Stormbird

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  1. [ QUOTE ]
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    867-5309

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    Argh.

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    Somebody had to.
  2. Stormbird

    Guide to Stamina

    I hate to say this, but that wasn't really much of a guide. Turboski might call it a "no duh power pick," but there are ways around taking it, so I can't agree with her. It was kind of like a quick outline, not a guide to it.

    The first reply from memphis bill had some good suggestions, and a bit of searching on the discussions that always come up would have helped, like:

    "Stamina increases your endurance regeneration rate by 25%" (I'm taking the number from memory so if it's wrong, it's just for an example.) "This is without slotting. What this means is if you had 0 endurance and stood around, without stamina it would take X seconds to fill up. With it, unslotted, Y seconds. With it three slotted with SOs, Z seconds."

    And yeah, talking about endurance reductions and IO sets that give recovery would have been nice, too.
  3. [ QUOTE ]
    I disapprove of the recommendations made in this guide.

    skipping blaze means you'd be better picking pretty much any other set.

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    Well, he did say he was going for AOE. I don't think it's the bestsetup overall but if it works for him and his playstyle, let him type.

    I don't really think I'd play the way this is set up either, but to each their own.
  4. It has problems if it goes too fast, I don't remember the details exactly but there was a technical reason for it. And I think it's been increased already, actually (not just hover, but not recently.)

    Plus there's a little bit of balance. You go slower, but you have complete 3d movement, can stop in midair out of range of most enemies (SJump you have to come down, after all, and SS can give problems on some maps.)
  5. I think, before seeing anything permanent added, I'd rather see guidelines put down or worked out. That's my biggest concern. We know the devs show up for events, and that you can get stuff put in the scoop or website just by talking to ex libris. All that is easy to do, but not permanent other than being able to search the scoop back issues.

    You can add me to the list of people who haven't heard of or dont remember hearing about this, too. I guess I'm not for it or against it. I guess I just want to know, if it was put in, why or why not besides "a lot of people made noise."
  6. [ QUOTE ]
    Package slider for Male/Huge.

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    And by that, we mean new epic - UPS man!

    I mean, really, with all the delivery missions we do, why don't we have this in game?
  7. [ QUOTE ]
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    His name reminds me. The devs need to overturn every nerf created by PvP. Now that the systems are separated there is no reason to keep them in the game.

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    YEAH! Make it so my burn patch no longer causes the mobs to run away! DAMN PVPERS!

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    I WANT MY SMOKE GRENADES TO BE USEFUL AGAIN DAMMIT!

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    Smoking is bad for you.

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    And you know what else is bad for you? Back sassing quincy. Srsly. I will own you.

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    Not for sale.
  8. [ QUOTE ]
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    His name reminds me. The devs need to overturn every nerf created by PvP. Now that the systems are separated there is no reason to keep them in the game.

    [/ QUOTE ]
    YEAH! Make it so my burn patch no longer causes the mobs to run away! DAMN PVPERS!

    [/ QUOTE ]

    I WANT MY SMOKE GRENADES TO BE USEFUL AGAIN DAMMIT!

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    Smoking is bad for you.
  9. Nice.

    As a side note - and this changes from manufacturer to manufacturer - sometimes you *can* call or email them and ask for a "real" install disk. Some will charge, some won't, some won't have one at all, but it doesn't hurt to ask.
  10. [ QUOTE ]

    2) If the Kheldian planet/rock of residence is close to the Rikti planet, they may have piggy-backed on the Rikti ships and hopped off once they entered orbit and traveled down on their own.

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    Have you read through the Rikti arcs?

    If not... stop reading, spoiler ahead.

    The Rikti are humans from another dimension.
  11. Well, if you want possible references or inspirations:

    5th column wiki page

    SS uniform

    Italian Fascist military uniform

    I'd say mix and match a bit. Expect darkety-dark.
  12. Since this seemed to go over decently in its own post, and touches on many of the ideas put here:
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    Part of why I don't make new villains is the early level content. I've seen it and done it to death.


    I also see people asking for a "sewers" type zone for COV, for those who just want to skip the early content and get to travel powers. As well as a new zone.


    I figured, why not work on alleviating all of these issues? So, here's a proposal:


    New island. 1-10 (or 15) content. (Unnamed.)

    Slightly less gritty than Mercy island. This is closer to the "tropical paradise" and would give something different to look at (sorry, I find Mercy, Oakes, Cap and Sharks to be rather dull and depressing.)


    Nice beaches and (light, "tropical") trees, a few beach house type areas - and ever present cave openings. These will actually be slightly more important later. Rises to a cliff on one side of the island, and hotels and such on the other. Brighter and touristy, with apartments and housing in various states (from pristine to "eh") as you get away from the touristy areas.


    In the middle of nowhere, an Arachnos flyer pad and (small) Arachnos "bunker." About what's in Cap near the entrance to Bloody Bay.


    Mobs:
    Snakes (of course,) Longbow (of course, but similarly sparse,) Infected (a few had to come with the snakes,) low end Family, a few patches of lower end Luddites and Legacy Chain.


    Contacts:


    Seven. Two introductory contacts, two they pass you off to, three 5-15 contacts. Yes, you'll probably outlevel some of them. Also, one broker you get introduced to at 5.


    Ferry near the middle of the island (in a nice cove near the hotels) to take you to Mercy, Oakes, or Cap.


    Early contacts (and this also gets mentioned by the Mercy contacts) mention offhand that there was a tunneling project to connect the two islands, but the last they knew it was abandoned.


    The tunnels:


    Yes, the tunneling project did, actually, finish - but was soon overrun by Snakes and Infected. It also broke through, in one area, to what appears to be a Circle outpost in ruins deeper down. (A few twisty tunnels.) Coralax and Circle can be found in this area, with some Arachnos around - which may help you or fight you - as well as Legacy Chain. You may even see the occasional Luddite. Other mobs also find their way in from time to time, so finding some representatives of other gangs, but they're more rare.


    Accessible from both Mercy and this new island.


    Of course, the tunnels weren't just meant to give easy access to the beach for the Fortunatas to tan.


    The sub base:


    You can exit the tunnels and come into an instance of a minisub base - one thing we haven't really seen, despite all the mini subs around. You come in, in fact, while Longbow is trying to shut it down with a sub of their own.


    Why an instance? So it can scale. You can *also* reach this by swimming around the island and "happening" to find what looks like an elevator door hidden behind some trees. You'll have to fight your way in, either solo or with a team, and either way it'll scale to your team and difficulty. Possibly level, if these can use GM code like the Rikti invasions.


    What to do in the instance? Well, it could (if the tech allows) be somewhat random. You may find a Longbow sub attacking the Arachnos subs.You could destroy it, or potentially capture it (temp power, Captured Longbow Sub - yes, another cross-zone zoning power, 10 uses, any zone in the Isles as well as Bloody Bay and Siren's, which have water access.) Capturing it, of course, is difficult. Alternately, you may find a hero attacking. Or you may find Coralax trying to drive these intruders away - with a chance for a three-use Coral Guardian temp power (renewable, LT strength perhaps.) Or a three way Arachnos-Longbow-Coralax fight. Every time would give a new chance at what you'd find.


    Oh, if the Arachnos subs are blown up... the Arachnos guarding them become hostile to you. If they're going to be punished for failure, they're going to make you pay first.


    Contacts and Story arcs:


    The initial contacts get blown through fast, anyway. However, we'll see a more in-depth Snake introduction from one... who looks a little vipery as it is. The other will send you to gather some information from a warehouse for a client, which will lead to two missions against the Hellions for some artifacts. A quick breakin to an Arachnos base, and you're sent to the next contact. (The remainder is filled with a few throwaway missions.)


    The snakey contact's next contact up is... odd. He looks like an odd colored Circle mage, but floats like the Mu. Caught in a battle between the two, he was... *infused* for lack of a better word. Now, he's looking for more power, and heard some rumors he'd like you to look into. Yes, this will be Snake heavy... and Legacy Chain and Circle as well, as you get more information on the background of the Snakes, Father Henry, and Incarnates.


    Finishing this one unlocks a special arc in Ouroboros (via badge) when you get to those levels, where you'll go back and try to hinder the good Padre from completely destroying Sstheno's children, see the followers that would eventually degenerate into the Luddites, and make sure Bat'Zul is there to be tapped into by Aeon.


    The other primary contact's followup contact brings you more into contact with the Circle and the Legacy Chain, where you learn more of the history behind those groups.


    The contacts will give you choices between (new island) and Oakes contacts, as will newspaper missions. These contacts are good for 5-15.


    Contact 1:
    Mob boss. He's there to try to shake things up (or shake them down) in the touristy areas. Arcs against Longbow, of course, with a few mooks showing up, chasing off gangs who are trying to muscle their way in - and an eventual fight against Loyal Citizens (with more modern looks, for the most part) who try to protest. Yes, those of you who want to take down civilians now can. Get ready for a gang war rush on you at some point if your team's big enough or your difficulty's high enough.


    Contact 2:
    Followup to the Snakes, delving a little more into Incarnate lore as you make life a living hell for the Luddites (think I think they're underused?) and Legacy Chain - who are trying to get their info. Yes, you get more background on the two groups.


    Contact 3:
    Arachnos and Longbow, mostly, with teasers of the Bane/Widow info we get later in the 40s. VEATs can get an extra arc here, as well, with background info on the two groups they came from, since they get such piddly little arcs anyway. I wouldn't mind seeing this available at any level using Rikti invasion code, honestly.


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    Thus we have:
    - A new, not-dingy (different environment) zone to start off in for a change of pace.
    - Multiple new contacts and arcs.
    - Content that unlocks for later levels
    - Extra VEAT content
    - Tunnels
    - A special "mini zone" (the sub base)

    No wasted space, but a new villain only zone for a nice stretch - and you can still go back to Oakes if you want for some of the contacts there.
  13. [ QUOTE ]
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    So if the PTB are in fact going to have two more issues this year as promised, the second one needs to come out soon, and the third one still may not make it out before Thanksgiving.


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    There's not going to be another two issues this year. There's simply not enough time. The only way they were able to start the three issue cycle so late in the year last year is because most of the work on Inventions was done well in advance of pushing Issue 9 to Test and they were no doubt working on Issue 10 while polishing up Issue 9.

    There's just under five months left in this year. Around a month of that will be taken up by two holiday events. That only leaves four months for closed beta testing, open beta testing, and the push to Live, with potentially a few weeks or so tweaking and fixing bugs after the go live date. There's plenty of time this year for them to do all that once, but twice? Doubtful.

    I wouldn't call it impossible for them to be able to pull it off, but it's very close to impossible. Besides, BaB already posted here that they're not currently meeting their goal of "an issue every 4 months" (his definition of the "3 issues a year" goal).

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    And I do believe they pointed out that'd probably be the case with the move, getting new staff up to speed, etc, etc, etc.

    In other news, Saigon fell.
  14. [ QUOTE ]
    Why cant you guys use developer resources for something we really need like email transfer of items/inf? .

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    We don't "really need" those.

    Though $10 for a respec... nah. Bit pricy for something that can be done even in casual playtime.
  15. [ QUOTE ]

    We're going to continue doing what we think is best for this game, to the best of our abilities, and in whatever time it takes to accomplish all of that.


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    And you keep doing that, BaB and crew.

    Some of us *do* know the difference between "Goal" and "Promise/contractural obligation."

    About the only danger of me taking a break is Stargate, depending on how it is.
  16. Bwahaha... Yes, I noticed Scorn got in and played with Lady A's horoscopes.

    *snicker*

    Scorn's not exactly nice, but you have to admit, she's straight to the point.

    *hears knocking at the door*

    ... crud, I think she heard me.

    *dives out window*