Starfox_EU

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  1. Note that you get three enhancement slots at every level you don't get a power. This means you cannot fully slot both your lvl 47 and your level 49 power - you only get slots for these at 48 and 50, six slots total (plus the "free" slot in each power".
  2. Hollows is fun, but the placement of some early mission doors could be better - why send level 6 to the far side of the big pit?

    Unless Hollows was fun and profit, nobody would be there. In fact, I find it is much harder to find any non-Hollows team than a Hollows team at those levels, everybody is there. Ergo, Hollows must be preferable to the alternative.

    Of course, this also tells us the alternative (ordinary zones) includes way to much running from a contact in one zone who gives missions in another. This should stop!
  3. [ QUOTE ]
    Having just read through this thread there was one bit of info that was entirely new to me - that we can't respec out of PPPs???
    Do anyone have an official source on that, as I haven't seen that mentioned anywhere, but it is perfectly possible that I have just missed it

    [/ QUOTE ]

    it is plenty official.

    We will be able to respec out of indiviual powers, but once we pick a patron, that choice is for life.
  4. Currently, Burn is not affected by fury, but I think it will be in I7 (this may be one of the reason they put priority on the buffability of drop powers).

    As to the many other aggro-control options available, well, they are options. And I beleive additional options is what epic powers is all about.
  5. The Dev's intenion with the Epic pools is to let us broaden our horizons and try new things. On some heroes this didn't work out so well, with Focused Accuracy as the main culprit - this power makes you better at what you can already do. They seem to have been more careful with the villain APPs - which also makes them a bit lacklustre.

    [ QUOTE ]
    Endurance stealing powers which help with endurance (and I'm talking about AoE powers like Dark Consumption and Ball Lightning here, not the single target quite possibly flimsy end steal we get on Mu Lightning)

    [/ QUOTE ] As far as I remember, electric area attacks do not give you any endurance.

    Finally, I think an AoE immobilize might be great fir a brute. It attracts lots of aggro - which you want - and most mobs do a lot less damage at range.
  6. Even buffed to the 90% cap brutes still can't outtank tanks due to lesser aggro control.
  7. Gratz from Firespark, Cosmic Freeze, and Sprite, all of which you left in the dust. Oh for the woes of an alt-o-holic!

    "He saved every one of us, every man, every woman, every child!"
  8. Starfox_EU

    Post I7 - PvP

    [ QUOTE ]
    What is needed is a way to encourage more casual players (and player teams) to get involved, I would like to see more RP SG teams come into the zones since a decent team of people who know each other is going to be effective regardless of build. Teams with a bit of character might make the experience much more entertaining, for whatever reason you don't see groups like this in zones, certainly not in Siren's which is a great place for villain vs hero conflict.

    [/ QUOTE ]

    I ran a regular group of PvE/Roleplayers into a PvP zone for fun. This was a team that has played more than a year together in weekly games. 7 of us faced off against 4-5 villains in Warburg. And pretty much got our [censored] handed to us. Partly because of lack of PvP skill, but mostly because of lack of PvP builds. Though we did have tactics, and our blaster (me) is a blapper, it still didn't work ut, too many of our powers were PvE specific. Ice Slick and Tar Parch were laughable in PvP, and with a Plant corruptor, my areas were worse than useless.

    No, PvP as it stands now requires a PvP build. Ilike to make builds, and have thought out loads of PvE builds and some PvP builds. And they are two entirely different things. I wouldn't have the stomach to level one of my PvP builds through PvE, and taking a PvE build to a PvP zone is death.
  9. [ QUOTE ]

    Since it is easy to make a char that can kill stalkers and never be killed by them even stalkers are no problem

    [/ QUOTE ]

    And this is a problem - you need a special build for PvP. People trying it out get beaten and lose the taste for it. A build that works for PvP ought to work for PvP and vice-versa, at least reasonably so. But right now it doesn't. Not at all.
  10. Imagine a battle in the comics. Say Wolverine vs Sabretooth or Starfire against her evil sister whose name I don't recall. Is this battle over in four frames? Not likely. More likely it will take several pages, perhaps even a whole issue. Yet this is how many PvP battles are now - unless there is a Stalker involved, in which case it will be over in one frame.


    So, what is wrong with this picture? Well, I feel like a lieutenant in PvP, when I'd like to be at least an Elite Boss.

    PvP would be more appealing to me if it was just slower. That is, if every player in the arena or a PvP zone had 200% of the hits they normally have. As an option, you could reduce all damage by 50%, but that would have a greater impact on combat with mobs.

    To avoid making battles neverending, a few other changes would have to be implemented as well.

    All healing/regen powers need to be at 50%.

    All movement needs to be slowed. Or rather, Hurdle + Combat Jumping needs to be slowed. And only for PvP. The best way to sort this would be to add speed to Hover and Swift, while simultaneously slowing everyone in PvP. Those who are currently too slow in PvE would get better there, while those who are to fast in pvP would get more balanced.

    Perhaps we need a higher base resistance to mez - say at the lieutenant or even boss level. Not sure about this one, but I think it would make things more fun. With longer battles, there is more of a chance to stack mezzes.


    Good things I see coming from this:

    The issue of on and two shotting becomes less of an issue for anyone. It now takes two Stalkers to assassinate.

    The mez supression effects that have been added to PvP would actually matter.

    PvP would be less a matter of who strikes first. Stealth powers would still be an advantage, but not a cure-all.

    Teams would be more important. Teammates can actually help each other before people die.

    As far as I can see, there would be less need for specific PvP builds, as tactics would be more similar to those of PvE.

    Pulling mobs on top of people would be a less interesting tactic, as those mobs would pose less of a treat.


    Bad things:

    Now, people will say this is a Stalker nerf, and yes it is. But it doesn't make Stalkers useless, just as a Stalker is not useless fighting an Elite Boss. And to quote positron when speaking about Stalker kill rate in Siren's and Bloddy Bay; It's just not funny.

    PvP becomes all over slower, and in many ways more similar to PvE. I guess the current PvP crowd likes the current speed. But the barrier that a PvE player needs to overcome to enter PvP would be lowered significantly.

    One-vs-one duels would become less interesting. Here the mantra is that PvP is not about duels but about team fights.

    Mobs in PvP zones would pretty much become scenery, as they would pose a significantly lesser threat their xp values would have to be reduced.
  11. Siphon Speed goes well with Fly, giving it decent speed for travel and making Hover really comfortable to use.

    I have tried it as a replacement travel power, and found it very dangerous. If you miss, your target comes after you. If you hit, you are like a slower superspeed without the stealth. Neither is very good.
  12. Love my Earth/Stone. Quicksand compliments Hurricane very, very well in PvE.
  13. I love my current Kin/Elec meleefender. Kin really thrives in melee, and Boxing and Air Superiority are very good powers.
  14. It is a fun idea - from a combo-building persepctive. It is not so fun in actual gameplay, and (for the dead guy) the ultimate example of bot play.

    I actually did this once (played the dead guy) and it was.... you guesses it... boring me to death.

    Expect this to be nerfed if it becomes widespread.
  15. Rain of Fire also has an inherent, non-slottable slow these days. Not huge, but clearly noticeable. Not sure if it always had that.
  16. You have this complete fixation on blapping, then Blazing Bolt in there. Might work for you but I wouldn't do it that way. Matter of style really.

    The only real flaw is that you slot Flares and not Blast - Flares is mediocre as a filler attack to get your chain going, but Blast is all around much better. If you want only one usuable single target ranged attatck, just avoid Flares and slot Blast.

    As for not having Hasten, I see no problem with that. Hasten will give you a better burst damage output, but is by no means required.

    Rain of Fire is a great power if you (or a regular teammate) have some form of area snare. Even Caltrops will do. But if you plan on random teams and lack an area snare yourself, don't take it.
  17. Bootstrapped Cosmic Freeze to 35 for this. Now, are those times GMT or CET? I assume GMT and will try for the early spot. Actually, I could try for the other spot too with Firespark, my tank.
  18. To the OP; it sucks. There was recently a big debate on the US forums about it. To make things easy; you got the short end of the stick.

    Then again, all the anti-mez buffs are balanced by PITA. 60 seconds 90 seconds doesn't matter much in the long run, neither is long enough to keep up. Follow the advice of the poster above and put it on the alpha-taker before a charge.

    When you first Gain Speed Boost, it is essential. At later levels, I found I only applied it before major fights and if I saw someone's end bar go down.
  19. Energy and Martial Arts are pretty similar but there is one trick in MA worth mentioning. The high-end Energy atatcks don't do criticals. This doesn't matter if you use them as a follow up to your AS, but with Martial Arts you can do AS -> Placate -> Eagle's Claw and do a disgusting amount of damage that Energy can't match.

    Still, I generally prefer Energy, and use Build Up -> AS -> Energy Transfer -> (General Melee while AS recharges) -> AS.
  20. Web grenade from the Weaponry pool grounds those pesky fliers.
  21. Air Superiority also does decent damage.
  22. [ QUOTE ]
    [ QUOTE ]
    To really get the full benefit of Arctic Air, you should be either FF or Sonic secondary, so you have some mez resistance.

    [/ QUOTE ]

    That's a little tricky for a Domnator!

    [/ QUOTE ]

    Hehe! 7053rz!

    Seriously, there are some Controller synergies Dominators can never touch, and thats a shame. On the other hand, there are some Dominator synergies with Build Up, Power Boost, Consume, and Fiery Embrace that controllers can't touch either.
  23. To really get the full benefit of Arctic Air, you should be either FF or Sonic secondary, so you have some mez resistance.
  24. I am a man. I play almost only female toons. Not that I don't create male ones, but I find only the female ones get played. My one male toon past 20 is actually an animated fluffy toy.

    I care little if the player at the keyboard is male or female, but I find I like dealing with female toons better. I guess men playing women turn down their testosterone levels. I also find that male players who play both male and female characters are easier to deal with even when playing males.

    I have also met some women playing quite testosterone-burdened male toons. I guess that is exiting for them in the way playing a woman is exiting for me, but it can be a bit obnoxious. I guess seeing the other side is a good way to get more empathic about these things.

    If there is a problem with gender-bending in role play, I guess it is just this tendency to overdo things and stereotyisize. My first girl toons vere perhaps overly meek, and I guess this goes for many male players.