Stone Daemon

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  1. Quote:
    Originally Posted by Dechs Kaison View Post
    Umbral Aura. Hands down.
    This.

    Quote:
    Originally Posted by Blue_Centurion View Post
    A pure squid Tank build....I am off to research this tangent.


    hrm, no Psi Resistance and no ranged attacks while in Dwarf form. Like ol' Stoney this one loses out because it is too restricting. I also don't like the fact that neither costume is editable, but I've never run a squid and was interested.
    There is a power called Eclipse. It can be made perma. It gives 85% resistance to all, when fully saturated. It has nothing to do with dwarf form.
  2. I wish you luck.

    If you don't get any bites right away, you may want to try making it themed. People tend to like themed teams a lot.
  3. Quote:
    Originally Posted by AresSupreme View Post
    An appropriate analogy would be to get them in a different method involving PVP and taking a similar amount of time. Is it possible to make a suggestion without 30 people making assumptions founded in nothing as i never said the trials would take less effort or time.
    If we have misunderstood you, the fault lies in your inability to get your idea across clearly. Anyhow, now that we understand the what and the how, perhaps you can provide us with the why? You'd need to convince the Devs this alternative of yours makes sense and is worth their time, and wouldn't undermine their current system.
  4. Quote:
    Originally Posted by TwoHeadedBoy View Post
    The OP is taking way too much heat here, imo. I notice that's a common thing when people make suggestions on this board- It somehow seems to offend people who disagree.
    I disagree. Nobody has been "flaming" the OP. I suppose I would be the target of your words, but I have been simply pointing out the lack of coherence of his suggestion, and the lack of sense it makes in general.
  5. Stone Daemon

    Grapple Swing

    A Jackie Chan facepalm?
  6. Quote:
    Originally Posted by AresSupreme View Post
    I did address all of this, but it probably got lost in all of the fuss. For one, the accolades aren't to be tied to ALL trials present and future, nor are all accolades necessarily to be included. Simply put, most if not all accolades are to be tied to specific tasks via trials, whether that be incarnate trials or future trials as an alternative route to obtaining them.

    Let's take Geas for Example. Instead of going through Croatoa hunting Jack, etc etc, there is a trial set up where you must defeat both GMs as deal with Mary, all the while fighting off the minions of Croatoa. It seems quite a bit more exciting than just hunting and running khtf. Maybe even keep the KHTF after, but i'm just giving an idea.

    It seems TF commander is the only one that wouldn't "make sense" which is the least of my worries in a game where I play for F - U - N! But regardless it doesn't have to be included. Just fix those extremely boring repetitive TFs.
    Quote:
    Originally Posted by AresSupreme View Post
    Title says it all. I feel the current system in place is a bit dated. Having to complete specific incarnate trials for accolades would be more appealing and less grindy to players. It seems adding this to new or current itrials would go more with what we are doing currently in CoH
    I noticed this earlier, but just to clarify: You're changing the premise of the thread now? To create brand new tf/trials for a simpler way to get the badges you deem too grindy? Instead of incorporating them into incarnate trials, as was your original idea?

    As to your Croatoa idea, I don't think it would be worth the Dev's time. To make up a whole new trial *just* to get a badge a little faster? And undermine some of the badge hunting content they already have? And to invent new lore for it, unless you want it to make no sense, of course...they have better things to do than rehashing old content. Like fix old bugs and make new content. Unless, of course, they decide to revamp some of the older task forces like they did to Posi. I could totally get behind that.
  7. Quote:
    Originally Posted by Bionut911 View Post
    That would be a challenge...there isnt much food way up in the sky for you soul munching 'shades
    Or making fluffies. You end up having to duck down for the lowbie mobs on top of nearby buildings.
  8. Quote:
    Originally Posted by AresSupreme View Post
    Glad someone without an understanding of anything being said spoke for me. Firstly nowhere did I say one trial unlocks anything.
    Quote:
    Originally Posted by AresSupreme View Post
    Id rather have to complete all incarnate trials than those extremely dull tfs.
    Quote:
    Originally Posted by Stone Daemon View Post
    you want these things to unlock after completing each one once. Kind of like the Task Force Commander
    Reading comprehension.

    Quote:
    Originally Posted by AresSupreme View Post
    I'm simply proposing that most if not all accolades are incorporated into current and or future trials NONE of which have to be incarnate trials but a series of trials specifically for current accolades as an alternative route to the 1 or 2 we have in place. If you needed me to clarify for you, you should ask instead of making unfounded conclusions which speaks to your own comprehension.
    I would not be opposed to seeing new accolades made for trials that have nothing to do with pre-existing ones, but you have yet to address why this should be treated as anything other than "I'm to lazy to do this, so make it easy for me kthxbai."
  9. I can foresee more clipping issues that the game already has with the celestial rifle with some of these.
  10. Quote:
    Originally Posted by Hopeling View Post
    No, screw that, I'm not hunting accolades TWICE on every character that side switches.
    If you're switching over for badge hunting purposes, you'll still have to get the individual component badges that make up the accolade (unless I'm mistaken), so it's not really that big of a difference. I agree that you should keep your bonus, since you unlocked it, but I think it silly that you automatically get the hero side version of the accolade.

    Quote:
    Originally Posted by AresSupreme View Post
    Pleeeeease do not compare incarnate trials to grinding for accolades. As it stands there are currently 6 incarnate trials which leaves you six paths for obtaining incarnate powers as opposed to accolades where you have "2" and I quote because going redside JUST for accolades (A nearly 4 day process) is even more ridiculous than just doing them blueside. We also know that the devs intend to add more and more incarnate trials, and have been doing so every issue and sometimes half of and issue. As it stands, we are getting a solo path. So your comparison of incarnate trial "grinding" to accolade grinding is unfounded.
    I disagree. From what I understand from your idea, you want these things to unlock after completing each one once. Kind of like the Task Force Commander, except many hours shorter and you get all of them. That's not an alternative, that is lazy. If the alternative of switching to redside isn't good enough for you, do them blueside.

    I'm glad you brought up the solo path. The reason we are getting that is because (surprise) people who wanted to solo wanted to have a chance to become incarnates. Perhaps if your idea was about solo accolades, your argument would have a leg to stand on with this comparison. But it isn't, and it doesn't.

    Quote:
    Originally Posted by Remaugen View Post
    Not sure I get it, what exactly are you (The OP) proposing?
    He wants all the useful accolades with stat increases and/or bonus powers tied to the incarnate trials, so instead of actually having to go out of his way to unlock them, they are unlocked as a matter of course while working on becoming an incarnate.
  11. Quote:
    Originally Posted by AresSupreme View Post
    You obviously misread or didn't read my last post. Also, I said hostility not because you disagreed but because of the way you worded it.
    You like to misread things. That's cool. Good for you.

    Quote:
    Originally Posted by AresSupreme View Post
    Taking from your style, no one cares what you think, there are more important things and this game than an accolade making sense.
    Ah, so mature. You get all personal, when I said nobody cares in a general sense. In other words, the devs don't care. Perhaps I should have worded it more carefully so as not to hurt your feelings?

    Quote:
    Originally Posted by AresSupreme View Post
    I don't know, there's this thing called fun. Sorry if you don't play for fun, and you like wasting time, and you like grinding, some of us however would rather just have fun.
    Like how some people hate grinding incarnate trials, but do them anyway to get the powers?
  12. Quote:
    Originally Posted by DreadShinobi View Post
    You do get the corresponding accolade badge when you switch sides, you just don't get all the prerequisite badges the corresponding accolade requires.
    Do you? That's dumb. Well then, that should be removed, as that defintiely doesn't make sense.
  13. Quote:
    Originally Posted by doomrider View Post
    I suppose a re-match against the Hami seed is out of the question too?
    For that to happen, we need at least two teams of 50 khelds, preferrably at least half of which with incarnate powers.
  14. Quote:
    Originally Posted by AresSupreme View Post
    Once again misplaced hostility. No on cares? Lol, ridiculous. As far as " easier" the accolades r extremely eaaasy to get. I even have farms for the harder ones. The fact is it is all really boring. Sorry for suggesting the accolade system gets a revamp like the rest of the game has been getting slowly but surely. No one would die if accolades could be obtained via an alternative route, so quit acting as if the world just ended. Your playstyle would remain unchanged. Id rather have to do ten different trials for accolades than get them in the current boring fashion. After your 30th toon it kinda just becomes silly.
    Not agreeing with you does not equate to hostility. It is easier to brush off what I say if you think so though, hm? And you missed the sarcasm. Supposed to be challenging. Supposed being the operative word. Things that are worth getting, take time. Bypassing all that because it's easier for you defeats the whole point. The devs may as well just make them available to purchase.

    Quote:
    Originally Posted by Hopeling View Post
    You can already obtain the same reward for a totally unrelated task: by side switching, just as you said. In fact, this makes even less sense than earning it through trials, which would at least be story-neutral; gaining hero accolades for the dastardly things you did as a villain is downright silly if you're trying to look at it from the story side.
    Incorrect--you keep the bonus that you earn from the accolade when you switch back over, which is a mirror of the hero version. You do not get the hero accolade/badges.
  15. Team #2 signing up!

    @Stone Daemon - Controller - Hypnagogia
    @Black Leather Angel - Crab - Operative 99
    @Amelyani - Corrupter - Phoenix Ryse
    @Exercitus - Scrapper - Exercitus
    @Miracle Kat - Warshade - Evening Violet
    @Lithomorph - Tank - Lithomorph
    @Warden 816 - Blaster - Fast-Draw
    @Speedy Avenger - Peacebringer - Speedy Avenger
  16. An accolade, in the context of this game, is an award given in acknowledgement for having performed a certain task. Now tell me, these accolades...why would it make sense to have one set of specific unlock requirements on one hand, and then for no reason at all give the same award for an unrelated task?

    Nobody cares that it would be easier for you. Being easier is irrelevant when discussing the acquirement of accolades, which are supposed to be challenging to get. You want the badge, you work for it.

    If spending a couple days working on it is really all that hard for you, switch over to redside. The redside accolades can be gotten in 2-3 hours of work, and they convert to the blueside bonuses when you switch back over.
  17. It's nice that you have such enthusiasm for the game, Ridia, but to be frank, it is highly unlikely a new Archetype (that isn't an epic one) will be added to the game at this point. It's a nice mental exercise though, to be sure.

    You may want to do a little forum searching to check out past examples of AT suggestions, shapeshifting has been a popular one, as well as melee/buff, and others.
  18. I'd prefer not to have more of that crap from facebook polluting this game, thanks.
  19. Quote:
    Originally Posted by doomrider View Post
    I'd like to explore the shadow shard one of these Fridays... Just puttin' it out there
    Oh, so you're going to be missing a kheld fridays soon then?


    Quarterhell is off of the table, but (if everyone was interested) you might be able to talk me into one of the shorter ones.
  20. Sorry, I think I got a little carried away during the Hami phase guys. Just wanted to make sure we got the badge, y'know. Good run, Ex!
  21. Quote:
    Originally Posted by jwbullfrog View Post
    There is another perfectly logical way of dealing with this problem....


    Don't take incarnate powers.

    Yes, I know that in the eyes of some I have just uttered blasphemy, but think about it. Your character concept has them as a mere mortal. A well trained, equipped, whatever mortal but still only human. If you feel that dealing with the Well of the Furies (i.e. incarnate powers) would violate that concept, well, as we said in the 80's, JUST SAY NO.

    This won't work for everyone, particularly those who enjoy the incarnate content, but it is an option.
    You're missing the point, I think, JW. The whole story angle? It's stupid, and some roleplayers (specifically the ones you're aiming your post at) are letting that get in their way. If they don't want the powers, that's fine. More power to them. But when they let the story get in their way, and then complain that the game is limiting them...when they're just limiting themselves.

    So take the powers, and use whatever story you want to explain them, or don't. The only one standing in your way is yourself.
  22. I would love to hear a compelling reason why a person, let alone a brute, would need 2 different placate powers, what looks like almost every craftable temp power, and the pocket D temp powers all hotkeyed.

    I would also like to hear why it is necessary to have 6 different means of flight, both versions of the auctionhouse teleporter, and the morality confuse temp power ready to fire. Not to mention self destruct, stealth and/or costume changes (on an energy aura, as your combat invis will be incompatible with that), and non-combat pets on trays. Oh, and you use that Crey Cryo gun? Really? I guess you can make a case for the Vanguard medal, but a mag 2 ST immobilize? That you can only use once every...half hour? Hour?

    You don't need more trays. You need to spring clean.
  23. And for what it's worth, I've been running at 42% SL defense on my WS for the past several months. I don't think you'll notice a missing .2%.