Stone Daemon

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  1. If you don't care (and don't want it), then why bother? My name isn't gold either, and I haven't touched it, but that's the way I like it.
  2. I don't think you can adequately review a powerset that you only took to level 10.
  3. Quote:
    Originally Posted by Ridia View Post
    so bow would y'all improve or fix it?
    It's called balance and game design.

    You can't have powers that, in and of themselves, let you attack without the possibility of reciprocation. Just think about it. And keep in mind, this is a pool power. You cannot have attacks that do extreme AoE damage on a pool power, nor attacks that heal for the same amount as you damage (unless the damage was minor). And let's not get into how psychic powers or "healing shots" make sense in "Gun Mastery."

    If you want to make up powersets that could conceivably be added to the game, you should probably play it a bit more, and study the other powersets.
  4. There are certain enemies in story arcs and tips that do this already, but if every enemy type had a chance to do this, how would it be explained? How would it make sense, for example, to have some random hellion split into multiple versions of himself? Is this a time traveling hellion? Did he undergo a medical experiment from Crey?
  5. Quote:
    Originally Posted by Ridia View Post
    This could be for both heroes and villains and obviously for any toon using any kind of gun.

    Gun Mastery

    Imbue Ammo- You imbue your ammunition with extra damage capabilities. +Damage (extreme/lethal/knockback/DoT), Recharge- Moderate

    Psychic Accuracy- You use your incredible mastery of guns to guarentee you hit your mark. +To Hit, +Range, Recharge- Moderate

    Bend Bullets- Once a target is in the reticle and this power is activated it allows the target to be hit even if the target becomes blocked as long as that target remains alive. Recharge- Long

    Stealth Rounds- Allows you to quickly fire six rounds at a target without gaining any aggro from that target or any others in its group. Recharge- Long

    Bullet Bombs- Allows you to fire up to six rounds from your gun(s) that explode on impact. +Damage (Extreme/Lethal/DoT) TAoE. Recharge- Long

    I was thinking of a self or group heal or +end type of power such as

    Healing Rounds- You fire a bullet at an enemy and you gain the same amount of HP or End as you dealt them in damage.


    Instead of Bullet Bombs as the last power it could be

    Bullet Fire Storm- You fire your gun(s) into the air above a group of enemies and they lock on to each and rain down in a fire storm of hot lead. + Fire DoT, Knockback, Lethal.


    What do you think?
    You realize that most of those are incredibly broken, right?
  6. Updated team roster to reflect change in lineup, as one of our guys had an incompatible schedule with our run.
  7. I'll skip over most of your questions, as Jeremia answered them. I just want to elaborate on a few...

    Quote:
    Originally Posted by RogerWilco View Post
    I got the shield and the snare in human form, and the flying in nova form, but otherwise the blasts seem similar? So I fly if I can, and otherwise use the human form, if I end up in melee?
    Changing into the Nova form is really slow, so that doesn't seem to be a good idea in the middle of combat.

    Well, would you care to try and explain it again if it's not to much trouble? As I said, I'm coming from a WoW druid, which might have me make the wrong assumptions.

    If I need the snare I stay or switch to human form, if I can hover out of range of my enemies I use the Nova form. Switching to Nova form in combat seems to slow to be useful. Is there any more to it?

    It mostly feels like my Fire/Fire Blaster with Hover/Fly, it has Flares, Fire Blast, Fire Ball and Ring of Fire. Only the WS has no Rain of Fire and the Blaster no Gravity Shield or Orbiting Death otherwise they are quite similar?

    In each form the abilities of the other are greyed out, so why not switch action bars when switching forms? Why have abilities on your bar that can't be used in your current form?
    I have no idea what a druid is, as I have never played WoW. That said...

    As you level, your tactics will have to change. There are lots of powers that you will get that are what I like to call "Game Changers." Gravity Well is one of them, Gravitic Emanation is another. The biggest ones, in my opinion, are Gravitic Emanation and Eclipse.

    Let's pretend you're 50, for a moment. Like Jeremia said, you'll want to start your fights in human form. Position yourself carefully to the mob, and unleash Gravitic to throw them all back stunned. You can skip using Gravitic if the enemies pose no threat to killing/mezzing you right away. You then rush forward and Eclipse/Mire. At this point, you can Gravity Well someone (or move to dwarf, depending on the difficulty of the opponents you're fighting). You can take out a troublemaker with Gravity Well, or use it to take out a minion and use unchain essence and summon your pet. You can switch to nova and blast the rest of them, or you can then go into dwarf and bash some heads. I generally favored Nova form more than dwarf, unless there was a hard target I needed to bash, and the double mire would be useful in keeping my damage up.

    For low levels, you'll be relying on Nova to kill your enemies before they kill you a lot, and then on Dwarf post 20 to survive mezzers. You'll want to keep an eye on your life/endurance and use Stygian Circle as necessary. And of course, use your human powers to control the battle.

    Obviously, you'll be switching back and forth through forms a lot during battles. You have to keep your eye on Mire/Eclipse to make sure to use them whenever they wear off, and summon our your pets, use your mezzes as necessary, etc. So yes, there is a very good reason to have those abilities on your bar. You WILL be using them.

    Quote:
    Originally Posted by RogerWilco View Post
    So after level 18 things become easier? I should just avoid doing missions until that level, so I don't encounter any Quantums? And go back to what people called street sweeping in this thread?
    It's a bit melodramatic to say that you shouldn't do any missions at all until X level. While Quantums/Voids can be difficult, they're by no means difficult enough to hide from them by staying out of missions. Besides, they spawn outdoors, too. Like I've said, I recommend teaming. If teaming is impossible, use inspirations liberally when you need to. If you run out of inspirations, play carefully, or get new ones.


    Quote:
    Originally Posted by RogerWilco View Post
    What you're basically saying is that while every other archetype in the game is fun to play from somewhere around level 4-8, you need to be well on your way to level 30 before warshade becomes any fun? Until you basically need others to powerlevel you or it's a major pain?
    Quite the opposite. There are a few AT's out there that I have no fun playing. Even more power combinations that I can't stand to play. For example, to me, Trick Arrows is absolutely no fun until Oil Slick Arrow. But I digress...no, warshade starts being fun as soon as you get into the zone of playing it.
  8. Quote:
    Originally Posted by RogerWilco View Post
    It's not always the words themselves, but they way they are used that makes me not understand what it being said.

    For example:
    I am going to guide you along the leveling path. Characters don't start at 50 with a full compliment of IOs. - Assuming IO means invention enhancement recepies, I assume I don't have to worry about those in the start of the guide.
    He's saying that you won't be awesome from the get go. Advice to keep in mind with a lot of late blooming powersets, I'd say.

    Quote:
    Originally Posted by RogerWilco View Post
    Absorption doesn't really do much and is not optional, but that's allright because you need a place to put a Steadfast KB protection IO anyway. - Huh, what? I have no idea what is being said here.
    The power itself isn't useful, because by itself it's not that great, and on an endgame build, it's absolutely useless, as with Eclipse your damage resistance will be capped anyway. What the power is good for, then, is to be able to mule unique IOs to help with other things. Knockback protection, for example.

    Quote:
    Originally Posted by RogerWilco View Post
    Recently, pool powers have opened up at level 4, so Hasten is a good option. - Ehm, why? I don't seem to have any abilities that would benefit from it, all my abilities have recharge times of less than 10 seconds.
    You should really look past your first couple powers, then. Eclipse, Dark Extraction, Unchain Essence, Sunless Mire...there are many powers that hasten will help you on.

    Quote:
    Originally Posted by RogerWilco View Post
    Gravimetric Snare might be nice if you had the slots to devote to it. - Actually I used it a lot, crowd control and battle field control are king in this game.
    Grav Snare is a power choice that is something of a personal taste pick. If you like it, fine, go for it. A lot of kheldian players don't waste their time or slots on a limited use single target immobilize power. You get better powers for crowd control, anyway. What he is saying, though, is that you will have other powers that will probably need those slots more.

    Quote:
    Originally Posted by RogerWilco View Post
    With the level six ding you need to pick up Dark Nova. - Ok. I didn't know that, so I picked it up at level 10. It was a big contributing factor to stop playing my warshade. I don't like the looks, and the attacks are boring, all use the same sound and purple beam. It's like a boring version of my fire/fire flying blaster. It trades some defense for being to more easily outrange your enemies, especially melee types. It does nothing to help against Quantum.
    Not switching to a different bar when switching forms automatically is cumbersome, but can me circumvented with a macro.
    Not everyone likes Tri-forming. The problem you're facing, then, is that you're reading a guide to being a tri-former. If you don't like it, don't take it. Simple as that.

    Personally, I prefer that the game doesn't automatically switch my power tray. What lots of newbie kheld players don't realize is that a good tri-former is not just a flying squid, or just a crab, or just the human form. You can be all three. In other words, you don't want to stay in one form 24/7, or you're just limiting yourself. And then you really WILL be just a weak blaster.

    Quote:
    Originally Posted by RogerWilco View Post
    The next thing to do is a respec if you have one. - Or just use the second build? I suppose he means a respec token, otherwise you need to be level 24, right?
    That advice is mostly for vets, because they'll have lots of freebies. The reason for this is, after you have access to Nova/Dwarf, you can respec and put slots into their attacks starting at level 1. A useful trick, no?

    Quote:
    Originally Posted by RogerWilco View Post
    Somewhere in this phase you'll want to grab Hasten, provided you didn't at level 4. Put it on auto - Huh what?
    Auto. Also called auto-fire. You hold the ctrl button, and click on the power, and it will activate as soon as it's done recharging (assuming you're in human form). Very useful on certain self buffing powers.

    Quote:
    Originally Posted by RogerWilco View Post
    Other notably good powers here are Sunless Mire, Shadow Cloak and Gravity Well. Mire is a clone of the tier 8 power from dark melee, except you get it at level 12. It gives more damage bonus over time than Build Up with just one enemy. Saturated, it's like holding down the build up button for 30 seconds. Shadow Cloak is great for all the TFs you'll be doing since recall friend is an inherent power too. You can pick up Super Speed to have full stealth on the cheap. Gravity Well is a medicine. At this point it treats quantum-stomach, but later it will provide relief for sapper-aches and surgeon inflammation. - This entire paragraph needs a translation for me.
    He's comparing powers between other powersets. Sunless Mire is an area attack that functions somewhat like build up, in that it raises your damage/tohit--but for every enemy it hits. Shadow Cloak is a semi-invisibility power, and if you get super speed (or the stealth IO), you'll be fully invisible to most enemies. With a warshades inherent ability to TP, you can ghost missions. Gravity well is very useful in the sense that it will take problem enemies out of commission, so you can take care of Voids/Quantums before they kill you, and so on with other problem enemies.

    Quote:
    Originally Posted by RogerWilco View Post
    I have to break you of that bad habit before you even get it. You do notdo not shift into nova when your team needs a blaster or shift into dwarf when your team needs a tank. Never, have forms. You no never, not ever think of yourself as a character who shifts into forms as the situation arises.You are The MFing Warshade!
    You are all forms at all times. Thinking anything else will cripple you without you even realizing it. You are never stuck in one form. Nova thrives on human and dwarf buffs. Dwarf protects human and nova. Human fuels dwarf and nova. Embrace this idea. - I stopped playing World of Warcraft because this could no longer be said of Druids. It's why I tried the warshade.
    And so far it doesn't sound like you're embracing it, if you think the Nova form is just a weak blaster. Read what I said above about making use of all your powers.

    Quote:
    Originally Posted by RogerWilco View Post
    I will not go into detail about the 20+ portion of the guide.
    Ok.

    Quote:
    Originally Posted by RogerWilco View Post
    I like playing shape/role shifters. I've played World of Warcraft for 5 years and my one and only character above level 10 there is a Druid. I would like to like the Warshade. If it's any indication, my character is named RogerWilco, I was hoping to make it my main character. But some of my other characters are now nearly level 30, and I can't get myself to log in my warshade, all of my other characters are more fun.

    With the other Archetypes you get all kinds of different abilities, at level 4-6 you feel like a super hero/villain already. Even Trick Arrow is cool once you get the Glue Arrow. My Warshade just doesn't feel like that at level 10, even the different attacks you have all use the same sound and are very similar in appearance. He feels weak and unorganized. There isn't one ability yet that made me chuckle or go wow that's cool. Every other character I made and played past level 8 has made me do that.

    Maybe I need to level something else to 50 first, like it was originally intended.

    The Warshade spends to much time between hospital and mission door. Even my Archery/Trick Arrow Defender is more fun solo and he struggles compared to my other characters.
    Frankly, it just sounds like you're not quite sure how to play it yet. I will guarantee you that the first several levels can be quite difficult, but learning how to play a tri-form warshade is a process. Some people become quite good at it, others never quite get it. I would suggest teaming with others a lot until you get to 18-26. Make sure you take a moment to look at the powers you get at later levels, too. If you still finding yourself not liking to play it by, say, 32, perhaps the AT is just not for you.

    Quote:
    Originally Posted by RogerWilco View Post
    Thanks for all the advice, but my Warshade gets shelved until I figure out what to do with it. Not just because of how much of a struggle he is to level, but also because I don't like the looks and sounds.
    It's something that grows on you--or doesn't. Good luck.
  9. Unless I'm mistaken, the forced hover on TP is only because it's used as a travel power. It would do a player no good if they always plummeted from the sky after a teleport while trying to get across a zone. The hover gives them a small window to choose their next spot to teleport to.

    A combat tp wouldn't need the hover, as it couldn't be used for travel (efficiently).
  10. Quote:
    Originally Posted by Jeremia_Bane View Post
    Oh and the longer i look at the WS abilities the more i feel i rolled literally the "light" kheldian ... Damn that stuff is actually useful(gogo group flight and pulsar), shadow cloak, stygian circle, gravitic emanation, 30 sec mire ... You can actually stun a boss and a whole group of mobs in the time it takes a PB to stun a LT. I mean i had a rough idea of the difference, but looking at the CDs and durations on some of these ... There is alot of synergy between the abilities and forms, somehow i don't see that yet on the PB.
    Yeah, I know what you mean. Peacebringers seem like a mixed bag of tricks, compared to the uniformity of a warshade (if that makes sense).
  11. I think if they moved up Gravitic Emanation (maybe switch it with the tp foe at level 8), most of the problems would be alleviated. It would be so much easier dealing with voids/quantums/mezzers at low levels with my trusty stun cannon.

    It's unfortunate to hear about your server If you find union not working out for you, my server hosts all kheldian activities every Friday at around 9/10pm EST. Plus, it's a bit more active (yet still nice and close knit).
  12. I'm not against the idea by any means, but is there a precedent for that? Are there animations/powers that change depending on whether or not you're on the ground or in the air?

    I can think of a couple emotes that look different if you're floating, but I'm not sure if they're actually different. I ask because they would need to make new code for that kind of thing.
  13. Stone Daemon

    Sanptooth?

    Quote:
    Originally Posted by Papaschtroumpf View Post
    from talking to people in game I need to join a villain team doing Scratch's arc

    I guess I'm just too dumb to get that from either the in-game dialog or the wiki.

    I still don't see where it says you have to get the handsome/beautiful badge to unlock snaptooth
    You shouldn't have to do Scratch's mission to unlock DJ Zero, Ganymede should refer you to him after finishing his missions. Try talking to DJ Zero, see if he gives you anything.

    Edit: Reread what you said on the previous post. I guess you might have to do both sides, then. Try asking around for a villains help on your servers chat channel to do Scratch's mission, and try talking to DJ Zero again afterwards.
  14. Quote:
    Originally Posted by Jeremia_Bane View Post
    But all of this is completely besides the point, "get a team" is sound advice for every char that has problems, but its more a bandaid than a solution.
    To focus directly on this--I would argue that there are many power combinations that suffer in low levels solo. Getting a team is generally the best way to get through those levels too. I can agree, to an extent, that kheldians have things a bit more difficult than most, but it is by no means impossible. Just difficult.
  15. Quote:
    Originally Posted by Jeremia_Bane View Post
    Im on the global channels with my 50s, they do not help with my low chars. Right now, saturday evening europe time, there are 9 people on my server(villain side), of which 2 are 50 and 6 are below level 15.

    /watching reports 2 players in the global channel, of which i am one. Apparently the other person doesn't care to team atm. Now TRY to imagine how it looks on weekdays and you understand why im having a hard time teaming.

    I get it that its different on the big servers, you just speak up on a channel and get a team. Thats nice for you. It doesn't work like this on mine and i have a SG basis and a bunch of chars im kinda attached too on this server. But all of this is completely besides the point, "get a team" is sound advice for every char that has problems, but its more a bandaid than a solution.
    I wouldn't call Protector a "big server." Which server are you on? If you're logging in at European evening time on an already small NA server, I could possibly see the problem there. If you're on a EU server, well, I'm afraid I don't know what it's like over there--I've only visited once.

    Is it possible you are not using the main channel for the server? There are quite a few server channels per server, and you'll want to make sure you're on the channel with the highest average population for that server.
  16. Stone Daemon

    Sanptooth?

    Quote:
    Originally Posted by Papaschtroumpf View Post
    The wiki says snaptooth is phase2, does that mean you will only be able to get the mission later in the event?
    I want the sandals and possibly toga but can't figure out how to get them
    I'm not sure what you mean, I couldn't find the phrase "phase2" anywhere on Paragonwiki.

    I'm also unsure of what you're asking, but I'm assuming you haven't done the event before? If this is the case, you first need to complete Ganymede/Scratch's set of missions (getting help from an alternate alignment character to do so), after which DJ Zero will become available for you to get the Snaptooth mission from. Each time you beat the Snaptooth mission, you can choose from the list of rewards.
  17. Quote:
    Originally Posted by Vexen777 View Post
    Think this event can ever get to the other servers?
    It's something I've considered, but I would need to do research to see if the players were there to take part in it.
  18. Quote:
    Originally Posted by Jeremia_Bane View Post
    Breakfrees do drop sure, but try seeing it from the perspective of someone who doesn't have 4 wide rows of inspirations but only 2 smaller ones. I somehow never have the kind of inspirations i need when i need them on my low chars since you don't always have enough random stuff to combine into whatever you want. Also inspirations drop alot less, since the groups you fight are alot smaller aswell.

    And global channels do not help that much if there is no team going(literally not even one). For example if there are only 4 people online between 20-40 and none of them wants to team... then the advice to team won't help you much. And yes im in the process of moving my chars slowly over to a busier server with the free transfer, but my high chars have priority.

    Most on this board agree that kheldians are awesome at 50, i don't see how it could hurt them to be a little bit less annoying early on. I probably would have a different opinion if i was on a busy server like freedom, but my reality is that teaming isn't possible anytime, not even close to it. And leveling a kheld solo is imho very frustrating, slow and boring.
    You're missing the whole point. Global channels. You get on one, ask if there is a tf/team that you could get on (or start one yourself), and voila. People don't have to be in your level range to join you with something. Anyone in the channel will be able to see your post, and will be able to team up with you. If you're not using the tools available to you (that everyone else is using), of course you will have difficulty finding teams.
  19. Sounds like a nice idea.
  20. Quote:
    Originally Posted by Jeremia_Bane View Post
    Yes sure, "gravity well" will help, unless there is a mezzer AND a quantum dude in a group(which pretty much amounts to two mezzers, which is pretty steep considering it will happen even on low difficulty settings). No matter how you set the difficulty, its either too easy or too hard early-midgame. Too hard if a normal group without quantums is just doable, too easy if a normal group with quantums is doable and you meet 95% groups without them.
    You'll notice that I said it becomes a bit easier, not "wham easy." Also, I'm pretty sure break frees still drop at early levels. Plus, you know, teaming. Teaming helps.

    Quote:
    Originally Posted by Jeremia_Bane View Post
    I just came back from a 2+ year hiatus, and grouping has gotten quite a bit harder on my old server(and im respectfully declining the offer to buy servertransfers for my 10+ chars).
    Do you use the global channels for your server? I find that the community (at least on my server) has by and large moved to that for teaming, instead of sending out random tells to people. Also, you realize that VIPs get a free server transfer every month with their subscription?

    Quote:
    Originally Posted by Jeremia_Bane View Post
    On a somewhat unrelated note, maybe it would be a good idea to implement automatic bar switching for forms, its almost a basic prerequsite for playing a tri- or dualformer and players not aware of binds, reading forums or playing a localised client can get mighty frustrated without it.
    That could be useful, if implemented correctly, and was able to be hidden if the player didn't want to use them.
  21. Quote:
    Originally Posted by Darth_Khasei View Post
    Been quite some time since I have seen this level of misunderstanding expressed about the AT.
    You've missed cool_bagheera's posts, then?
  22. For a change, we ran the Hess TF tonight. Turns out I didn't have access to it, fortunately Kat did.




    Only had enough time for one run tonight, unfortunately. See you guys next week!
  23. Quote:
    Originally Posted by Draztc View Post
    Why is it that after 2 years, this post still seems relevant. Considering all the whining about itrials, and how to do them, and what parts of the game are being focused on at the moment by the devs.
    Quote:
    Originally Posted by Draztc View Post
    Gotta love the people that comment..not on what the post is about, but that its an old post, that relates to things that are continuing to happen. People still fail the first two trials. Trials that should be done with the least amount of fuss and the biggest chance to succeed.

    I guess it would have been better if I hadn't looked for a post like this before typing one of my own.

    I could have just made an all new post, stating the same information as the OP, but it would be new. Not really any better. Just new.
    Seeing as how the OP had nothing to do with trials (as it was created over two years ago), I don't see how anything you posted was in any way relevant.

    Also:

    Quote:
    Originally Posted by Forum Rules and Guidelines
    Thread necromancy - Necro-posting is responding to an old discussion thread and is a form of thread ‘bumping’. If you wish to discuss a considerably older topic, create a new post and link to the older discussion.
  24. While I think that herding on the scale of a whole mission map should not ever be possible again, I'd like to argue that an increased aggro cap would be very useful for certain missions. Namely, dealing with ambushes while fighting the Reichsman. Or other instances such as that, where you get ambushed by more enemies than the tanker can hold the attention of, and squishies start dying.
  25. Quote:
    Originally Posted by William_Valence View Post
    1. ALL YOU PBs NEED TO SHUT YOUR PSI HOLE!!!! Ha Get it. Really, shut the Psi hole on Light form. From all I can tell, Warshades get top survivibility and damage at the cost of having to scale by enemies. Peacebringers seem to have always been about high level survival (though not always implemented well to that effect) that remains constant and with a much lower level of available damage.
    Technically, I think the reason Warshades get the psi hole covered is because Eclipse has more risk to use. You have to be in the midst of the enemy mob do get adequate protection. I wouldn't mind seeing the psi hole covered/alleviated, though, since PB's have to deal with the crash constantly.

    Quote:
    Originally Posted by William_Valence View Post
    2. (This is the inspired part) Split the defense debuff in half and add that much resistance debuff (it would be -4.5% defense and resist or -9% defense and resist) Now, make it so that the power can be used on allys for a minor heal, defense buff, and resistance buff. This effect would cap at a certain number of stacks, and be constant through the powers.

    Now buffs would be modified to have effects when used on foes. Reform essence and Glowing touch could be moderate/large Regen debuffs, while the Essence boost powers could be HP debuffs similar to degenerative interface. If that wouldn't be allowable, a resistance debuff would be mechanically the same without the potential oopsie moments if too much debuff became available to the players.
    The resistance debuff has been often suggested, but the dual purpose attacks...I just don't see it happening. It would depend on the numbers, but if it was good enough to be useful, it would probably be overpowered. It would definitely make getting confused lulzy.

    Quote:
    Originally Posted by William_Valence View Post
    3. Make photon seekers more useful. Give them the Carrion creeper effect. When they expire, they summon a pseudopet. Any enemies that die in the Pseudopet causes another Photon Seeker to be summoned. Each one would create the Pseudopet, and each pet would summon for a death in range.
    That sounds awesome...but it would mean they'd get another nerf in damage. I would probably take it though, because as they are now...

    Quote:
    Originally Posted by William_Valence View Post
    As for making forms more useful, Let inner light be useable while in nova and lightform available for use when in Dwarf. Make Dwarf form Increase the players HPcap when used, in a similar way to Afterburner, and make Nova form do the same for Damage. Also, if they don't already, make the essense boosts cary over between forms. A human form would be HP capped at the current level, and in Dwarf form, there'd be much more HP available.

    Add to that the standard remove shifting animation times, and Sashes and I thinks they'd be just about perfect.
    Sounds lovely. (The boost does carry between the forms.)