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Irrespective, the dev postings Stateside seem to veiw that any buff/fix to Stalkers should under no circumstance aid PvP stalking. Imi too lazy to post a link, but its out there somewheeeeereeeeee.
EDIT: I know how to not get AS'd, of course. Bearing in mind im not really a PvP'er, I still dont know how you can actuall *kill* a well built (EM or DM) PvP stalker with placate and phase shift 1 on 1 - although I could certainly avoid them indefinately.
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You two shot them with any blaster and with criticals a scrapper, a well built empath is harder to kill than a stalker in high end pvp.
And yes the devs have said there is not likely to be a pvp buff for stalkers, im not calling for one but its foolish to presume one definately wont come especially as the link you are thinking of is phrased by castle in a particularly jovial manner. We can go back through the midst of time and find plenty of things stated that have been recanted. Cold domination for defenders for one was never ever going to happen and yet here it is and street fighting and twin pistols were quoted as "must haves" back in issue 2, then there was ED which wasnt nerfing....
*edit* my position on the matter of buffing stalkers PvP is non existant, they are a flawed AT from a design point and theres really little that can be done to them to balance them out due to certain sets outperforming the others.
The % of a targets health strategy is unlikely to work buffing stalkers PvE due to the fact that it CANT be unresistable damage as this would break the game and resistable damage would further accentuate the disparity between EM and other sets due to the huge lethal resistences in high game and precious little energy resistences. All AS's are not created equal. -
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Also I think re-hide time in pvp should be reduced, but I am unsure to what number, maybe 6 seconds?
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From what I understand, datamining has shown the last thing stalkers need in PvP is a buff. In fact, the way I read things, this is one of the things that complicates the much needed buff for PvE - any buff must definately not buff PvP and must have a low or minimal buff for solo play.
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Actually datamining showed blasters were the highest overall PvP performer but they still got defiance 2
Stalkers are not kill machines of uberness in pvp that many think they are, there was a brief phase of "how the F can we fight stalkers" then everyone adapted. Dont get me wrong, they are significant performers mid game PvP but at top end lvl 50 pvp they probably lag around the bottom.
Seriously, I dont know anyone who is bothered by stalkers in RV but know plenty (myself included) who have to sit in base and form a balanced team because theres a permadom out there, or a /cold, or a traps/poison.
The whole stalkers rule pvp is a myth and only remotely applicable in lvl 30 PvP. Datamining is only a start point and rarely ever shows anywhere near a balanced overview, even today it would probably show in terms of kills/deaths they are a top performer but thats because there are loads in SC and barely any in RV. -
slotting common IOs and SOs is a huge waste anyway, its so easy to cap out on the good stuff with mixed multi-aspect inventions its just lunacy not to. And its cheaper.
Lets look at a 6 slotted attack with lvl 30 mixed multi apsects ignoring any bonuses you get. With 1x Dam/end/rech, 1xacc/dam, 1x dam/rech, 1x acc/dam/rech, 1x acc/end/rech and 1x dam/end you get 57% acc, 95% dam, 57% endurance and 74% recharge or 283% increases.
With lvl 50 common IOs with 1 acc, 3 dam, 1 end, 1 rech you get 42% acc/rech/end and 99% damage or 225% increases in total.
And the level 50 ones will cost an absolute fortune over the cheapo lvl 30s mixed sets, seriously slotting commons will only hurt yourself in terms of performance and inf, you dont need super expensive sets and bonuses to take advantage of inventions. -
for the love of god make sure you get boost range in there, its gold in pvp and pve turning your ordinary attacks into snipe ranged blasts
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Who needs AS? any primary but energy melee
Who doesnt need AS? Energy melee
Its been done before and will be done again and works fine.
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People have played base raid stalkers with no AS and people have cried at how many kills they got.
I believe.
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Well yeah, BU + crit bonesmasher and ET, i never used AS on my em stalker. I expect many ninja blade and claws stalkers also cry about the amount of kills they get in base raids without AS but not in the same way, squishies running 47% res to lethal damage puts a significant crimp on their ratio and AS is the only unresistable damage they have. -
Who needs AS? any primary but energy melee
Who doesnt need AS? Energy melee
Its been done before and will be done again and works fine. -
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A well played stalker will certainly contibute more than a badly played anything else. And they certainly arn't useless, its just that they don't have anything unique that isn't done better by another AT (apart from stealth, which isn't needed in PvE missions).
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but the greatest stalker will not outperform a mediocre player of anything else on a full team, they need a reverse cosmic balance type power IMO, like having a stalker on team raises the def/res/dam/acc of the team depending on AT or something like that, ie that brutes get a damage buff per stalker on team, corrs get a def buff, doms res etc etc -
elec/elec is about the only really self sufficient blaster that is able to farm without outside assistence but its not exactly fast. SC+PS=whole mob with no endurance so just whittle them down and move to the next mob, I sometimes dual farm on my elec/elec when i got nothing better to do with a fire/kin, i dip in and out of fulcrum shift and run off on my own
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they work, just with so much +tohit heroside -tohit in much the same way as defence is largely ignorable
Darknest night has a -damage componant too so is still of use regardless -
gratz again, where do you store all those 50s.....
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I'll post my build for Exhaustion on Vindicate forums dude, I best not post here or there will be a few more clones.
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Not like anyone else can afford to copy your build
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Its not hard to make money, playing the AH is very profitable, at current market prices my spines/da probably has a 2 billion build, I dont think I have had much more than 100mill in inf on any given toon at any given time, buy 2 purple recipes, make them, sell one off to cover the costs of both, rinse and repeat. -
oh as food for thought you can abuse the game engine and slot 2xcentrioles in your sheilds to get 3 SOs worth of resistence slotting and 2 SOs of range in there
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My Kinetic/Electric defender has AoE attacks in Ball of Lightning and Short Circuit, not to mention Fulcrum Shift. He's fun to play solo, teamed and in PvP. I can beat some players that aren't well prepared for massive end drain and he's useful in hectic big team battles due to the nature of the buffs. The other night in Pocket D PvP I was holding my own against a number of players, this was mainly due to the nature of the map and the fact i could fulcrum shift off several of the other team at once. Masterminds are also good to fight against with AoE so long as they aren't */dark lol.
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Yeah I remember you [censored] a few MMs in that tourney we had an age ago, you still got the vid anywhere?
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15 Months old now
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Thx, I loved that clip, Im gonna post it around the US forums -
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My Kinetic/Electric defender has AoE attacks in Ball of Lightning and Short Circuit, not to mention Fulcrum Shift. He's fun to play solo, teamed and in PvP. I can beat some players that aren't well prepared for massive end drain and he's useful in hectic big team battles due to the nature of the buffs. The other night in Pocket D PvP I was holding my own against a number of players, this was mainly due to the nature of the map and the fact i could fulcrum shift off several of the other team at once. Masterminds are also good to fight against with AoE so long as they aren't */dark lol.
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Yeah I remember you [censored] a few MMs in that tourney we had an age ago, you still got the vid anywhere? -
For a drainer you are better off with a elec/kin which also gives you better mitigation tools, transference can by up ready to hit again in 10 seconds while HE about 45 in a best case scenario. If you want a drainer its elec/kin all the way, trying to fudge therm into a drainer is shoring up weaknesses as opposed to playing on strengths.
If you really want a therm then you should go for ice or fire primary as you can swap between damage and buffing far easier (elec blast with corr mods is not going to be a heavy hitter as it lacks a 3rd st blast) Oh and slot lysosomes in Melt Armour. -
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ice armor and fire armour would be t oo powerful in pvp on a stalker.
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stop talking [censored] and trolling, if you cant figure out why a res set is bad news on a stalker you certainly cant make any kind of judgement over what would or wouldnt be overpowered -
ice armour, fire armour, invulnerability (and even stone armour for lol value) would have been vastly superior choices given stalkers HPs.
The only pure resistence as mitigation powerset in the game for stalkers with no hitpoints is a bad joke, no other melee AT could get so little value from elec. -
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what's the resistance cap for stalkers?
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90% tanks and brutes
85% Khelds
75% for rest
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So why is it so crappy for a stalker to have resistance?
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wow......
They are a melee AT
NPC melee damage is horribly overpowered
They have the hitpoints of a controller
Res sets mean they are going to be dodging virtually nothing and absorbing all damage
All other non defensive stalker sets have further mitigation
See my above post for numbers and the fact that secondary for secondary stalkers operate on 68% of a brutes on a res set, for stalkers to perform up to /elec brutes then the resistence would need to be increased to give 61% resistence in the sheilds as opposed to brutes 42% which isnt going to happen because it would make the god mode obsolete.
Read the thread -
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what's the resistance cap for stalkers?
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90% tanks and brutes
85% Khelds
75% for rest -
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Just found the power list on the US Forums:
Psionic Dart
Mental Blast
Telekinetic Blast
Aim
Will Domination
Psionic Lance
Psychic Tornado
Scramble Thoughts
Psychic Wail
Looks awesome cant wait
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welcome to yesterdaynow go get a US account and come over, you gotta be full EU side by now
I can prob run u to 50 via duoing by the time i12 hits
P.S only nubs will be rolling psi blasters, real men PvP with things like ninj/ninj or earth/ta -
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Ok, I guess we better spell it out:
1) For a stalker to do respectable damage, they have to be hidden. In order to be hidden they have to be not hit. In order to be not hit they need defense.
2) Stalkers have low hp and a low resistance cap. So even at the cap, your hp bar will fall much more rapidly than a scrapper, brute or tanker. In addition to a slow falling bar being generally better, it gives them more time to regenerate and/or self heal. However, with def, you can, for a time and without bad luck, keep your health bar full by not being hit.
3) With low hp you regnerate more slowly, so it becomes more important to have a +max hp ability, or at least a self heal.
Conclusion: Ninjitsu has lots of +def, and a self heal. This makes it by far the best stalker defensive set. Electric Armour has no +def, no +max hp, no self heal. This makes it by far the worst stalker set.
As for end recovery, well, you will run out of hp long before you will run out of endurance!
And sapping as a defense? This only works if you can zero the mobs endurance and keep it there, since most mob attacks have a very low endurance cost, and the AI does not try to conserve end when it is low. Powersink on it's own cannot zero any mobs endurance. Electric Brutes can just about manage it by supplementing power sink with a constant barrage of end draining attacks and Lightning Field. Stalkers will not get Ligntning Field, and they do not attack in a continous barrage. As such, Power Sink is useless to stalkers as a defensive power.
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ok i completly missed the fact that you were talking about the resistance of the set for stalkers and not the set itself (like EnA for brutes ppl moan about that but my EnA brute pwns)
in that case i can see your point but as we dont know the numbers we cant comment (whats DA and WP like for stalkers?)
it might be stalkers get higher resistances (...might) but personally i would much rather test it out than listen to all the doom here too many ppl moan about too much stuff that does not need to be moan about.
and really you dont need to be so condescending
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DA and WP are not comparable to elec due to the fact they have other forms of damage mitigations, DA has cloak of fear, oppressive gloom and the mother of all heals in dark regeneration. WP has res AND defence AND a heal AND a +HP passive. If invuln was ported over it would have res + defence from invince and a +hp and big [censored] heal in dull pain. /Elec has resistence and thats it and on a AT with controller level HPs on a melee AT thats bad news.
Elecs performance is decent on brutes but stalkers have 68% of a brutes HPs so in essence will only be getting 68% of the benefit of the armours. Lets say you are fully slotted up on elec and you are attacked for 300 pts of S/l damage, both brute and stalker will get hit for 175.2 points of damage or around 11% of total hitpoints for brutes while stalkers will lose 17% of total hitpoints, thats pretty significant (standard base HPs at lvl 50 for both factoring in +HPs from accolades and IOs will only further slant numbers towards brutes due to the increased benefits they get from them due to a higher base) -
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invul/em tank vs em/electric armor brute, Brute wins because of Energy res
Fire aura/em vs em/electric armor brute, Brute wins because of energy res
BS/regen scrapper vs em/Electric armor, draw
Ice armor/em vs em/electric armor brute, Brute or Draw(Ice Armor just needs to hibernoob :P)
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Not true
I regularly enjoy stuffing /elec brutes with my em/fire for all the resistence in the wold means squat once you stun them and 2 shot them. Any em who doesnt have (the power) stun in their chain is just out to 2 shot squishies who dont notice them.
Brute elec armour is mag 10 stun protection (same as all brute/stalker/scrappers protections nto including extra powers like resiliance) and is laughably easy to stack over -
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or you could just do what every other pvper does: pop insps like no tomorrow.
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I dont bother getting it anyway, before i checked combat numbers I presumed it would be something useful like demonic/magus with 30% res and 50% def -
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Lightning Clap on a Stalker would be awesome. Free hide yay
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That's a thought. To make Electic Armour slightly less gimp, They could have Hide replace Lightning Field, but also have Lightning Clap replace either Grounded, Conserve Power, or Power Sink.
Then AS replaces Lightning Clap in Electric Melee, all other powers are unchanged.
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I doubt that would even fix elec armour, it needs significant rebalancing for stalks because as a direct port and having no mitigation outside of resistence that caps at 75% it has the dubious distinction of being the one AT and set that survives more incoming damage by using rest in front of mobs as opposed to using sheilds. If Invuln was ported over it would still cap at 75% but have additional mitigation in invince and dull pain. Elec armour was the worst choice stalkers could get due to mitigation type and stalkers eeny weeny HPs, elec would have been a significantly better set for scrappers and tanks. -
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lol that rikti nivasion accolade gives 7% psi res ftw
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wow, 7.5% res and 25% defence, thats a total joke....