Supermax

Renowned
  • Posts

    1749
  • Joined

  1. Great news Arcana! The problem with just buffing snipes and nukes is that it helps corrs and defs as well. For example, an ice corr blizzard is already as good as a blaster's. If it recharges 3 times faster, that likely benefits them even more. So I hope that the changes will be geared towards blasters, not just blast sets.
  2. That's a pretty tough toon to PvP with. Make sure you have phase shift. Join a good team in RV, and learn from what happens. Expect to die a lot though....hurricane is like a magnet for enemy attacks
  3. Supermax

    Defender PVP

    Quote:
    Originally Posted by TheStarhawk View Post
    Do not listen to them..Many Defenders PVP with Sonic ...
    there is a difference between sonic resonance and sonic blast. While the blast set is very good, the res set does basically nothing.
  4. Quote:
    Originally Posted by Arcanaville View Post
    Except I don't think that's true. I think both Controllers and Masterminds prove that you can lack mez protection in general, and not be a second-class archetype. Controllers in particular more than make up for that lack by having powerful control, and powerful buff/debuff, and of course they also get reasonably strong offense. While your example proves lots of archetypes can benefit from mez protection, I contend that Controller prove you can excel without it.
    I will definitely agree with you that blasters are the most susceptible to mezzes because they lack the tools other AT's have to minimize them. But again, they aren't the only AT affected by it. And it also depends on the specific build. For example, for my fire/rad, getting mezzed means RI+EF+CC+hot feet all drop. That's dangerous, more so than for many other controllers.

    And let's face it. Nobody truly lacks mez protection in general. You can still carry a full tray of break free's, and run to buy more in between every mission. It's annoying, but it works.

    But you do have a point. With my controller and MM, I actually debated going with different destiny's. It was a choice. With my blaster, there was no debate. It was obvious from the 1st time I read what all the destiny's did
  5. Quote:
    Originally Posted by Arcanaville View Post
    For the incarnate powers to be fair in the first place, every archetype has to be able to approach them on a roughly even footing, so every archetype can then attempt to benefit them to the best extent possible.
    In a game so full of mezzes, I don't think this is possible when some AT's have full mez protection and some have none. I did go with clarion in my blaster, like most people. But I also did the same thing on a fire/rad controller (because getting my toggles dropped can be dangerous) and a thugs/dark MM (because mezzed henchmen are useless). All 3 toons are clearly stronger because of it. The point is, blasters aren't the only AT negatively affected by mezzes. So in that sense, you could say that only melee AT's are really on that "roughly even footing".

    As far as the OP, only a redesign will fix blaster problems. A single power will not.
  6. Supermax

    Defender PVP

    Sad to say, both of your sets are pretty much worthless in PvP. It would be a waste of your time.
  7. The unlimited target cap makes pre-ED more powerful. When one person can herd up an entire map and another person can kill them all in 1 shot....nothing today can match that, obviously.

    But if we ignore the target cap, today is definitely more powerful. The level of general survivability today is something you couldn't even imagine in the old days.
  8. Blasters should be the undisputed kings of all damage. After all, they contribute nothing else and have little survivability.

    Currently, some other AT's have a higher damage cap than blasters. Also, some AT's have higher base damage modifiers. Both of these things should be changed. If blasters do the most base damage, and then also get the most benefit from team +damage buffs, there will be zero reason to complain about their performance. And both are very simple changes that require no new coding.
  9. Quote:
    Originally Posted by Stone Daemon View Post
    Keeping in mind that you'll have to actually pay to unlock controllers in the first place, the battle maiden farm is great for that combo.
    I actually do have a fire/kin on the account as well. It was a paid account for years, so I do have a lot of stuff unlocked. Is the BM farm something I can do in AE? If not, what's the best AE farm to do with it?
  10. Quote:
    Originally Posted by RevolverMike View Post
    With it being free to play now, you can make friends with yourself by having two accounts. No relying on other people. Granted you do have to sit there running that cave yourself.
    It's not that easy. Free to play means no IO's. I've tried PL'ing myself with an SO'd fire/fire tank on my free account, and it's pretty much a joke. +2's is all he can handle, and at that level, the speed is basically the same as doing the DFB. And in the 20's it becomes even slower than just playing the game. +4's are basically impossible, since I have to spend all my time just trying to survive. Even +2's are very tough. Compared with my IO'd fire/SS tank on my main account, it's night and day.

    I've pretty much given up on that idea at this point. If anybody has any suggestions on how to make it work, please let me know. Anybody want to PL me for free to prove how great of a farmer they are?
  11. Quote:
    Originally Posted by MrLiberty View Post
    As much as I liked ROA nuking things, I ended up playing my fire blaster much more because Blaze is just that awesome. With archery you have to be first into the spawn if you want RoA to do much other than finish off some LT's and damage some bosses. On fast teams with equally fast players I found my only option was to pretty much ditch out on finishing off the last spawns bosses to get ahead and have the upwards of 5-6 seconds in animation time getting Aim/BU/ROA to cast before anyone else got there, where on my fire blaster I could help a lot with bosses thanks to the awesomeness that comes from having blaze up every 3 ish seconds and still be at the next spawn with everything else hitting Fireball/Breath to melt the weaker foes.
    Didn't read the thread past this, because it sums up my thoughts perfectly. I have both fire and archery, and while I do find RoA totally amazing, I prefer fire overall. The activation times of RoA and blazing arrow annoy me. In fact, it's probably mostly with blazing arrow. After playing fire for so many years and having your main attack go off instantly, it's hard to adjust to having it take ~3 seconds. Plus I hate redraw.

    So even if archery can theoretically be a bit better, the fire playstyle is simply faster and more fluid. You're not constrained by certain factors that affect archery. And this freedom makes fire #1 in my book.
  12. Quote:
    Originally Posted by Sentry4 View Post
    Any flaws with this idea?
    Just one - it has to do with PvP

    But seriously, if you remember, pretty much all PvP used to be done in the test server. But the devs never supported it. They knew about it. In fact, they knew that it was known as pretty much the "official PvP server" among the community. But they refused to support it as such. In fact, on many occasions, they specifically released changes that took the server down on the exact same night as important PvP matches were scheduled (which they knew about).

    I think they simply don't want people to PLAY on the test server. They want all playing to be done on live. So they will never support the idea of the test server being THE place to play. To them, it's purely for testing and finding bugs, nothing else.
  13. Quote:
    Originally Posted by Zwillinger View Post
    [*]Once we start opening the Pandora's Box of PVP we cannot close it. PVP is a constant battle requiring constant tuning, power balancing, nerfing, buffing, etc, etc...To be honest, that's not our focus. We have limited numbers of Systems Designers and their primary focus is on creating new Powersets, proliferation and revisiting older Powersets (when there is time.)
    First of all, great post. Thanks for taking your time. I have a question about your statement above. I believe that it's pretty much common sense. It's obvious that PvP is something you need to spend at least some time on. You can't just make one change, and then forget about it for the next 3 years. Pretty obvious stuff, right?

    With that in mind, how do you explain I13? I know this was probably before your time, but you work for the same company, so maybe you can take a guess. Was the development team of that time really that ignorant? Did they not understand the completely obvious and basic things that you understand and describe above? Because they didn't just make one change. They completely destroyed the entire system and created something entirely new. And then decided to completely forget and ignore it FOR YEARS.

    Can you explain that? Don't worry, I already know you can't. But I hope you see that your reasoning for why PvP is ignored completely contradicts the reasoning for I13.


    Quote:
    Originally Posted by Zwillinger View Post
    There is a difficulty proving that it's better to work on PVP over a new Powerset.
    I think we all agree with that at this point. We understand your need to be positive and optimistic because you represent the company, but we all know that PvP in CoH is never coming back.
  14. Shield works a lot better on a scrapper than either a brute or tanker. So I would suggest a WM/shield scrapper. You'll benefit a lot more from AAO, and shield charge will be a totally godlike kill everything power, instead of being just a decent AoE.
  15. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    it sounds like procs needed a PVP nerf for a while.
    Yeah, the best way to fix something that's really broken is to break it further, right? The only reason procs are relied on is because the system is a complete joke, and there is literally no physical way to kill most players without them. The solution is to fix the system, not to break another part of it.

    But in the end it doesn't matter, because they devs will do whatever they've already decided to do. The 50 total PvP'ers that are left aren't going to sway them one way or the other.

    "The point is that if the procs are balanced in PvE, they will be -underperforming- in PvP."

    A CoH dev would look at that statement and say: "Awesome, the procs are balanced!....wait, what's that second part of the sentence about? Ah whatever, time to work on some more animated tails."
  16. Here's what I think...

    Titan Weapons - my only experience is a mid-20's tanker, so it's not much. But everybody else here has explained enough about how good it is.

    War Mace - I love this set. It annihilates your endurance, but the damage is superior to anything else I've seen. Clobber is simply amazing.

    Battle Axe - Never played it, but from what I read, it's basically a weaker version of Mace. Not much point in playing it other than pure concept.

    Broadsword/Katana - It's basically the same set, with katana being overall a bit better due to quicker attacks. Obviously the gem of the sets is parry/DA, which gives you a good amount of defense. But in my opinion the sets just don't compare to WM. WM might not have +def, but its damage is better by quite a large margin...especially the AoE.

    Claws - Decent ST damage and great AoE. But I personally don't enjoy the set. The attacks are boring to me. It's a very good set though, as far as actual effectiveness goes.

    Dual Blades - No experience here, but it seems kind of like dual pistols. Mostly flash, not as much substance.

    Staff Fighting - Too new to really say.

    Overall, if I was making a suggestion about which weapons set to choose for a powerhouse build, I would suggest either TW or WM. One WM advantage is that it can be used with /shield, which makes WM's damage godly.
  17. Good point. I stand corrected. If we wait another 6-7 years, there's a chance that EM will be fixed. In the same timeframe, they will be releasing 30 new sets that are better than EM in every imaginable way.

    In their defense, I do believe that putting out a new set that can be sold for real money makes more sense from a business perspective than fixing an old broken set that everybody's given up on anyway. Plus new sets are cool. So I don't really blame them for ignoring EM. But I do blame them for nerfing it in the first place, because that was just an incredibly ignorant decision.
  18. Quote:
    Originally Posted by Knight_Marshal View Post
    I still play it, because it was my first 50 and well dammit I am stubborn!
    It seems this attitude is the only one that exists with people that still like EM. They don't like it because it's good. They like it because they have a personal attachment to it.

    I'm not one of those people. I have two level 50 EM toons, and they both get ZERO playtime. The set is an absolute joke, and I would even wager than it's the absolute worst melee set in the game, all things considered.

    As far as why it's not being fixed....well, they make money by designing and selling new sets. They don't make any money by fixing old broken ones. So it seems they're content to just pretend EM doesn't exist in the game. It's so bad that practically nobody plays it, and if nobody plays it, that means nobody complains. Problem solved, as far as they're concerned.
  19. It's been done by many people many times. Pretty much has to be a buff/debuff set. I think a bots/traps MM has the easiest time with it. A cold/sonic def or rad/sonic could also do it most likely.
  20. Quote:
    Originally Posted by Rangle M. Down View Post
    I tried Poison on an MM
    Was it before or after the buffs? I didn't play it before, but I would imagine it was pretty horrible, with the debuffs being single target. Now that they're AoE's, they are infinitely better.
  21. I've really been enjoying my new plant/poison. I never really saw many poisons before, but I really like it. The debuffs are very strong, and having a second single target hold means instantly holding any boss. Together with seeds, it's a very safe set to play, even though poison technically doesn't provide much on the defensive side (besides pretty significant -tohit and some -dmg). Another big plus for me was getting the great debuffs very early on, and them not requiring many slots to be great.
  22. Quote:
    Originally Posted by PowerOfRA View Post
    I think its time for a new lvl 50 PvP zone
    No. It was time for a new PvP zone about 3 years ago. At this point, it's time to give up on PvP in CoH.
  23. Thanks guys. I ended up making a plant/poison this weekend and have gotten it to about level 20. Love it so far. Having the reliable -res so early is a really big deal. And Seeds really is great.
  24. I have a lot of experience with most other control and buff/debuff sets, but none with these two. I've seen plant get praised for years, and even saw people say that it's the best control set in the game. Why is that? Just from the AoE confuse, from extra damage, or what?

    And what about poison? I know the main debuff powers used to be ST, but at some point were made into small AoE's. How effective do those AoE's turn out? Is the small radius really detrimental?

    And lastly, how good is the synergy between the two sets? Would I be happy with plant/poison? The other option is plant/cold, but cold matures so late, I would really prefer poison, unless it's just clearly inferior.