SuperOz

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  1. I think it's a little from column A and a little from column B myself.

    In Felicia Day's defense, she's very passionate about Geek Culture. I've tuned into her live stream with her and some of her contemporaries talking about fiction they've read (it's like a monthly book club thing, and I can't say the name on the forums, save to say that the first part of the name is like Virginia), and she's knowledgeable. And not in a passing way. This is all being shown in an uncensored, unedited way where she's even getting a little drunk live on camera.

    If there's detriment to be placed here, it's that she's used her celebrity to further her career, and that's something pretty much every celebrity does, even those whose sole attribute as a celebrity is being a celebrity. I can't really blame her for doing that. Alright, so she's an actor who makes her own web show and parlayed the success of that to get her more acting work. Sounds like someone who's clever to me rather than someone who's ruthlessly exploiting a section of culture.

    She's certainly not alone. Look at how Wil Wheaton (who has a lot of varied interests and is very vocal in his own geek leanings) has done the same but with much less fanfare and a broad embracing by the geek community.

    The real crux of the issue is here (at least to refrence Johnny B's posts) is the nature of geek culture. Like it or not, acknowledge it or not, but geek culture is now mainstream. I grew up as a fat kid with glasses who played D&D during his lunchtimes at school, obssessively played his Commodore 64, could recite the original D&D rules back to front, and was reading Tolkien seriously by the age of 14. And I got teased and bullied for it.

    Now these things are embraced wholeheartedly and largely because the people involved in it are now the people who have given us the Internet and are the movers and shakers in society. They're now as socially powerful as sports heroes and movie stars were, and arguably moreso because there's no one demographic that 'geek heroes' come from.

    And the term 'gamer' is mainstream now too. People game on smartphones and Facebook and it's something do as part of their lives rather than as a majority of it when you did indeed have to dedicate serious time to it...but I guarantee you that if I could've played my old C64 games on a smartphone, I would've. Gamers have evolved and changed, really.

    The journalist either was drunk or maybe resentful of working on something about her and saying 'oh, this isn't real news and this is so beneath me' or something of that order. He got publicity for his actions, but it was all negative. Internet society is instant and a living breathing thing. You can't make a comment in isolation anymore and think it won't get noticed by someone, somewhere. It was a foolish move and it cost them their job, so if that was a publicity stunt, it was a costly one.

    Felicia Day I suspect is what I percieve her to be: a professional making a living out of things she loves doing. So of course there's going to be a perception of her as being phony, because she's making money from it. Can't be genuine, right?

    If there's anything I'd personally observe about her is that she doesn't appear to have let her fame go to her head, and she's enjoying the ride.

    Hey, I would too.



    S.
  2. SuperOz

    COH: the TV Show

    Development Heck, as the realm of the undead movies are called. A studio would have to pony up a serious budget to do a CoH movie or even tv show because of the kinds of cast and special effects needed. It's still a good climate to make superhero stuff in, but whether it will or not is anybody's guess.


    S.
  3. Quote:
    Originally Posted by Sebaddon View Post
    What your friend says about George Lucas, is your own choice to believe or not. I find it however rude to say he's a "ego-driven, eccentric and utterly used to getting his own way as anyone would ever suspect". Because, and here's a shock, it's *his* movie. *He* chooses what he puts in *his* story.

    As for what makes a good movie. It is, and I'm sorry to say this, utterly rediculous that you make some kind of defenition of it. Or even objectify (or however you spell it, English is far from my 1st Language, sorry about that) it. Everyone likes a different genre, the fact that Golden Girl and I are 2 examples of people who don't think the movies are "awful" is an example of that. Sorry to say, but the movies you like are a subjective choice.

    I also don't really understand what you mean with not being able to rationalise ones actions... believe it or not, there are people that have no problems killing entire families in real life, including children. Who you don't expect it of. And let padme skip over it, I don't know, his mother was killed... he was angry... what he did may be wrong but at some points you don't need yet another discussion in the movie about it.

    Another thing I kind of disaggree with is this, i think his vision is his story.

    If you don't like the story. Don't watch the movie.
    If you don't understand the story. Don't watch the movie.
    If you think the characters are not believeble. Don't watch the movie.
    If you don't like the movie, don't suggest it to others.

    It's really as simple as that I think. Also, I don't understand how you can be against updating your movies, years ago they didn't have the digital technology, so they used puppets. It didn't always look very good, but they had to deal with it. Now they have the technology, and unfortunatly with todays public they have to "upgrade" it, for both stop the complaining (FAKE!!!) as to make the movie have more sense (for example the emperor is replaced in the V and VI with the emperor from the III).

    Please don't take any of this offensive or aggresive. But again, how much you like a movie is subjective. Because you don't like it, that doesn't mean nobody does. And if you don't like it, don't watch it. In my eyes, i think it's as simple as that.
    It's not rude whatsoever to say that, my friend. The fact that I can choose to say that and you choose to take a more positive opinion of him as as subjective as my choice is.

    As for my definitions of movies, characterisations and rationalisations are concerned, these are things that even George Lucas himself would've been taught as a filmmaker. There are ways and techniques that you make films in. These ways are measurable, they are defined and subject to being viewed and more importantly being criticised as any other piece of art can be.

    My argument about rationalisation is simple: if you do something that you as a viewer doesn't make sense and the movie doesn't try and explain it to you (and that is the job of the movie, it shouldn't be yours) then it's open to criticism and more importantly subject to scrutiny. To be looked at and asked questions of.

    To take my original example: Padme is a warm, compassionate, intelligent young woman. When Anakin confesses that he murdered women and children, and that he is a Jedi with a code against this sort of behavior, she may seem disturbed, but she forgives him. That is going directly against her pre-established behavior. Because if you accept that she does this because she loves him, then that action suggests pretty strongly that what she believes in she can put aside pretty easily for someone she cares about. And that makes her a worse character for that. She doesn't confront him, she condones his actions. And George Lucas himself has told you the viewer that doing these things are extremely bad. Not just something that can be forgiven. And that is bad writing for the sake of a vision.

    My friend, just because George Lucas can do a thing, it does not mean he should do a thing. If he continues to 'update' everything (which includes re-editing footage to give you the viewer a different view of events you thought you knew happened, as in the case of Han and Greedo), then are you just going to accept that? Or are you alright with a story that changes so often?

    I own all the movies, and I choose to watch them. I may not like what was done to them, but just because I may not like certain things about them doesn't mean I have to hate them and not have anything to do with them at all. If I didn't like a movie and said 'no, I won't watch it, won't tell my friends about it, didn't find it believable and won't watch it,' then I would never watch anything at all. It's very silly to avoid something just because I might not like it. How would I know until I saw it?

    If you form an opinion in a vacuum, then people are going to call you out on it.



    S.
  4. Honestly, it's just about what makes a good movie and a good story. I have a friend whose relative works in the movie industry, and it's confirmed that Lucas is as ego-driven, eccentric and utterly used to getting his own way as anyone would ever suspect.

    It's very much a case that you can be as creative as you want...until George walks in the room and says do it his way or else. It's that simple.

    As a result, the prequels are awful storytelling. Sorry to break it to you, GG. But they just are. I know how to write a script and if you can't justify or rationalise a character's actions (like I don't know...wholesale slaughter of a family (with children!) of sandpeople and then have Padme skip over it for no good reason?), then you're breaking the credibility of the story at its core.

    Lucas consistently and egregiously breaks his own story time and again, either by having characters robbed of Common Sense or even believable reactions. These are his vision and have absolutely nothing to do with the story. And it's because noone is in a position to tell the head of Lucasfilm 'No'.

    And I say all that as a preface to this reading of the films because we as viewers are forced to try and make a coherent viewing of the story that holds up as a story. We shouldn't have to be. We should be in the hands of a competent and consistent storyteller who isn't working in a vacuum, but we are.

    And this is a storyteller who openly revises and makes sweeping changes to his own continuity. It lessens his credibility as a filmmaker because to me it comes off as a demonstration of a lack of faith in his own material. He sees it as flawed or not 'his vision' so he must change it. Constantly. It's the same way I felt when Spielberg made digital alterations to E.T. As a creative person, you're making a decision on the set on that day that is one that you should trust to serve your story. If you're coming back to it tweny years later or whatever, then you've by virtue of the passage of time lost your perspective that you had at that original moment.

    Either trust in the material as it stands and don't try and revise it, thereby showing your own lack of confidence, or go and make something else. Anything else diminishes you as an artist, the respect of your peers, and more importantly your public. Because if you can't trust your work, how can they?



    S.
  5. Go and watch Craig Ferguson's show from Tuesday, where he recounts it as only the Shat can.


    S.
  6. This is listed as taking place on 7/12; this is in fact a typo and the event is on the Monday, the 9th.



    S.
  7. RIKTI:

    Annihilation


    This event will occur on the 10th of July at 8pm EST. What is Rikti: Annihilation?

    Backstory: With the death of Statesman and the heroes of Paragon City being spread thin in the aftermath of that event and the extended conflict with Praetoria and Emperor Cole, the Rikti Restructurists seize upon an opportunity, perhaps the only opportunity that they have to finish the mission that they started nearly eight years ago. Overloading the Mothership’s shield generators, they intend to bring down the War Walls and finally end their imposed confinement by Vanguard.

    Structure: This isintended to be no more than two hours in actual playtime, though there’ll be ample opportunity to roleplay organising groups beforehand. ‘Suiting up’, to quote the Avengers movie, is not only welcome but encouraged, meaning if your character wears ‘battle dress’ or some equivalent, this is a perfect time to do so.

    So what’s required?
    As this will be done in conjunction with the Mothership Monday raids, the regular raid leaders and organisers are heartily encouraged to participate in this event, and I will be contacting them personally for their help.
    However, as the point of the roleplay is to simulate the Rikti trying to push forward on all key areas and gain access to the Vanguard base as well as the four forts of Fort Bastogne, Fort Montgomery, Fort Baldy, and Fort Plum. So to ‘hold’ the Rikti back, not only will a Mothership raid need to take place with as many people as possible, but the four forts need to be held as well, with any team or league defeats totalling over fifty percent of their numbers meaning the fort has been overrun and needs to be reclaimed. Any unoccupied base will necessitate a team needing to be dispatched to hold the line. U'Kon Gr'ai must be defeated for the overloading of the Mothership’s shields to be averted.
    As a result, this event is freely open to really anyone who can get into the zone and ideally is in the 35-50 level range of the zone itself.
    I will be coordinating amongst team leaders through tells to measure the progress of each team. In addition, Broadcast and League chat is encouraged to keep the roleplay feel of the desperation of the situation going, encouraging cross-team chat where possible. I will also be contacting the Community Team to see if I can facilitate additional spawns and even Dev-controlled bosses.

    This is an opportunity to go for that ‘big feel’ moment from the aforementioned Avengers movie, except there will ideally be dozens of characters with you, not just five! I would like to see the RWZ full if possible and people enjoying this moment to look back on an old part of City of Heroes history and reminding ourselves of just how fearsome the Rikti were.
    I hope this event is of interest to you, your Supergroups and anyone else you may find interested in this event.

    S.
  8. The official trailer for the RIKTI: ANNIHILATION event that will be announced in full detail in the next few days! Stay tuned!


    http://www.youtube.com/watch?v=N9Sr7...ature=youtu.be




    S.
  9. Bring back to life a thread that had been dormant. Pretty common term.


    S.
  10. I'm not sure if it's the same thing you're talking about Sam, but there's at least two MMO's coming out this year that feature 'mess with the system as you will' character building, and one of them is NCSoft's very own Guild Wars 2.

    This is a system whereby instead of adhering to a build as such, you choose a class, but then based on a combination of items (each of which has different effects) you can come up with a mix and match of abilities that best suit you. GW2 intends to do away with the Holy Trinity (something I think is a very good thing and a step forward for MMO's as a whole) and let everyone equally contribute.

    I certainly hope the Devs of this game look at what one of their sister games is doing and learn from it, because I do feel the days of pre-set packages and builds is approaching an end, even if I don't know how quickly. More and more games are putting an emphasis on what you want personally as a player and how you go about making that happen.


    S.
  11. Alrighty!

    Sorry to necro this thread, but I was sick with flu and related ailments during June (it's winter here in Australia) and this thing is back on track! Inside the next two or three hours, I will be posting the OFFICIAL trailer for the Rikti event, and in the next couple of days, I will be informing you, the Virtue public, and the Community team about this event!

    Sorry to all who thought this had perhaps just faded away.



    S.
  12. Aw, Liz Shaw? I really liked her a lot, grew up with her with my Doctor, the Third. Caroline John was a really good actor and she seemed to have a lot of affection for her actual role and her place in Who history.

    S.
  13. I know this is going to sound made up, but one of my best friends has a cousin working on the production in South Africa, and to say this is being called the 'safe bet' after losing money on the two Happy Feet movies (both Miller's work) should tell you what you want to know here.

    Miller's tried being original, and now he's going back to what made him a name to begin with. It's just a shame it's being shot in South Africa instead of Australia which gave the originals a real sense of unique character, but the tax breaks must be great there....

    And people are right, that car looks stupid. Apparently the future isn't so post-apocalyptic that they can't double decker a monster truck.....

    And seriously? The eye candy from the last Transformers movie is an asset to this film? *sigh* At least Theron can act....


    S.
  14. I wouldn't mind seeing a variation on a theme on this one, actually. I know a number of players who want to be the detective/espionage sort of character (my own included) and often feel frustrated that the game doesn't have a few more mechanics that support that sort of play, even though I acknowledge that first and foremost this is a combat game.

    Now, admittedly I'm coming from a recently biased place, but Rocksteady's stunningly brilliant Arkham City brought a lot to the table in the sense of providing the player with not only one of the most elegant yet simple to learn combat systems I've ever seen in any game, but also encouraged thought and creativity when it came to said combat, along with detection and problem solving. Thugs with guns? Fight them this way. Thugs with shields? Fight them this way. But never once did I feel I was just solving problems with my fists.

    A system where instead of 'beating up 15 Hellions to get information' could have a single Hellion in a group of Hellions that you need to get past for that information. Watching for a group of Warriors in a particular part of Talos Island could be aided with the right skill bonuses. The thing is, a system whereby those 'non-combat' abilities wouldn't be hard to implement and would give a player a feeling of having a more direct impact upon the story. The strength of Arkham City was that even though the story was linear, the methods of getting through it weren't.

    I'd argue what's coming up in the Summer Blockbuster events are a good sign of that; note that the Casino Heist features almost totally non-combat abilities working in tandem.

    DEVS. MORE OF THIS, PLEASE. If everything I read is true and the gap between console games and computer games are closing, then this has to be close to the time to seriously consider breaking that mold. If the Summer Blockbuster proves popular (and I think it will), then looking at the systems behind them, which at least in the Casino Heist portion of the event, could be a long-term investment.



    S.
  15. Looking at these pictures, I wonder where the 'average' PC falls now in terms of graphics and processing performance? I know that the 7 and 8 series of Nvidia cards are no longer sold (my last card was a 8600 and I couldn't find a replacement anywhere, necessitating a complete system upgrade in the end) and that base requirement alone (if you want a video card that's available, you nearly have to buy at the least a dual-core system because of the dedicated video card slots most motherboards have post say about 2006) just puts you well above the minimum specs for the game.

    I'm on a reasonably tight budget, but I got a good system (admittedly the labor for building was paid for but the parts were selected by a friend of mine with good PC knowledge) for around 700 dollars AU.

    Are we now approaching the end of this minimum requirement era, perhaps?



    S.
  16. Such was the power of Enriche that not even Positron knew that he was wearing a fez and not in fact his armor.



    S.
  17. Quote:
    Originally Posted by Captain-Electric View Post
    If you want a direct answer from the devs regarding this, watch the Google+ Hangouts recording where one of the fans brought it up and was answered very plainly.

    Unfortunately, you'll discover that it doesn't really add anything to have it explained in excruciating detail. This is a wink-wink in-joke that lots of sci-fi properties have slipped into their shows and comic books.

    Edit: To answer the burning question, yes, they consulted the legal department before placing this asset into the game.
    That was me who asked that! I have a infintesimally small amount of internet celebrity, yay!


    S.
  18. Could be fun, but I really enjoyed Joe Johnston on the first one, who captured that true Cap feeling. Oh well.


    S.
  19. Quote:
    Originally Posted by Mattwo7 View Post
    http://fc05.deviantart.net/fs70/f/20...wo-d4vi8n1.jpg

    I at first thought they were for a small while, then I reasoned that they were red and there were more than one of them...

    Then I learned BBC actually holds the copyright to the design (not joking http://news.bbc.co.uk/1/hi/uk/4380929.stm ) so the police can't use that style of police box...

    There's also the issue of whether or not police boxes actually are red or if they are blue. I remember some one pointing out it was a regional thing but I;m still not certain. I don't live in the UK.
    It is a reference, but they specifically went with the English police box which is red so as to specifically avoid any copyright issues with the BBC over the design.

    They did say to me in their Google Hangout that they would've loved for them to have doors that you could run in and out of along with a 'voorp! voorp!' sound and flashing light, but hey.....



    S.
  20. Just ask Paul Dini to head up the Justice League movie project division. All will follow.


    S.
  21. Quote:
    Originally Posted by Anti_Proton View Post
    The problem with having the sense of effecting the world around you is that 100K other players want the same experience. Really, console games are not a fair comparison to make against MMOs. Everything you do here has to be applied to all players.

    I suppose this is true, so where's the 'happy medium'? I'd like to think with today's game engines that we can at least emulate some of these experiences without a ridiculous drain on resources.



    S.
  22. Not to necro the thread really, but I am going to press ahead with this and see what interest I can rustle up. I'll be providing some advertising material to that effect in the next couple of weeks.


    S.
  23. Quote:
    Originally Posted by Winterminal View Post
    Thanks for asking this, Oz! It is something I have wondered about in the past as well, and now I can say that I learned something today.
    I'm one of those enquiring minds... I'm smart enough to grasp a concept, but not enough to work it out entirely on my own.

    Quote:
    Originally Posted by Dr_MechanoEU View Post
    Keep in mind I'm getting most of this knowledge second hand so I'm not sure which engine would allow what we have at the moment, the huge customisation on player characters (that look good, while our two nearest competitors have more customisation and better looking cityscapes their characters themselves tend to look fairly meh), the large expanses of cityscape, the showy special effects and still be able to run on a decently affordable computer (one of the downfalls of Conan was that you had to have a fairly beastly PC to make it look decent, there's a reason the big gorilla is still popular which is because anyone with a PC bought within the last 5 years can run it).
    This is very true for Age of Conan; I suppose the question then becomes what supports the needs for City of Heroes best out of these engines? I know when I saw Aion, I fell in love with how it looked graphically, but I have no idea if that translated into a robust gaming experience. I feel like I'm at a point of frustration in wanting to continue playing City of Heroes whilst not, if that makes any sense. By that, I mean playing CoH in its current form.

    I enjoy that visceral feeling I have in other games lately, and I suspect it's due to those mechanics that give me the feeling I'm directly influencing things around me (ala Arkham City) and it feels like that's the one major element that at least for my personal experience that isn't being met right now. I always felt that as far as console games went, it was ones like Incredible Hulk: Engine of Destruction, Spiderman 2, and even Superman Returns were games that had that City of Heroes feel (a large expansive city to play in) and one that you could see what you did in it. Would a mix of certain engines suffice here, or are there some standouts (like the often mentioned Unreal 3) that would do the job? I suppose in a way this goes back to my wish list comments before....



    S.