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Posts
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All on Liberty -
Blasters: 15
Controllers: 33
Defenders: 33
Scrappers: 42
Tankers: 16
Khelds: 2
Broots: 14
Corrupters: 14
Dominators: 10
Masterminds: 14
Stalkers: 1
VEATS: 2
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Wait, are these levels or actual COUNTS of each!? As it stands... 196 toons on one server?! That would be about seven accounts...
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Six accounts.
I loves me some Liberty. -
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After all, why should the alts on my fifth account not get the perks that the alts on my main account get simply because that particular account, which is still mine, was created one year later?
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Simply because there is no way you can prove that YOU are the person using that account. For all the company knows you might be paying for accounts for:
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Yet I am paying for the accounts under the same main account with NCSoft, shouldn't really matter WHO is playing so long as I am paying. By your logic if I give someone a time card that I bought as a CC reward they should get no vet time accumulation because they aren't paying for that term of play. But vet rewards aren't tied to user, they are tied to tenure.
Here's the distinction, as I see it:
They are all under the same master account.
If this was/is a situation wherein there are multiple master accounts tied to one person I would say no, do not merge them for the sheer sake of security.
But in my case, and the same is true in many others, there are multiple accounts tied together under the same main account. This is the prime variable in my eyes and I really see no reason why a distinction should be made under these circumstances.
If you had a main account named Forbin, and your alt accounts (for the sake of simplicity) are Forbin2, Forbin3, and Forbin4 there really isn't a reason NOT to grant them all the max vet perks. Sure, Forbin5 just got created yesterday, but so long as they are all under the Forbin umbrella, an umbrella which has been open since beta, I think it's just good karma to grant Forbin5 the same vet rewards.
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All on Liberty -
Blasters: 15
Controllers: 33
Defenders: 33
Scrappers: 42
Tankers: 16
Khelds: 2
Broots: 14
Corrupters: 14
Dominators: 10
Masterminds: 14
Stalkers: 1
VEATS: 2 -
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I believe his suggestion is to allow a one time transfer of all vet rewards from one account to another.
Which is bad.
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He wants vet rewards tied to your Master Account not each individual account. As a multiple account holder I see this as a VERY nice nod to those of us paying for additional accounts.
So long as all your accounts are under the same master account I do not see why this is a bad thing. After all, why should the alts on my fifth account not get the perks that the alts on my main account get simply because that particular account, which is still mine, was created one year later?
I don't really care about any of it - but it's still a pretty decent suggestion. -
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This is the first impression the forums will ever get of you.
Congrats.
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Whats up Sarah - you on your 50th 50 yet?
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Hehe, not yet - on another break and I saw you posted, just wanted to say hi. -
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Reduce AE farming, increase traditional farming.
Can't say I see how this is a "win".
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Roll a couple perma-46's, you'll see in a jiffy.
[/ QUOTE ]Still not a win, even for the perma-46s.
Also, can't say I see old-style farming as being better than AE style. Old-style was predominately door-sitter focused, while new-style AE farming is predominately team-oriented.
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I disagree, to some extent.
With AE you have the ability to set up boss farms, which for the most part require a team to do, and if done well can exceed the time/reward equation that a typical PI solo/door farm generates.
That's a lot of variables.
PI farms were primarily a good fire/kin with mentors/lowbies chilling at the door. Sometimes there was a team running, but for the sake of efficiency and xp you only had one 50 on the map.
AE Lt farms are the closest thing to it, but because auto-SK removes the mentors it is far, FAR better a system as average xp rises and you can do multiple accts without the need for the bridges.
AE boss farms are tricky. If the team is cohesive and works well together the rewards are greater, but in many cases the job can be done much, much better with a single killer on a Lt map.
Take into account also the differences in drops and honestly you can make a case for AE and PI independently based soley on not how you farm but rather what you farm.
I think that is the single biggest factor that is overlooked. The what , imo, is the real need behind the need here.
If you want purples, obviously you goto PI. If you want cash, you can argue either style. If you want xp, you go to AE. That's just three to begin with, there are many other reasons to do it. -
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Reduce AE farming, increase traditional farming.
Can't say I see how this is a "win".
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Roll a couple perma-46's, you'll see in a jiffy.
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I'm at the point with AE that I'm pretty much convinced it's killing the game.
I won't stop using it since it doesn't negatively impact me on a personal level, but from a community standpoint it's pure poison.
And no I'm not talking about the whiners sounding off about not finding teams or having their precious chat box filled with something other than tired out cosplay ideas.
I'm seeing the reality of newer players who don't know jack [censored] about their powers and how it affects those around them. Hell, some 'veterans' are still mystified about powers that have been here since launch. But it's getting worse and while I love my farms I will agree with those who say AE needs to be scrapped completely and/or removed until further notice.
But until then I'll keep popping green balloons for my lowbies.
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What they don't know won't hurt them when shopping for IOs I've crafted.
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It is if I can custom tailor them so that my toon has much less of a risk against them than I would normally against non-custom NPCs.
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Thinking people WOULDN'T do that is the fallacy. Sure you might want to see what it's like to face mobs of MIs or Sappers, but that fun only lasts a mob or three.
The reality is most people will create map 'x' to play off the strengths of their character, whether thats an invuln tank, a s/l res buffed fire/kin, or a random D3.
We do it everyday in real life for mundane tasks, why wouldn't we do it in game?
Face it, the expectation that someone, and we'll use the invuln example, is making a custom map or arc with something that slices through their def/res is lunacy. Sure there are folks who do that, but they are the minority - just like the uber-farmers are a minority. The rank and file of this game are happy to just blow through missions and arcs at a reasonable rate as long as it's fun. If that fun means tailoring a mob group to fall easily then so be it.
Besides, the Devs made the game as it stands now, so for them to take offense at how's it's being played still escapes me. They are on the right track with closing the exploit holes, but we've been farming the bejesus out of the regular content for five years, why would this be any different? -
QR
It's good to see some of the regulars made their way here.
So, what the hell ...
+1
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And though delayed, his punishment was powerful.
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still waiting
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Just was in Atlas with my Fire/Kin to pay my rent and noticed a broadcast for "all kin team". I thought of this thread immediately and joined up.
We ended up with 7 /kins....mostly fire...and one Scrapper (a low level friend of one of the kins). I figured, ok...this will be easy.
Nope. Those lvl 54 bosses wacked us around pretty good. At least one death per mob. The team was begging for a Tank very quickly. We had two Tankers by the end of the mish. A good experiment though. Fire/Kins aren't the king of farms anymore.
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Everyone on that team, including the scrapper, should reroll.
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I don't know what the standard is, but I believe you have it placed too high.
We've got a few "uber-players" who seem to think everyone else should be that good too. Well....the average player isn't going to charge a group of lvl 54 bosses and yawn.
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No I think his point was if 7 /kins and scrapper aren't tearing through stuff they ALL need to re-roll. I agree.
I think he is saying they are a bunch of NOOBS if a team like that can't get it done (I would have used a stronger word than noobs if I didn't fear the Ocho. Cause that type of team having issues seems idiotic to me. I mean for god's sakes, how many FS and SB is that?), not that he expects the scrapper or just one of the /kins to charge in alone one at a time.
Hell even if only 2-3 of the /kins had taken ID and used it on the scrapper, it would be like having a near tank.
Yeah that entire team needed to re-roll. Sorry.
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You hit the nail on the head.
There is no reason, NONE, outside of certain AV fights that a group of seven controllers shouldn't be able to lockdown ANYTHING that comes their way. Hell, even three trollers can perma-immob and, depending upon primary, perma-hold /-stun a group of bosses. Realistically two can do it, but there is that pesky 5% rule, so let's agree to make it three to be safe.
Bleh, that's all I got. -
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Just was in Atlas with my Fire/Kin to pay my rent and noticed a broadcast for "all kin team". I thought of this thread immediately and joined up.
We ended up with 7 /kins....mostly fire...and one Scrapper (a low level friend of one of the kins). I figured, ok...this will be easy.
Nope. Those lvl 54 bosses wacked us around pretty good. At least one death per mob. The team was begging for a Tank very quickly. We had two Tankers by the end of the mish. A good experiment though. Fire/Kins aren't the king of farms anymore.
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Everyone on that team, including the scrapper, should reroll. -
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Oh and out of curiosity, which 60 month badge holders out there don't have a lvl 50?
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On which account? -
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Why would someone who wants to farm for drops, cash, xp, et al ... bother with the zone when there are ingame mechanics vastly superior already in place?
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Because they aren't vastly superior - the point of the zone would be to be the quickest way to get xp, bar none. The caveat: it's also the most boring way imaginable.
As I said in the original post - if you want to have fun and enjoy the game, nothing's being taken away from you apart from those currently abusing your normal missions. If you've got getting a level 50 character confused with being an awesome person then there's this hazard zone.
I hope from my choice of words show I'm not on the farmer's side - levelling a toon to the top by mindless repetition of the same things is exactly why I don't play any other POW, but apparently some think it's a really good thing. And I'm reliably informed they're people too, and have rights and stuff :P. Fair enough, I don't mind if they go ruin the game for themselves, but I do object to them ruining the game for me.
I'm trying to be realistic, however. Real life tells us that many things people want to do cannot be prevented by laws and rules. They'll find loopholes and ways to stay hidden. The next best thing, then, is to bring it under your control, so that it doesn't interfere with anything else. That's the goal here - get farmers centralised somewhere /other/ than where the rest of us are.
We will never prevent people from farming. We can, however, take steps to prevent their actions from impacting negatively on the rest of the game.
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You don't understand farming, which is why I asked the question. The best possible xp/cash isn't from being SK'd to a 50 or being auto-Sk'd to 49/50 - you get it by being at the lowest allowable level possible to still attain the xp or cash.
My point is that being adjusted that high will not get farmers to leave other zones as it is inherently inefficient as you suggested in your first post. If you want the farmers to go elsewhere the Devs need to give an incentive to do so - otherwise why bother moving even one zone from where they play now?
But let's be clear, by incentive I do not mean anything extra to what's in-game already.
My suggestion would be to change the proposal slightly so you can have half a shot at success:
Leave everything the way it is but change a single zone to accomodate a farmer-friendly AE building and portal to PI. By farmer-friendly I mean a WW, a trainer, and a PI/RWZ portal facility VERY close to the AE building. Get it out of GC, AP, etc ... but give people a reason to uproot and move.
I know it doesn't sound like much, but those reasons above are the very reason people are in AP and Cap. So, to remove the annoyance you need to remove the reason they're there in the first place.
But to make a zone-wide farm paradise is nonsense, no offense - it just isn't workable because it can be done, as I said, vastly better using existing mechanics ingame. -
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This is yet other thread that wants to take up the Flag of "farming is a legitimate play-style". The players that follow this banner fail to understand that what they want to be "legitimate" isn't.
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Umm, so I've been playing illegitimate for five years now - think that's gonna change anytime soon?
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The DEVs don't want farmers in the game. The DEVs feel that farming is reduces the longevity of the game. The DEVs made it clear that they didn't want anyone using the AE as a farming tool and that players would be punished for doing so. The DEVs dropped the 10-ton hammer on some of those farming the AE.
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Change the word "farm-" to "exploit-" and I'm with you. If the Devs hated farmers as much as you think, your last line would have been:
"The DEVs dropped the 10-ton hammer on everyone who farmed the AE."
Oh, and I wouldn't have been able to post this.
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Farmers cried that they were being treated unfairly.
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Stupid farmers did.
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Farmers cried that they should be able to do what they want to do if they pay to play the game.
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Stupid farmers did.
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Farmers still want players to think that farming is the way to play the game.
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It's A way yes, but there are many ways to do so.
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Farmers distract players from actually playing the game.
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Stupid farmers do this, on this point we are in agreement.
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The act of farming cause a imbalance in the game that causes others to want to farm in order to be as uber (, l337, or whatever lingo you want to use) as the other people exploiting the system.
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If my playstyle makes you want more, then I say it's a good thing - but then I'm never one to settle for less. YMMV.
Oh, and there you go getting farming and exploiting mixed up again silly.
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Farmers lead others into the "easy way" of farming that takes them away from actually playing the game.
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Bad farmers do this, yes. But it is ultimately the choice of those being led astray to allow themselves to do so.
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There is no place for farmers in the City of Heroes (either side).
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You obviously don't play on my server.
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It is against the EULA to promote or support an exploit.
Why would the DEVs have anything to do with "supporting and promoting farming"?
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What does one have to do with the other?
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Burn down the farms and drive the farmers from the City.
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Yaay for tolerance!!
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And, yeah, I'm proud that I can stand up for what I believe in and take steps of my own to keep farmers out of my gaming experience involved with CoX. It has made me a target for harassment and still I stand my ground for what I believe in.
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Others can help in the fight against farmers too by reporting farms in the AE, 1 staring farmers using Add Notes, turn on the option so that you can see stars over players, don't game with farmers, and put farmers on ignore in the forums and in the game.
Farmers have no place in the lower level zones - at all - ever. This worse and most recent act of blatant exploiting and bemoaning of rights to abuse the game have brought me to this final and intolerant stand against all farmers.
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You know this is a game and not the Crusades right?
It always amazes me to see people who still think like you complaining on the forums. I've teamed with bad RP'rs, bad players, and just bad people before. It's a game, as long as they are having fun I say live and let live - but we can't all be open and accomodating can we?
After all, if we all just played how we wanted to there would be no reason to spit venom at others online and justify our frustrations. -
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First the rampant AE farming, and now cross dressing, what is this game coming to?
Next thing you know there will be guys playing female characters.
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Um....er...
I play all three genders. Male, Female and Huge.
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I was being sarcastic. -
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First the rampant AE farming, and now cross dressing, what is this game coming to?
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That should get some attention :P
It occurred to me when trying to form a non-farm AE mission team the other night that really the problem with the farming isn't actually the farming itself.
We've always had it, and it will always be part of anything with a levelling system. You'll never stop it programatically, and there's better things for the CoH GM's to be doing.
So rather than trying to outlaw it, bring farming into the game so you have some control.
Huh?
Yeah, you read that right. With the sidekick/exempler system and auto-levelling for missions level matters rather less than most POW's (MMOG's) anyway. It greatly reduces the workload of the devs desperately trying to figure out ways of blocking power-levelling without hurting standard gamers (as if there's a distinct line between the two anyway), and clears the farming spam out of the AE building so you can actually find a decent story mission.
[u]The Proposal[u] is this:
1) Create a new co-op hazard area, Rikti or Freaks, whichever.
2) Have several teleporters/gates/entrances from which enemy spawns constantly appear.
3) Spawn size are always set for eight players, at level 53.
4) XP is standard, influence is half*.
5) Everyone in the zone is auto-sidekicked to 50 if lower.
Hop into the zone, grab a team, kill the same enemies constantly for 50 levels or your eyes bleed, whichever comes first.
If you want to do something fun, there's the rest of the game, right where you left it.
Do I actually expect to see this? Unfortunately, no, since the devs have demonstrated their hatred of anything with even a whiff of farming, but I can hope, and I figured it might make an "interesting" discussion
*fast levelling is one thing, completely destroying the already precarious market is another.
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Why would someone who wants to farm for drops, cash, xp, et al ... bother with the zone when there are ingame mechanics vastly superior already in place?
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Hmm ...
My best was probably Mace Hindu (WP/WM Tank) - a Dell online support guy who had an obsession with Samuel L Jackson.
I'm also happy with:
Milk Bubbles - FF/Dark Def in a cow theme.
Lindsay Glo-han - a Rad/Rad
Naomi Megawatts - a Kin/Elec -
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I applaud all solutions that aren't about imposing someone's personal idea of fun on everybody else.
*thumbsup*
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