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Posts
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Quote:lmao also superspeed, fatties cant run that fastCity of Fatties.
So, I guess they'll be skipping the fitness pool?
Nice idea though /signed from me. Your charecter is amazing by the way, im sure shes pretty on the insidelol
This would bring out an idea for a whole new powerset too.... Sumowrestling lol. -
I wouldnt buy it in all honesty, the carpet power seems nice but the costume pieces wouldnt really interest me much because theres not much really fantastic superhero costumes you can really do with it as far as im concerned.
It is a nice idea though and some players would probably buy it, i just cant see it being one of the popular ones. I think people would much rather see more animal based parts for example, particularly fishmen and stuff because there limited in game as it is. -
It is a great idea, and would also add something else to players leveling up, and stop them rolling new charecters so fast at 50.
Perhaps it could be something 50s only could work on though? as to add more content to the game at the end?
It could be linked with a TF to start it at 50 like 'learning your own style' sort of concept so you arent just a carbon copy of every other charecter with the same powers.
To me the more customisation we get the better and this is definately one of the best ideas ive seen here for a long while.
If you need proof systems like this work, take a look at Star Wars Galaxies before SOE destroyed it with NGE, they had a very similar system where you picked your powers in tree formats as you leveled, the more points you spent on it the better powers you unlocked. This would basically be a better version of that since you can change animations and stuff too.
It would take a hell of a lot of effort to balance though I think, I can see it been easily exploitable particularly with the poor amount of testing that seems to be done here by developers before it hits live. I really can see stalkers modifying AS or Sharks already to a long animation time but one hit killing people.
Interuption time doesnt really matter to them since there hidden anyway, that would be a big factor that would need balancing out. -
Ok Im sure this has been mentioned several times already but I know a lot of players want it and Im not quite sure why they havent already made a blaster version yet of swords.
Going by Warwitchs post as to how she said powersets get picked up I decided to answer her questions...
Quote:1. Little asset from art needed since there already in game, only power that would probably need changing is parry.treboreleets - How do you determine what Powersets get made and which ones don't? What determines the priority of the sets that do get made? (Example: Why did MM's get Thugs before Demon Summoning?) And what powersets can we expect to see in the future?
The powersets are determined by a few factors:
- This is low-hanging fruit, with little assets from Art
- This new powerset can fill that gaping hole, it’s been a long time coming
- This is the powerset of X signature character, so it just makes sense to put it in the game
- This is something players have been asking for forever and now we have time to “do it right.”
2. Not really a gaping hole but it is something a lot of people have been asking for, for a very long time, the fact it isnt already there is a bit of a hole.
3. It is already in the game anyway, it just needs moving over and reworking with numbers slightly but if you need a signature charecter that uses it, Spark Blade does even though hes not in game yet.
4. Players have been asking for gun/sword charecters forever, by putting swords on blasters you are letting them do that by picking either dual pistols or assault rifle as a primary power.
Although a lot of players wouldnt see this as a major addition, I know a lot of players would use it simply because of the theme, so many heroes use swords and guns together, CoX you cant unless you buy the temp power revolver. -
Ok rather than a full reinstall, theres no possible way it could be anything outside of the piggs file malfunctioning is there?
Il try it reinstalling just the piggs if there isnt. -
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hmm ok thanks for that, il try reinstalling tonight i think... sigh.
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Its kinda funny the amount of these threads we get now, theres been at least 3 in the past week
If you dont want a backpack your forced to stay bane or soldier. Theres no way to remove it once its on, yes it sucks but thats life -
Castle already said in the scrapper thread about this that its very unlikely to happen because the time it took to do demon summoning whip with just 3 powers took a very long time to do, and whilst they now know what there up against, it would still take a long time to do the other 7 powers in the set.
He did add though, hes not saying it wont happen, its just unlikely.
Its not the first time a devs said its not going to happen and it actually does though, look at power customisation, the devs swore blind for months that it wasnt possible to do with the current engine (or something similar) and yet there were mods for it already out to colour energy powers, now its released to everyone.
Unlikely definately doesnt mean never, but i wouldnt hold my breath anytime soon. -
Ive just checked something else too, tech sword is also not letting me colour the 2nd colour either and neither is geode shield.
Its strange how some details work and others dont. Please let me know if any of you also have this issue, if not il have to check my files.
Tried file verification, and that picked up nothing. -
Ok I have a few screenies here to explain better.
http://img502.imageshack.us/img502/513/sceen3.jpg
http://img297.imageshack.us/img297/6030/sceen2.jpg
http://img357.imageshack.us/img357/392/sceen1.jpg
After checking a bit more, Round, Tech, Tribal and Targe are the ones affected and all emblems are ignoring 2nd colours. Everything else works fine. -
Im trying to customise my shield scrapper at the tailor and when i try to change a detail or anything, i get no change at all, it stays the same colour.
Its acting like the second colour isnt working from what i can tell, since tech shields refuse to show the glowing part in any other colour than the main one, the rest of the shields are staying the same design or only one colour can be changed.
This a known bug or is something wrong with my files? Ive tried making a new charecter to see if it still does it and it does. -
Quote:Its not always that simple though, particularly with the mobs running around on patrol. Im putting it down to the fact theres so many mobs and a built up area why the lags occuring in the first place.There is a work around for that 3rd mission - pulling the generals to the first bridge usually helps reduce the lag - like a lot.
Wonder out of curiosity if it could be anything to do with the big robot further back... Perhaps the draw distance is capturing the robot as you move back and forth in the area trying to draw it all in and in fact its nothing to do with the so called 'lag alley' at all. -
Quote:Ok, if i dropped leaping, would temp powers help still to catch jumpers/fliers etc?Drop leaping or fighting before you drop ss. You need ss to really negate movement slows.
I dont really have a -fly -jump power since i took body mastery, and with the total endurence usage i would probably still need it even after sets with DR coming into play that was my issue with that and thats why I took jump.
Ive changed it now though, i do need tough and weave i think to stop me falling flat on my face. -
Ok I came up with a build focussed on ranged defence, thoughts/suggestions?
I really dont like the fact theres no super speed there, but i really couldnt think of a way to get it in without gimping myself, chose phase over it because for melee it seems more or less nessessary, bad move?
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (5) Mako's Bite - Accuracy/Endurance/Recharge
- (5) Mako's Bite - Chance of Damage(Lethal)
- (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (7) Red Fortune - Defense/Recharge
- (9) Red Fortune - Defense
- (9) Red Fortune - Endurance/Recharge
- (11) Red Fortune - Endurance
- (11) Red Fortune - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Endurance/Recharge
- (17) Numina's Convalescence - Heal/Recharge
- (17) Numina's Convalescence - Heal/Endurance/Recharge
- (19) Numina's Convalescence - Heal
- (19) Numina's Convalescence - +Regeneration/+Recovery
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) HamiO:Microfilament Exposure
- (27) HamiO:Microfilament Exposure
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (25) Blessing of the Zephyr - Knockback Reduction (4 points)
- (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (42) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Numina's Convalescence - Heal
- (29) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Heal/Recharge
- (A) Kinetic Crash - Accuracy/Damage/Knockback
- (40) Kinetic Crash - Accuracy/Knockback
- (A) Performance Shifter - EndMod
- (31) Performance Shifter - EndMod/Recharge
- (31) Performance Shifter - EndMod/Accuracy
- (A) Steadfast Protection - Resistance/Endurance
- (23) Steadfast Protection - Resistance/+Def 3%
- (23) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Endurance/Recharge
- (34) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Accuracy/Damage
- (36) Mako's Bite - Damage/Endurance
- (36) Mako's Bite - Damage/Recharge
- (36) Mako's Bite - Accuracy/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (37) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (39) Luck of the Gambler - Recharge Speed
- (A) Gift of the Ancients - Run Speed +7.5%
- (33) HamiO:Cytoskeleton Exposure
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Gift of the Ancients - Run Speed +7.5%
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Red Fortune - Defense
- (42) Red Fortune - Defense/Endurance
- (42) Red Fortune - Endurance
- (43) Red Fortune - Defense/Recharge
- (43) Red Fortune - Endurance/Recharge
- (50) Red Fortune - Defense/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Performance Shifter - EndMod
- (48) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - EndMod/Accuracy/Recharge
- (48) Performance Shifter - Accuracy/Recharge
- (50) Performance Shifter - EndMod/Accuracy
- (50) Performance Shifter - Chance for +End
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 4: Ninja Run
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Quote:Ok thank you, il message him in game thats all and ask for build advice.Quite a few. Starblade- on freedom does fairly well. There are a few others but the name elude me atm.
Just two more quick questions, im guessing against all odds would be one of those powers you skip in pvp because of detoggling? And how about One with the Shield? worth skipping or taking? -
Ok thanks, but have you actually seen anyone play a Shield scrapper that wasnt dead in 5 seconds flat in a zone?
Im trying to decide whether its actually worth spending a few billion on a pvp build for it, or if it would be pointless to even try. Playing melee is gimped as it is in pvp, playing shield just makes it even more gimped, Im just curious about if theres a way to counter its gimpedness -
Quote:That technically wouldnt be a bad idea, if they sorted it so you couldnt just place 4 allies in one then 4 different allies underneath to get full exp.since most farms make use of all the ally slots, usually around 30, why not make it like 3 or 4 allies are ok, after that we see diminishing returns.
I dont think that would help the farmers too much yet keeps solo players happy. -
Quote:Dont get me wrong, Im not against farming completly, i can see its benefits just like everyone else, however level 1 new players to 50 in less than a week is just too sad.Not going to happen. People who want to farm will farm (and IMHO there is nothing wrong with that). What the devs are doing is pruning back the exploitative farming methods not attempting to eliminate farming entirely.
Im getting tired of being asked random questions from noobs now at level 40+ asking simple questions like:
'Whats slotting mean and is it good?'
'Whats FS mean? I got told to use it but i have no idea what it is'
'Whar cn get cape plz?' (spelling copied exactly as sent)
'Whats an insp?'
'Whats a TF?'
This list goes on and on but im getting tired of hearing these things regularly from high level players. These are things you should learn under level 20, or in the case of FS, 38 max not level 50. Its players like that, that run into mobs and get the entire team killed once they realise theres no buffbots to help them. -
Quote:Once again it's the devs jumping the gun to fix some farming, meanwhile it effects everyone that had missions in AE with allies. GG devs, maybe one day you can learn to fix one thing without breaking three other things.
Excuse me but do you have any other way around it? If so post it and maybe they would revise it :P
Till then Im really thankful they got around to hitting them hard with the nerf stick. Even better if they do the proposed idea of removing exp completly from AE in i17 like has been circulating in rumors for the past week or so.
The amount of doom comments in game is kind of comical now 'oh noes AE nerfed how canz we lvl now?' amidst the collection of high level noobs finally having to learn what slotting is to survive. Lets hope they finally venture out of the dark depths of AE into the actual game before it was a low level farmers paradise
(yes i do know people will probably still go back to BM and freak farms etc, but at least the level 1s will have a harder time now and might actually have to play the game to get past level 1) -
Im actually glad the AE farmers are pretty much back to square one now, where they actually have to do something other than stand in Cap or Atlas spamming 'lfAE team' then watch buffbots do all the hard work in the missions.
Thank you very much for the fix, lets just hope the farmers dont find a way around this one and actually go back to old skool teaming where you actually play the game instead of repeating the same mission a billion times over -
No problems here either, I just hope they fixed the random in game lag and crashes that the last patch caused -.-
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Quote:Yes - you've learned that Maelstrom/Spark Blade/Foreshawdow taking a shower is the next drawing you have to do.
If you want to save time, you could draw them showering together - that way you'd please some of the boys too.
I approve
David if you ever did get an in game charecter, perhaps you could be the one to bring Spark Blade in? That way your unique seen as hes not in any zone currently -
Quote:Ahh ok, so are they actually in the korean version or just used for advertising purposes? Its also pretty funny that for an advertising trailer theres like one of those powers actually in game, its just a shame that those powers used there look so good.It's a picture of the model used in the City of Hero Trailer made for the Korean release.
Mirror spirits teleportation power, the res that stunned the other player.
Of course spark blades amazing but i knew that alreadygun/sword combo yes please
Statesmen getting held? Bad tanker, whats he doing without unyielding on? ^^
Still, after seeing the butt kickery there... Im kinda tempted to make a martial arts charecter now.