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Posts
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Superguy turns Earning XP Off.
Superguy does some missions which give XP, but he doesn't get XP because Earning XP is turned Off.
Superguy turns Earning XP On.
Does Superguy recieve the XP from those missions now that Earning XP is On?
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If you want to be 100% sure this would take about 1 minute to check for yourself (just defeat a single xp-giving mob with xp earning turned off, rather than do whole missions). -
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It doesn't matter whether it's labelled as rent or fuel bills or paying off local businesses to keep schtum about the bases location. Any secret base would require some costs and it's a bit silly to argue over what is a small cost and can easily be afforded. Those americans who are protesting are crazy. *does wavy finger gesture around her temple*
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You're rather missing the point, I think.
The reason people (me included) are moaning about the rent payment isn't that it's unrealistic, or unaffordable, or even (as so many things are accused of being) "unfair".
It's that the I13 rent is such a trivial amount it's no challenge to collect, making the need for someone to trudge between zones and pay it every month an essentially pointless grind.
It's a bit like the feeling you'd get if every toon needed to return to the starting zone every month and click a "Registered for the Census" button before you could get new missions. It wouldn't be difficult and it wouldn't necessarily be unrealistic, but it would be utterly needless makework in a game that's meant to be all about fun.
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Or like the first mission you get from you lvl 5 contact is to go see 'that cop' in the Hollows - EVERY SINGLY FRIGGIN TIME! - with no way around it.
Followed at lvl 15 by your contact giving you the 'mission' to talk to Jimmy Tremblor in Faultline, followed by the trip to see the Bloody Bay PvP representative.
I now know the REAL reason why it's called 'Bloody'... Bloody stupid ham fist enforced no way around it introduction to what most will have seen a dozen times over.
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Go to your happy place SG, go to your happy place... -
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It doesn't matter whether it's labelled as rent or fuel bills or paying off local businesses to keep schtum about the bases location. Any secret base would require some costs and it's a bit silly to argue over what is a small cost and can easily be afforded. Those americans who are protesting are crazy. *does wavy finger gesture around her temple*
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You're rather missing the point, I think.
The reason people (me included) are moaning about the rent payment isn't that it's unrealistic, or unaffordable, or even (as so many things are accused of being) "unfair".
It's that the I13 rent is such a trivial amount it's no challenge to collect, making the need for someone to trudge between zones and pay it every month an essentially pointless grind.
It's a bit like the feeling you'd get if every toon needed to return to the starting zone every month and click a "Registered for the Census" button before you could get new missions. It wouldn't be difficult and it wouldn't necessarily be unrealistic, but it would be utterly needless makework in a game that's meant to be all about fun. -
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as long as speed buffs are allowed, the ski game is exclusive for high levels.
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"High levels"?
Anyone level 14 or higher can get superspeed or superjump; as others have said they can use multibuilds to make their second build a "racer" if they don't want to change their main build at all.
Zero-G packs, simulating superjump, can be picked up by anyone level 10 or higher. Reaching level 10 takes a day or so, tops.
Anyone at any level can get a buff from a kin if there happens to be one handy.
I don't see how this is at all exclusive, even if you insist SS or SJ is absolutely essential (which they aren't).
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it's suppose to be fun for every level, so it needs to be balanced for every level.
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So you can't have fun without SS or SJ? There's no enjoyment at all to be had aiming for the best time you can get using nothing but Sprint?
As far as balanced for every level goes...every level can try it, but if a level 50 who's been tweaking their build for the last 3 years found themselves on the exact same footing as a level 2 fresh out of Outbreak, people would complain about that too.
As long as everyone can enjoy themselves I don't see why Robin should find things balanced if he decided to try a footrace against Superman.
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is that to hard to understand, ir do i really need to use the sesamstreet way?
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Perhaps, as I'm still not getting your point. -
On the other hand, why remove it?
However low the traffic drops at the AHs there'll always be some SG or the other hoarding it in their bases, for whatever bizarre reason, and they're bound to kick up a fuss if the devs do a mass auto-convert.
Plus code changes = chance for something to go wrong. If you don't make unnecessary code changes, that's one less thing that might go wrong! -
No, but don't take it personally - it's just a reflexive thing against any post with the word "unfair" in it.
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Hours after ML, but happy birthday anyway Fire Guardian!
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You're playing a superhero (or villain!) - some superheroes are faster than others, and they naturally have an advantage in a foot race. Just like flying heroes have an advantage at badge hunting and in the Shards - celebrate diversity!
(Besides, it's not as though any particular toon can't get superspeed if they really absolutely feel they must...) -
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Yeah, but I'm sure he was allowed a direct debit :P Auto-payment's not a bad idea. Not that it kills me to TP to Atlas to pay it. Especially since I'm logging off there now for the day job
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I think that's to prevent somebody creating an SG and base then never logging in - that way the other SG members are kind of hamstrung when it comes to running the base. It's an alleged (but IMO incredibly ham fisted) way of ensuring somebody logs in every 2 weeks to pay base rent.
I can see why some kind of mechanism's necessary but it could be easily improved.
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If someone was minded to create an SG then never log in, in what way would base rent payments make a difference? Sure, the base would get shut down after a while due to missed payments, but if the creator's not logging in anyway that'd be no skin off his nose.
And even if the creator did feel obliged and sneak in at 2:00am every few weeks to pay the rent (but did nothing else at all), how would that be better for the SG than if there was no rent and he never logged in at all?
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You'll note from my post I did not at any point imply this was a good way of doing it.
I just said I think it's the intent... and not well executed at that.
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Fair point!
FWIW I can't see why they've bothered with the current rent either - it's not enough to require effort to earn, even for a solo SG, but the need for regular payments is a minor annoyance. No plus for anyone, all minus. -
Not always; just until you've used up whatever Patrol quota you have due (which doesn't take long if you're playing the same toon regularly).
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How about this as a non-super mode of transport?
Of course, give one to a super strength toon and it'd break the sound barrier... -
Very probably WAI - rent is no longer based on plot size (big plots are now both much cheaper than before, and no rent payments are due from them), but you do get charged a small amount (a few hundred prest) for each instance of a few particular items you may have in the base.
Workbenches and storage racks are the ones most people get hit by. -
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Yeah, but I'm sure he was allowed a direct debit :P Auto-payment's not a bad idea. Not that it kills me to TP to Atlas to pay it. Especially since I'm logging off there now for the day job
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I think that's to prevent somebody creating an SG and base then never logging in - that way the other SG members are kind of hamstrung when it comes to running the base. It's an alleged (but IMO incredibly ham fisted) way of ensuring somebody logs in every 2 weeks to pay base rent.
I can see why some kind of mechanism's necessary but it could be easily improved.
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If someone was minded to create an SG then never log in, in what way would base rent payments make a difference? Sure, the base would get shut down after a while due to missed payments, but if the creator's not logging in anyway that'd be no skin off his nose.
And even if the creator did feel obliged and sneak in at 2:00am every few weeks to pay the rent (but did nothing else at all), how would that be better for the SG than if there was no rent and he never logged in at all? -
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We had issues with a peer outside of our network ...
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Thanks for letting us know GR.
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Bloody nobles, going round messing up our network after the House of Lords' Xmas party... -
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Maybe was some in house tweaking going on by nc soft gearing up fothe winter event, not sure.
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On a Sunday afternoon and evening?
Maybe it was drunken BT engineers staggering back to work after their Christmas party, or Torchwood twonks fiddling with subspace harmonics and messing up internet nodes as a side effect. Not sure. -
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I just don't want to waste slots.
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You don't need to for it to be useful. It only needs any slotting if you want to move quickly, which is not even vaguely required to make it very useful if you don't want to spend a lot of time being hit.
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...and, pretty much by definition, if you think a power's not much cop wothout slots but becomes useful with them, those slots aren't being wasted. -
Fly + Rocket Boots works well for Naturals, too.
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I'm afraid it's a bit like saying the manufacturers [should fix things like] running out of petrol.
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I've yet to here a good reason on why they cant fix that fault
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Relevant bit added back into original quote, and emphasised. -
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Isnt it about time that we got a much needed boost to the 'strength' of the server, or whatever is needed to actually make it stable? I admit to lack of knowledge on how that works, but surely to goodness there *is* a way to make the thing stable, right?
Right...? -worried glances-
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At our end we don't even know for sure what the "thing" (or things) that need looking at are. Could be the server hardware, server OS, game software, data centre connectivity, wider internet routing...any of a number of things, some completely outside of NCSoft's direct control.
I'm afraid it's a bit like saying the manufacturers should just improve the "strength" of cars, so the damn things don't go wrong any more...even when "going wrong" might include things like skidding on ice and running out of petrol. -
Moving quickly past discussions of language and on to the original topic, I think I'll /unsign the suggestion.
The OP's original suggestion, that he thinks "a small bonus is [u]needed[u]" (my emphasis) is clearly contradicted by other people's actual experience (and my own!), plus the OP admits "i barely use it so i don't know much about it".
Also the OP doesn't actually give any specifics as to why this change might be needed (beyond the implicit "more is better" that would apply to any boost of any power), and last but by no means least I strongly suspect any altitude-based boost would need significant work on the game engine before it could be applied at all.
So, lots of work for something of marginal or zero benefit - no thanks. -
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I spoke to a member of the NC team in Omega from March 08, and they said they devs are planning/working on a revamped posi, whether this is still going ahead or not is another question, but if it is id have a guess at a live update for it around i15 possibly i16 - dont quote me on that though
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I will not wait that long.
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I'm curious as to what you'll do which will actually have an impact, other than registering your displeasure?
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It's a bit hard to understand your message tbh...but "registering your displeasure"? Yes I am. And is there anything wrong with that? I am asking for these systems to be fixed/redesigned, just like any suggestion.
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Well, unfortunatly for you, these things, like everything of good quality, take time...
on the other hand if you decide that the waiting isnt worth while theres several other things you COULD do in the meantime, such as;
-take up a new hobby
-do different TF's/story arcs you havent done before (im sure theres one, there always is)
-possibly if none of the above suit you, you could always just cancel your sub and sulk in a corner until the devs have succumbed to you wants and needs....
have some time to think about it...
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You misunderstand my post. I am not the tone of "OMG Posi sucks, devs need to fix this NOW or I cancel my sub" it's more "This issue has been around a long time, it needs to get fixed soon, for the good of the game."
Maybe you should take some time to think as well.
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Then you said have said what you meant in more detail - your original 6 word post (bolded above) didn't make it at all clear, however much thought is given.
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Also, don't thread bump!
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When you get yourself a Red Name, you can give orders like that and have them actually count... -
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It's diminishing returns.
This is the formula:
FinalValue = OriginalValue * (1 - ATAN(A * OriginalValue) * 2/pi * B)
Details.
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I see they've started using trig functions for combat calculations; it can only be a matter of time before quantum mechanics comes in, and they start applying eigenfunctions to resolve hit/miss/dodged outcomes... -
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PvP Numbers:
I think it was already mentioned here and in the US forum. I noticed it after downloading Mid's latest update yesterday. Here's an example of my widow:
Fortunata Ranged Defence in PvE:
48.40 Total
Fortunata Ranged Defence in PvP:
29.93% Total
All PvE defence values and their total match Mid's Planner, and according to the planner PvE & PvP values are the same. However, PvP defence values are different in the game, and their sum is incorrect, it should have been 47.22% instead of 29.93% according to the numbers listed above.
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PvP has been radically changed in I13, and amongst other things enh capping (both "regular" and "set bonus" boosts) is much more extreme. While I don't know the exact levels, the numbers you quoted don't seem out of line from what I've heard.
If you're using the latest Mid's and that's giving identical figures for PvE and PvP, I'd strongly suspect there's a new toggle in there you hadn't turned on (as there would have been other posts pointing out if the new Mid's wasn't handling PvP properly!).
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If you don't have a running copy of the game or a backup you need to download everything anyway. I don't see what this would solve.
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At the very least it'd be a way around the port-throttling malarky a lot of people run in to when using the updater.