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Posts
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I /bug the missing ones I discover. You will also note Steadfast Protection only has 1 of the 3 recipes available.
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Quote:It's an option for people who hate the market. People who don't hate the market would probably random roll every other day and not use the buy an a-merit option and sell their rolls to buy their purples.I was in Fort Trident last night for the first time. I had seen a mention about A-merits and wanted to check them out. So I think I understand how to acquire them. Basically by reaffirming my alignment as hero/villain through morality missions (which can be done doing tip missions for two days) I am rewarded with 1 A-merit.
I was looking at the price of some of the stuff and thought "cool I can get a LoTG +7.5 in 4 days". Its worth 2 merits. Or the random rolls, you get 5 recipes for 1 A-merit.
Then I looked at the PVP and Purples and thought OMFG 35 and 20 A-merits respectively. Seems like a huge grind to try to get those. Some were 35 A-merits for PVP and 20 A-merits for purples. Thats 40 days just for a purple, which can be cut down by upconverting 50 merits (from TF/SF) as well as doing morality missions.
So this is how I broke it down for myself;
week 1:
Mon-50 merits from TF;5 tip missions---reward 1 A-merit
Tue-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
Wed-50 merits from TF;5 tip missions---reward 1 A-merit
Thur-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
Fri-50 merits from TF;5 tip missions---reward 1 A-merit
Sat-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
Sun-50 merits from TF;5 tip missions---reward 1 A-merit
Week 2
Mon-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
Tue-50 merits from TF;5 tip missions---reward 1 A-merit
Wed-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
Thur-50 merits from TF;5 tip missions---reward 1 A-merit
Fri-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
Sat-50 merits from TF;5 tip missions---reward 1 A-merit
Sun-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
In two weeks I will have 21 A-merits enough for the ONE purple. At a cost of 700 TF/SF merits and 280 million INF (from upconverting). IS THIS CORRECT?
I could probably buy that ONE purple from just the INF spent. This doesnt seem right. AM I MISSING SOMETHING or doing something wrong? -
Quote:So we should make you the "bucket of water" Wonder Twin?Given that I was voted as "Person most likely to go off the deep end and do a 'Falling Down'" by my friends I guess I'd have to be a Vigilante. Although chances are I'd use my powers against the terminally dim and annoying.
It's probably best if I'm kept away from Super Powers, unless they're exceptionally trivial and harmless : "The power to conjure small helpless animals but not control them in any way" for example should be fine.
"Eat Vole evil-doer... No, wait. Not that way you stupid mammal, this way, attack him..." -
I choose the Vulture from Spider-Man comics. An old man with electronic wings.
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Quote:Everyone should thank Bruce Campbell for being Bruce Campbell.Bah, that guy should thank Bruce Campbell.
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Quote:Just as an FYI: The first time you change to another alignment you get no merits of any kind.cool thanks.
so basically 1 morality mission as hero/villain is worth about 50 regular merits, but you get 1 A-merit
1 morality mission as rogue/vigilante nets you 60 regular merits
The first reinforcement gets heroes/villains 50 reward merits, vigilantes/rogues 30 merits. So a villain going hero is not going to see any rewards on the trip to hero (same for a hero going to villain). It is on a second reinforcement that heroes/villains get an alignment merit and rogues/vigilantes get 60 reward merits. -
I put one in Stamina, Quick Recovery, Bright/Dark Nova, White/Black Dwarf, etc. This means almost every character is going to have one and some are going to have 2 of them.
I figure I can never have too much Endurance. -
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Quote:I thought this was the whole explanation right here. Cole allows certain levels of in-fighting (a la Lord Recluse), and PPD hates Power Division.
Based upon the tutorial all of our Praetorians are officially members of the Powers division. Some are undercover Resistance pretending to be Powers, some are Powers pretending to join the Resistance. But to the PPD we are members of the Powers division. Two PPD NPCs in the tutorial make it clear Powers division guys are not liked by PPD.
The best way to look at it is an almost Arachnos-like version of France's King's Musketeers versus the Cardinal's Musketeers. You can kill them. They can kill you. But you better be ready to explain yourself if asked. -
Quote:You're my idol.City of Villains has a lot of storylines where the arc ends "And because you are a blackhearted and despicable villain, you will walk this path of loneliness forever..."
As a blanket statement, everyone of those could do with a Going Rogue overhaul.
I want the options both to be convinced by Hardcase that my ways are sinful... as well as to look at Westin Phipps and say "Why are you holding back? Let me do show you how it's done."
You left out taking Hardcase into a demon infested dimension and leaving him there to rot. -
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Just an FYI though all IOs are supposed to be there, some are missing. /bug it when you stumble across one. I forgot to see if yesterday's patch got the 2 missing Steadfast Protection IO recipes back in.
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Quote:The bubbles make it impossible to guess though how much more or less populated they are.I was curious to know how population was counted in City of Heroes, thanks for the tip! At one point Virtue was the most populated, followed by Freedom and Protector was the least populated. And to my pleasant surprise, Victory was smack-dab in the middle!
(The numbers below are completely made up for the sake of explaining my point)
It is possible that under normal conditions 1000 on push green to yellow and 2000 push yellow to red but then you would not know if the normal yellow for Freedom and Virtue barely exceed 1000 and 2 people on one server show green as the 900 on another. -
Quote:Temp powers from flashbacks are fine. In some cases you re-earn the power and in others, like Warwolf Whistle, you get an echo version which is not as powerful. For example the echo Warwolf Whistle is only 2 summons instead of 5.From the wiki (http://paragonwiki.com/wiki/Nemesis_Staff), says it could be from Neal Kendrick or Tina Chung, 30-34, but definitely "Find out who's supplying the Freakshow with the new weapons" mission.
For some reason I'm skeptical about earning such temp powers via Ouroboros Flashbacks... but I can't find anything to confirm nor deny that. -
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Superhero. I'd never be able to deliberately do more as much as I'd like to because I don't trust myself.
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Quote:Though in its comic book environment with the Clockwork doing the work I find myself wondering what they want in regards to freedom and liberty. I'd say Cole's only mistake is in not letting them opt out of living in his city.However Praetoria takes things to a rather ludicrous extreme...but then again, people in Russia miss the Soviet Union.
I think in the end I'm "On Primal's Side." Get your damn dirty Praetorian fingers offa my Urth.
"We don't want to live under your rule!"
"Ok. Gate is over there. Once you leave you may not return."
I also find myself wondering what he even needs the people for. Normally a tyrant/dictator needs the people to effectively be his slaves in the service of his empire but he has the clockwork for that. If he wants love and admiration he ought to only want those who do.
It's a weird world. -
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Quote:They are from Triumph. The band not the server.His girlfriend Praetoria slept with the casting director.
I'm still trying to figure out why the maitre d's in the Pizza Huts in Vancouver don't wear pants.
Oh and Troy, while you were away Arcanaville made a math error. (Or is that lie going too far?) -
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Quote:Even if Scott isn't working for Cole he could fill the role of useful idiot.Funny you say that Divus, because I started wondering about the possibility that Calvin Scott is actually working for Cole. Surely Cole knows you can never completely squash opposition, but you can effectively monitor it if you set up an outlet for it.
Also about what I said earlier, I meant that the Resistance only seem to see Loyalists as evil. I've done the Warden arcs where you have to actively stop the Crusader's from committing mass murder. Although I did note, the contacts seemed much more worried about the bad publicity it would have created then the innocent lives it would have cost. ;-) -
Quote:I agree.A few thoughts on this, in no particular order: First, I disagree that an act needs to have ill intent behind it to be labeled "evil." Second, I don't think it's merely a philosophy that's being labeled evil here, it's the deeds done in its interest. Third, I don't think that using the word evil to describe some acts means that we must then label everything we find disagreeable as evil; that's asking us to employ the black-and-white thinking that we criticized a page or two back.
But I do find it amusing that a poster can say Cole and the Loyalists are irredeemably evil because no good can come from them due to their atrocities yet give the Resistance atrocities a pass.
"Our mass murder is good because it frees people to make choices (assuming any of them survive to get to make them)." -
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Can you download the client from your NCSoft account page or does Steam make that not work for you?