Starsman

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  1. Need to correct myself: SoE is located in San Diego, California. Still 8 hour
    Drive apart, but should SoE demand relocation of the team, the move would be way less intrusive.
  2. Quote:
    Originally Posted by Mad_Cow_Milk View Post
    Doesn't mean they can't set up an office for Paragon Studios where they are now. That is a wonderful thing about digital media.
    Due to costs of living, they may not consider it economically viable.
  3. Quote:
    Originally Posted by Golden Girl View Post
    Also, if we want to daydream a little, this is from the Wikipedia page about the 3rd EQ1 expansion:
    That was long ago and was a horrible mess. If they learned anything from the experience, they will never again try that.
  4. Think SoE is in Texas, so it IS likely some devs simply not see a move viable.
  5. I used to regularly poke Synapse and get some fun tidbits of information. I am still going to hold back some of this out of habit if nothing else.

    I also dived in the pigg files a few times and seen some hints of the stuff that was in the works. The future these guys had planned for us was just amazing.

    I am sure there is a lot of epic work going on that got frozen in time, but I personally am one of the number guys in these forums. I enjoy and love the story and content, but where I truly geek out is in the power data and the powers themselves. So these two guys touched my soul very deep.

    Just thinking about the stuff that was in the future, but never will come to be, makes me cry...
  6. We are also trying an effort at starting a Steam Group called Paragon HUB for all City of Heroes refugees.
  7. Starsman

    Steam ID's

    Starsman

    BTW we started a Steam Group called Paragon HUB

    Trying to get as many of us there as possible.
  8. Don't care about the combat specifics other than:

    Is it a one on one game?
    Is it a 3 on one game?
    Is it a 16 on one game?

    Mass solo combat is one of the reasons I love CoH so much, among so many other things.
  9. Quote:
    Originally Posted by Zyphoid View Post
    I agree, they were the best we ever had. I hope they get to read this.
    Castle was also great, I would not say they are the "best" but they are fantastic in their own ways.
  10. Quote:
    Originally Posted by SteelDominator View Post
    Anyone contact Kevin Smith? He's a big comic book guy?
    Kevin is a busy guy I don't think he plays much games. His few luxury hours are dedicated to all things batman, and should he play a hero MMO, i bet he will be playing DCUO.
  11. Quote:
    Originally Posted by Primantiss View Post
    How about the UV mapping?

    Gonna guess no.

    Not like that matters for 3D printing.
    Yea thats my fear. I don't care for the 3d printing much, I was just hoping to take this into blender and be able to rig the models with a skeleton and then just play action figure with my 3d toys
  12. You guys did epic job for us. The changes you incorporated into the game, all the way to the last minute entry by Hawk for Ice Blast... it was all epic work.

    I just want you guys to know your work was highly appreciated. Your set design philosophy was fresh and modern, it was what this game needed.

    It's a shame so much work will never get to see the light of day, not even to beta.

    I don't want to ignore anyone else, everyone did great in Paragon Studios, but the power guys tend to get the most hate due to how sometimes they "adjust" stuff downwards.

    Anyways, my regards to both of you.

    You guys were fantastic.



    Here is to Titan Weapons, Street Justice, Martial Combat, Water Blast, Bio Armor, Rad Melee, Rad Armor, Psionic Melee and so much much more.

    Cheers!

    Now if you excuse me, I'm going to print a TShirt with my own damned bug hunter badge in it.
  13. Quote:
    Originally Posted by Nos482 View Post
    Considering what JayboH wrote:

    maybe we should boycott Atari/Perfect World instead.
    And if you ever get your hands on Jack Emmert...go all out Marauder on his ***
    That is unlikely the case, as more info comes up.

    Apparently NCSoft purchased another company called Ntreev Soft for 96.7 million. This plus unexpected or badly predicted profits for the quarter from the free to play model of Aion likely resulted in a loss of 6 million in last quarter. (Note: I'm not saying Aion had losses, I am saying it did not perform insanely amazingly, it just did moderately amazingly)

    That strong-arms a movement to restructure the company in some way, even if it's to axe low profit studios, to start making up for it.

    In manpower alone, Paragon Studios likely cost about 6 million a year (if you assume an average of 75k cost per employee a year, an actually low number when you consider health insurance and other benefits) plus any office space rent.

    Given Paragon Studios yield the lowest returns on the company, it became the immediate target for axing.
  14. Quote:
    Originally Posted by Arcanaville View Post
    What I'm going to do is try to grab OGLE captures of all my characters in a couple of poses, so when the lights go off I have the models at least. I have all the time in the world to figure out how to 3D render them after that.
    Thanks for the headsup on that tool.

    Does it extract materials and textures along with the model?
  15. Quote:
    Originally Posted by Brillig View Post
    That makes me laugh almost as hard as EBITDA. A loss is a loss is a loss.
    The statement I replied to claimed they were actively losing money.

    A loss is a loss, yes. But there is a huge difference between losing a big amount once, and and leaking money because you are spending more in operations than you are earning.
  16. Quote:
    Originally Posted by Brillig View Post
    If you turn in a negative quarter after never having done so before, that's pretty much the definition of unprecedented.

    Just because you don't like a decision doesn't make it a bad business decision.
    It was unprecedented... but it was not "losing money". It was a one time transaction, badly calculated but a one time thing. It was not an ongoing loss.
  17. Quote:
    Originally Posted by Brillig View Post
    It's true that NCSoft was losing money at an unprecedented rate
    They were not. NCSoft wasted 96.7 million this past quarter to aquire Ntreev Soft, a casual online game company.

    They hit the red, but only because they didnt expect some games, especially Aion, to dip in the micro-transaction side as harshly as it did during the quarter.

    This does not mean that Aion lost money, it still made much more than CoH, but now they found themselves in the red. It would had been a one-quarter thing, but the laws of bad business dictate you cant let that go without cutting costs somewhere.

    In the end Paragon Studio paid the price of aquiring an online mini-golf video game maker.
  18. The good side of this line of thought is, if it was about money, then it is more likely that Cryptic may be able to acquire the game back... IF they see any interest in doing so.

    They are the most likely ones to do so since they would not face any issues with the license of the engine, since... its already theirs.
  19. Quote:
    Originally Posted by Johnny_Butane View Post
    That said, it was either shutter the game or they would have had to finally fix Tankers.



    Regards
    J_B


    .
    Its so sad to know... you were almost going to get your wish granted.
  20. If you are interested, a group of members of the Triumph/Virtue HUB Global have started a Steam Group to keep in touch. If we cant keep the game, at least we may be able to keep the community.

    The Steam Group is "Paragon HUB"

    For those that don't know HUB was meant to stand for Heroes United in Brotherhood.

    It's a public group so feel free to join at will.
  21. If you are interested, a group of members of the Triumph/Virtue HUB Global have started a Steam Group to keep in touch. If we cant keep the game, at least we may be able to keep the community.

    The Steam Group is "Paragon HUB"

    For those that don't know HUB was meant to stand for Heroes United in Brotherhood.

    It's a public group so feel free to join at will.
  22. Bah they were just Incarnate Rikti (thats what I will stick to until Positron says otherwise)
  23. Quote:
    Originally Posted by gameboy1234 View Post
    Guild Wars 2 just had a very successful launch. They are in fact in need of more servers. This might be a "resource reallocation" issue.
    I don't think it's the only reason, but it may be an influencing factor.
  24. Quote:
    Originally Posted by Shadow Wail View Post
    If they cut servers would that help costs?
    Unlikely, the servers are hosted by themselves and they are technically piggybacking on a data center that has to pay the bills with or without them. Thats likely why we did not see any shutdown of the game when the employees got fired.

    Manpower is very very expensive, though.

    I ponder, is any game looking to launch soon? Because replacing the servers by November instead of expanding the data center may be a driving factor.
  25. Two more things:

    This is in the "woops" side:

    According to Arcanaville, it was my fault that Willpower ended up being as strong as it is. Castle used a survivabillity model I built to benchmark the set at one specific moment in time (45 seconds likely.)

    That on itself was not an issue, but comparing to other sets that had click heals, it would saturate the full power of the heal within the 45s mark and not average it over time. This made willpower look actually ok when compared to it's peers, using that metric.

    I never intended it to be used that way, though, my goal was to draw a zig-zagging survivability over time chart with it by entering multiple time points in increments of 5 seconds.


    The other bit is Brute damage. In city of Villains beta, I brought up an issue, brute base damage at the time, buffed to it's damage cap, was lower than scrappers. I brought this up with the hopes the damage cap for brutes was increased... instead the developer increased brute base damage resulting in the insanely powerful brute we know today. Woops...