Talen Lee

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  1. Sure, if you also cut the cast time down and make the animation way less stupid.
  2. Storm benefits from the -kbless immob that grav offers, and gives you something to do that can establish control while you wait on level 26 and wormhole. So that's something.
  3. For the same reason they call it a sport, and they call the Kardashians entertainment.
  4. I've been going through a (somewhat laborious) process of respeccing, tightening up, and fixing up a variety of builds I had been leaving alone for some time, and I gotta echo CMA here. Some builds need nothing, some builds need a lot.
  5. Or you could learn the basics of how to handle the market and never be one of the dirty poor people who actually worries about buying orange salvage.
  6. Yeah, stacking good defence on moderate resistances seems a better plan than outrageous defence. Still, we'll see how it goes.
  7. Talen Lee

    Fire/Fire build?

    First up, ye chunk:
    Quote:
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    32.5% means that a single purple inspiration puts me (just) over the cap if I ever am in crunch time and a non-vet will be put squarely at it.

    Second, S/L/M is easily picked up because of the overlap between the two, and the use of obliterations mostly because of its recharge. A more expensive build could soft-cap to SLEN, but that same build would probably be overkilling given that I'm talking about a tank who's already running at 8/+3 without problems. Finally, there are a number of foes who don't throw huge amounts of S/L around in melee - and those foes are still tripped up by the melee defence.
  8. Talen Lee

    Fire/Fire build?

    Well, first and foremost, here's the end-results as it matters to me of my own exploit in fire/fire tankers.


    Here's her build. Things to bear in mind when using it as a starting point. Note that there's a lot of stuff in this set for -recharge; Lucks of the Gambler, the Entropic Chaos, and the Crushing Impacts. These are unnecessary for the build to operate. The defence 'skin' of the character is built around getting a decent chunk of S/L/M defence from the Obliterations, the Enfeebled Operation, Smashing Haymaker and Mocking Beratement.

    Now, this is not a cheap build! Even without the -recharge components, it's still a lot of obliteration pieces. But it's a build you can grow into, and using the same slotting and just putting SOs in them while you earn the money to make the build feasible* you can still play the character without being in any particular way disadvantaged.

    * Or you can play on the market and make tons and tons and tons of money and just buy it.
  9. The only thing more tiresome than the people who care about purples are the people who aggressively don't care about purples and expect the former group to think them so very impressive because of that.
  10. Quote:
    Originally Posted by DarkCurrent View Post
    This is a really fun combo. Started one a few months back and he's 41. Went with Primal Forces mastery. Picking up Energy Transfer at lvl 35 is to die for.
    I'm still waiting for the right combo to thrill me for it yet, but yes, ET on a dom is sex on legs.
  11. These days I have been striving to go back through my (decently large) cloud of 50s, and one project that had been sitting on a server unattended for some time was this lad here.


    Now, he's not going to stay red for long - I'm a sucker for heroes - but this build struck me a few days ago, and I was excited to dust him off and give him a shot.

    Build link here, if you're curious. For those who don't want to open it up, he's a fire/fire blaster with Scorpion Mastery, Spiritual Alpha, and working on the first tiers of incarnate stuff. I'll be focusing on getting him the +HP accolades too, now that HP is the only thing that really stands to be gained in terms of survivability, but I have learned a few things since getting this build.

    The most signficant thing is... my lord, soft-capped S/L isn't all that much! I really need more HP, more regeneration and maybe a self-heal as well. Now, I know that the factions I've fought on him automatically have a way to trump defense; It's been DE, Malta and Longbow lately.

    Anyone have a suggestion for an area this boy would thrive?

    (Combustion and Invoke Panic are in the build to use as costume-change emotes, in case you're curious)
  12. Quote:
    Originally Posted by Freitag View Post
    Hello everyone!

    Yesterday, I wwent to Champion and, with a group of brave Champions (see what I did there?), I ran the arc "Hopeless" (Arc #29262), which is about a rich man who seeks revenge for the loss of his daughter. With excellent map choices and well-chosen Enemy Groups, this is certainly an interesting arc to play!

    Thank you to the following Champions who joined me on the adventure!

    ~Freitag
    Well, holy crap.
  13. I find that Gauntlet is what keeps me coming back to the brute, yeah. Scrappers just can't hold aggro the way that brutes can.
  14. The trick is that katana has short animations, meaning with large amounts of recharge, your build-up window of 10 seconds can be a large number of hard-hitting attacks. Since scrappers have a larger base and get more out of build-up, that little 10 second rampage can be a big burst of damage that the brute might have a hard time catching up to.

    It's swings and roundabouts really.
  15. Quote:
    Originally Posted by Feycat View Post
    When large mission-altering patch changes go live with regards to AE, please considering wiping all the non-dev's choice/guest author arcs from the interface.

    Many, many of the arcs currently in AE are unusable thanks to various changes, and their authors are uninterested in updating them.

    Those authors interested in continuing to work with AE will tweak their missions and re-upload them.

    Those who are gone, or no longer interested, won't keep clogging up the AE interface with missions that are essentially dead.
    You assume that I'd be able to get the # of plays, the rating, and the arc ID# I had back when I had hope for the system back.

    This would throw out a lot of babies with that bathwater.
  16. Talen Lee

    Why Knockback?

    Quote:
    Originally Posted by Patriot_Prime View Post
    So what do you all think? Is knockback useful, or would Knockdown be better and more in tune with our job description?
    The ability to control where an opponent fights is a form of control.

    I don't like knockback myself, but I think it should remain.
  17. Wouldn't the power gauntlets be their power? Tech or magic?

    This is what gets up my nose about characters like Manticore. The body armour, the compound bow, the many, many arrows, they're not actually part of his powers. Nooooo.
  18. It reminds me of Hawkeye, who constantly belabours that he's a totally normal, natural human being. Because if he didn't, nobody would believe he is.
  19. Quote:
    I can see where your complaint comes from - there is a real lack of abilities that a 'natural' human can use, but that stems from the fact that a natural human could never compete with a 50 ton brute who can eat tanks for breakfast.
    Which hasn't stopped us from getting Dual Blades, Street Justice, Willpower, min-FX regen, min-FX invulnerability, martial arts, shields, vorpal judgement, etc. etc. etc.

    I am, I know, and you know me in this regard, somewhat antagonistic towards 'natural' characters as a matter of redundancy. But there are lots of options for 'normal people' who somehow can compete with 50 ton brutes who can eat tanks for breakfast.
  20. Quote:
    Originally Posted by Starsman View Post
    BTW, I would also do this for Fire Armor, in their case it would go in Fire Shield.
    As resistant as I am to change to these sets, I would like to suggest that if this change were to be made, it should be made to Tank fire and dark.

    Edit: To clarify, I am sure Starsman is not saying this is a change that should be exclusive, but I am saying that I support this change for tanks. If everyone got it, sure, nice, but I like the idea of making it an additional way to differentiate tanks (with a team-focused role) to the other, more damage-oriented fire/dark characters.
  21. I'll idly note that I run Cloak of Fear as a -tohit debuff. But I'm weird.
  22. Quote:
    Originally Posted by JayboH View Post
    That's true, but again, no one ever said or hinted at that.
    Then why even bother? File this one under cat-flaps for Fort Trident and dedicate the brain trust to getting attention on other things that are bugs, or are causing problems.
  23. Quote:
    Originally Posted by New Dawn View Post
    You are the one putting the words where they don't exist "with me"
    I think you're misunderstanding me in this context.

    I find your individual manner of expression very confusing. I'm restating what I read from what you said, and explaining my response to that because I'm not sure if that's what you actually mean.

    Right now, I don't think there is any need for balance-related changes to Dark Armour - need in this case meaning 'if this is not done, the population of this armour set will fall significantly and permanently.' I don't think any armour set is significantly behind the others for the archetypes that get them.
  24. Talen Lee

    I found a happy!

    Quote:
    Originally Posted by Gospel_NA View Post
    If you like what you're doing that's good enough.
    A wise hobo once said "More knockback."

    Seriously, do what you're enjoying, you sound like you're having fun, and you got a great name out of it.
  25. Quote:
    Originally Posted by _Elektro_ View Post
    My 'rebuild' includes Spring Attack. Some in game friends are telling me it's rather 'meh' but it would work well with this character I believe.
    Spring attack cannot match up to other AOEs. But it can complement them all quite nicely. Bonus if you want to play positional games.