So your TA isn't Tricky enough for you? Try This!


Krarr

 

Posted

This is more of a thought-experiment than a guide.

After IOs were introduced in I9, I realized how many procs it was possible to put into Trick Arrow powers. I especially realized how many of the powers could slot "chance to damage" procs. This changed TA from a pure debuff set, into a debuff + damage set. Below is an example of a build loaded with procs from IO sets.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

TA Proc Example: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Entangling Arrow

  • (A) Trap of the Hunter - Chance of Damage(Lethal)
  • (3) Debiliative Action - Disorient Bonus
  • (3) Gravitational Anchor - Chance for Hold
Level 1: Snap Shot
  • (A) Decimation - Chance of Build Up
  • (42) Devastation - Chance of Hold
  • (45) Entropic Chaos - Chance of Heal Self
  • (46) Tempest - Chance of End Drain
Level 2: Flash Arrow
  • (A) Dark Watcher's Despair - Chance for Recharge Slow
  • (5) Deflated Ego - Chance for Recovery Debuff
  • (5) Siphon Insight - Chance for +ToHit
  • (7) Cloud Senses - Chance for Negative Energy Damage
Level 4: Glue Arrow
  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (13) Pacing of the Turtle - Chance of -Recharge
Level 6: Ice Arrow
  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (7) Unbreakable Constraint - Chance for Smashing Damage
  • (9) Basilisk's Gaze - Chance for Recharge Slow
  • (17) Neuronic Shutdown - Chance of Damage(Psionic)
  • (19) Pacing of the Turtle - Chance of -Recharge
  • (19) Impeded Swiftness - Chance of Damage(Smashing)
Level 8: Poison Gas Arrow
  • (A) Call of the Sandman - Chance of Heal Self
  • (9) Fortunata Hypnosis - Chance for Placate
  • (23) Induced Coma - Chance of -Recharge
Level 10: [Empty]
Level 12: Acid Arrow
  • (A) Ragnarok - Chance for Knockdown
  • (13) Achilles' Heel - Chance for Res Debuff
  • (15) Analyze Weakness - Chance for +ToHit
  • (15) Touch of Lady Grey - Chance for Negative Damage
  • (17) Positron's Blast - Chance of Damage(Energy)
  • (21) Shield Breaker - Chance for Lethal Damage
Level 14: [Empty]
Level 16: Aim
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (21) Rectified Reticle - Increased Perception
Level 18: [Empty]
Level 20: Explosive Arrow
  • (A) Force Feedback - Chance for +Recharge
Level 22: [Empty]
Level 24: [Empty]
Level 26: Oil Slick Arrow
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (27) Touch of Lady Grey - Chance for Negative Damage
  • (27) Achilles' Heel - Chance for Res Debuff
  • (33) Impeded Swiftness - Chance of Damage(Smashing)
  • (34) Pacing of the Turtle - Chance of -Recharge
Level 28: Ranged Shot
  • (A) Sting of the Manticore - Chance of Damage(Toxic)
  • (29) Devastation - Chance of Hold
  • (29) Entropic Chaos - Chance of Heal Self
  • (31) Tempest - Chance of End Drain
  • (45) Executioner's Contract - Disorient Bonus
Level 30: [Empty]
Level 32: EMP Arrow
  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (33) Basilisk's Gaze - Chance for Recharge Slow
  • (33) Energy Manipulator - Chance to Stun
  • (34) Performance Shifter - Chance for +End
  • (36) Neuronic Shutdown - Chance of Damage(Psionic)
Level 35: [Empty]
Level 38: Stunning Shot
  • (A) Devastation - Chance of Hold
  • (39) Entropic Chaos - Chance of Heal Self
  • (39) Tempest - Chance of End Drain
  • (39) Razzle Dazzle - Chance of Immobilize
  • (40) Stupefy - Chance of Knockback
  • (40) Absolute Amazement - Chance for ToHit Debuff
Level 41: Mass Hypnosis
  • (A) Call of the Sandman - Chance of Heal Self
  • (42) Induced Coma - Chance of -Recharge
Level 44: Dominate
  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (45) Neuronic Shutdown - Chance of Damage(Psionic)
  • (46) Tempest - Chance of End Drain
  • (46) Entropic Chaos - Chance of Heal Self
  • (48) Devastation - Chance of Hold
  • (48) Basilisk's Gaze - Chance for Recharge Slow
Level 47: World of Confusion
  • (A) Cacophony - Chance of Damage(Energy)
  • (48) Malaise's Illusions - Chance of Damage(Psionic)
  • (50) Scirocco's Dervish - Chance of Damage(Lethal)
  • (50) Armageddon - Chance for Fire Damage
  • (50) Eradication - Chance for Energy Damage
Level 49: [Empty]
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
Level 10: Ninja Run


@Cannonfodder
Victory: The Hall of Justice Virtue: The Hall of Doom
Slash Commands, Binds and Macros, Oh My!, CoV Stat Booster Accolade Cheat-Sheet, Don't Let Me Make Money Off Your Ignorance!!!, Day Job Acquisition Guide, "Tricky" TA

 

Posted

Because you can slot procs, a pure proc build is not effective, since you will lose the main benefits of the power so you might trigger a proc, that most of the times wont have a good use.

-- First, put some accuracy on your powers, if you ever intend to PvE

What's the point of having a Mag1 Hold/Stun proc on some powers?

Snap Shot Has a BuildUp proc but you have no source of damage to use that build up. Actually, all Build Ups will follow that rule. End Drain is useless, so is a weak self heal.

Flash Arrow has a damage proc and will generate aggro if it fires, not a smart thing to do.

Ice arrow and Dominate are Hold powers, not damage ones.

Acid Arrow's debuff is great and that slotting is not making it reach it's potential

Aim without 3 recharge? seriously?

Force Feedback: +Recharge is bugged. Also, Explosive Arrow is lousy.

Put Recharges on Oil slick Arrow, please! it is ok to put damage procs on it instead of Damage. Achilles Hell is good here too.

Do you REALLY need a snipe on a trick arrow? Feels like if you have time to shoot it, you aren't doing something else that would help the team better.

EMP Arrow doesnt need Performance Shifter, since it will give the endurance to the target.

Interesting the amount of damage procs the World of Confusion can have.

Edit: I miss my proc-a-zon from Diablo 2 =/


@Prandi - Freedom

Arcs:
# 143959 - Freedom Phalanx, Arachnos Forces and the Deadly Virus.

 

Posted

Krarr, this is obviously for fun, and as is clearly said at the top of the guide, the point is to show how many proc IOs can be crammed into a jack of all trades set like Trick Arrow. Lighten the hell up.

Personally, I love coming up with builds like this in Mids, and TA is one of my favorite powersets, so I'm actually going to give this a shot once my TA/Arch defender hits 50. Hurray for dual builds!


 

Posted

So, has anyone tried a build like this or similar? could someone post a current TA/A build they have?
I kinda like this idea and I may try it.