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Danny grinned faintly at the small healer. "T'be honest, I'm na rememberin' a whole lot about exams. Th'whole lot happen a' th'same time, an' it all gets sorta jumbled together. But aye, I can be agreein' tha' 'tis good they're over." he told Essex. "As to th'stupidity wi' alchohol an' whatnot, 'm thinkin' tha' 'tis regarded as 'adult' or summat- waste o' time if'n ye're asking me." He changed his voice, in a bad attempt at imitating a California accent "Yeah, dude, t'was an awesome party las' night- I was so wasted, I don' 'member a thing!" The little archer shook his head. "Aye, an' I'm sure t'wa' grand time, 'tis nae as if ye'd know if it wasn't..." he added sardonically, his voice returning to normal.
He glanced around. "So, d'ye think we'll be getting more new arrivals? 'tis always around now tha' we seem t'be gettin' even more than usual..." Before he even managed to finish the sentence, the door bounced open, clipping his shoulder and knocking him sprawling. Somebody calling himself 'Rumble' exploded through the door and demanded to know where the party was, earning him a withering glare from Danny.
The little archer kicked the door back shut, not much caring whether or not it hit Rumble in the face in the process, and scrambled to his feet, rubbing his shoulder. "Welcome t'th'party, y'great git." he yelled over the alleged music. "If'n th' intolerabl' loud... music... stupid lights, and idiots retching in the bushes outside isnae enough o' a clue, ye've found it. And do they nae ha' doorknobs where ye're from?" -
Danny noticed S6 from a distance and brightened. There were a few people he simply couldn't stand attending the school, but the cheery little android was very definitely not one of them. Unfolding his legs, he gained some height and glided over the heads of the partygoers, most of them too involved in their own... whatever... to pay him much attention, dropping the crumby napkin neatly in a rubbish bin as he sailed over it.
He landed neatly next to Essex, and nodded to her. "Hey Ess. Good t'see a friendly face, neh?" -
Danny 'Target Lad' Troy lurked in the corner, watching... or in some cases very pointedly did not watch... the goings on at this 'party'. The little Archer had never quite figured out the point of these 'mixers', or whatever they were called in the US. They mostly seemed to consist of cliques, make-out sessions, and people like him standing in the corners. Or floating, in his case.
"Rather be facin' down against th'Nemesis Army than this lot..." he muttered, although probably not loudly enough to be heard over the thumping bass line of whatever the noise was that was currently attempting to pass itself off as music. The flickering lights and general dimness were giving him a headache, and if any drunken idiots came over to bug him, he was like as not to taser them.
He sighed. Not that Golden Eagle High wasn't great in its own way, but he'd never quite fit in. At two or three years younger than most of the others (courtesy of skipping a couple of grades to be placed here), along with paradoxically having rather more field experience than most (courtesy of his ongoing apprenticeship with his Uncle, Energon X, who believed quite firmly in 'hands on' training), combined with a distinctly prickly temper, had all added up to him being on the outside looking in. With a resigned shrug, he wondered if this year would be any different. Hopefully there would be a few less crazy people, at least.
The little archer glanced around, floating cross-legged in one corner and holding a crumb-bestrewn napkin. At least there were sweets to be had. -
Hmm- just for clarification, since there's a 'no sunglasses rule'- is Danny's targetting reticle allowed? It's not strictly necessary for his powers (it's mostly my handwave for him having access to certain game mechanics, like a HUD, IFF, accessing the Paragon City Threat Database to ID things he's fighting, a mission recorder, a rangefinder, a simple computer, that kind of thing), but he would not willingly give it up, since he considers it a very important survival tool.
Also, the no-weapons rule unless it's what grants their powers... Danny is an Archery Blaster. Does that even qualify as having powers (well, he's got Electricity Manipulation as well, but...)? I'm pretty sure it was okay last time (although his tendency for live ammunition, since his quiver is an implanted cross-dimensional storage unit rather than an actual... well, quiver... was somewhat frowned upon >.>), but I figured it's probably best to double-check. -
Hmmm... if the old storylines are considered canon, Leo, we're going to have to bang out some kind of conclusion to Danny's confrontation with Jase. I'd forgotten the colossal freakouts Jase-as-Susan and Jase-as-Ian had at Danny when the kid was suspicious of his disguise >.O
Also, for those of us that were around for the previous thread, do we want to hash out a few last-year-adventures that we can make occasional references to? Considering how much trouble we managed to get into in the space of a few days, the whole school year is likely to have been rather memorable... -
Hmm... depending on your setup and hardware, that would probably be pretty easy, Leo- just open up your box, plug 'n play.
I suppose I should start trawling 101 for info as well- my memory of what was going on is pretty fuzzy. I think I left Danny lost in the catacombs under Golden Eagle High >.> -
... I've been away from the RP Boards for a while now (combination of vicious creative block and pretty much zero time), but I don't think I can resist tossing Danny into the mix once more- that accent is just far too much fun to write. That and the snark, although that's pretty much standard issue on my characters :3
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Shh- it involves a tanker of maple syrup, three hundred beavers each equipped with large Timmy's Double-Doubles, a Canadian flag, and one piping-hot serving of poutine. I could tell you more, but then you'd turn up facedown in the river covered with beaver-bites.
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Yeh. Canada is pretty much just a blank white area somewhere vaguely North in the City of * world. Be nice if we could get some canon word as to what's happening in our Paragonian counterpart.
(and my main also has a patriotic costume for when I feel like being Canadian at people). -
... in place of what?
Well, I think I managed to wade through the legalese and submit a valid arc... yeesh. Ah, well. Trying for the "Best Enemy Group" with my arc "Small Fears",
(and yes, that was a shameless plug for my arc)
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Huh, well, guess that leaves me...
*reads rules*
Oh. Y'know, people, Canada still hasn't been annexed by the US. So 'only open to US residents' is a bit misleading- I was getting all annoyed because I couldn't enter either, given that I'm not a US resident either, but apparently it IS open to Canadians.
Not much comfort to those of you over in the EU, but meh. -
Quote:Another option for finding the 'hiding' mobs is find a friend with a damage aura/rapidfire pbaoe. They're actually not that hard to spot- the Coralax make splashes when they spawn, and the Igneous are... well, white blobs on the brown dirt.Safeguard badges - Ignoring the group in the lobby and taking out the vault group before they breach the vault prevents the timer from starting, giving you all the time in the world to get that exploration badge and sides badges. (not sure if there as a similar thing for mayhems)
Low lvl "hidden" mobs on high lvl characters - If you have out leveled certain mobs like magma lord and corolax that only pop out when aggroed, get a team with a toon in their level to run ahead of you and just pick them off when they come out. -
Quote:Hmm... well, for my two most familiar characters, Energon X and Danny (Target Lad), it's actually fairly easy.Hey man, it's rough having to go to YouTube for stuff like that. XD I need my parents to send my damn DVDs!
That, and I'm afraid I'll only use the characters of the people I know best. <.< That's not giving everyone a fair chance....sooooo....
Okay, everyone, here's another idea. I'll put forth a scenario, and you list off your characters' reactions, okay? This'll help me to get to know your characters and still not wait until ...next march...teehee...to finish this.
FIRST SCENARIO
Your character has a friend who does this one action that annoys them. Constantly. You've asked this friend to stop multiple times.
Finally, it happens -- the friend does it again. It's all you can take.
WHAT DO YOU DO? :3
Energon X would simply quietly leave; if his concentration is disrupted too badly, he'll explode, with unpleasant consequences all around.
For Danny... well, let's say that said friend was whistling Allan a'Dale's intro from the Disney Robin Hood movie repeatedly (I won't link to it, as you're unlikely to thank me for getting it stuck in your head for the next sixty years). Easy mistake to make, really, since that song gets jammed into your head so firmly that you'll be hearing it 'til your grave... not unlike the Ducktales themesong, really.
Anyways. Danny's friend is whistling this. After the third or fourth time of asking him to knock it off, our little archer would snap quite nicely. He'd very likely already have been distinctly sarcastic, but, well...
"Right." Danny reached behind him, into his cross-dimensional quiver, and pulled out an arrow with a strange, blunt head. A brief twist, and the Talsorian arrowhead snapped to life with a sharp *CRACK* and a steady hiss, green light lending the scene a washed out hue.
"An' if ye cannae get it into ye're wee tiny brain tha' I'm aboot t'snap an' be fryin' ye faster'n y'can say 'justifiable homicide', p'rhaps a mite o' warnin' will suffice. If'n I'm hearin' e'en one more note o' tha' bloody tune, I'll be performin' brain surgery to get it oot. Nae sure if'n it'll be ye, me, or both, but there'll be brains on th' floor an' I'm nae carin' much whose a' this stage."
Others... Flashpoint Zeo is nearly nine feet tall and built like a brick wall. He'd probably just pick up the offender by the head, dangle them off the ground, and ask them to stop again. If they persisted, he'd probably start squeezing >.>
Tempus Fugitive would probably stick them in a time loop where they have to put up with THEMSELVES doing it over and over and over again. He might let them out later, assuming he remembered, but he doesn't really have a lot of friends. That habit might be why -
First of all, thanks for the run, you two! The feedback is much appreciated. Some specific stuff-
Quote:You know, I'm really not sure how much that phrasing differs on a practical level from the more common 'seek clues' and whatnot. "Towards the back of the building" isn't necessarily viable, since glowie-placement can be badly erratic and only marginally controllable :/You have several objectives that aren't clear: "A feeling of mystic energy pulls you..." and "The same mystic energy pulls you..., Follow the bouncing ball... " From a story standpoint, I feel like doing objectives like this is very cool and atmospheric. But from a gameplay perspective, I feel like it adds more time than necessary to the missions. It probably wouldn't be a big deal, but this arc runs long as it is, so you might consider adding a little more direction. Maybe something like "A feeling of mystic energy pulls you...toward the back of the building" (or whatever)
Quote:Also on that note, the "superball" seems really out of place. I have no idea what it is, and it's never explained. Honestly, I think it might be a good idea to just get rid of it. As a hero, I'd like to sometimes figure things out on my own without being led around by the established folks.
Quote:That leads me to my next minor issue which is the superballs; why would I need this help if I can sense magic myself? Now if you had introduced the superballs from the start, that would have been better than assuming my character is good with magic. It also is a little redundant to have both the "follow the superball" and "follow this feeling" which are both ambiguous. I would expand on the superballs or take them out so it doesn't seem so random.
Quote:For the Oranbega mission, I'm not sure what required the level spread to become 10-14 (maybe the allies), but we found the change made for a pretty big jump in difficulty on our level 5 guys, at least until we freed the boss ally. We really felt like we were leaning on the ally a lot in this mission, and the EB was pretty tough at our level. Especially because the big jerk could heal himself.
Quote:BABs as an ally is overpowered in the final mission. He and the main boss show up early in that mission, and BABs could probably solo the rest of that mission on his own. He's powerful enough that he steals a bit of spotlight from the player. I think it might actually be a stronger final mission without BABs, and with boss level enemies rather than EBs.
I may see if I can make a workable custom BABs for this, but as I said, I'm really not sure on the whole thing
Quote:Quick note: Tombstone has the objective text "Illustrated Woman"
Quote:Map 4 is a huge out door mission which would have made this arc even longer but objective has clear color animation and just happened to be right in front of us.
Quote:On the last mission, after defeating the bone guy, Crimson, and Illustrated, nav just says "Illustrated Woman." First of all it should say, "Defeat Illustrated Woman" to fit with the original format of "3 bosses to defeat." Second, Tombstone is the next objective, not Illustrated, which conflicts with the nav objective.
Quote:Now I don't want to nit pick and I know some people take offense to it so I'll just tell you this: Go over your work and see where you can improve the structure of your sentences to flow better. I would take out most, if not all of the hyphens and "..." especially in the nav text. It looks very odd seeing ellipsis with a comma in the nav. This arc averaged about one of each, ellipsis and hyphen, in every paragraph.
Quote:One last thing, I thought BABs dialog was fine, but I did get a little tired of him calling me "newbie". I guess I would have preferred my $Name. It sounds a bit more personal. Quote:Also, I would strongly suggest moving away from BABs calling you a "newbie" every time he addresses the player. I don't think it comes off as enduring as you might have hoped and makes BABs sound like he's condescending.
As an aside, he does call you $name at the very end, when he's thanking you for helping with that case. I had tried to save that until the very last so that it would be more of a standout, this-doesn't-happen-very-often thing, but it doesn't seem to have worked :/
Anyways, thanks again for the review- when I have more free time than I do now (I've barely had time to log in, much less do an extended editing session, over the last couple of months), I'm going to sit down and give it a thorough going-over.
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I think you may have already played my arcs, MM (I flogged 'em pretty hard on Guardian channel for a while, after all, heh...), but if you haven't, they're in my sig- How to Survive a Robot Uprising may be a bit on the long side for your bunch (although I can promise a good story through it), but Small Fears should fit quite nicely.
Trollbane is a level 10-14 mission, but... well... i16 allows you to get exp while exemplared, so it's also an option(... although it may also be on the long side. Hmm.)
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You're more than welcome to use any of my characters, Ess... although if you want to use Danny, you may need a hand with the dialogue
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Ah, okay- there was a queue on the previous page that seemed to indicate that you had skipped mine (and Psychoti's entirely), so I was kind of wondering
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Hmm... quick poke to ask if my Trollbane (#12669) arc was still in the running for a review? Or did i16 break it again? I haven't had much time to be online lately either
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Heh- y'know, the whole 'Sister Psyche goes off on some kid picturing her in her underwear' was actually in the much-beloved Smoke and Mirrors arc. Troy Hickman explained it on the boards a while back (not sure where, sorry- think it was somewhere in the vast morass that is Hero and Villain Culture) that it was actually supposed to be a joke that didn't come across properly- the joke, of course, being that her costume was more revealing than the underwear he was imagining her in, or something to that effect.
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*shrug*
For a 'swinging' mechanic to be even halfway useful in Co*, it'd basically have to be fly with a different animation. Slap it on as another flypose and call it good, if you really must have your Spider-man clones. -
Glad you enjoyed the arc, Arrowrose. I've been tweaking it since open beta of i14, so it's nice to see that some of the work has paid off
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*sigh*
Musashi and Bad, I'm going to respond specifically to you.
If you actually excercise some reading comprehension, even the people who you decry as the 'forum police' and the 'usual suspects' are saying that yeah, this nerf is a bit on the heavy-handed side. They're not actually disagreeing with you. However, based on my own personal reaction, they likely object to the whole calling the devs idiots, screaming that the game is dying, this change has doomed us all, nerfs are always evil, blah blah blah blah blah...
Take the doom and shove it. This is a relatively minor change, even as overnerfed as it is.
EDIT- You know, my suggestion to the devs would be: FIX the old, busted, dull, fedex-to-hell-and-back, random-zoning, muddled-ordered content from back in the day before trying to shove people out of the AE buildings. Some of the 'classic' content is great (I just finished the Freaklympics again, and it's still a ton of fun), but other bits of it... well, let's hold up Quaterhell as the most egregious offender. You do, quite literally, the same mission (on a large, four-level map) three times in a row, identical in every way at least once, and other missions are cloned liberally throughout the TF. That's just shoddy design. If you want people to play dev content, a focussed effort to rework it so that it's all fun, rather than just rare gems here and there amidst the endless sea of barely-better-than-radio-missions-if-that would go a long way towards that. -
Hmm... gotta agree with that, Sam. I've been steering clear of this thread, but yeah, it's a bit much. It's hard enough to get people to play (non-farm) custom arcs without them being gutted, exp-wise >.<
And Bad_Influence, I must question, dear- you do realize that if enough people became invested in your hysterical doom-squawking, it would become a self-fulfilling prophecy, as the doomcriers fled like rats from a burning barn and made sure that nobody came to replace them by filling all corners of the internet with claims of the implosion of CoH?
Changes you don't like are not the death of the game. Changes you do like are not the Second Coming. Moderation in all things is as valid online as it is off, if not moreso (waves to TheOcho). -
Well... not to shamelessly pimp my own arcs, but... eh, screw it, I'll do it
"How to Survive a Robot Uprising", #12669, by @Wall of Knight
Should fit the bill rather nicely, as it is stuffed to the gills with very nearly every robotic enemy in the game, along with some customs just for some added robotic fun. Fair warning, though, it's a fairly long arc.