's Lord Recluse, he can still pack a punch. Pet power.
Time Machine - You summon a time machine to send your enemy back into the past, and a weaker enemy from the past who is not the same enemy you sent into the time machine accidentally runs into the time machine and he comes into the present. Eg, a Boss will come back as a Lieutaent. Sounds a bit overpowered, I know, but considering how fast you can beat bosses these days, I guess it wouldn't be THAT overpowered. NOTE: This does not work with AVs or EBs. That would be overpowered.
Disturbing Vision - You show a enemy a vision of pain and death from the past which disturbs them. They are feared and have debuffed -ACC and -DMG.
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Well, I agree with the others, some of the powers could be worked on. Other than that I love the idea of time control. Here's some ideas:
Past Lord Recluse - You summon a rising Lord Recluse from the past. Although he is weaker than today's Lord Recluse, he can still pack a punch. Pet power.
Time Machine - You summon a time machine to send your enemy back into the past, and a weaker enemy from the past who is not the same enemy you sent into the time machine accidentally runs into the time machine and he comes into the present. Eg, a Boss will come back as a Lieutaent. Sounds a bit overpowered, I know, but considering how fast you can beat bosses these days, I guess it wouldn't be THAT overpowered. NOTE: This does not work with AVs or EBs. That would be overpowered.
Disturbing Vision - You show a enemy a vision of pain and death from the past which disturbs them. They are feared and have debuffed -ACC and -DMG.
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Any sort of pet that includes a named hero/villain would negate the use of the set for the other side. Also, i seriously DOUBT such a thing would ever happen. A rising Lord Recluse would simply slaughter anyone who dared get in his way. Big /unsigned there.
As for anything to do with altering the level of NPCs or PCs, thats a huge black spot. Firstly from the actual mechanics PoV, and then from a balancing PoV. Also, where would anyone other than a science or tech origin character get a time machine from?!
Disturbing vision is nice though. That gets a thumbs up here.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Well, I agree with the others, some of the powers could be worked on. Other than that I love the idea of time control. Here's some ideas:
Past Lord Recluse - You summon a rising Lord Recluse from the past. Although he is weaker than today's Lord Recluse, he can still pack a punch. Pet power.
Time Machine - You summon a time machine to send your enemy back into the past, and a weaker enemy from the past who is not the same enemy you sent into the time machine accidentally runs into the time machine and he comes into the present. Eg, a Boss will come back as a Lieutaent. Sounds a bit overpowered, I know, but considering how fast you can beat bosses these days, I guess it wouldn't be THAT overpowered. NOTE: This does not work with AVs or EBs. That would be overpowered.
Disturbing Vision - You show a enemy a vision of pain and death from the past which disturbs them. They are feared and have debuffed -ACC and -DMG.
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Any sort of pet that includes a named hero/villain would negate the use of the set for the other side. Also, i seriously DOUBT such a thing would ever happen. A rising Lord Recluse would simply slaughter anyone who dared get in his way. Big /unsigned there.
As for anything to do with altering the level of NPCs or PCs, thats a huge black spot. Firstly from the actual mechanics PoV, and then from a balancing PoV. Also, where would anyone other than a science or tech origin character get a time machine from?!
Disturbing vision is nice though. That gets a thumbs up here.
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You know, what is there to say a hero or villain can't use him? They could sort of "negotiate" with Lord Recluse on all this, like when you summon him the deal is you must give him power so you lose health and end. Of course this negotiating doesn't mean as soon as you summon him /e talk goes on, he just attacks straight you summon him.
Btw, I used the "time machine" thing just as a name. It doesn't necessarily mean it IS a time machine. It could be a time bubble, a time portal - but all it does the same task the time machine does. I don't see it that hard to bring a random enemy into the fray as you make out - although if you explain that, I'd be welcome to listen. And from the balancing PoV, the point is, you DON'T balance it. Since you can't use it on EBs or AVs, I wonder how it will be so gamebreaking. Plus, it will be unusable in PvP. I forgot to mention that...
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Well, I agree with the others, some of the powers could be worked on. Other than that I love the idea of time control. Here's some ideas:
Past Lord Recluse - You summon a rising Lord Recluse from the past. Although he is weaker than today's Lord Recluse, he can still pack a punch. Pet power.
Time Machine - You summon a time machine to send your enemy back into the past, and a weaker enemy from the past who is not the same enemy you sent into the time machine accidentally runs into the time machine and he comes into the present. Eg, a Boss will come back as a Lieutaent. Sounds a bit overpowered, I know, but considering how fast you can beat bosses these days, I guess it wouldn't be THAT overpowered. NOTE: This does not work with AVs or EBs. That would be overpowered.
Disturbing Vision - You show a enemy a vision of pain and death from the past which disturbs them. They are feared and have debuffed -ACC and -DMG.
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Any sort of pet that includes a named hero/villain would negate the use of the set for the other side. Also, i seriously DOUBT such a thing would ever happen. A rising Lord Recluse would simply slaughter anyone who dared get in his way. Big /unsigned there.
As for anything to do with altering the level of NPCs or PCs, thats a huge black spot. Firstly from the actual mechanics PoV, and then from a balancing PoV. Also, where would anyone other than a science or tech origin character get a time machine from?!
Disturbing vision is nice though. That gets a thumbs up here.
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You know, what is there to say a hero or villain can't use him? They could sort of "negotiate" with Lord Recluse on all this, like when you summon him the deal is you must give him power so you lose health and end. Of course this negotiating doesn't mean as soon as you summon him /e talk goes on, he just attacks straight you summon him.
Btw, I used the "time machine" thing just as a name. It doesn't necessarily mean it IS a time machine. It could be a time bubble, a time portal - but all it does the same task the time machine does. I don't see it that hard to bring a random enemy into the fray as you make out - although if you explain that, I'd be welcome to listen. And from the balancing PoV, the point is, you DON'T balance it. Since you can't use it on EBs or AVs, I wonder how it will be so gamebreaking. Plus, it will be unusable in PvP. I forgot to mention that...
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Well thats just plain silly then. Broken though PvP is, you simply cant have a set which has a power MISSING when used in PvP. If that ISNT a rule of game designing, the laws of the gaming world should flipping well implode.
There is just far too much hoo-ha, both programming and cannon-wise, for a pet summon like that. Besides, as every film/show to feature time travel has touched on, a character from another time would be far too unpredictable to control. For a PC, thats fine and dandy, and often quite fun. For an NPC pet, you really dont want them to suddenly do anything expected (which they already do...damned AI )
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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other powers you could have
Time compression - you compress the timestream causing a huge increase in both you and your allies attack power as to the enemy it seems they are bing hit more often by your attacks
Ravages of time - you accelrate the flow of time aroud one enemy causing them to slowly lose health over time and casts gradually stronger and stronger defense and attack down debuffs on the enemy
Out of time - takes a enemy completely out of the flow of time meaning they cant act but neither can anything act upon them
Its your funeral- Taking one enemy you drag them through time to their own grave side for them to witness their death (in game simple a vanish then a reappear like teleport but taking the enemy too) this causes fear effect in the target.
Crushing scale - you send out a blast at a single target it shows the target the whole of the time and how insignificant they are in it, this causes mental hold on the enemy aswell as decreased attack, defense and causing the nemey to simple give up and either flee or take fully lethal damage, disadvantage is that it also drains your defense and attack.
Try again - a healing power that ressurects an ally giving them a chance to try that part of the fight again replenishing all HP and endurance cancelling EXP debt, the disadvantage the debt is transfered to you as you remeber the loss also you are drained to 1 HP and 1 endurance as you have to take the place of the damned friend
continuity error - you bend the space time continium so much you accidentally for a loops wth your own timeline and meet yourself, the other you acts as a pet but with no control as such over it.
Boring Friday afternoon - slows an enemies movement down causing them to move slower and take longer to have attacks charge
Out of time - causes a random item to fall through a rift in space time and onto an enemy, unfortunately the object that comes through cant always be seen beforehand so any object could come through, some items could be gold, jewels and treasure or last sculptures, a trident, the holy grail cup, roman spears and even a WWII fighter plane.
Time trap - the future you goes back in time and sets a trap in anticipation of the battle and as such a random trap happens, traps include large spikes coming up, bear traps cuasing damage and hold, exploding powder traps that cause blind effect, explosions that causes damage and knockback. Disadvantage you are imobilised for 10 seconds 30 seconds after the attack has hit or event if it hasnt hit this is so you could have gone back and set the trap to begin with
If your gonna suggest Time Control/Manipulation powers, then you'r gonna need some sort or Blast Version call it Chrono Blast, looks like a combination of sonic and force shield powers, only more chromy.
The effect of each power could do and -recharge but not as much as ice, say have half the effect. Instead each attack has a chance for +recharge, as you're stealing time away from enemies. Ofcourse would need tweaking, otherwise would be tad over powered in terms of any secondary buff/attack becoming practically perma.
I've suggested Energy/Lethal for these powers as apposed to smashing, 1; Energy Blast already does this, 2; It feels to me that the attacks don't really hit with alot of force, rather the molecules that make up the target are effected instead, giving the impression that its more "lethal" than smashing.
Suggested Powers:
Chrono Bolt - Ranged Minor DMG Energy/Lethal -Recharge
Chrono Blast - Ranged Moderate DoT Energy/Lethal -Recharge
Chrono Pulse - PBAOE Moderate DoT Energy -Recharge
Chrono Spear - Short Ranged High DMG Energy/Lethal -Recharge
Aim - +ToHit, +DMG
Time Sink - Ranged Minor DMG Energy, Self; +Heal +Endurance +Recharge (Target -Recharge)
Time Distortion - Location AOE High DoT Energy -Recharge -Speed -Defe
Chrono Shockwave - Cone AOE High DMG Energy/Lethal -Knockdown -Recharge
Time Implosion - PBAOE Extreme DMG Energy/Lethal Foe; Hold/Stun Self; -Recovery, SPECIAL
Each Defeated foe gives tiny amount of heal/endurance/recharge, Say only 1% each enemy defeated using this power. However Time Implosion recharges 2% Slower for each enemy defeated.
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Well thats just plain silly then. Broken though PvP is, you simply cant have a set which has a power MISSING when used in PvP. If that ISNT a rule of game designing, the laws of the gaming world should flipping well implode.
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This is one reason I prefer my version of "Time Machine", aka Back to the past. Class nerfing is simple impossible in PvP, while level nerfing works fine. The body scaling feature is probably only feasible on player targets.
Level nerfing is also feasible on EB/AV. Just give them a lots of natural resistance to level nerf to keep the challenge.

Story arcs: �Viva la Represi�n! (#2327) | Mysterious Virus (#11762) | Four Horsemen of the 2012 Apocalypse (#531874) | Deadly Dragon | White Slime
My story on union.virtueverse.com
level nerfing/boosting is not a good idea imo, because levels has such a large impact in this game. Even knocking something down one level makes em one heck of alot easier to deal with.
And if you plan to balance a power like that out some, the level drained target would kinda have to give xp regarding to his new level.

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level nerfing/boosting is not a good idea imo, because levels has such a large impact in this game. Even knocking something down one level makes em one heck of alot easier to deal with.
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Agreed, and tbh I don't really want to make the game any easier than it already is. The whole point in doing something on relentless or invincible, only to nerf the class of the targets seems pointless. May as well play on the lowest rep at alltimes.
Well, I agree that my original proposal of Back to the past was overpowered. I thought the power as a single target and a duration for something like 60 seconds, but forgot to write it.
Some new limitations that I consider:
Very high endurance consumption on fire (90+), perhaps even an end crash OR having it as a toggle power like Darkest Night, but much greater end consumption.
Limit to one level
These limitations aren't just for balance, sending someone back in time and keeping them there might require tremendous concentration for even the mightiest super villain, so it's realistic if the time controller is too busy to assist the team in other ways during the Back to the past
And expect to have enemies using that power on you

Story arcs: �Viva la Represi�n! (#2327) | Mysterious Virus (#11762) | Four Horsemen of the 2012 Apocalypse (#531874) | Deadly Dragon | White Slime
My story on union.virtueverse.com
I came to think about a new powerset for dominators: Time control. A time controller might be quite weak as solo, but can give a team an upper edge if used wisely. A ss/wp brute would likely pwn a time controller in pvp, but a skilled brute + time controller duo might pwn a team of two brutes.
Some power ideas:
<ul type="square">[*]Time stretch: Your moving speed and recharge speed is doubled for a short while.[*]Nighty night: Transfer your enemy to midnight, causing sleep[*]Time confuse: You play a dirty time trick that confuses or stuns your enemy for a few seconds.[*]Future exploit: You do a quick visit a few months in the future, finding a software exploit that there is no protection against today. High damage to mechanic enemies.[*]Back to the past: You grab your enemy and move him back in time when his experience and strength was significantly lower than today. Your enemy is nerfed a couple of levels for a while. The visual effect is that body scale parameters are temporary lowered.[*]The future I: Travel forward in the future where your experience and strength is greater than today. You are boosted a couple of levels for a while, and the effect is visualized by increased body scales.[*]H5N1: You travel to the next pandemic event and get infected with a dangerous flu virus that there is no cure against today. Effect is similar to a Infect Henchman (Tier-9 MM Poison) and can target yourself, a pet or an enemy.[/list]
Story arcs: �Viva la Represi�n! (#2327) | Mysterious Virus (#11762) | Four Horsemen of the 2012 Apocalypse (#531874) | Deadly Dragon | White Slime
My story on union.virtueverse.com