SuperOz

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  1. I missed this due to RL and such, but it sounds like it was laggy fun. My only comment would be that I hope the Devs consider coming to other servers (and not necessarily for events) to play their characters alongside other server's heroes. I've always been advocate of seeing the big names out and about, and this was such an occasion.

    I take it of course, their powers were equivalent to that which they were fighting? And was there an actual Cole sighting?


    S.
  2. What was the green laser? I had RL commitments, so couldn't attend.


    S.
  3. Quote:
    Originally Posted by Clave_Dark_5 View Post
    It's been doing that since day one of new filter, it flagged the word "disaster" in one of my arc clues title.

    Also, yes the file name will flag too; currently a thing I had to pester support about until they told me about that. Hopefully I can finally get my Wickerwork arc fixed.
    Ouch...I'll try changing the file name and see if that has any impact...I've hovered around my story being about 90% done now for a couple of months thanks to these hangups. I hope it gets taken care of.


    S.
  4. I had to share this, because as soon as I heard you could have a flying cloud as an aura, there was no other choice.

    For the English and Australians out there, you know who this is, but to the rest of you I present King Monkey from Monkey Magic! Made in 1980 and dubbed with no translated scripts, this was often a hillarious and downright entertaining way to learn about Buddhism.

    Anyways, here's a nice montage of flying clips:

    http://www.youtube.com/watch?v=jN1zP...eature=related

    A nice cloud chase (and yes, I want the cloud summoning emote! I've done it since I was a kid! ):

    http://www.youtube.com/watch?v=7wJDI67VQFo&NR=1


    I hope you enjoy.



    S.
  5. Wow....that's scary stuff. You stay safe over there, you guys.


    S.
  6. I could be wrong, but I'm going to add that the profanity/copyright filter seems to be hitting up Clue Descriptions now? I had no prior issues with this, but as soon as I moved ahead to try and test my arc, it cropped up. But the editor itself was saying 'No Errors', but I couldn't move ahead to actually testing.


    S.
  7. According to the last report I read, Sony are down 171 million US from these attacks and delays in implementing games for release and related online services. At the very least, I know for myself as a casual customer, I don't feel comforted by their supposed assurances.


    S.
  8. Count me in as another 'why isn't the train leaving?' victim....

    I remember starting off heroside and of course immediately seeing poor innocent citizens being harassed by nasty gangers and so I rush to the rescue with my terribly cliche SS/Inv tanker (surely that's the only thing you'd be! he foolishly reasoned) and rescue the citizen. I get the obligatory 'thank you' text and....

    ...they run off!

    I decide at that moment for some reason the mission has now become 'escort the citizen to safety', not having realized they are invulnerable to damage, but apparently have the common sense of a housebrick. I chase them across the road to where they enter a door building....and I try to follow.

    It's locked! What the?

    It wasn't until I saw someone else do it and the citizen run unharmed through mobs to another door that I twigged that this wasn't your average open world game where everything that moved was targetable.

    To quote Robin Williams: Oh idiot moi.



    S.
  9. This is tragic. The whole Three Stooges thing was played out by the early 1950's, and anything after that was just the remaining actors trying to eke out a living on past successes.

    This is a mediocre idea at best.


    S.
  10. Quote:
    Originally Posted by Golden Girl View Post
    One does not simply walk into Praetoria.
    There are reactors there that do not sleep....and the great Cole sees all. The ground there is burnt and pitted, and the air burns the eyes and chokes the throat.

    Not with one hundred Incarnates could you do this.

    It is folly.



    S.
  11. Ah, but none of you have mentioned the other thing....spoilers ahoy!




    When Linda was cradling her photo and talking to Rory, the photo was of Amy as a pirate....and then it reverted back to the real Linda's picture. I had to rewind and watch that again to make sure I wasn't seeing things....I have no idea what that means...is time spilling over? Reality? The proxmity to a time traveller?


    S.
  12. Catching a bus home from gaming and watching all the rapture fallout (aka rain) on the wet streets.

    Australians would just watch the rapture, shrug their shoulders and consider it a day off work. Plus, pay rise!


    S.
  13. That's because we have our army of mutant kangaroos and drop bears.


    S.
  14. Quote:
    Originally Posted by Jophiel View Post
    I'll keep it shorter: It's insane that you'd rather keep me from getting what I want rather than us both getting the colors/styles we want in the name of some ridiculous genre purity.
    I didn't say that. But I'm done with the attacking comments. You want to reply, feel free. I'm done after trying to be polite.


    S.
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    Yes, you can. Let people pick their own colours and everyone can be happy. You can have your brown and beige, I can have my gunmetal grey and wrought iron black and other people can have their copper patina green and ruby red and so forth. It boggles my mind how you can suggest the opposite. What do you lose if we can colour these pieces, when you can colour them the same as they are now?

    You like brown and beige Steampunk? Pick those colours. What does that take away from your experience? Does it bother you that I won't be using them, somehow?

    *edit*
    The expression that you can't please all the people all the time referring to pleasing people with a SINGLE specific status quo, inferring that there is no one thing which everybody likes. The logical solution to this problem is to NOT have one single specific status quo but to let people define their own gaming experience and visuals. Don't like red electricity? Change it to any colour you want. Don't like the basic low-poly broadsword? Swap it to something you like more. You don't like playing Caucasian characters? Sure, make 'em black. Or, for that matter, make 'em blue or red or green or purple. Don't like brown metal? Tough cookies.
    I didn't, I don't care, and I'm done with anything other than commenting on cool costume designs. You want to reply, knock yourself out.


    S.
  16. Quote:
    Originally Posted by Beastyle View Post
    Personally, Blood Beret, I was thinking of the Men At Work song.
    Of course you should. It's the only decent one of that title, being Australian and all.


    S.
  17. SuperOz

    RIP Macho Man

    ...well, if anyone was man enough to do it to Vince, it'd be Macho.

    I can only echo the sentiments said here already; I grew up and was a teenager in the 80's the heyday of Hogan and Savage...Wrestlemania Four and Five was where I got to know the wrestling biz and as much as I was a Hogan fan, Savage's athleticism and physicality was a standout in the crowd of musclebound guys who only knew about five moves. He even made Ultimate Warrior look good.

    And my favorite memory of him is from his retirement match with said wrestler; it was a compelling match, where I bought into the 'everything is on the line' storyline. But the aftermath with Miss Elizabeth reuniting with Randy and the whole thing being sold with an incredible heel to face turn without a word being said still grips me. Watch any video of that moment (they have it up on wwe.com, but also check for longer versions), and the crowd is totally and utterly into it. And the crying, the standing ovations and the emotion of the moment is something you just can't fake. People wanted to see it and they cheered their hearts out, bless them.

    As I've said before, Gorilla Monsoon summed Mach up best that night. 'He's a man. A man's man. The Macho Man.'

    Damn right.



    S.
  18. Awesome, Australia is a neutral territory.


    ....what's Flashpoint?



    S.
  19. Quote:
    Originally Posted by Jophiel View Post
    They managed to make martial arts, magic, cyborg, science, wedding, et al boosters that managed to convey what they were as a theme AND didn't come with baked-in bits that negated attempts to use them creatively. And, again, there's not even a good reason for the baked-in ties because we already have those same ties available as an option for every other jacket.

    This booster is not a step in the right direction. Claptrap about how "special" Steampunk is doesn't really excuse that.

    Edited to add: We saw this really start with the animal booster last time and a lot of people had complaints about the lack of customization options. Amusingly, no one said "But that's just how wolf heads are so you couldn't change it too much or it wouldn't be a real animal booster" as an excuse. I didn't think much of it at the time because I wasn't very interested in the booster anyway and assumed that the next more "standard" booster would go back to the tradition of very customizable pieces. Seeing that it hasn't doesn't fill me with optimism for the next booster.

    I'm not saying this one is terrible, like I said I'd give it a "B", but it could certainly be done better.
    I'll keep it short here; I respect you want customisation, I just tried to state an opinion and thoughts as to what I understood and still understand Steampunk to look like.

    As the old saying goes, you can't please all the people all the time, and you aren't pleased with some of the options here. I think they're okay. That's all I have left to say here.



    S.
  20. Quote:
    Originally Posted by Ironik View Post
    I think "purity" in this instance is kind of a silly thing to insist on. It's not just that this is a video game about superheroes and that all-encompassing genre. Steampunk as a genre is only about 20-25 years old. The name itself is derived from "cyberpunk," which is less than 30 years old itself. (It also gave rise to "splatterpunk", the horror version of the "punk rock" meme, but splatterpunk was never well-defined the way both cyber- an steampunk were, so it's faded away.)

    If you look at films and TV series which are retroactively considered steampunk, you get things like 20,000 Leagues, Chitty Chitty Bang Bang, The Wild Wild West (TV series) and the like. Newer examples often cited are Gilliam's work The Adventures of Baron Munchhausen and Time Bandits. Yes, there are a lot of browns and tand in those, but also plenty of color. Island at the Top of the World is another, and the main airship in that was bright red. Anyone who's read The League of Extraordinary Gentlemen knows that it's filled with just as many vibrantly-colored outfits as subdued ones.

    Perusing various books on the Steampunk subculture on Amazon reveals plenty of items and devices which are red, gold, green, blue and turquoise. I just think it's a bit silly to restrict the palette to only a single interpretation of something that is not particularly well-defined and is still in flux.

    Look, I'm going to make my response short to you and then bow out because my opinion of what I think defines steampunk and your opinion of how much customisation we should have in this case are points where I think it'd be best to agree to disagree.

    I will only say this regarding bright colors and the origins of steampunk; steampunk as a term is recent, but the genre rightfully belongs to Jules Verne, H.G. Welles and their contemporaries for imagining clockwork time machines, steam powered submarines and the like.

    Colors belong to the 20th and 21st centuries; it's part of our lexicon, part of our paradigm. Just look at movies before the advent of color and after it was introduced. And the difference between the beginning of color film and digital grading. The original works and the fashions and sensibility of Victorian England just...wasn't colorful. It was repressed, puritanical and god-fearing. That's not hyperbole on my part, either. And I'm really not trying to argue a point.

    Regardless of this, I respect that you want customisation and colors. And I think that's a good point for me to bow out of this conversation (which could go back and forth for a long while only to get to this exact point anyways) and go back to seeing what people can create, rather than debate semantics.



    S.
  21. Quote:
    Originally Posted by Jophiel View Post
    But the look & concept of superheroes is not. It should be a superhero game booster first and a strict lesson in Victorian fashion second. The more people it can appeal to, the more successful it will be. And it's not as though we're lacking for bow ties and cravats in the game.
    Well, that's just it. Steampunk was/is the forerunner of superheroes. All the derring do of terribly English explorers and their command of SCIENCE!

    If the pack isn't conveying the theme that it's named for, then you may as well call it 'Generic superhero pack 5' or something. And people on this game from what I've seen want their genre-specific parts to be just that, specific. I'm only echoing that. The fact that by and large this pack has a large number of parts that are getting use in entirely different concepts is a testament to how they were made.

    I'm not disagreeing with you, it's just how Steampunk was/is. It's a snapshot and reflection of a very specific time in a way the superhero genre is not, being an amalgam of many things. Again, I cite my primary influence of League of Extraordinary Gentlemen here. To quote the English, 'it's not how it's done, dear chap.'


    S.
  22. Quote:
    Originally Posted by airhead View Post
    I agree entirely. But the pack provides Victorian and Steampunk pieces, I hope it is not just the intersection of the two. Otherwise I'll be waiting for the "Victorian pack" for my clean and mix-matchable DB vest, which could be a long time coming.
    It's like any other Booster or general costume piece. I don't think if you have a specific look in mind you'll always get it, because the aim is to go reasonably broad. I didn't even consider the double-breasted look you had in mind until you mentioned it, and that proves that you can only do so much, given how many pieces there are in this pack and across both genders.


    S.
  23. I can see the argument for including a sash belt for men, and I'll be amongst those asking for it, just out of the sense there's no good reason not to include it for men. As for the bow ties and dress/bustle parts as well as the colors, well....I have to think that that's thematically appropriate. That's not invalidating people's desire to want the options to do other than what's there, but the very look and concept of Victoriana/Steampunk is pretty specific in nature.

    The genre (which is an invention unto itself, really) is grounded in the Industrial Age and never was bright. Chitty Chitty Bang Bang is, as evidenced by the car, late into that period and more associated with the 20's and the flapper period along with the shift into petroleum over steam. Steampunk is a melding of the Victorian ideal and aesthetics of the period more than anything else. So you get men in suits and ties (nearly always), being dapper whilst wearing brass and steel (the concept of coloring them would've been offensive to some, let alone even concievable) and women wearing corsets and bustles.

    Again, I'm not denying the desire to want to have the options, but this has always struck me as a genre where the gender lines are very clearly drawn. I'd want a skirt style like that for males included in some sort of Tribal/Native pack. That being said, the jackets and shirts shouldn't be denied to women because of the 'female adventurer' archetype of the period.

    I'm sorry if I'm being particular here; my main influence from this period was Alan Moore's League of Extraordinary Gentlemen and Doctor Who, to a lesser extent.


    S.
  24. Congrats to Arcanaville and other voices of reason speaking up here. I wouldn't want any of the naysayers to be shareholders in say...investment funds, for example.

    'Oh no, we're down in profits for the quarter! We should sell and get out now!'

    To quote a WWE wrestler called the Miz: Really? Really?

    America has exceeded its gross debt limit and there are countries all around the world still suffering under debt. Greece is just shy of going bankrupt.

    I think I can see a lot of reasons why sales might be just a touch down....I don't need to be an economics expert for that.

    Doomsayers are doomsayers, no matter what. Let NCSoft handle their finances, you handle yours and ne'er the twain shall meet.



    S.
  25. Hi everyone.

    I'm not a base builder myself, but I did want to offer you guys some encouragement here because my SG has base builders, and like you guys, they do a lot of amazing and unsung work with the tools they have.

    I got the okay directly to say this, by the way....I was talking to Beastyle post-Coffee Chat yesterday morning/afternoon and I asked him pretty much point-blank about this very issue. Now, he is bound as is TheNet from saying anything about bases, but please be assured they are reading the threads here a lot and Beastyle himself has made some overtures to speak on your behalf. Don't ask me how this played out, because that's all the detail I got.

    But they are listening, even if they can't answer you. I wouldn't even post this if it wasn't true, and several people, including Arbiter Fabulous were there to see the exchange with me asking about this. I did ask also about using existing art assets to include into the base system, and I was told this was noted down and would be enquired about.

    I know this isn't a lot for you, but they haven't abandoned you, I swear. They've even been going to bases on tours and seeing your work.

    Don't give up hope, guys.



    S.