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Posts
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Joined
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Quote:Oh I'm well aware that Blaster damage is extremely high. My fire/mental blaster is an AoE monster. But Blasters imho give up far too much survivability for that damage. I just can't get into the AT.It's easy to overestimate the damage output of the mastermind pets, because the mastermind can sit back in relative safety while the pets attack. But paying close attention, it certainly seems to me that my blasters blow through enemies much more quickly than my masterminds. (But at much greater personal risk.)
I'm also thinking of moving a blaster to the villain side, but not really because of the damage potential. My Ice/Energy blaster is a bit redundant with my Ice/Ice and Energy/Energy blasters. She wouldn't be as redundant if she was doing the villain-side missions from a blaster perspective. -
Quote:My masterminds are all highly amused by this statement.I intend to switch over exactly one character - a Demons Mastermind whom I wanted to make as a hero, but ended up making a few months ago.
Beyond that, I intend to take at least one Blaster villain-side, to plug up the HUGE POWER GAP there. Villains need an AT that deals loads of wide-scale damage without having to rely on cheap gimmicks to somewhat measure up, and Blasters are just that. -
Since it downloaded without applying after exiting the game, it's most likely the pre-download for GR, or at least the first part of it.
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I'm taking off the Friday after it launches for a nice 3 day weekend of gaming. I have 2 new characters I want to play to try out the new powersets, and several characters that will be side switching. It's going to be a busy and very fun weekend.
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This thread reminds me of something that happened in game the other night.
Me and some RL friends were running some new characters together. Our team was: 1 brute, 2 Dom's, and a Corruptor. We were later joined by a Widow and an MM. To say we were steamrolling everything in sight would be an understatement.
Well it was getting late and my friend playing the Brute had to go to bed. After he logged out of Vent my friend playing the Corruptor said: "this is going to be ugly, we're gonna die a lot." He truly believed we had to have a Brute tanking or we were in trouble. Know what happened? We kept steamrolling and no one died. I think that is why many of us don't feel the need to tank on a Brute. The tanking role just isn't required. As long as you have some means on the team of mitigating the alpha, you're good.
Going Rogue is going to be really interesting. -
Quote:I like you. Please tell me you have characters on Liberty.Any corruptor on any team I make that isn't blasting As Much as he's using his secondary gets kicked. Any dom that isn't blasting/punching as much as he's laying down the controls gets kicked. I will not tolerate a bunch of pansies on any team I create pretending that this game is WoW.
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Quote:That's more an issue of bad brutes in general though.Problem with this is enemies have ranged attacks... or they are missed... or they arent effected instantly because they are bosses etc.
I had this more often then enough: I throw an AoE immobilze into the enemies and a few seconds later I'am dead because the brute isnt using taunt, aura or even aoe because he prefers to punch something with his single target attacks cause he "isnt a tanker".
When I'm on a brute, I want my damage/taunt aura going, and I may even hit Taunt upon occassion. But I don't generally have the same mindset while Bruting as I do on my Tanker. On my Tanker I'm a walking CC, on my Brute I'm an engine of destruction. -
Quote:I understand what you're saying, but your initial post made it come off like Brutes were in your opinion always required to be the tank. I disagree with that sentiment. If that's not what you meant, no problem.My perma dom can solo almost everything on +2x8 but thats not the point... an (lets say lvl30 on standart IO's) dominator will be screwed when multiple purple bosses and orange minions come for him and his domination and AoE CC isnt rdy (and he cant have this ready for every spawn except maybe plants). When those enemies use cc themselves it becomes even worse.
For a brute with a little bit backup in form of buffs or heals or even in form of cc taking those enemies on shouldnt be a problem... I know what I'am talking about since I was tanking AND damage dealing even with my energy aura brute from lvl1 to 50.
So... if an AT is capable of this what reason is there to let this potential go to waste?
As for your scenario of a Dom with multiple bosses, etc coming after him: that Dom messed up. Sounds like he opened with an AoE attack instead of an AoE control. Honestly if I were on my Dom and that happened to me, I'd shrug it off as my own fault. I would not expect the Brute to come rushing to my rescue. -
Bingo. Anything short of a PToD EB or AV that gets in the face of one of my Doms will soon regret it, no tank required. It has never ceased to amaze me how many people still after all these years try to pigeonhole the redside AT's into the blueside roles. They aren't the same AT's, they don't play the same way.
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What travel power do you have? Another strategy with Ice/ is to stealth up to the spawn (SS with Stealth proc or the Stealth power) and use the AoE sleep. That has worked pretty well for me in the past.
Edit: and as the poster above me pointed out popping a purple or two always works too. -
The current setup allows CoH to avoid some of the pitfalls a contiguous game world can encounter. Too many people in Atlas Park? BOOM! Atlas Park 2 at your service. In a contiguous setting, you would just have too many people and lots of lag.
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Quote:I know the exact corridor you mean.Heh, the same here. There's one particular office corridor that nails practically every PuG that encounters it. It's the one with an office on each side, with a spawn in the right-hand office with the stairs and another spawn just around the next corner. I'm of the opinion that whoever designed that map had in mind that one Blaster/Corruptor who says "Hey, if I get over here, I have a perfect cone into that office and *shot in the back*." When approaching that area, I start taking private bets on who'll aggro the second group.
For real hilarity, there's always the famous "Hasty Backpeddle", usually followed by bullets, grenades, and/or rocks. I've been guilty of it myself plenty of times.
Depending on which character I'm on, I'll sometimes purposefully aggro the second group and drag them into the room with the first, just to see if I can take them all. -
Quote:Quality gameplay? Here's a standard day for one of my Doms:Why would you abandon quality gameplay for gameplay that is of little to no quality?
Dom: Gee this story arc sure is fun, I'm busting heads and making a name for myself!
PToD EB: Maniacal laugh.
Dom: Well crap. Has it been 3 days since my last auto-complete?
Granted, many EB's are soloable by a Dom if you carry the right inspirations and know what you're doing. Or have a tricked out build. Or are superbly lucky. Or all of the above. I used to regard them as a challenge. But after so long of slogging through arc after arc of them, I'm just sick of it.
Paragon City will be a nice home for my Doms I think. There are EB's there too, I know. But there are also 9 billion crazed scrappers I get to use as cannon fod-, um, I can team with and make the whole thing just so much simpler. -
My earth/earth Dom. Very active playstyle, loads of control, all the earth effects (both primary and secondary) are very "in your face". There's just something about stomping your foot hard enough to knock a whole room of mobs stupid that makes me smile. I call him my Brutinator.
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I have a love/hate relationship with Dark Armor. I love the style of the set. I hate the endurance monster that it turns into. Yes, yes I know you can largely fix that with IO sets. But should you *have* to? Should IO slotting be required to make the set not have hideous end problems? Apparently the Devs think that's ok, but I tend to disagree.
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Quote:What's really fun is when the game engine sticks one of your glowies in that room. (I had this happen a couple of weeks ago.) I could swear I read a patch note/dev post somewhere that missions weren't supposed to do that. ie., "Jail" areas and portal rooms are supposed to be off limits in terms of objective placement. Am I misremembering that?After 75 months, the biggest QOL improvement they could make would be new/refreshed maps. I can only use 'Reveal' on certain CoT glowie hunts because everything else is ridiculously easy.
The frustrating part for me is Orenbaga maps where teams insist on clearing the mad room of multiple behemoth portals.
But to the topic at hand: yep, I have most maps' spawn locations memorized. -
None of my heroes will fall from grace. But every....single....one of my villains (and they are by far more plentiful) will all be redeemed. I used to think it was the Red Side itself that I loved so much more than Blue. Then I realized it's not the Red Side content at all, it's the AT's themselves.
Of course, my favorite AT is Dominator, and we all know how unfriendly the Red Side content becomes toward them at higher levels. That's probably affecting my perceptions a wee bit. -
I made a grav/energy last night. Not bad. The KB's and stuns in /energy seem to offset Grav's weak control very nicely.
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As others have said, it was probably legit and easy to verify if it's not by going to the support site.
That being said, the fact NC Soft jumped straight to "prove your account isn't stolen" when the OP submitted a trouble ticket about technical issues relating to logging in is a bit much. -
It seems to only be happening to my characters on the Liberty server. I just checked out one of my alts on Freedom and the game works fine for me there. So I guess a network route somewhere between me and Liberty is hosed. Hopefully it will be fixed soon.
Edit: Did some further testing and determined that the issue was only affecting characters on Sharkhead Isle. Any character in any other zone was fine. I was trying to get my Stalker to the ferry so I could do missions elsewhere when I got completely DC'd from the game. Upon reconnecting, the issue seems to be resolved. Very, very strange. -
And now the game has gone to a totally unplayable state. After almost 10 minutes of getting mapservered every 10 seconds or so, I logged out for the night. Hopefully they'll have it all sorted by morning.
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Quote:Yet, people still can and do fail it as has been pointed out in specific examples given in this thread.Make it faster and harder.
The notion that this would make it too hard for gimped builds is absurd starting from the current level of challenge. If the entire team was gimped and new players, then they might fail it on the lowest difficulty if they intentionally ignored details like the coolant belts. They'd still probably win on their second attempt, and recruiting even a single competent player would allow them to win easily.
The last one of these I failed was in i6, after ED and the GDN but before IO's and (obviously) SSK; the team lost some people due to connectivity. We had a level 27 Tank, my level 24 Scrapper, and a level 24 Blaster, and the mission was set for 6 level 31 heroes. The Tank was a newbie who took all but one of the coolant belts (I got the last one myself) and didn't know how to use them. We made it to the last wave.
The trial is far too slow and easy as it is for the "gimped newbies" excuse to work for a small or moderate bump in difficulty.
I'd like to tell you a story that has quite a bit of bearing on this topic.
I first started playing 4 weeks before Issue 2 launched. My first character was a Mind/Empathy controller whose build I absolutely made a mess of. About the time I started realizing what my mistakes were, I heard about the Respec Trial. "Perfect!" I thought.
So around Noon one Sunday I started advertising in Broadcast to join a Respec team. I got on one pretty quickly, as the servers were all very busy back in those days compared to how they are now. It was a nightmare. Death after death after death. The team broke up before we even made it to the reactor room. Not to be discouraged, I joined another team. There were quite a few deaths, but we eventually got to the reactor. And then we failed, the reactor blew up, and that was that. No respec for us. Want to try again? Gotta start the whole thing over.
Total time from when I started to failure of the second Respec attempt: six hours. Six......HOURS. The next day I cancelled my account and bought a copy of WoW on the way home from work. I had already started feeling frustrated with CoH and this was just the last straw.
I realized later that a lot of my frustrations with CoH at the time were due to my own newbie status with the game. I just didn't know enough to build and play a toon properly. But at the time, I was a highly frustrated customer who left the game because I had the perception it was far too tedious.
So, I ask you, from the standpoint of new player retention do you REALLY want the Respec to be hard? Remember, for a new player there are all of 3 ways to respec a toon: Respec Trial, Respec Recipe, and $10 real world cash. New players likely won't have the funds for a Respec Recipe, and they may not like the idea of sinking $10 into a respec. That leaves the trial.
So now you have a player who is new, has learned just enough to know they royally screwed up their first character, and you would like their only realistic means of fixing that to be a trial challenging for vets, let alone new players? Not a good idea in my honest opinion. -
Quote:Bingo. Back in the days when it was considered challenging, the respec complaint threads were about how it was far too difficult if several members of the team had gimped builds and actually, you know, NEEDED the respec. Now we have folks complaining it's so easy it's boring and to make it harder.As boring as I find most respec runs, this is a point that too many folks are missing. If the respec trial is made hard enough to be a challenge for normal players, then it becomes impossible or near enough for a team of people who may actually really need that respec.
Honestly, I don't understand how the Dev's haven't all been committed to the nearest insane asylum by now. -
The most epic experience I ever had on my stalker (Spines/EA) was when he "tanked" the Cap SF. I was the only melee on our team, and about three spawns in I realized everyone was waiting on me to initiate every pull. So I shrugged and thought "why the hell not?" It was a blast. We finished the SF easily and everyone was happy with their badge and merits. And this was not an IO'd out character either. His "natural" level was 25 at the time and he had nothing but SO's.
So yes, Stalkers can have their epic moments. I actually prefer them over Scrappers to a certain extent as their lower health pool makes you actually think about what you're doing and not just "scrapperlock" your way through everything. -
Quote:You either misunderstood my point, or are choosing to ignore it.So, you chose to completely ignore what I said?
"Name any combination of other ATs, from a single char to a 7 man team"
You didn't do that. You named content, not group makeup.
Because a game demonstrates a better design if there are no trap choices. Picking different options in the game should be a dynamic between two good things both of which are desirable, not a situation where you're making a choice between being good and not as good.
If you want to play a weaker character, then don't slot your powers. But don't expect me to be happy with the devs completely ignoring balance between characters for this one AT.
Also, as to the efficiency comment, I really love how people try to argue that they aren't weaker, but then fall back to say power isn't important. If you really believed that stalkers were balanced with other ATs, you wouldn't need to have this fallback argument.
My point is that this game in general terms is not difficult and/or challenging enough to require the extreme focus on maximized group composition that you appear to favor. Stalkers are by no means a "trap choice". They are not a bad AT at all, and I would welcome any Stalker any time to any team I am putting together. I'm just having trouble understanding why you have the view that you do.
This isn't a hardcore raid game that requires careful group composition to ensure the correct roles are present or that you have all the correct classes even. I am honestly baffled why you and some others seem to insist on treating it like it is though. This is why I don't follow that some people seem to think Stalkers are so bad they literally don't deserve a spot on a team.