SteelRat

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  1. Quote:
    Originally Posted by Techbot Alpha View Post
    That argument still doesn't hold up though. Council or Family farming in PI. RWZ farming. None of those have the penalties AE does.
    No I realise those methods have no penalty, but being that they're in zones a new player may not initially be aware of yet, and have an inherent risk associated with players below say level 10 venturing in to because of the levels that these zones are set to.

    If you imagine a new player arriving in Atlas and getting invites from level 50 teams doing Radios, the speed at which they level is going to give them very little incentive to want to do anything else. My point is not so much about availability of these "fast track" routes, but the visibility of them.

    Quote:
    Most people, however, prefer to play varied content solo or with friends, except in certain cases (I know me and some friends have run RWZ to get new characters up to 22 or close to, since I for one find pre-SOs mind-numbingly annoying/boring having done it so many times)
    You know what, on this point I agree 100% with you (I know.. shock / horror!), and this in part is probably part of the reason my initial reaction was as ... strong.. as it was. Even now, teams that I find or join just seem to want to do Radios ad nauseum and I would be against any change that makes that practise more common place.

    I know that CoH missions almost by definition don't generally have that much variety (especially the older content) and some players might not really notice the difference between endless radios and a normal mission arc (other than arc missions tend to be a bit longer - especially later on)

    Quote:
    That was the reasoning, as I understood, for asking for the Bank missions in Ouro. That way you can 1) get the badges you may have outlevelled without having to beg around for a lowbie team and, 2) have to be the pre-requisite level to get into Ouro anyway. If there's a downside there, I can't see one

    To add, nothing personal in this. If I'm come across as abrasive or overly whatever...well, not the intended point. I blame the terribad medium of the interwebs
    None taken. I think teh intertubez make people has a sad cos tehre are no gurlz
  2. The "point" to anything other than fire goes beyond just effectiveness and is surely the reason we play games in the first place; for fun and entertainment. I have a number of blasters and corruptors with a range of different primaries that have nothing to do with their raw performance and everything to do with how much fun they are to play.

    For example, I have a sonic / electric blaster called Megafone. He's at level 44, and I haven't played him in a while because he does tend to be a bit squishy solo. Maybe thats because of the way I play, maybe the build is less than optimum. Maybe it's even because Sonic performs less well with Elec than other sets or combos might. I don't care - defeating your enemies by shouting at them never gets old.
  3. Quote:
    Originally Posted by Techbot Alpha View Post
    I'm probably only coming across that way because, so far, the counter argument to the suggestion have been relying on an end result that, as has been said, would already have happened if it was going to.
    I give up. How many more times? It's only NOT happened because of the penalties. When the AE was introduced, it was stuffed to the gills of people wanting farm invites and the like. As soon as the XP reductions were introduced it was a ghost town - so this sudden influx of players on its introduction whilst was partly due to players playing with the new shiney, it's more than coincidence that its continued use at the same level came to an abrupt end once the XP changes had been made.


    Quote:
    So, yes, Ouro got mentioned later. I am very much in favour of this suggestion, especially Redside, because there are badges related to an accolade there that, otherwise, is a hassle to get if you happen to have out-levelled the zones.

    If anything, this suggestion is a benefit for those that DO go out and play the 'regular' content. Which, if I'm correct, is one of your main points, yes?
    Am I right in saying that the only badges that are gained through Radio Missions are the exploration badges in Bank missions? Introducing these in Ouro might be a good idea simply because there is a pre-requisite to getting to Ouro in the first place.
  4. Quote:
    Originally Posted by Techbot Alpha View Post
    I seem to be talking to a brick wall.
    You and me both.

    Quote:
    Players would not 'be able', they already ARE able to do this.

    Do you see the game crashing down around us? Everyone ONLY farming in three zones? No? That's because the people who are content to grind and farm are a relatively small number, while everyone else is out playing the game THEIR way. Savvy?
    I KNOW it's ALREADY possible, but the introduction of this idea makes it a) easier and b) more visible for newer players, thus potentially making the situation more likely. I also said that with existing mechanics, PL'ing in this way had some sort of inherent penalty, be it no access to higher powers, reduced rewards, potentially high risk travelling etc. Capische?

    Quote:
    You seem to underestimate the natural capacity of gamers to find the most efficient way in anything. Fire farms, next question.
    Quote:
    You also seem to underestimate the tenacity of hardcore grinders and farmers.
    Did you read any of my post or just what you wanted to see?

    Quote:
    Originally Posted by SteelRat
    And I agree; there's nothing you can do about those people because they will find exploits no matter what.
    I'm not talking about the hardcore farmers, I'm talking about the ordinary run of the mill player.

    Quote:
    This thread is about letting Radio missions carry on to 50 or be Ouro-able, so that people can get the badges. I didn't personally agree to adding Radio/Paper to Atlas and Mercy (and if I did, I was tired and at University, I redact it) So, ultimately, all we/I are/am arguing about is whether to let them be in Ouro or scale to 50, albeit with level appropriate enemies in the latter case. In which case, yes, I think that should be in game as a QoL feature, because all other badges (with the exception of one very specific Redside contact) are in Ouro. And are needed for an Accolade redside, which is otherwise an unnecessary hassle to get.
    It is? I thought it was about letting a level 50 player in a lower-than-level 50 zone get Radios that were scaled to their level rather than the level of the zone. Additionally the Atlas Park / Mercy question was as a reply to another poster who suggested it, rather than you. Ouro (afaik) wasn't mentioned, except by me to illustrate how the game would be effectively reduced to three zones.

    Seriously Techbot, for your continued unpleasant, condescending demeanour I would have hoped you'd have at least had some sort of understanding and comprehension of the points that I've made even if you didn't agree with them. If we are getting to the stage where we're both having to reiterate things, then it's probably best we agree to disagree and leave it there.
  5. Quote:
    Originally Posted by Megajoule View Post
    In a word, yes. Trying to fight human greed and laziness is futile. (And that's if one even believes, as I do, that there's a moral component to it; others might say, and have, that it's ridiculous to put such meaning on farming in a video game.)

    At least they're not &*#%ing killing each other, for real, as people are today all over the world and have since time immemorial. "First World problems," as the saying goes.
    It's nothing to do with morality Mega, it's about how it affects the players within the game as a whole. I think it would cheapen the whole experience. I agree that there will always be a core of players that will try and look for exploits whatever the restrictions put on them - for some that is part of the challenge, and well that's up to them, I just don't like the idea of a freebie mechanic that allows everyone to do with without much effort.

    Additionally, whilst trying to fight human laziness is futile, why would an idea that almost encourages it be a good one? I'm not sure that introducing real world immoralities is entirely necessary or relevant, for the record either.

    I do see the conceptual niceties of the idea, but just like the when the AE was first introduced ignoring the plainly obvious potential for exploit is being rather naiive.
  6. I can see how it might have the potential to affect things in the way that you describe, but other than the anecdotal evidence you mention that is posted on the forums (which, it's worth remembering, have only ever represented a fraction of the total playerbase), we have no real evidence of that. Indeed, the situation you describe has long been the case and long before Incarnates was introduced.

    I played originally from i6 to about i12ish and I left because it became increasingly difficult (for me) to find teams and find team members for teams that I started. That's why I'm of the opinion that there's a whole load of other issues that you need to take in to consideration before placing the blame solely on the Incarnate Systems shoulders.

    I'm relatively fortunate in that respect now, in that a handful of members of an SG I played with towards the end of my original CoH tenure have all resubbed, independantly within a few weeks of one another. Had that not been the case, I'd have probably played through the DA arcs with one or two characters and then left again. It's also worth mentioning that over the past couple of weeks, we've not done any Incarnate stuff as a group despite talking about dusting off 50s to run through some of it. My point being that people who like and want to do the Incarnate content can and do. Equally the people that don't still have stuff to do with like minded people that would rather not.

    I think perhaps if you are someone that wants "proper" end game content other than just re-rolling and doing it all over again, and what you get isn't what you want, you're going to be understandably disappointed and make you more inclined to review your subs. I also I think under those circumstances it's difficult to remain objective in assessing how your opinion of introduced end game is perceived by everyone else.
  7. I have no clue whether the listed buffs and debuffs would work in a balanced way or not, but I absolutely love the concept of it. If the numbers were workable, it'd definitely get a /signed from me.
  8. Quote:
    Originally Posted by Techbot Alpha View Post
    No, it's called 'The counter argument to this suggestion is over-reacting to a situation that , were to happen, would have done so already.'

    People used to and probably still do farm missions in PI. If I remember right, that was 'killing the game' at one point. Then came AE, and while it did have a rockier start than most of the other culprits, it still didn't manage to do what everyone said it was going to do. Want to take a guess? That's right 'killing the game'.
    And we now have DfB. Which is apparently killing the game. Only, quite clearly, it's not.

    So, your 'argument' is that putting Radio missions in Ouro would, somehow, kill the game. Despite the fact that three previous methods that were actually far more effective have NOT killed the game as we know it. I can't see any logical fallacy or flaws in that reasoning whatsoever...
    First of all, no I didn't say anything about putting the Radios in Ouro; I said that putting 1-50 Radios in Atlas Park would mean that players would be able to play the entire game outside of Task Forces in three zones. Level to 50 in AP doing nothing but Radios, hop over to Ouro to flashback all the content you skipped whilst levelling, then off to DA for Incarnate content. The fact we're getting new zones and zone revamps tends to make me think this is a situation the devs would rather not be in.

    Granted, that same situation is possible now, but there are key differences, that make it less attractive to the masses. The AE has had changes made to the XP rewards that make this practise less than efficient, and therefore less attractive to people who want to get to 50 as quickly as possible.

    The sewer trials exemplar you down to a cap of (I think) about level 12 or so. I would doubt very much people would enjoy using the same couple of powers every time all the way to 50. I'm sure there are those that do and these are the kinds of people who will seek to power level whatever the circumstances, precisely in the way you speak. And I agree; there's nothing you can do about those people because they will find exploits no matter what.

    The point is that bringing 1-50 Radios to Atlas Park will be the AE pre XP nerfs all over again. Much more availability to EVERYONE simply due to increased visibility which in turn is more likely to make it the norm rather than the exception.

    Alright, maybe I'm over reacting. Maybe this "nightmare scenario" as you call it (the terminology of which is also a little overblown ftwiw) won't happen. The fact of the matter is (albeit largely anecdotal) that these situations have happened in the past and the devs have taken steps to curb the attractiveness of doing so in various ways.

    I think, therefore, that the implementation of this idea is unlikely without suitably implemented penalties; say a reward reduction for every level you are over the limit for a particular zone until it gets to 0 if you're more than 10 levels over. This way, all the people can still "play the game the way they want", but there are no ways of exploiting it.
  9. Quote:
    Originally Posted by Techbot Alpha View Post
    Certain play styles and exploits such as...?

    Farming? Been here forever. Family farms in PI, Behemoth Farms, AE, Death from Below. Next.
    Lack of people going to other zones? AE, Death from Below. Next.
    Lack of people at high levels having a clue that they're doing? PI farm babies, AE babies, DFB babies. Next.

    Is there anything I'm missing? Because I'm pretty sure everything used as a 'counter' can be debunked with stuff that is already in game. Have you seen apocalypse occur as a result? I know I haven't. This suggestion's likely outcome? A big fat load of not-a-lot-at-all-changing.
    So.. in a nutshell, as we already have a situation where everyone grinds out the same stuff over and over again, we might as well introduce another one. Lovely.
  10. Yup.. you can add another +1 to this one. In some respects having this info on the character select screen is more useful than the characters current location.
  11. The reason I am against this is simple. Teams especially pugs ime seem to do nothing but grinding out Radios. If you allow them to do that from 1-50 in Atlas Park then coh will become even more of a grindfest simply because its that much easier to do. I dont think thats a particularly good direction to be going in.

    *Edit*

    It occurred to me after I'd posted this that if this suggestion were brought in and there were Radios available in Atlas, you could play the entire game by just visiting three zones: Atlas Park, Dark Astoria and Ouroboros. Obviously this doesn't include Task Forces, but is this REALLY the place we want the game to be?
  12. Quote:
    Originally Posted by Techbot Alpha View Post
    And people who have no intention of doing that content ANYWAY will CONTINUE to do what they already do. The only people this penalises are, funnily enough, the people who want to play all the content, when they want. Isn't that a funny notion to get your head round?
    Goodness me. Not sure what bug crawled up your behind, but I would suggest removing it in future before replying. Giving people more choice isn't always a good thing because it fosters certain play styles that don't necessarily benefit everyone.

    IN MY OPINION, this is one of those times. Just because I don't like the idea, doesn't make me incapable of imagining situations where it might be a nice conceptual idea, any more than I'm sure the obvious psuedo exploit this idea creates honestly escapes your notice either.
  13. Quote:
    Originally Posted by Edana View Post
    Existing <> Populated.

    A lot of people left because they couldn't find other people to do non-incarnate content with once they got bored of it. With the amount of instancing CoX is an unusually easy mmo to be alone in.
    Source? Couple of other things to be aware of here.. firstly CoH is quite an elderly MMO and I would imagine (I'm guessing, because I don't have figures to backup my conjecture) the new shineys over the years have further thinned the playerbase.

    Secondly, as CoH introduces more zones and revamps existing ones, this is further going to spread out the thinning playerbase. Given that players with level 50 characters have for such a long time been asking for end game content, have we any proof that people who still wanted to alt left at a higher rate than people who finally got the endgame content they wanted and returned?

    Thirdly, now the server lists have been merged, EU players who were only limited to 4 servers (realistically 2 for English speakers) now have 15 (or so) to choose from and the facility to move existing characters to other servers made that much more available than previously. Several of the people on my global list have active characters on Freedom and Virtue who previously only had characters on Union or Defiant.

    The game is past its "over populated Union / 800 concurrent user" hay day simply because of its age and the other factors I've highlighted. That situation isn't about to change, and imo the Incarnate System has very little to do with that.
  14. Useful <> Required.

    Most toons are still perfectly viable doing old school content on SO's. You don't HAVE to fully Incarnate your characters to make them useful unless you're going to be regularly doing Incarnate content. There is still non Incarnate content being developed and implemented.

    I don't see the problem, frankly.
  15. Never. I started gaming when I was 12 and I'm now 41. It regularly infuriates me that certain quarters frown on any hobby that doesn't involve going Outside. If you enjoy your life, you're not wasting it.
  16. I seem to remember this was a change that happened way back in i8 or i9 as a result of players wanting the mob AI to be a bit more dynamic and not just stand there being hit. I've always thought it was a bit cheap, and far more irritating than challenging. In fact it seems to have been made a whole lot worse between when I left in i13 and when I came back to the game a couple of weeks ago.

    An alternative mechanic to this needs to be implemented, because right now it's just not Fun(tm)
  17. Quote:
    Originally Posted by QuarriosSoul View Post
    Also, radio missions in AP.
    Even more emphatically unsigned than my previous post. Doing this would provide no incentive for players to visit other zones and explore all the other wonderful content the game has to offer. This is not a direction I would like to see the game moving in.
  18. Unsigned.

    No. Definitely not. This will encourage people to stay in the same zone grinding out Radio Missions from 1-50. It's bad enough as it is that Radios seems to be all people want to do on teams, but this will make matters worse. City of Heroes will be come City of Couch Potatoes. Not fun. Dull as dishwater.
  19. Agree with Techbot.. I think part of the reason the "other Jack Emmert Designed Superhero MMO" was a bit dull is because it didn't have enough barriers you have to fit around. Having ATs and all their various strengths and weaknesses keeps the game mechanics interesting and promotes team play. On the face of it being able to have that much freedom is a good thing, but ultimately, I don't think it is.
  20. Its worth saying that despite the CoH client running on more or less anything (I'm even able to run it on my Samsung NC110 netbook!), it's never been the best optimised piece of software ever written imo. On the other hand, I've never experienced it crash particularly frequently, so the issue is more likely to be local.
  21. Welcome aboard. Despite CoH being a bit long in the tooth where MMOs are concerned, its nice to see new people playing for the first time! If ever you need any help with anything dont be afraid to ask - people are more than happy to help newbies!
  22. There are a fair few good people in the community, unfortunately it's the small minority of donkey-hats that spoil it for everyone else. Human nature also tends to make us remember and dwell on the bad experiences rather than the good ones.

    Being objective I've had a mixture of bad, good and really superb experiences through out my time on CoX and that includes teaming and mixing with other players at all levels of the game including the Trials. I will admit, there was a time when the number of unpleasant people seemed to be on the increase, but looking back I wonder if that was simply a symptom of me growing weary of the game and every single set back appearing worse than it was.

    I did a Sunday afternoon of iTrials when I came back on which included 3 successful ones and one failed Keyes attempt. No one really said an awful lot, but certainly there was nobody in full on brag or rage mode.

    It's also worth mentioning that of every MMO I've played (and in the three years I've not played CoX I've tried a whole lot) this one is STILL the one with the best community, which is largely why I keep coming back to it.
  23. Welcome back from another recently returned Vet. Seems to be a fair few of us about!
  24. Sounds like one of those "It's not the destination, it's the journey" situations. I'm running Volkanik on the DA Arcs at the moment and really enjoying the story and its rather sinister flavour. I did wonder last night what I was going to do after I'd finished those given that I'm only 33% through my Lore and Destiny slots. I have a handful of other characters that I'd like to get some Incarnate powers for, but not the end of the world if I don't.

    My advice would be the same as it was to all those people complaining about lack of end of level content before we got our end of level content. Enjoy the process of reaching those new heights of awesome, don't focus or stress on getting there. I really enjoy the Incarnate content, and I still really enjoy a small team of level 8s running Frostfire missions in the Hollows. The game is fun; just play it.
  25. It's odd that threads like this one seem to have come up fairly regularly in CoH's past and I find it equally interesting that generally the same, underlying reason is cited by a large proportion of the people that reply:

    "I don't PVP because I have no interest in fighting other players".

    What I find incredible is this single (and fairly crucial) fact is always missed or forgotten by successive devs and avid PVP players alike. We don't PVP because we simply don't want to. That's it. The end. No amount of changes to mechanics, zones, game types, events, rewards and / or mission structures that force us into a PVP zone are going to change that, so please. Get the message. Move on.