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So what you're saying is, defense debuffing doesn't affect everyone equally. Ie, you're restating my point. Yes, everyone gets their defenses debuffed. Not everyone cares.
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I dunno, my peacebringer didn't really care about his defence being debuffed. I'm getting the very strong sense that there's a lot of false groundswell going on.
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It sounds like the point you're trying to make is 'SR sucks at the low levels,' rather than 'rest should be always available.' One patches the other.
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It's really funny when you read Dawn's posts and sig together.
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Psst, quinch, they're talking about the cap.
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Bumping this. Since Going Rogue's launch made me forget about it, I figure it's time for me to get more into arc stuff. Can't hurt to try and be visible.
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Mind has Mass Hypnosis. On your own, Mass Hypnosis is easily leveraged - you know what's slept, you know how it's controlled, and so your power that is more or less perma-control at level twelve is an easy mode way to pick your way through spawns.
On teams, that sleep becomes less useful. -
It's funny, because there are other vets complaining about Praetoria being too easy. Ah well!
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Am I perceiving this right when I think 'Wow, this should make FE for brutes very strong,' because they're pouring it through so much baseline damage buff? Or am I just counting six of one and half a dozen of the other?
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Closer to ten seconds - if rest is recharged.
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Quote:Yeah, I know how you mean - the fact is, it's very hard to peer through the neck of the bottle and see into the experience of the newbie.As a guy whose Regen has QR, Stamina, Health, Conserve Power and the Numina proc, I might be the wrong guy to ask.
The last time this discussion came up, my suggestion was to actually have rest's recharge time scale up, the higher level you got. I'm reluctant to pursue that kind of design - it tends to leave players feeling like they're losing something, just look at how some tankers still resent gauntlet for not 'doing anything' early on - but it's not an unreasonable compromise... if one is necessary. But you know what Rand said about compromise...
Also, to Matt, I think you misunderstand my point. -
Yes, but are people going to have taken those health or endurance management tools if they always have Rest on hand?
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That's what I've noticed, myself. The VMs are upping supply and decreasing demand, though at different rates, so the prices are slowly dippin'.
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Quote:Not like that. I can't say the right way to play, but I can tell you what is probably the wrong way to play. It's not right to run into spawns and not attack. It's not right to refuse to enter the instance until you have a healer. The game has an incentive mechanism in play, and part of that incentive mechanism has multiple things you can do that do not receive incentives. While people have varying styles and choices to make, there are a number of things you can do that the game clearly does not encourage.Would you care to explain what exactly is the "right" way to play?
Attack-rest, attack-rest is the mechanism used in other games, games which have a deliberate investment in combat mechanics to make sure that players do not and cannot survive without doing this. This game quickly blossoms past that, to the point where rest becomes an occasional device rather than a necessity - but if players are able to constantly lean on rest, they are given reason to not expand out into that style of play.
Quote:And honestly, pre-Stamina, pre-SOs, and without any support ATs helping you, the game pretty much is stop and go. -
The last thing we want to do is train players to think this game's flow is about act, rest, act, rest. You do not want to encourage players to think that way is the 'right' way to play.
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Yeah, and I doubt it made you run off to make a spines/elec, either. But still, you're not young, impressionable, and starry-eyed.
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Back before we had power customization, back on Freedom, I had the experience of RPing with someone who insisted his earth/rad character was an animated urinal cake, and his 'earth' control was... uh...
Yeah.
I guess what I'm saying is, people are gunna be gross anyway. -
Oh, come now.
I want to provide a contrasting viewpoint, a different perspective on the matter. Particularly, while at the WW, seeing some characters with their powers running - especially in the modern day of power customization - I see new, interesting, and imaginative ways to interpret powers, which in turn, inspires me to play.
I've also had people ask how I get effects, which I didn't even realise I had running because I was sitting in WW, selling stuff. I've had people tell me they're going to go make an X, or a Y, based on what they saw visually from my character while in a common, 'at rest' position. -
Myself, I believe that Willpower sacrifices team utility for personal use. You get powers that help nobody but yourself (I mean that broadly - of course, the tanker being alive, if the tanker is well played, benefits everyone), and in exchange, you have to work harder to maintain aggro. Makes the set quite good for solo, and means that you have to learn a skillset to play it teamed well.
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Quote:It's pretty damn amazing. I find it sad that you can legitimately ignore Bone Smasher and Total Focus now, but that's just an option, rather than a necessity.I am considering an Electric/Energy/Primal Dominator instead of just going Electric/Electric/Mu.
Any thoughts on Energy Assault? Thank you in advance.
Right now, Primal mastery's energy transfer behaves wrong, by the way - you can socket it with PBAOE sets, rather than ST ones.