Synaesthetix

Renowned
  • Posts

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  1. [ QUOTE ]
    Died of drugs.

    [/ QUOTE ]
    No, he died of acute heart failure - part of which was attributable to an undiagnosed coronary disease, and part of which could well have been caused by the line of work he'd chosen to follow. He'd been clean of intoxicants for approximately 4 years at the time of his death.

    I wouldn't be so quick to jump on the "drugs lol" bandwaggoning when there are so many other factors involved.
  2. [ QUOTE ]
    What about, "Hi I'm general Gamma, I camp by my hero base and use a full tray of insps when fighting then run away when they run out"

    far more apt I think.

    [/ QUOTE ]
    That's odd, Wam, I remember you using exactly the same tactics outside the villain base not more than a week ago, on multiple occasions. Didn't work very well for you, that said - I presume Gen. Gamma was having considerably more success?
  3. [ QUOTE ]
    Great..shalll we meet at contact between 9.00 -9.30pm and start when everyone shows up ?

    [/ QUOTE ]
    Sounds scarily like a plan.
  4. Oddly enough, Freaks were going to do a 3rd Respec run Thursday evening, 9-9.30pm start. If you want to make a game of it, you'll have Filth, Eir, Atreides and Kuroshi available to you.
  5. [ QUOTE ]
    Part of me enjoys a good debate, the other takes an odd measure of bemusement from the way a lot of focus on the boards has shifted to the PvP elements of the game with the advent of CoV.

    [/ QUOTE ]
    You're surprised that people are more PvP-oriented following the advent of 3 new PvP zones being added to the game?
  6. Synaesthetix

    Absorb Pain

    [ QUOTE ]
    maybe its just the shadow shards then... really felt i wasnt contributing to the team at all.

    [/ QUOTE ]
    FWIW, I've always found having an Empath invaluable when engaged in Shadow Shard missions, TFs or standalones. Far be it for a non-Empath to remind you, but you're not just healing-bots.
  7. Synaesthetix

    Blaster Epics

    [ QUOTE ]
    ha! Plight, you shudv done ur homework, check his build dude, Devices for the non-toggle droppin win!

    [/ QUOTE ]
    Not strictly true, seeing as Trip Mine and Time Bomb both drop toggles - just that you're hard-pushed to use them in standard combat.

    Also, somewhat unfairly, neither of the two-listed attacks can be used in the early PvP zones, being selectable only at level 28 and 35 respectively - all the other Blaster secondaries have their toggle-droppers available much earlier, and can be used in Bloody Bay and Siren's Call... but that's another matter entirely.
  8. [ QUOTE ]
    Why is it almost every thread in this forum has to turn into a [censored] contest?

    [/ QUOTE ]
    Why is it that you have to reply to every thread in this forum with, "Why is it almost every thread in this forum has to turn into a [censored] contest?"?

    It's just banter, RW - if you don't get it, fine, but it's completely harmless and doesn't require your commentary after each occurence.
  9. [ QUOTE ]
    And completed my Bloody Bay mission.

    [/ QUOTE ]
    That was because we got bored and logged off after you were heading towards Do. How much did we cost you in inspirations?
  10. [ QUOTE ]
    me > heroes

    [/ QUOTE ]
    Not tonight, Wam - not tonight.
  11. 4 missions, with our superior firepower and tactics?

    ... no idea.
  12. Old level 50 warhorse weighing in to supervise the young upstart's advice. Anything I didn't pick up on, I generally agree with.

    [ QUOTE ]
    Auto turret has limited uses, its ok in PvE but in PvP it'll get you killed so fast, loads of endurace used up in it too I rarely use it in either vE or vP becasue it takes so long. mines are far more useful and tactical.

    [/ QUOTE ]
    AT is useful PvE, but only really for the determined soloing AR/Dev - using AT and Recall Friend is a good way to draw boss fire and alpha-strikes, allowing you to mez them in more safety. PvP, it's a waste of a powerchoice, really - which is a shame, because I liked my little Pet.

    [ QUOTE ]
    Personally I don't think fly works with AR/Dev, tried it and love it but it limits tactics. I'm a TP man, becasue TP foe give a wealth of options in both PvP and PvE.

    [/ QUOTE ]
    Fly is strategically vulnerable where TP is less so - but you're not going to be able to track runners/stragglers as easily with TP as you will Fly, although you may well not be able to keep up with them as well; TP is less precise than Fly, although it is much swifter and doesn't suffer from suppression. At the end of the day, take whichever you feel most comfortable with - I toyed with tweaking Syn with TP, but it just didn't feel right. Without Fly, though, you'll not get to have any funky aerial battles - and that would be a crying shame.

    [ QUOTE ]
    Fitness pool.... weeeeeellll it has its uses but I wouldn't and hven't got it. IT affects slotting.

    [/ QUOTE ]
    Depends how you view endurance, really. Putting EndRed in attacks only limits the amount of endurance you spend, whereas Stamina changes the amount you generate each tick. That might look the same on paper, but should you end up flattened for endurance, having EndReds in your attacks won't be helping you to gain any endurance any time soon. For surety's sake, you could also slot extra EndReds in your big attacks anyway... and possibly take slots from your lesser attacks and put them to use elsewhere - or use them for other enhancement types. Of course, you have to decide whether that's worth 3 power choices or not.

    [ QUOTE ]
    TD allows you NOT to slot accuracies in your attacks, so use 3 dam, 1 end red, 2 rec reds, should keep you going for ages, with taser and bean bag 3 disorientate durations, 1 end red and 2 rec red

    [/ QUOTE ]
    As above, really - if you have Stamina, you can drop the EndReds from most attacks. This means you can either drop the extra slot, or slot it for another purpose. Slotting Accuracies for PvP isn't an entirely bad idea, given the reduced base To Hit in PvP zones, and the probability of facing defence-based sets with the prevalence of defence in CoV AT types.

    [ QUOTE ]
    Slot your webgrenades, caltrops and anything that can stop people getting to you. I can perma mez a +1 boss with taser and bean bag.

    [/ QUOTE ]
    Make that +2. You can perma-mez two +2 bosses if you pick up CFR and slot it properly, but it takes some juggling.

    [ QUOTE ]
    Good plan not going for M30, it sucks

    [/ QUOTE ]
    It didn't when you could perma-KB people with it - but they fixed that. *sigh*

    [ QUOTE ]
    Smoke grenade, great in PvE, not in PvP, sleep is to weak a hold.

    [/ QUOTE ]
    Sleep? Sleep Grenade = Munitions Mastery. Not sure how powerful Smoke Grenade is, now that they changed the base To Hit to 50%... IIRC, the max debuff from SG was 10-15% (6-slotted), so I'm guessing - and this is just a guess - that a 3-slotted SG is still [censored] in PvP.

    As far as PvP goes, AR/Dev falls into either very much a support, or a lone-guerilla role - a few sneaky tricks don't really make up for the lack of firepower you'd expect from the sheer carnage you can create in PvE. Such is life, though - it'd be boring if we were all Ice/Energy.
  13. [ QUOTE ]
    [ QUOTE ]
    And then combine brawl with boxing

    [/ QUOTE ]

    Kick has a faster animation time.

    [/ QUOTE ]
    Isn't it Kick that has a faster recharge time, and Boxing that has a faster animation time? It's been a while since I played with Kick, that said.
  14. [ QUOTE ]
    Snipering (thought this should be added) - Exactly the opposite of a good pull. A good pull will draw one or two enemies towards you. Snipering will pull the whole mob, any near by mobs and, if you are really good at it, any mobs from other peoples missions in another area.

    [/ QUOTE ]
    Let's go with the full definition and etymology:

    To Sniper; Snipering -
    i) the 'art' of being completely inept at pulling;
    ii) being without any understanding of the concept of pulling, largely considering the discipline to be blindly firing at the first mob they target;
    iii) used in an ironic, self-deprecating sense by a player: "I snipered that one good", when the pull has failed spectacularly.
    etym: The term is derived from idiots who fail to understand that the correct term is "sniped", and who coincidentally fail to understand much about anything regarding tactics in CoH.
  15. [ QUOTE ]
    This thread is very much an example of one thing about PvP I really hate. The constant contests to see who can urinate highest up the wall.

    [/ QUOTE ]
    Over the wall, and into Question's bowl of Cheerios.
  16. [ QUOTE ]
    Ahem. QUAD DAMAGE...

    [/ QUOTE ]
    More like QUAD DAMAGE.

    [ QUOTE ]
    Would they make each attack make that EEEEEUUNNNN noise it does in Quake as well?

    [/ QUOTE ]
    If they did, everyone would make an AR Blaster.
  17. [ QUOTE ]
    Why should we have to, when every other ATs kicks in as soon as they start fighting?

    [/ QUOTE ]
    Because the end effects are that much more impressive?

    [ QUOTE ]
    Maybe they should increase the rate at which it goes up in PVP, maybe multiplying the rate by 3 or 4

    [/ QUOTE ]
    Maybe they should give all Blasters Quad-damage, seeing as they are "masters of damage"? Or maybe they could keep PvP vaguely fair?
  18. [ QUOTE ]
    *volunteers*

    What? I did choose an SR scrapper. Who are you to tell me what kind of fun I'm allowed to have? Controllers should marvel at my futile attempts to defeat them with the mighty power of kicking things and avoiding things(in principle).

    [/ QUOTE ]
    Maybe this all stems from an SR mindset. The more someone tries to assure us that something is a generally bad idea, that makes us all the more determined to leap headlong into it to prove them right. And you have a punch as well, you fraud.
  19. [ QUOTE ]
    [ QUOTE ]
    I will - one Quicksand doesn't overcome Quickness, they'd have to be stacked for that to occur. One 'troller cannot stack QS.

    [/ QUOTE ]

    I can with no recharges in it. I can get around three up when Haste is active.

    [/ QUOTE ]
    In the time it takes to move out of it? I think not.

    [ QUOTE ]
    [ QUOTE ]
    and have vertical ability in SJ?

    [/ QUOTE ]

    Quicksand is autohit -Jump and -Fly.

    [/ QUOTE ]
    So not only do I have the Mind 'troller and the Bubbler occupied, but also the Earth 'troller? My, I am popular. Seeing as you're so keen on throwing in new elements though, just in case it needed to be stated again, I shimmy out of the single QS, and go about my hoppity way. Now what?

    See - in both those situations, we're presuming that multiple targets are converged on a single foe - which leaves massive discrepancies as regards the balance of the rest of the group. As soon as the controller group starts getting TP'd around, given those scenarios, they're conquered - as the tactics needed rely on multiple elements functioning in sync just to lock down one "gimped" Scrapper. PvP on that scale is too dynamic to be pinpointed down to X+Y+Z > A - there are far too many variable to accurately determine what would/would not happen in a given situation. It's not a case of Rock, Paper, Scissors.
  20. [ QUOTE ]
    Eight people can fit into a Hurricane (I thought it was called Whirlwind, my bad), and besides I listed seven.

    [/ QUOTE ]
    Sorry, I'll clarify: seven (if you'd rather) people can not only fit in Hurricane, but also move about in combat in perfect unison without once breaking step?

    [ QUOTE ]
    Attacks ground you

    [/ QUOTE ]
    Not for that long.

    [ QUOTE ]
    Quicksand has a very wide area of effect, people are smart and can predict,

    [/ QUOTE ]
    And Combat Jumping allows for controlled, guided jumping. Furthermore, have you not seen how fast SR scrappers can move in Elude?

    [ QUOTE ]
    they're not going to miss with their Quicksand placement and you wont be outrunning their Hover with your Hurdle combat jump combo then.

    [/ QUOTE ]
    I will - one Quicksand doesn't overcome Quickness, they'd have to be stacked for that to occur. One 'troller cannot stack QS.

    [ QUOTE ]
    What's the difference? End drain? I assume the End Drain can still be beaten but that wouldn't matter anyway - 3 /Empathy will ensure permenant full End bar.

    [/ QUOTE ]
    I was just talking in terms of how it actually works now, aside from this discussion. Any Bubblers out there with an idea?

    [ QUOTE ]
    TP foe would be very effective, but again - people aren't stupid, we're not going to stand around wondering what all the Scrappers are doing round a corner, we're going to run over to you and kick your [censored].

    [/ QUOTE ]
    Whilst moving in unison staying in both Force Bubble and Hurricane, yes, we already went over this. An isolated 'troller wouldn't last long against multiple Scrappers, and then it's just a matter of regrouping and whittling away one by one.

    [ QUOTE ]
    I don't think I've ever said standing still. Besides it just came to me, what's stopping our Bubbler from just running you into a corner and letting the Mind Controller keep you in it with TK from there?

    [/ QUOTE ]
    Maybe the fact that I move faster than any Bubbler or Mind 'troller, and have vertical ability in SJ? Crazy little stuff like that.

    [ QUOTE ]
    Scrappers don't somehow manage to evade every Controller's attempt at slowing/holding them either. Being able to Teleport depends on the Scrapper's ability to target the Controller, I've already said that Group Invis would be a good tactic for the Controllers and you have to be far away for the Controller not to just Superspeed in the opposite direction back to his allies, you can't be too far away if you want to actually TP him.

    [/ QUOTE ]
    Focused Senses offers +Perception, and believe me, I've tested the range of an enhanced TP Foe - it can pull from the point where I can no longer target/'see' a mob. As far as not SSing back immediately - there's the possibility of KB, Knockup, Immobs, Disorient, you name it... even if they are all nullified or miss, there awaits a short and painful demise after each Scrapper gets only one hit in - target through the TPer + cue one powerful attack = toasted 'troller (even if there are no crits involved).

    [ QUOTE ]
    People who think getting owned repeatedly is fun?

    [/ QUOTE ]
    I was thinking more of the people with the ability to make a decent show of it, as opposed to the "ZOMG WE WILL BE THE OWNED I'M NEVER GOING IN WARBURG AGAIN STATESMAN SUX " team who have demonstrably put no thought nor effort into tactically analysing the situation. In a nutshell.
  21. [ QUOTE ]
    [ QUOTE ]
    Ah.. salvage...

    At the moment, Miss Ellie is trying to figure out what best to do with the Glittershrooms she picked up the other day. Eat them, or smoke them!!

    [/ QUOTE ]

    You could make a nice tea out of them. Maybe see some nice new colours...

    [/ QUOTE ]
    FWIW, I'd definitely recommend not attempting to smoke them, you'd waste all the "glittery" goodness. Much better to make a nice warm (but not boiling) hot cuppa out of them.

  22. [ QUOTE ]
    And Syn, not everyone is always in teams... This game is supposedly just as easy to play solo (see advertising from Cryptic) yet Cryptic are trying to force us into teams

    [/ QUOTE ]
    If there ever comes a day when any AT physically cannot solo on Heroic, then I'll come and wave the banner with you... but I don't believe that today's that day.

    (I also don't get why anyone would choose to exclusively play CoH/CoV solo anyway, but that's a separate issue.)
  23. [ QUOTE ]
    Gravity/Storm -Lady White, so we can stand in her whirlwind, alot of Slow/Holding power in those sets too, plus toggle droppers.

    [/ QUOTE ]
    8 characters in Hurricane (not Whirlwind...)? I think that's a tad optimistic. And FWIW, most of the toons you've given seem to be focusing - in your ideal world - on using their secondaries pretty much exclusively to be "uberising" the opposition. Hate to be the one to drop this on you, but they could do that before the mez nerf. Regardless, everyone knows the perfect 8-team controller setup is 7 Ill/Rads and a Mind/Storm.

    Interestingly enough, though, you don't mention /Sonic - who actually would spook me if I saw them in a huddle of 'trollers. Their ability to add (Sonic Barrier, Sonic Haven, Sonic Dispersion) and remove (Sonic Siphon, Disruption Field) resistance - that's before you include their ally -mez (Clarity) into it all - could seriously screw up my Claws/SR.

    [ QUOTE ]
    For a start Quicksand is -jump, a Controller isn't going to lay it down for you to jump on, because you wouldn't, he's going to cast it on you.

    [/ QUOTE ]
    For some reason, you seem to think I'm going to be standing still.

    [ QUOTE ]
    Grouping together would be a better idea, one Force Bubble and you're out of range to use Shockwave, no AoE knockback.

    [/ QUOTE ]
    Aside: how usable is Force Bubble now, post-ED? Secondly, why does no-one on the Scrapper/Emp team have TP Foe?

    [ QUOTE ]
    I've always had three slotted Hover on my Controller and even with ED that's not going to get affected much. It was always fast enough for me.

    [/ QUOTE ]
    I've had 3-slotted Hover before - it's not going to outrun a Hurdle+CJ combo over any distance other than dead-vertical, and that's before you factor in KB or -Fly.

    [ QUOTE ]
    Indeed you are correct, a Spines Scrapper's immobilise carries a -fly too, it'd be a bunch of Scrapper's best bet... Unless of course you meant to type -Fly rather than Immobilise.

    [/ QUOTE ]
    Read again, Hobo - I was just asking what effect the Spines immobilize has on player KB. I know Spines has -Fly, but that's entirely incidental to the question I was asking.

    [ QUOTE ]
    After someone TKs you...

    [/ QUOTE ]
    Gotta TK me first, and an undirected TK only serves to dump you out of range. Presuming that everyone's stood stock still in a Force Bubble as you suggested, I don't have to worry about a cunning Mind 'troller maneuvering me about.

    [ QUOTE ]
    Yeah, I'm just going to forget there's a bunch of Scrappers struggling on the edge of our Force Bubble and run out to your Defenders, I wont just get the whole group to move forward too.

    [/ QUOTE ]
    In an ideal world, maybe - but people don't move together in military fashion in PvP for a number of reasons. And as I said, we won't just be TPing you out around the corner out of LoS, oh no, not for a second - and better yet, we won't TP the Bubbler away, that would just be rude.

    [ QUOTE ]
    They're getting ready to log off because it's pointless trying to get through the Force Bubble.

    [/ QUOTE ]
    Okay, pretend that I've invited teammates with some ability and imagination.

    [ QUOTE ]
    I'd shoot the Force Bubbler, who'd be stood next to three */Empathy Controllers laughing at me. After a few minutes of futile attempts and deaths I'd MoG and hit one with Ripper looking really badass by doing so, then die, then come back and go back to doing step one.

    [/ QUOTE ]
    That's the Spirit.
  24. Synaesthetix

    best primary dmg

    Sonics really come into their own against the bigger mobs in the game, I've found - stacked -Res really takes its toll once you get going. Obviously, this is less noticeable against minions and Lts who tend not to stay upright too long anyway, but it's still an interesting set, with utility in the status effects.
  25. [ QUOTE ]
    [ QUOTE ]
    Highly resisted by... what exactly?

    [/ QUOTE ]

    Epics.

    [/ QUOTE ]
    Epics don't figure into the current PvP zones.