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Posts
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Spoilers ahead for the unwary!
Quote:Twinshot is a former member of the US Special Forces turned cocky superhero. I would be surprised if she doesn't call anyone short of Statesman or General Aarons 'kiddo'.But they don't.
And we end up with something ridiculous.
Like this "kiddo"-business.
Quote:Honestly, that's Twinshot's biggest failing in terms of writing - it's written with the assumption that we'll all be playing junior heroes. That's why dialogues make us sound so goofy and awkward and why everyone treats us like kids - because the writer honestly thought that's what we'd be.
But it also goes to what I said above. Twinshot has been around long enough to not only get into the special forces, but to also hang with Eddie Poelstra. She's somewhere between John Rambo and Wally West. To her, just about everyone bouncing around Atlas Park is a junior hero. -
Quote:I'm pretty sure you're right. Synapse said in a recent chat that he had ideas in revamping old sets that he's using for entirely new sets. Titan Weapons may have been what he had in mind for ol' Broadsword.While I am looking forward to the upcoming Titanic Weapons set, I believe it's introduction means that any reasonable fix for broadsword probably isn't going to happen. Judging by the powers as they are described in the game right now, Titanic Weapons is supposed to be everything I always envisioned broadsword *should* have been: big, smashy, and angry. With it's introduction any balancing done to broadsword is going to have to simultaneously avoid stepping on both Katana and Titanic Weapon's toes. I think it's more logical to assume that broadsword will remain as some sort of 'grand fathered' option so as not to upset whatever player base enjoys the set as it is, while Titanic Weapons is meant to replace it.
I'd be delighted to be wrong, of course. -
The data link doesn't work, but off the bat:
- Combat Training: Offensive is pretty much useless with as much Accuracy and To Hit you'll be getting. I'd dump that and maybe even Tactics as well.
- Health is overslotted for an archetype with a base 1071 HP. Take two slots, use the Numina's and Miracle procs instead.
- On those notes, taking Aid Self with an interrupt IO is better mitigation. Yes, you'll need Aid Other, but you'll want those heals ASAP when those natural 20s start rolling.
- I guess its a matter of taste, but Swipe, Strike, and Follow-Up make for a nice solid chain with Slash and Lunge. Follow-Up also gives you a nice solid 30 to 60% damage buff in said chain instead of 80% every 30 seconds or so. -
Quote:Both parts of Gambler count for the crit now, at least that's what Mids' is telling me. Spreadsheet answer: Gambler has better DPA than Sting. Gameplay answer: Gambler is faster, recharges faster, and packs quite a bit of a punch. Also because it recharges faster, it procs more, so its a perfect place to slot the Achilles proc.I was thinking Flashing Steel, but I suppose the spammable first attack is a good place. But why trade Sting for Gambler? Last I heard, the critical part of Gambler isn't for the whole attack. Has that changed?
Quote:Purple in Caltrops? That's going to be one of those "I'm doing this because I can!" things, isn't it? Still, it amuses me, and sounds pretty effective.
Here's the build I have planned for my ninja. His damage is a little behind, but he's capped to Ranged and AoE and is a DA away from capping melee. He can run DA-GC-GD-SD as a chain with Hasten up, has a bit of AoE to himself as well, and is built to take advantage of the Musculature alpha. I might switch over an extra slot to Caltrops just to keep it open in case I land the Ragnarok proc.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Blade of 1000 Deaths: Level 50 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(13)
Level 4: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(19)
Level 6: Assassin's Blade -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(23)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(25)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 20: Kuji-In Sha -- Dct'dW-Heal(A), Dct'dW-Rchg(33), Dct'dW-Heal/EndRdx(33), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34)
Level 22: Placate -- RechRdx-I(A), RechRdx-I(34)
Level 24: Caltrops -- TmpRdns-EndRdx/Rchg/Slow(A)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Kick -- Empty(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(37), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39), S'fstPrt-ResKB(39)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(42)
Level 35: Blinding Powder -- C'phny-Acc/Rchg(A), C'phny-EndRdx/Conf(42), C'phny-Acc/EndRdx(43), C'phny-Conf/Rng(43), C'phny-Acc/Conf/Rchg(43), C'phny-Dam%(45)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 41: Physical Perfection -- P'Shift-End%(A)
Level 44: Shuriken -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(48)
Level 47: Exploding Shuriken -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Kuji-In Retsu -- RechRdx-I(A)
Level 50: Musculature Radial Paragon
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Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), P'Shift-EndMod/Acc(15), P'Shift-EndMod/Rchg(17) -
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Claws/Elec/Mu brute. Not a high AoE power count, but Spin is up fast, your taunt aura scales with Fury, and you have Electric Fences and Ball Lightning too. Very fun at high levels, even on SOs.
Night Widow / Mu. Again with Spin and the Mu AoEs, but you trade the taunt aura in for relatively easy soft-capping. I have a relatively cheap build that can handle at least 51/8.
And in both cases you can shred through hard targets pretty easily too, especially with the widow. -
Quote:My ninja is intrigued and will finally be talking to the Pilgrim shortly.Yeah, did that villain mission with Shivans in it in CaD yesterday on my Stalker.
"Assassin's Blade!" *POP* "...really? Let's do that again! Assassin's Blade!" *POP* "Teehee!" *POP* *POP* *POP*
They're like big gooey radioactive bubble wrap with skeletons inside. So fun to pop.
*POP*
*pop* heeheehee -
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Quote:I distinctly remember heavy troopers. I think all the ones I ran were at 40 or close to it, though. Maybe its dependent on level?No, pretty much all of these show up in Sutter (except maybe the Heavy Trooper, I don't remember seeing any of those, but it might have been luck of the draw).
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I've taken a stalker, blaster, and brute through Sutter, and thoroughly enjoyed all three runs. You don't have to like it, you don't have to go along, but at the least you can take that condescending attitude elsewhere.
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I've heard more complaints about the fighters and Beam Me Up Primal Duray than I have about the minions in the tunnels. Seriously, they're not that hard if you hit them and the Augurs first, and nowhere near as hard as the Durays.
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Quote:If you're on ATI, upgrade to 11.9. Its just that good.Tonight it was the Triumph Issue 21 Convergence Party - more like a triple bypass with 4 root canals no pain killer.
They buff the incarnates until you die 10 times faster than ever before because everyone gets in button mashing frenzy. The screen fills up with smoke, and you d/c 3 times from a memory leak that doesn't exist on NCSoft side but your computer tells you to restart.
The praetorians NPCs are unmezzable, have zero recharge on attacks, and the devs fill Atlas Park with them.
As for the Praetorians, we rolled them like warmed over Council on Virtue redside. -
I've seen one in the same corner on Virtue.
I busted him, of course. Keep City Hall clean! -
Quote:From what little experience I have, I'd wager it performs better than decently. A lot of quick recharging attacks to make the brutes and scrappers happy, combo bonus damage to make the tankers happy, AoEs to make the stalkers happy, and debuffs and mitigation too? There's a little of something for almost everyone in the set. Its a nice toolset for all the melee ATs.Which is exactly what the set was designed for - looking cool and performing decently without having to use a frigging calculator to figure out your attack chain.
And oh yeah, you don't need the calculator either. -
I'll just leave these here for anyone who missed the comedy over in the other forum...
http://boards.cityofheroes.com/showp...8&postcount=42
http://boards.cityofheroes.com/showp...8&postcount=49
http://boards.cityofheroes.com/showp...9&postcount=54
http://boards.cityofheroes.com/showp...5&postcount=45
... and then go back to toying with Street Justice stalker builds. This set has potential, I tell you. -
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Quote:If you feel that strongly, then go ahead. Lawyer up and file a suit. Nobody here's stopping you.So you are saying that Paragon Studios has no ethical responsibility to inform players what they are buying? I think that could be challenged in the courts or under any number of consumer protection acts.
I'm not talking about the original poster though. Yes, the original poster is at fault for not waiting for more information. However, it IS ALSO the developer's fault for not providing the information in a timely manner.
Both the original poster and the developers are at fault. -
Quote:Disagree.Do you agree or disagree with this statement:
"The developers, when they have asked subscribers to purchase a power set, have asked more from players should be held more accountable to provide more information in a timely manner than with powers that are included with a subscription."
Quote:If you disagree with the statement, how do you answer the complaints that the developers are not forthcoming with information that helps players make an informed decision? -
If set performance was that big of an issue, enough so to spread the 'discussion' to two seperate boards, then why did you go ahead and impulse buy the set instead of sitting back and waiting for the reviews and number crunching to come in before you pressed the buy button?
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Quote:This. How Dan "Beast Machines" DiDio still has a job is a mystery to me.If you are going to start from zero, then start from zero. Start with Bruce just becoming Bats, Hal Jordan just getting the Ring, Clark just starting out, Diana just coming off of Paradise Island, etc. Don't try to confuse people by saying it's a "fresh" start, but keeping cherry-picked parts of history that don't make sense without other parts of history.
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You couldn't touch my widow's Yu-Gi-Oh deck. Screw the rules, she has infamy.
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Same day service! Great Scott! You're wonderful people, amazingly so.
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There's the picture of the evening, right there.
Tanker Tuesday's never fail to deliver, it was a blast to be there and an honor to pick up 2nd place in the bio contest. Rose Wonder may still be coming to a server near you!
Pep Squad Girl(?), myself, Ace, enough Mother Mayhems to short out Antimatter's containment suit, and one lone Clockwork wondering how the heck he wound up in the middle of this mess.