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Posts
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Joined
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If you never have to purchase SOs from 22 to 50, just adding into the new slots, you save a ton.
How many times have you sold a recipe for 15k? chances are, someone is willing to buy the crafted recipe for 1m. -
Neither can the devs. There's no authority. There's no 'rule.' Just make up what makes you happy and run with it.
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Quote:That's very strange. You can make that kind of money very easily. It's more an accretion effect, though, where the time you spend just playing the game gives you things that you can turn into money subsequently.Does it now? The *only* reason I've gotten that much inf on either of my fifties is mostly because of lucky drops/merit usage *after* I hit 50. I don't expect any of my other toons to hit that amount when they hit fifty unless I end up just as lucky with them.
- Never spend money on the tailor, use freebie costume changes instead.
- Whenever you get a recipe, check to see what it sells for crafted. If it takes no rare salvage to make, craft it and post it.
- Don't buy SOs at level 22. Frankenslot yourself - it costs about the same amount and gives you about the same enhancement bonuses - and thereafter sell everything you get.
Just some general usage tips. -
Werner's statements are made from the position of someone measuring DPS, which is at its most meaningful when contending with large individual targets with a large individual quantity of hit points, such as Giant Monsters, AVs, and Pylons.
The ability to one-shot a trio of minions may be meaningless to the scrapper players who care about such thing, but that's not what most people mind. OP, you'll have a blast. -
With containment, the damage is piddly.
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If the concept can handle it, look at what Ice/Dark gives you. Very sexy combo, that one.
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Oh, please, there are far more reasons why I have negative rep.
I know that slow animations are less desireable on steamroller teams. I also know that you play at a level of play and at a high end of performance where you can't even see normal players from the roof of your house with a telescope. I therefore take any statement you have to offer (like 90% fury is easily sustainable and anyone can do it) with a grain of salt.
You are very, very good at this game. So much so that you do not deal with the same concerns that other people deal with. High-end performance tinkerers complaining about sets performances rarely produces compelling evidence to me that there's a problem - after all, this same thread features people saying that EM has no mitigation.
Still, this thread's clearly going to be hilarious. -
I thknk 35. I keep hopping up between double-digit red and double-digit green, where I'll say something that pisses off an idiot I don't care about, then a few days later, someone will see my posts and say 'hey, why is your rep red? +rep for being you.'
It's very yo-yo weird. -
Dark armour on brutes has a mag 3 fear, rather than a mag 2; it's something that needs fixing, but has gone unfixed now for... a mere five years or so. So there's that.
Dark armour tanks probably don't want the auras per se, because they can make holding aggro onto you tricky if you move - stunned foes wander, feared foes stand still.
Scrappers on the other hand probably want to shore it up defensively.
'Best?' I dunno. But there are some tidbits.
Edit: Also? If the mez auras interfere with fury, it's not any moreso than Fault would interfere with fury, and I doubt you'll find someone telling you to not run Fault. -
Quote:I trust Billz' stance on teaming as far as I trust a priest's stance on sex.Agreed. And as expected, the question then falls back to: Is EM's AoE damage output and overall mitigation high *enough* as is to be considered balanced against its current position in ST damage output?
I have to go with: Hell no.
Some sets are going to be good at some things, worse at others. The hardcore soloist arguing a set that's great for soloists deserving a buff of some variety for non-solo scenarios makes my ears spin. -
Mind's good, Thorn's good. No explicit synergy, no explicit interference. Good sets make for good characters.
Should be easy to get lots of recharge on him, too. -
Focus doesn't force redraw, guarantees knockdown, keeping hard bosses and the like under control, and is one of your heavier hitters for single target damage.
Screw laser beam eyes. -
If you're gunning for 32.5 to level with - which is more than enough before 50, - grab tough, don't bother with socketing it or weave, and just stick the Steadast IO in there. Look here - 32.8% def to each position. Sure, it's not the soft-cap, but soft-capping is really overkill for most content.
Edit: Also, it's worth noting that the Steadfast IO is cheap to get your paws on by comparison to the rest of the sets required to get soft-cap levels of defence fast. But no, you have no better option than taking Tough. -
Don't four archetypes get Burn?
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Sure - but they're still not necessary. It'd be a nerf beyond anything even vaguely like what I could imagine that would make Shield Charge a bad power.
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Quote:Because as we know, the power definitely is suffering for those absences.One request Castle,
If your gonna change SC like it obviously sounds like you are why not go the whole mile and not anything less let me explain.
Make it follow AT rules, let the scrapper one crit, give the brute one the 800% damage cap that brutes have, and I'm not a fan of tankers so I have no idea if their SC envokes gauntlet or not but if it doesn't make it so.
Thank you for reading. -
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Yeah, it's worth noting that Drain Psyche is one of the best tools a team can ask from a dominator.
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Hypothetically, a person who had just been emailed a ton of money from an RMTer spent that money in short, sharp bursts.
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Quote:Search for 'Nerf Arctic Air.' If you get a hit aside from this post, I'll be surprised.
I am just wondering which one of these is better overall. -
I am a believer that on fire/earth you will want to use frankenslotting in the teens onwards to accommodate as much end redux as you can squeeze in.