Simple way to reduce AE farming without any nerfs.
So, fight fire with a Nuke?
I'd rather the Devs fix the exploits. /unsigned.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Reduce AE farming, increase traditional farming.
Can't say I see how this is a "win".
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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[ QUOTE ]
Reduce AE farming, increase traditional farming.
Can't say I see how this is a "win".
[/ QUOTE ]
Roll a couple perma-46's, you'll see in a jiffy.
[ QUOTE ]
[ QUOTE ]
Reduce AE farming, increase traditional farming.
Can't say I see how this is a "win".
[/ QUOTE ]
Roll a couple perma-46's, you'll see in a jiffy.
[/ QUOTE ]Still not a win, even for the perma-46s.
Also, can't say I see old-style farming as being better than AE style. Old-style was predominately door-sitter focused, while new-style AE farming is predominately team-oriented.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Reduce AE farming, increase traditional farming.
Can't say I see how this is a "win".
[/ QUOTE ]
Roll a couple perma-46's, you'll see in a jiffy.
[/ QUOTE ]Still not a win, even for the perma-46s.
Also, can't say I see old-style farming as being better than AE style. Old-style was predominately door-sitter focused, while new-style AE farming is predominately team-oriented.
[/ QUOTE ]
I disagree, to some extent.
With AE you have the ability to set up boss farms, which for the most part require a team to do, and if done well can exceed the time/reward equation that a typical PI solo/door farm generates.
That's a lot of variables.
PI farms were primarily a good fire/kin with mentors/lowbies chilling at the door. Sometimes there was a team running, but for the sake of efficiency and xp you only had one 50 on the map.
AE Lt farms are the closest thing to it, but because auto-SK removes the mentors it is far, FAR better a system as average xp rises and you can do multiple accts without the need for the bridges.
AE boss farms are tricky. If the team is cohesive and works well together the rewards are greater, but in many cases the job can be done much, much better with a single killer on a Lt map.
Take into account also the differences in drops and honestly you can make a case for AE and PI independently based soley on not how you farm but rather what you farm.
I think that is the single biggest factor that is overlooked. The what , imo, is the real need behind the need here.
If you want purples, obviously you goto PI. If you want cash, you can argue either style. If you want xp, you go to AE. That's just three to begin with, there are many other reasons to do it.
Dear Devs and/or forum readers:
All I ask is that I be able to set my spawn size in a normal mission. So I can solo farm set for 8 without fillers.
Pros:
-Gets -some- farmers out of AE
-Reduces Fill? spam
-Let's people fight as many enemies as they want
Cons:
-Coding may be difficult
-Won't get all the farmers out of AE
-Doesn't discourage farming only relocates it.
Soo.. does anyone else think this would be awesome?