I don't like feeling like a Lieutenant in PvP
The regualr battles in sirens last for hours....thats not really fast paced is it??One death might come fast but the overall battle goes on for too long.As for tactics in PvP believe it or not in open battles tactics are alpha and omega.You can have the best builds out there without tactics you are crippled.
No targetter,no focused fire,no target calling,no buffing order,no target assist,no movement control check all leads to chaos even to a team with 8 cookie cutter builds.
Asking for this in a PvP zone is really asking too much, but asking for the option in the arena is conceivable. I could imagine options for physics being available in a destructable environment. options for enhanced or reduced damage, for the mass of a toon being a factor (i.e. enhanced knockback distance for small toons, reduced for huge ones) and then you could carefully sculpt the epic battle you're after.
If this was available what would be REALLY nice is if it came with a recorder so all the action is stored and you could go back through it frame by frame to adjust your camera angle to allow you to create short films that fully captured the action.
Not likely to ever happen but it'd be nice.
(\_/)
(O.O) Bunny: Our time is coming
(> <)
Just remove the whole toggle-dropping from PvP - that would make it more fun I'm pretty much off the PvP wagon after I realized that the essense of it is to drop people's toggles and stop them into the ground.
Why not let us fight at full power - that would be much more fun (at least in my book) and wouldnt lead me to feel like im a level 10 toon fighting against the Tsoo
Right now PvP for me is like this: Uh look! A Controller! *ZAP!* whoa! where did my toggles go? oh no! Hurricane time! And there comes the Dark Melee Scrapper - guess it's time to go back to the hospital
Personally I would love PvP if the powers were the same as PvE just against human-controlled opponents rather than computer-controlled ... but that might just be me
[ QUOTE ]
Just remove the whole toggle-dropping from PvP - that would make it more fun I'm pretty much off the PvP wagon after I realized that the essense of it is to drop people's toggles and stop them into the ground.
Why not let us fight at full power - that would be much more fun (at least in my book) and wouldnt lead me to feel like im a level 10 toon fighting against the Tsoo
Right now PvP for me is like this: Uh look! A Controller! *ZAP!* whoa! where did my toggles go? oh no! Hurricane time! And there comes the Darm Melee Scrapper - guess it's time to go back to the hospital
Personally I would love PvP if the powers were the same as PvE just against human-controlled opponents rather than computer-controlled ... but that might just be me
[/ QUOTE ]
zomg yes yes yes at toggle dropping But where would u draw the line with toggle dropping, i say this mainly cuz stormies thunder clap needs toggle drops to allow for disorient (most of the time) as slotting it 3 acc doesnt always work etc. I would say AS toggle drop could be removed, its still affective without this lil addition, maybe that could be something nicer?
It's a tricky one, I don't think there's any way around the fast paced nature of the game - it is what it is and I don't think it would make sense to monkey around with the mechanics in the way you're suggesting.
There already is a way of making fights last longer - use inspirations. Using them seems to be against some unwritten law of some players but the reality is for certain ATs it is impossible to do anything without them especially when you are mis-matched with the other side which most of the time you are. Inspirations don't break the mechanics they create longer and tougher fights, use them!
Live fast, die faster!
As long as there is some time for skill to make a difference then the faster the fights the more exciting, surely?
Since it is easy to make a char that can kill stalkers and never be killed by them even stalkers are no problem .
Dont know why other people do PvP but for me its because PvE is too slow and too easy.
Gorgog
--------------------
Union
Trolls:Ill/Rad,MC/Rad,Fire/Storm
Blap:Ice/Nrg
Offender:Rad/Psi
Tank:Ice/Stone
Vilians
Stalker:Spines/Regen
Corrupter:Ice/Rad
Brute:Stone/EM
[ QUOTE ]
Since it is easy to make a char that can kill stalkers and never be killed by them even stalkers are no problem
[/ QUOTE ]
And this is a problem - you need a special build for PvP. People trying it out get beaten and lose the taste for it. A build that works for PvP ought to work for PvP and vice-versa, at least reasonably so. But right now it doesn't. Not at all.
[ QUOTE ]
[ QUOTE ]
Since it is easy to make a char that can kill stalkers and never be killed by them even stalkers are no problem
[/ QUOTE ]
And this is a problem - you need a special build for PvP. People trying it out get beaten and lose the taste for it. A build that works for PvP ought to work for PvP and vice-versa, at least reasonably so. But right now it doesn't. Not at all.
[/ QUOTE ]
I think its attitude not build or stalkers that gets people into and out of pvp. If i see someone I dont know in sirens I will probably kill them a couple of times and then start a chat with them, often telling them how to turn on villain chat (why this is disabled by default is insanity imo) I offer advice against myself and others as many are unsure of what even their current build is capable of in PVP. A lot of empaths who havnt been in the zones dont know CM lights up stalkers like christmas trees.
Its funny but you really dont mind getting killed by people who are nice and friendly to you nearly as much as anyone else.
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
So much is about the attitude and if someone is willing to learn from getting killed alot.
Not everyone does solo invincible mishs when they hit 22 but many people can and do. Unlike PvE in PvP you have no choice over your opponents skill setting so all you can do is either except losing or become one of the best, slowing down the game will not do anything to help.
Gorgog
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Since it is easy to make a char that can kill stalkers and never be killed by them even stalkers are no problem
[/ QUOTE ]
And this is a problem - you need a special build for PvP. People trying it out get beaten and lose the taste for it. A build that works for PvP ought to work for PvP and vice-versa, at least reasonably so. But right now it doesn't. Not at all.
[/ QUOTE ]
I think its attitude not build or stalkers that gets people into and out of pvp. If i see someone I dont know in sirens I will probably kill them a couple of times and then start a chat with them, often telling them how to turn on villain chat (why this is disabled by default is insanity imo) I offer advice against myself and others as many are unsure of what even their current build is capable of in PVP. A lot of empaths who havnt been in the zones dont know CM lights up stalkers like christmas trees.
Its funny but you really dont mind getting killed by people who are nice and friendly to you nearly as much as anyone else.
[/ QUOTE ]
Remind me to make an empath with CM and rez only, for all the blasters who want to see you dead
Aye, attitude has a LOT to do with how well people take to PVP, and often factors in to how fast regular PVP'ers leave. It fluxes. But for a lack of any personal suggestions, i'd have to agree that PVP is a tad too fast. I like how it sits for the moment, but at the same time, it just doesnt feel quite right.
I personally dont like stalkers, but I wouldnt want to see them become obsolete either. With so many varying AT's, playstyles and such, its going to be nearly impossible to find that happy medium between everything as it stands. At least, I can hear what you're getting at though.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Since it is easy to make a char that can kill stalkers and never be killed by them even stalkers are no problem
[/ QUOTE ]
And this is a problem - you need a special build for PvP. People trying it out get beaten and lose the taste for it. A build that works for PvP ought to work for PvP and vice-versa, at least reasonably so. But right now it doesn't. Not at all.
[/ QUOTE ]
I think its attitude not build or stalkers that gets people into and out of pvp. If i see someone I dont know in sirens I will probably kill them a couple of times and then start a chat with them, often telling them how to turn on villain chat (why this is disabled by default is insanity imo) I offer advice against myself and others as many are unsure of what even their current build is capable of in PVP. A lot of empaths who havnt been in the zones dont know CM lights up stalkers like christmas trees.
Its funny but you really dont mind getting killed by people who are nice and friendly to you nearly as much as anyone else.
[/ QUOTE ]
Remind me to make an empath with CM and rez only, for all the blasters who want to see you dead
[/ QUOTE ]
lmao
I like the idea of being stronger in PVP but think it should be tied into the missions a little more, at the moment I think the buff debuff missions are not really used effectively and the values behind these should be more transparent, sometimes I see missions completed granting a 6% buff other times its only a 1% buff, what is the cap how do we know when it has been reached etc. etc.
If there is more info on this and I haven't spotted it would someone be kind enough to enlighten me? Also is there a reason why the contacts in these zones can be outlevelled considering you always get malefactored/lackeyed to the same level anyway.
[ QUOTE ]
I like the idea of being stronger in PVP but think it should be tied into the missions a little more, at the moment I think the buff debuff missions are not really used effectively and the values behind these should be more transparent, sometimes I see missions completed granting a 6% buff other times its only a 1% buff, what is the cap how do we know when it has been reached etc. etc.
If there is more info on this and I haven't spotted it would someone be kind enough to enlighten me? Also is there a reason why the contacts in these zones can be outlevelled considering you always get malefactored/lackeyed to the same level anyway.
[/ QUOTE ]
Each mission you do adds a certain percentage (I think 1%) up to a max of 15% (I think). So when you see the message that so-and-so has debuffed Villains' damage by 13% that is the total, not that one mission.
Imagine a battle in the comics. Say Wolverine vs Sabretooth or Starfire against her evil sister whose name I don't recall. Is this battle over in four frames? Not likely. More likely it will take several pages, perhaps even a whole issue. Yet this is how many PvP battles are now - unless there is a Stalker involved, in which case it will be over in one frame.
So, what is wrong with this picture? Well, I feel like a lieutenant in PvP, when I'd like to be at least an Elite Boss.
PvP would be more appealing to me if it was just slower. That is, if every player in the arena or a PvP zone had 200% of the hits they normally have. As an option, you could reduce all damage by 50%, but that would have a greater impact on combat with mobs.
To avoid making battles neverending, a few other changes would have to be implemented as well.
All healing/regen powers need to be at 50%.
All movement needs to be slowed. Or rather, Hurdle + Combat Jumping needs to be slowed. And only for PvP. The best way to sort this would be to add speed to Hover and Swift, while simultaneously slowing everyone in PvP. Those who are currently too slow in PvE would get better there, while those who are to fast in pvP would get more balanced.
Perhaps we need a higher base resistance to mez - say at the lieutenant or even boss level. Not sure about this one, but I think it would make things more fun. With longer battles, there is more of a chance to stack mezzes.
Good things I see coming from this:
The issue of on and two shotting becomes less of an issue for anyone. It now takes two Stalkers to assassinate.
The mez supression effects that have been added to PvP would actually matter.
PvP would be less a matter of who strikes first. Stealth powers would still be an advantage, but not a cure-all.
Teams would be more important. Teammates can actually help each other before people die.
As far as I can see, there would be less need for specific PvP builds, as tactics would be more similar to those of PvE.
Pulling mobs on top of people would be a less interesting tactic, as those mobs would pose less of a treat.
Bad things:
Now, people will say this is a Stalker nerf, and yes it is. But it doesn't make Stalkers useless, just as a Stalker is not useless fighting an Elite Boss. And to quote positron when speaking about Stalker kill rate in Siren's and Bloddy Bay; It's just not funny.
PvP becomes all over slower, and in many ways more similar to PvE. I guess the current PvP crowd likes the current speed. But the barrier that a PvE player needs to overcome to enter PvP would be lowered significantly.
One-vs-one duels would become less interesting. Here the mantra is that PvP is not about duels but about team fights.
Mobs in PvP zones would pretty much become scenery, as they would pose a significantly lesser threat their xp values would have to be reduced.