Storyteller

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  1. Looking forward to messing with this at some point.

    Could those posters that have made their own menus please post screenshots with the files?

    A picture is worth a thousand lines of code.

    OP Question: I see in the guide where you have the pic of the robotics mm popmenu. Are the numbers alternate triggers that may be used instead of clicking on the item in the menu? If so, can you use any of the triggers that CoH recognizes in popmenu files?

    I play almost exclusively with keyboard. Thinking of doing something like using a keybind to pop a menu, then pressing a trigger to have it use the command within the menu.

    Thanks!
  2. <ul type="square">[*] Add another tab to the character info window that has Supergroup information in it.[/list]
  3. [ QUOTE ]
    [ QUOTE ]
    Ghost Falcon:

    I'm going to suggest you put all chat-related bugs into the *critical* category.

    Why?

    Because chat-related bugs are the single most visble category of bugs in the game. EVERYONE sees them. EVERYONE deals with them.

    Seeing your most basic social interface bugged, in an established MMORPG, presents a very unpolished and unprofessional product.

    I strongly urge you to put all reported chat interface bugs on the "critical - do not release until fixed" list.

    [/ QUOTE ]

    *cough*

    [/ QUOTE ]

    **coughcough**UI: Global Chat Channels will randomly change colors upon zoning**coughcough**

    Pretty please?
  4. [ QUOTE ]


    Question: When Lady Grey stole some of Honeree's essense during that last big battle in the comic, she said something like "May I have some of your years."

    That made me wonder, is that what Council vamps and dark melee characters do? I made a dark melee character yesterday and it freaked me out that I was stealing years off of peoples' lives. That's definitely a post golden agey-thing for a hero to do to win.

    [/ QUOTE ]

    One of Lady Grey's signature powers is an aging touch. See the CCG.
  5. I did try to google them. All I found was a tiny map and a YouTube video where you can kinda see what is happening.

    I'm still on the lookout.
  6. [ QUOTE ]

    she appears to be a corruption of the tarantula mistress in the foreground. the face chest and for lack of a better word hips are near identical to the tarantula mistress seen in the center right foreground. The shoulder cowling, legs and arms are markedly different in their placement and she seems to lack the abodomen of a tarantula. That may be hidden in the light behind her. I would put her closest in game analog to the arachnoids but even that is a stretch. In any event she's a nasty character very inhuman and not a thing i would want to meet hero or villain side.

    [/ QUOTE ]

    Meet Mrs. Richter?
  7. While reading this thread, I was wishing there was more information on the Shadow Shard and something similar to the Kheldian Backstory Guide.

    While still no comprehensive guide to the Shadow Shard, I did gather up a collection of scattered links here.

    Question: Who/what are the Soldiers of Rularuu? Are they other-dimensional beings? Are they transformed denziens of the Shadow Shard? Something else?

    Excellent and most appreciated thread BTW!!!
  8. I'm looking for Cathedral of Pain screenshots. If anyone has some, I'd appreciate being able to get a link to them.

    Thanks,
  9. A few of my observations on powers, built mainly on the posts in this thread. I consider some of these to be "no-brainer quick fix' items and others may need to be revised, tested, revisied, tossed, revised, revisited, etc.



    Cosmic Balance/Dark Sustenance: The controller bonus is not very useful with one controller on a team. Suggestion: Is there any way to have the first controller grant 2 points of protection and each additional controller to add another point?

    Umbral Blast/Gravimetric Snare: With theme of this power being that you're holding them down with gravitational forces it doesn't make sense for it to lack -Fly. Directly comparable powers are Gravity Control/Crush, Devices/Web Grenade, Traps/Web Grenade and Trick Arrow/Entangling Arrow. Other similarly themed powers are Arachnos Soldier/Wide Area Web Grenade and Mace Mastery/Web Envelope. Suggestion: Add -Fly.

    Umbral Blast/Starless Step: Has no benefits over Teleportation/Teleport Foe despite being a primary power. Is the paradigm still Primary better than Secondary better than Pool/Ancillary? Suggestion: Could this be revised into a single target version of Gravity Control/Wormhole?

    Umbral Blast/Sunless Mire: Unable to slot To-Hit Buff enhancements and IO sets and Accurate To-Hit buff IO sets. Suggestion: Add enhancements and sets.

    Umbral Blast/Unchain Essence: Unable to slot Slow enhancements and IO sets. Suggestion: Add enhancements and sets.

    Umbral Blast/Unchain Essence: Damage, recharge, cast time, and other effects do not correctly match the end cost and the requirement of a dead foe. Suggestion: Revisit power and rebalance.

    Umbral Aura/Black Dwarf/Black Dwarf Mire: Unable to slot To-Hit Buff enhancements and IO sets and Accurate To-Hit buff IO sets. Suggestion: Add enhancements and sets.

    Umbral Aura/Nebulous Form: Activation not normalized as of Phase Shift I11 change. Invisibility/Phase Shift powers activation time got reduced in I11 from 3 seconds to .5 seconds. Nebulous Form is the only power still with a 3 second activation time. Suggestion: Normalize activation time.

    Umbral Aura/Nebulous Form: Jump component is not consistent with Luminous Aura/Quantum Flight which has a significant speed upgrade from regular Fly. Suggestion: Boost jump components or reduce flight speed of Luminous Aura/Quantum Flight.



    Luminous Blast/Glowing Touch: Power has a range of 30. All other ranged single-target heals have a range of 80. See Empathy/Heal Other, Storm Summoning/O2 Boost, Thermal Radiation/Cauterize, Pain Domination/Soothe and Poison/Alkaloid. Suggestion: Range of 60 matches the range of Kinetics/Transfusion and Dark Blast/Life Drain. Range 40 and below feels too restricting.

    Luminous Blast/Photon Seekers: Recharge of 300 and duration of 60 doesn't feel balanced against other similar powers. Traps/Seeker Drones has recharge of 90 and duration of 240. Umbral Blast/Dark Extraction has a recharge of 240 and duration of 200. Controller pets have a recharge of 240 and they don't expire or self-destruct. Villain patron pets recharge in 900 and have duration of 240. VEAT pets, from their secondary, recharge in 600 and 900 both lasting 240. Even quasi-pets such as Dark Miasma/Dark Servant (500/240), Devices/Gun Drone (180/90), Storm Summoning/Tornado (60/30) and Storm Summoning/Lightning Storm (90/60) seem more balanced. Suggestion: Reduce recharge time.

    Luminous Blast/Photon Seekers: AOE radius of 10 and max target cap of 10. Suggestion: If other aspects of the power remain the same, consider increasing the AOE radius to 20 and the max targets to 16.

    Luminous Aura/Conserve Energy: This power grants a greater endurance discount (134.1% vs. 119.2%) than the Energy Manipulation, Electric Armor and Energy Aura versions of the power. The only power of this type that has a greater effect is Power Mastery version for Defenders (149%). Suggestion: Have this power match the 'standard version' of this power.

    Luminous Blast/Build Up: Build Up only buffs damage 72%. This is in comparison to 100% for Blasters and Scrappers and 80% for Tankers. Suggestion: Increase it to 80%.

    Thoughts and discussion?
  10. AE System
    --------
    Welcome to Architect Entertainment -- Neutral
    Death for Dollars! -- Neutral
    Bare Knuckles of Rage (9304)
    Signal to Noise -- Neutral -- 67277
    *

    Character/Supergroup Origins
    --------
    Birth of a Fossil -- Heroic
    Secret Origins(Tech) The Snake Women of Epsilon V (42221) - Heroic
    Noah Reborn -- Heroic (2370)
    Jumping in Feet First - Heroic - 1345
    Midnight Bells Toll ----Villanious
    A hero is made, not born. -- Heroic 20863
    *

    Classic Super-Hero/Super-Villain
    --------
    THE BOMBER --- Heroic --- Arc 16607
    In The Shadow of Statesman --Neutral--1160
    A Show to Die For! --- Heroic --- 30645
    Check... and Mate #15095 - Heroic - Mini Task Force
    Teen Phalanx Forever! -- Heroic (67335)
    This Life Immortal - (5756) Heroic
    *

    Comedy
    --------
    The Extadine Lab -- Heroic (2595)
    MacGuffin Delivery Service (1567) -- Villainous
    ParaCon -- Heroic (1684)
    The new and improved Lord Recluse Strike Force -- Villainous (though I wouldn't recommend against a hero )
    The Fire Bunnies - Neutral, They are only bunnies after all...
    You Say It's Your Birthday! (3630) - Neutral
    Trademark Infringement -- Heroic (2220)
    Hail to the King Neutral (34640)
    Walk On the Wild Side - Neutral - 3580
    Shirley You Jest (25474) -- Neutral
    The Invasion of the Bikini Clad Samurai Vampiresses from Outer Space! - Heroic - 61013
    Gnomish Madness (30204) - Heroic
    Doctor Nadir and the Hellion Heist (49661) - Heroic
    Laugh? I Thought I'd DIE! - Heroic
    The P.U.G. Strike force (arc 35585) -Villian
    A Translator is the Wind or the Thunder in Turns -- (2936) - Heroic
    *

    Comedy/Drama
    --------
    The Running of the Bulls -- Heroic 29973
    A Super Team is Born -- Heroic
    Cause of How Some Silly Stealed My Wings #1481 -- Neutral
    How to Survive a Robot Uprising -- Heroic (12669)
    Dr. Duplicate's Dastardly Dare -- Neutral
    It's a Nice Day for a White Wedding (9059) -- Neutral
    TURG FICTION: Ghost in the Machine, Act I - Heroic (althoughs romantic villains could try this too )
    Rum Runners of Bloody Bay (3691) - Heroic
    Have a Blap, Blap, Blappy Day Kids! (2019)
    The Toypocalypse! (49280) - Heroic
    Fishing for Fame with Red Herring - Heroic (66861)
    Putting Out Fires: A Corporate Satire (20100) - Villainous
    *

    Crime/Gangs
    --------
    Bricked Electronics -- Heroic (LIVE! 2180)
    The Bravuran Jobs -- Villainous (16809)
    The Monstrous Regiment of Lesbian Hellions -- Heroic (27178)
    Win the 2009 Freak-Lympics (2150) - Villainous
    Ninja Crimewave! (2142) - Heroic
    Whitehawks (Arc 49364) -- Heroic
    The Internet is for Crime (53385) - Villains
    Plastic Pistol Peril (1135) - Heroic
    Friends in Need (Of Body Parts) - Villainous (31005)
    A Little RnR - Heroic (17523) click for Promotional Poster


    *

    Drama
    --------
    The Conciliators: Simone -- Heroic (4010)
    The Fan Club -- Heroic
    Matchstick Women -- Heroic -- 3369
    Of Mentors and Legacy - Heroic - 1589
    Digital Love -- Neutral -- 3571
    *

    Global Domination
    --------
    Axis and Allies -- Villainous (1379)
    *

    Heist
    --------
    Celebrity Kidnapping -- Villainous (1388)
    Easy Money -- Villainous (31490)
    *

    Historical (Realistic)
    --------
    Wrinkle in Time -- Heroic(68920)
    *

    Historical (CoH Lore)
    --------
    The War on Superadine - The Regulators in their 1980's drug war (Heroic) (Arc 7959)
    Origins - Volume 1 (57077) -- Heroic
    *

    Holiday
    --------
    Hectic Holidays -- Heroic (36999) also comedy
    Santa's Missing List - 34961
    *

    Horror
    --------
    Astoria in D Minor (41565) -- Heroic
    Dark Dreams (3615)
    Don't Play With The Dead (31813) -- Neutral
    The Amulet of J'gara (1709) -- Heroic
    Project: Perilous - Into the Chthonian Pit (#3586) - Neutral (Unless you happen to be a mad cultist, in which case, go nuts!)
    Small Fears -- Heroic
    Lights, Camera, Scream! (#68627) - 3 Mission arc that get's you into the B-Horror film circuit.
    *

    Large-Scale Crisis
    --------
    This Is War, Part I - the Revenge of Hro'Dtohz -- Neutral
    Win the Past, Own the Future - Heroic
    A Warrior's Friend - Heroic
    The Clockwork War -- Heroic (18672)
    Flight of the Valkyries - Precursor (20272) -- Neutral
    The Human Hive (#1632) - Neutral
    War of the Worlds - The Anakim Invasion - Part 1, Neutral (15006)
    http://boards.cityofheroes.com/showflat....ue#Post13304513
    War of the Worlds - The Anakim Invasion - Part 2, The Terran Revolt, Neutral (46711)
    url=http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=13304455&amp;an=0&am p;page=0#Post13304455
    Bleed the Freak - Arc ID #6919 - Heroic
    *

    Magic
    --------
    The Magical Miss Fitz (5079) -- Heroic
    Chains of Blood (5492) -- Heroic
    A Deal with Destiny -- Heroic
    The Broken Chain (82378) -- heroic
    *

    Military
    --------
    Redoubt Operations #1: Fires over Kalago -- Heroic
    Red Storm Rising (Arc 4912) -- Heroic
    Whitehawks (Arc 49364) -- Heroic
    Axis and Allies -- Villainous (1379)
    Vanguard AQUA (58475) -- Neutral

    *
    Misc. Adventure
    --------
    The Portal Bandits (3326) -- Heroic
    A Glitch in the Wyre- Arc 73197-- Neutral (Fun for both the good kids and the bad kids too!)

    Mystery
    --------
    Blowback (18575) -- Heroic
    Dream Paper -- Heroic (13030)
    Dream Paper 2: Restless Sleep -- Heroic (16797)
    Dream Paper 3: Broken Dreams -- Heroic (13064)
    *

    Mythology
    --------
    Atlantis Attacks! -- Neutral (30898) -- Click for Promotional Poster
    Anactoria's Descent Into the Underworld -- Villainous
    The Seelie War -- Heroic
    The Unseelie War -- Villainous
    Tales of Cimerora, volume 1 : Of feathers and fur -- Heroic
    The Aegis Affair - Heroic
    Witches and Warriors (53006)- Heroic
    The War of Fate(12220,46722)- Heroic
    Rites of the Maenads (61159) - Heroic
    The Parable of the Fruit Salad -- Heroic -- 65369
    *

    Nemesis Plots
    --------
    Brass Reaver: Part 1 -- Neutral
    The Handbag Plot -- Heroicish -- 36414
    *

    Player-Chosen Outcome
    --------
    Hunting the Dark Dragon -- Heroic
    Playing Gods -- Heroic (51106)
    *

    Sci-Fi
    --------
    Adventures of the Space Marines -- Neutral
    Adventures of the Space Marines 2 -- Neutral
    Above Mars - Part 1: The Wellington -- Neutral (13215)
    The Final Nemesis
    The Adventures of the United Earth Rangers -- Neutral (29549)
    The Continuing Adventures of the United Earth Rangers -- Neutral (70237)
    Spaced Invaders --Heroic(56856)
    That Mysterious Buzzing Sound - 12774
    The Knights of Rularuu -- Heroic (75386)
    *

    Un-themed Survival/AV/Time Challenges
    --------
    The Meatgrinder -- Neutral
    *

    Puzzles/Riddles
    --------
    Grim Riddles (#1396) - Heroic
  11. The chat modifiers broke an issue or two ago. I fixed my files to have the full <scale 1>, rather than just <sc 1> and that worked.

    Then we got another issue release. Now some of them work when fully spelled out. Some of them don't. I suspect, but don't hold me to this, that the problems are related to the global chat channels randomly changing colors.
  12. Arc Name: Putting Out Fires: A Corporate Satire
    Arc ID: 14546
    Faction: Villainous
    Creator Global/Forum Name: @Cannonfodder/Storyteller
    Difficulty Level: Low to Medium
    Synopsis: This 4 mission arc lets you destroy the Council's beaucracy with Efficiency Expert Pither. Thrill to the hold music of the Council help desk! Get chills when you visit their human resource office! [4 timed missions, 2 AVs, 1-54, Council, Efficiency Expert Pither, Satire]
    Estimated Time to Play: No more than 2 hours
    Link to More Details or Feedback: Feedback Thread

    Author Notes: The first mission of this arc was my attempt to design something like a mayhem mission the night I14 hit open beta. I liked the concept for the mission and decided to try to expand the scope and plot further. I spent about an evening apiece working on each mission and then another 1-2 nights on testing and debugging. I hope you enjoy it!
  13. [ QUOTE ]
    And I, for one, would LOVE to be able to have multiple teams on the same mission, but each one has different goals (ie, defend the reactor/destroy the reactor). It'd have to be something you could set as options (ie, "allow opposing team"), but damn the possibilities would be awesome.

    [/ QUOTE ]

    Way back in I6/CoV when the term "PVP missions" was mentioned, this is exactly what I hoped for.

    I deduct that since we haven't even seen this type of Dev published content, we'd be extremely unlikely to see this in the mission creator until after it makes it's debut from the Devs.

    I would also love to have this style of mission in the game.
  14. I was still able to edit the original post. I added the clause "on the market" to make the sentence more clear.
  15. Don't Let Me Make Money Off Your Ignorance!

    A guide to not throwing influence/infamy away at the Consignment House/Black Market.
  16. This is more of a thought-experiment than a guide.

    After IOs were introduced in I9, I realized how many procs it was possible to put into Trick Arrow powers. I especially realized how many of the powers could slot "chance to damage" procs. This changed TA from a pure debuff set, into a debuff + damage set. Below is an example of a build loaded with procs from IO sets.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    TA Proc Example: Level 50 Natural Defender
    Primary Power Set: Trick Arrow
    Secondary Power Set: Archery
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Entangling Arrow
    • (A) Trap of the Hunter - Chance of Damage(Lethal)
    • (3) Debiliative Action - Disorient Bonus
    • (3) Gravitational Anchor - Chance for Hold
    Level 1: Snap Shot
    • (A) Decimation - Chance of Build Up
    • (42) Devastation - Chance of Hold
    • (45) Entropic Chaos - Chance of Heal Self
    • (46) Tempest - Chance of End Drain
    Level 2: Flash Arrow
    • (A) Dark Watcher's Despair - Chance for Recharge Slow
    • (5) Deflated Ego - Chance for Recovery Debuff
    • (5) Siphon Insight - Chance for +ToHit
    • (7) Cloud Senses - Chance for Negative Energy Damage
    Level 4: Glue Arrow
    • (A) Impeded Swiftness - Chance of Damage(Smashing)
    • (13) Pacing of the Turtle - Chance of -Recharge
    Level 6: Ice Arrow
    • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (7) Unbreakable Constraint - Chance for Smashing Damage
    • (9) Basilisk's Gaze - Chance for Recharge Slow
    • (17) Neuronic Shutdown - Chance of Damage(Psionic)
    • (19) Pacing of the Turtle - Chance of -Recharge
    • (19) Impeded Swiftness - Chance of Damage(Smashing)
    Level 8: Poison Gas Arrow
    • (A) Call of the Sandman - Chance of Heal Self
    • (9) Fortunata Hypnosis - Chance for Placate
    • (23) Induced Coma - Chance of -Recharge
    Level 10: [Empty]
    Level 12: Acid Arrow
    • (A) Ragnarok - Chance for Knockdown
    • (13) Achilles' Heel - Chance for Res Debuff
    • (15) Analyze Weakness - Chance for +ToHit
    • (15) Touch of Lady Grey - Chance for Negative Damage
    • (17) Positron's Blast - Chance of Damage(Energy)
    • (21) Shield Breaker - Chance for Lethal Damage
    Level 14: [Empty]
    Level 16: Aim
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (21) Rectified Reticle - Increased Perception
    Level 18: [Empty]
    Level 20: Explosive Arrow
    • (A) Force Feedback - Chance for +Recharge
    Level 22: [Empty]
    Level 24: [Empty]
    Level 26: Oil Slick Arrow
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (27) Touch of Lady Grey - Chance for Negative Damage
    • (27) Achilles' Heel - Chance for Res Debuff
    • (33) Impeded Swiftness - Chance of Damage(Smashing)
    • (34) Pacing of the Turtle - Chance of -Recharge
    Level 28: Ranged Shot
    • (A) Sting of the Manticore - Chance of Damage(Toxic)
    • (29) Devastation - Chance of Hold
    • (29) Entropic Chaos - Chance of Heal Self
    • (31) Tempest - Chance of End Drain
    • (45) Executioner's Contract - Disorient Bonus
    Level 30: [Empty]
    Level 32: EMP Arrow
    • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (33) Basilisk's Gaze - Chance for Recharge Slow
    • (33) Energy Manipulator - Chance to Stun
    • (34) Performance Shifter - Chance for +End
    • (36) Neuronic Shutdown - Chance of Damage(Psionic)
    Level 35: [Empty]
    Level 38: Stunning Shot
    • (A) Devastation - Chance of Hold
    • (39) Entropic Chaos - Chance of Heal Self
    • (39) Tempest - Chance of End Drain
    • (39) Razzle Dazzle - Chance of Immobilize
    • (40) Stupefy - Chance of Knockback
    • (40) Absolute Amazement - Chance for ToHit Debuff
    Level 41: Mass Hypnosis
    • (A) Call of the Sandman - Chance of Heal Self
    • (42) Induced Coma - Chance of -Recharge
    Level 44: Dominate
    • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (45) Neuronic Shutdown - Chance of Damage(Psionic)
    • (46) Tempest - Chance of End Drain
    • (46) Entropic Chaos - Chance of Heal Self
    • (48) Devastation - Chance of Hold
    • (48) Basilisk's Gaze - Chance for Recharge Slow
    Level 47: World of Confusion
    • (A) Cacophony - Chance of Damage(Energy)
    • (48) Malaise's Illusions - Chance of Damage(Psionic)
    • (50) Scirocco's Dervish - Chance of Damage(Lethal)
    • (50) Armageddon - Chance for Fire Damage
    • (50) Eradication - Chance for Energy Damage
    Level 49: [Empty]
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Vigilance
    Level 10: Ninja Run
  17. Storyteller

    Guide to Guides

    Don't Let Me Make Money Off Your Ignorance!

    A guide to not throwing influence/infamy away at the Consignment House/Black Market.
  18. Don’t Let Me Make Money Off Your Ignorance!!!
    A guide to not throwing inf away at the Consignment House/Black Market.

    The first step is knowing how much vendors will pay for the items that are normally dropped in CoH.

    Auto-Doc/Tree of Life in Super Group Base
    • Catch a Breath & Respite inspirations: 25
    • Medium inspirations except Emerge & Bounce Back: 200
    • Bounce Back: 600
    • Emerge: 0
    • Large inspirations except Escape & Restoration: 500
    • Restoration: 1500
    • Escape: 0
    • Super inspirations: 0
    • Base Salvage: 100
    • Base Components: 200
    • Common Invention Salvage: 250
    • Uncommon Invention Salvage: 1000
    • Rare Invention Salvage: 5000
    • Uncommon IO recipes: Level of recipe x 100
    • Rare IO recipes: Level of recipe x 200
    • Common IO recipes: Resale Value of Common IO Recipes
    • Any Crafted Enhancement: 0
    • Enhancements: Enhancement Prices*
    *The Auto-Doc/Tree of Life won't buy your enhancements, but many other vendors will, at varying prices.


    Market Listing Fee and Selling Commission: How It Works
    Quote:
    Now this consignment house is not free and we do have two types of fees. There is a Listing Fee, which is 5% of the price you list your item for. The minimum listing fee is 5 Influence. You get this fee back if you sell your item. There is also a Transaction Fee of 10% of the final sale price, which is deducted at the time of purchase. The 5% you paid when you listed the item is subtracted from the Transaction Fee. You will use your Influence to pay for these transactions.
    Break-even prices for the items above (numbers you really, really need to know!)
    Remember selling at these prices will not make you any more than if you sold to a vendor, they just won’t lose you money.
    • Small inspirations, except Catch a Breath & Respite: 10
    • Catch a Breath & Respite inspirations: 35
    • Medium inspirations, except Emerge & Bounce Back: 222
    • Bounce Back: 666
    • Large inspirations, except Escape & Restoration: 554
    • Restoration: 1666
    • Base Salvage: 110
    • Base Components: 222
    • Common Invention Salvage: 276
    • Uncommon Invention Salvage: 1110
    • Rare Invention Salvage: 5554
    • Level 10/20/30/40/50 Uncommon: 1111/2222/3332/4444/5554
    • Level 10/20/30/40/50 Rare: 2222/4444/6666/8888/11200

    General Selling Strategies:
    • Sell as many extra inspirations of all sizes to the super group store as possible.
    • For maximum value, Emerge & Escape inspirations should always be converted into Bounce Back & Restoration inspirations.
    • Combine three small inspirations into Respites or Catch A Breaths, then sell those to the super group store.
    • If you can sell your small inspirations on the market for more than 9 inf, you've made more than if you would have combined them into a Respite or Catch a Breath.
    • Selling stacks of items (salvage, recipes) on the market is a better use of your transaction slots than selling individual items (enhancements, inspirations).
    • When selling more than 10 of one item, price the stack with fewer items lower then the larger stack to free up your market slots faster.
    • Earning market badges earns a character more market transaction slots.
  19. [ QUOTE ]
    [ QUOTE ]
    So if I had all these .png images of the changes I was interested in making, would you be able to change them into texture format?

    [/ QUOTE ]

    Maybe. Do they fit in with the other icons? The level of excellence I shoot for is to make it hard to tell if I or the art guys made the icons.

    [/ QUOTE ]

    If you'll PM me your email, I'll send you a .zip file with the images.