NEED CRITIQUE - PvE - Stalker - Ninja Blade/Ninjitsu - Mids Build incuded


GavinRuneblade

 

Posted

Well, there's a new forum for this and I've been poking this build over and over and over and over for the last week, I figure I might as well toss it up here and get some feedback on what I've been doing so far.

As the title says, it's a Ninja/Ninja Stalker, and my goals with the build has been as follows:

- Softcap Melee Defense (Divine Avalanche makes this EASY!)
- Softcap Ranged Defense (With all my toggles active, of course.)
- As much +Damage as I can get
- Sprinkle with +Recharge for flavor (And quicker Build Up/Placate)

Anyway, now that I've told what I'm up to, here's White Lie as I have her build planned at this particular moment. Don't mind the exact levels the slots are placed at, I know I don't in game.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

White Lie: Level 50 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Ancillary Pool: Weapon Mastery

Villain Profile:
Level 1: Sting of the Wasp -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg(5), C'ngImp-Acc/Dmg/Rchg(5)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Acc/Dmg/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-%Dam(11)
Level 4: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(45)
Level 6: Assassin's Blade -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 8: Build Up -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(9), RechRdx-I(19)
Level 10: Ninja Reflexes -- RedFtn-Def(A), RedFtn-Def/EndRdx(21), RedFtn-Def/Rchg(21), RedFtn-Def/EndRdx/Rchg(23)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 14: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(27)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(29)
Level 18: Divine Avalanche -- Mako-Acc/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg(31), Mako-Dam%(31), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33)
Level 20: Kuji-In Sha -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(33), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34), Numna-Heal(34), S'fstPrt-ResDam/Def+(36)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Spring Attack -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(29), Oblit-Dmg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 28: Smoke Flash -- Acc-I(A)
Level 30: Caltrops -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40)
Level 32: Golden Dragonfly -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Dmg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Rchg(42)
Level 35: Blinding Powder -- CoPers-Conf%(A), CoPers-Conf/EndRdx(43), CoPers-Acc/Rchg(43), CoPers-Acc/Conf/Rchg(43), CoPers-Conf(45), CoPers-Conf/Rchg(45)
Level 38: Kuji-In Retsu -- LkGmblr-Rchg+(A)
Level 41: Web Grenade -- Acc-I(A)
Level 44: Shuriken -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/EndRdx/Rchg(46), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48)
Level 47: Exploding Shuriken -- Posi-Acc/Dmg(A), Posi-Dam%(48), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Physical Perfection -- P'Shift-End%(A)
------------
Level 1: Assassination
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11), EndMod-I(13)
------------
Set Bonus Totals:

  • 25% DamageBuff(Smashing)
  • 25% DamageBuff(Lethal)
  • 25% DamageBuff(Fire)
  • 25% DamageBuff(Cold)
  • 25% DamageBuff(Energy)
  • 25% DamageBuff(Negative)
  • 25% DamageBuff(Toxic)
  • 25% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 13.63% Defense(Energy)
  • 13.63% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 63.75% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 6% Enhancement(Heal)
  • 57% Enhancement(Accuracy)
  • 4% FlySpeed
  • 85.84 HP (7.13%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 9.9%
  • MezResist(Immobilize) 15.4%
  • MezResist(Stun) 6.6%
  • 11% (0.18 End/sec) Recovery
  • 12% (0.6 HP/sec) Regeneration
  • 5.67% Resistance(Fire)
  • 5.67% Resistance(Cold)
  • 2.5% Resistance(Psionic)
  • 4% RunSpeed

Expensive looking, isn't it? It's okay, this is a long term build. It's what I'm aiming for eventually. I do know a bit of Market-Fu and any Stalker worth his salt can rush Tips for Villain Merits, so all the big items should be achievable in time. The only purple set is the confuse one, and Malaise's Illusions can sub in for that nicely.

Anyway, what I'm thinking of, is replacing the last IO in Sting of the Wasp, Flashing Steel and maybe Golden Dragonfly for an Achilles Heel: Chance for -Res Debuff. I'm also looking at Divine Avalanche and thinking if a full Mako's Bite set in that is a bit excessive and if I should get a Defense set frankenslotted into it. Do note the Steadfast Protection +Def slotted in Kuji-In Sha. I like that bit of stunt-slotting myself.

My slotting of Kuji-In Retsu bugs me. That power is more than a set mule, yet, with the bonuses I have, it's pushing through +100% Defense when I activate it, so it doesn't need more... And with all the global recharge going on, it recharges in just over 10 minutes, which is nice. So, just a LoTG seems good.

Finally, I got a few power picks that I don't care much for. Smoke Flash in particular. But what else is there to get if it's one power from a power pool that works good with no additional slots? (Or at least can leech a slot or to from elsewhere without hurting anything.) The only thing I can think of is Hasten, but... glowing hands breaks the concept. See the "Natural"? That also explains the epic pool. She won't be throwing around fire, lightning, or sharks. She'll be throwing shuriken, like a ninja. Yeah, it's a restriction that blocks her from being the ultimate she can be, but I always play concept first (then optimize the heck out of said concept).

Anyway, got any insights? As I said, I've been toying with this for a few weeks now, and I'm at a stalemate with myself over it.


Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"

 

Posted

Quote:
Originally Posted by McNum View Post
Anyway, what I'm thinking of, is replacing the last IO in Sting of the Wasp, Flashing Steel and maybe Golden Dragonfly for an Achilles Heel: Chance for -Res Debuff.
Don't take sting, get Gambler's Cut. Sting sucks gambler's is awesome. And yes, put a heel proc in gambler. not in Dragonfly. Damage procs in dragonfly.

Quote:
I'm also looking at Divine Avalanche and thinking if a full Mako's Bite set in that is a bit excessive and if I should get a Defense set frankenslotted into it. Do note the Steadfast Protection +Def slotted in Kuji-In Sha. I like that bit of stunt-slotting myself.
Don't go for a defense set. Give DA one hamio with +def like a lysosome or something.

Quote:
Finally, I got a few power picks that I don't care much for. Smoke Flash in particular. But what else is there to get if it's one power from a power pool that works good with no additional slots? (Or at least can leech a slot or to from elsewhere without hurting anything.) The only thing I can think of is Hasten, but... glowing hands breaks the concept.
Could go stealth and slot another gambler, I only count three of them unless I'm missing one.

Quote:
Anyway, got any insights? As I said, I've been toying with this for a few weeks now, and I'm at a stalemate with myself over it.
pull one from placate to use elsewhere
Caltrops doesn't benefit as much from +dam as from procs. And slow makes a huge difference. Try one level 43 slow/end/rech, the slow damage proc and the posi damage proc. If you can get it ragnarok's chance for knockdown is both hilarious and awesome in caltrops.

The red fortunes in danger sense aren't really helping you. Either push it to 6 slots (one from placate one from stamina) or swap to 4x gambler, or pull some for elsewhere.

Stamina, go with two pieces from perfection: the end mod and the proc. The proc is minimally better than one endmod. And use the set bonus to get a free move speed buff. If you want a third slot go with generic endmod. At four slots, going with perf is again better than commons (proc, end mod, end/acc, end/rech). You could also move one slot over to physical perfection and get a second move boost.

On your build, I'd recommend the numina unique over the miracle in health. It's a miniscule difference, but that's how I'd go. the higher your defence the more regen will help you recover between hits. In theory.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Don't take sting, get Gambler's Cut. Sting sucks gambler's is awesome. And yes, put a heel proc in gambler. not in Dragonfly. Damage procs in dragonfly.
I was thinking Flashing Steel, but I suppose the spammable first attack is a good place. But why trade Sting for Gambler? Last I heard, the critical part of Gambler isn't for the whole attack. Has that changed?
Quote:
Originally Posted by GavinRuneblade View Post
Don't go for a defense set. Give DA one hamio with +def like a lysosome or something.
Hmm, with the changes I made, I just need one DA to cap Melee Defense without any +def enhancements. I think I'll keep 6 Mako and the 3.75% Ranged Defense.
Quote:
Originally Posted by GavinRuneblade View Post
Could go stealth and slot another gambler, I only count three of them unless I'm missing one.
Nope, three is the number of LoTG procs in that build. I wasn't actively going for recharge, but... now the build has all five. I didn't go Stealth, since it's useless for a Stalker in a PvE build. I took Maneuvers. Why not be a little team friendly, even if it's not a lot of buff? Yeah, it's the Defender in me talking there.
Quote:
Originally Posted by GavinRuneblade View Post
pull one from placate to use elsewhere
Done and done. With the LoTGs slotted it rechrages in pretty much the same time, anyway.
Quote:
Originally Posted by GavinRuneblade View Post
Caltrops doesn't benefit as much from +dam as from procs. And slow makes a huge difference. Try one level 43 slow/end/rech, the slow damage proc and the posi damage proc. If you can get it ragnarok's chance for knockdown is both hilarious and awesome in caltrops.
Purple in Caltrops? That's going to be one of those "I'm doing this because I can!" things, isn't it? Still, it amuses me, and sounds pretty effective.
Quote:
Originally Posted by GavinRuneblade View Post
The red fortunes in danger sense aren't really helping you. Either push it to 6 slots (one from placate one from stamina) or swap to 4x gambler, or pull some for elsewhere.
I did both. Four LoTGs in Ninja Reflexes, six Red Fortune in Danger Sense.
Quote:
Originally Posted by GavinRuneblade View Post
Stamina, go with two pieces from perfection: the end mod and the proc. The proc is minimally better than one endmod. And use the set bonus to get a free move speed buff. If you want a third slot go with generic endmod. At four slots, going with perf is again better than commons (proc, end mod, end/acc, end/rech). You could also move one slot over to physical perfection and get a second move boost.
I knew there was an IO set style to save a slot for Stamina, but I didn't know it. Now I do. Thanks!
Quote:
Originally Posted by GavinRuneblade View Post
On your build, I'd recommend the numina unique over the miracle in health. It's a miniscule difference, but that's how I'd go. the higher your defence the more regen will help you recover between hits. In theory.
Numina, Miracle. It's both two Villain Merits, so it makes no difference in price for me.

So, I think it's time to repost the build with those change added. I also swapped out Web Grenade for Tactics. Why? +2% Damage from the set. Also note the frankenslot in Golden Dragonfly since I ran out of +5% Recharge, I went for the +Regen instead. It has bascially the same bonuses as before, except better recharge and a small, but comfortable step about the Ranged softcap.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

White Lie: Level 50 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Weapon Mastery

Villain Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg(5), C'ngImp-Acc/Dmg/Rchg(5), Achilles-ResDeb%(7)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Acc/Dmg/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-%Dam(11)
Level 4: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(13)
Level 6: Assassin's Blade -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 8: Build Up -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(19), RechRdx-I(19)
Level 10: Ninja Reflexes -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def/Rchg(21), LkGmblr-Rchg+(23)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(23)
Level 14: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(25), RedFtn-Def/Rchg(25), RedFtn-EndRdx(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(29)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 18: Divine Avalanche -- Mako-Acc/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg(31), Mako-Dam%(33), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33)
Level 20: Kuji-In Sha -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(34), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34), Numna-Heal(36), S'fstPrt-ResDam/Def+(36)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Spring Attack -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(36), Oblit-Dmg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 28: Maneuvers -- LkGmblr-Rchg+(A)
Level 30: Caltrops -- P'ngTtl-EndRdx/Rchg/Slow(A), Ragnrk-Knock%(40)
Level 32: Golden Dragonfly -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Dmg(42), Sciroc-Acc/Dmg(42), Sciroc-Dam%(43)
Level 35: Blinding Powder -- CoPers-Conf%(A), CoPers-Conf/EndRdx(43), CoPers-Acc/Rchg(43), CoPers-Acc/Conf/Rchg(45), CoPers-Conf(45), CoPers-Conf/Rchg(45)
Level 38: Kuji-In Retsu -- LkGmblr-Rchg+(A)
Level 41: Physical Perfection -- P'Shift-End%(A)
Level 44: Shuriken -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/EndRdx/Rchg(46), Thundr-Dmg/EndRdx(48)
Level 47: Exploding Shuriken -- Posi-Acc/Dmg(A), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50)
Level 49: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(50)
------------
Level 1: Assassination
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(11)
------------
Set Bonus Totals:
  • 25% DamageBuff(Smashing)
  • 25% DamageBuff(Lethal)
  • 25% DamageBuff(Fire)
  • 25% DamageBuff(Cold)
  • 25% DamageBuff(Energy)
  • 25% DamageBuff(Negative)
  • 25% DamageBuff(Toxic)
  • 25% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 13.63% Defense(Energy)
  • 13.63% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 78.75% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 6% Enhancement(Heal)
  • 57% Enhancement(Accuracy)
  • 9% FlySpeed
  • 99.39 HP (8.26%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 9.9%
  • MezResist(Immobilize) 13.2%
  • MezResist(Stun) 6.6%
  • 8.5% (0.14 End/sec) Recovery
  • 32% (1.61 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 2.5% Resistance(Psionic)
  • 9% RunSpeed
Thanks for the help, this looks better. It'll be a respec-into build, though, as the Stalker is already level 18 and has both Sting and three Placate slots already. Most extreme IO builds are respec-into builds, anyway. Still, it looks pretty nice. Also, fun fact, with this recharge, she'll be able to throw another shuriken before the first hits. That's a party trick, but she actually will have a full ranged attack chain of "Shuriken -> Shuriken -> Shuriken..." I should probably slot a proc in that if I can do that.

Anyway, this is very lean build now. Going to be very expensive to make, but I do like a challenge. Besides, as I said, I know Market-Fu.


Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"

 

Posted

Quote:
Originally Posted by McNum View Post
I was thinking Flashing Steel, but I suppose the spammable first attack is a good place. But why trade Sting for Gambler? Last I heard, the critical part of Gambler isn't for the whole attack. Has that changed?
Both parts of Gambler count for the crit now, at least that's what Mids' is telling me. Spreadsheet answer: Gambler has better DPA than Sting. Gameplay answer: Gambler is faster, recharges faster, and packs quite a bit of a punch. Also because it recharges faster, it procs more, so its a perfect place to slot the Achilles proc.

Quote:
Purple in Caltrops? That's going to be one of those "I'm doing this because I can!" things, isn't it? Still, it amuses me, and sounds pretty effective.
Ragnarok's proc gives a 20% chance for knockdown, and I'm fairly certain that procs every ding. So you can have great fun watching everyone stumble about like you just activated Banana Peels.

Here's the build I have planned for my ninja. His damage is a little behind, but he's capped to Ranged and AoE and is a DA away from capping melee. He can run DA-GC-GD-SD as a chain with Hasten up, has a bit of AoE to himself as well, and is built to take advantage of the Musculature alpha. I might switch over an extra slot to Caltrops just to keep it open in case I land the Ragnarok proc.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Blade of 1000 Deaths: Level 50 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(13)
Level 4: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(19)
Level 6: Assassin's Blade -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(23)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(25)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 20: Kuji-In Sha -- Dct'dW-Heal(A), Dct'dW-Rchg(33), Dct'dW-Heal/EndRdx(33), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34)
Level 22: Placate -- RechRdx-I(A), RechRdx-I(34)
Level 24: Caltrops -- TmpRdns-EndRdx/Rchg/Slow(A)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Kick -- Empty(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(37), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39), S'fstPrt-ResKB(39)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(42)
Level 35: Blinding Powder -- C'phny-Acc/Rchg(A), C'phny-EndRdx/Conf(42), C'phny-Acc/EndRdx(43), C'phny-Conf/Rng(43), C'phny-Acc/Conf/Rchg(43), C'phny-Dam%(45)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 41: Physical Perfection -- P'Shift-End%(A)
Level 44: Shuriken -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(48)
Level 47: Exploding Shuriken -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Kuji-In Retsu -- RechRdx-I(A)
Level 50: Musculature Radial Paragon
------------
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), P'Shift-EndMod/Acc(15), P'Shift-EndMod/Rchg(17)


Blood Widow Ricki * Tide Shifter * T-34 * Opposite Reaction * Shaolin Midnight * ChernobylCheerleader

 

Posted

Well, since I got help with my build, I'll return the favor, as I see a few places with room for improvement in yours.

Don't full-Mako Assassin's Blade. You want biggest damage possible in that, which Mako can't do. Swap your Assassin's Blade slots with Divine Avalanche. Yeah, it's just 10-20 damage at level 50 difference, but it's your most damaging attack, might as well go full tilt with it. Divine Avalanche doesn't do much damage, so Mako is better there, and the Lethal damage proc will come out more often as DA will be used a lot.

I'd also mention that you have no travel power, but with all the temp powers and Ninja Run in the game, I'm sure you have that covered. That and I'd warn you against being Incarnate dependent if you're ever going to exemplar with it. I purposely left out Incarnate abilities in mine for this very reason. Needed to see that Kuji-In Rin didn't have a gap when left un-incarnated. Yours doesn't seem to, by the way.

Kind of fun to compare our builds, actually. Mine is more offensive than yours, but with an AoE hole. I'd need to pop a Luck or even Retsu to move through AoE heavy areas unharmed. Or use Spring Attack. Yours will survive longer than mine, but its opening strike will be weaker. Still, both builds are pretty good, just goes to show that you can optimize something as simple as a Nin/Nin Stalker in more than one way.


Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"

 

Posted

Quote:
Originally Posted by McNum View Post
I was thinking Flashing Steel, but I suppose the spammable first attack is a good place. But why trade Sting for Gambler? Last I heard, the critical part of Gambler isn't for the whole attack. Has that changed?
Basically, people have always been confused on Gambler because it does two dings of damage. It has always been true that both parts crit. It is a spectacular power all around.

Quote:
Hmm, with the changes I made, I just need one DA to cap Melee Defense without any +def enhancements. I think I'll keep 6 Mako and the 3.75% Ranged Defense.
I was only speaking in comparison to using a defense set as you asked. Rather than a defense set just 1 slot for defense and 5 for damage would work better. But if you don't need it then yes Mako is a great choice.

Quote:
Nope, three is the number of LoTG procs in that build. I wasn't actively going for recharge, but... now the build has all five. I didn't go Stealth, since it's useless for a Stalker in a PvE build. I took Maneuvers. Why not be a little team friendly, even if it's not a lot of buff? Yeah, it's the Defender in me talking there.
nothing wrong with that =)

Quote:
Purple in Caltrops? That's going to be one of those "I'm doing this because I can!" things, isn't it? Still, it amuses me, and sounds pretty effective.
It is awesomely effective. They chance to proc off of the initial cast, then they run slowly away instead of attacking you. Then they fall down inside the caltrops and get procc'd again. Then when they stand up, they don't always try to run the short way out so sometimes fall again. It really is awesome.

Quote:
I knew there was an IO set style to save a slot for Stamina, but I didn't know it. Now I do. Thanks!
Here's to say it a bit clearer/ Optimal Stamina/Pysical perfection/quick recovery slotting:
1 slot: Perf shifter Proc
2 slots: Perf Proc/ perf endmod
3 slots: Perf Proc/ perf endmod/common endmod
4 slots: Perf Proc/ perf endmod/ perf endmod/acc/ perf endmod/rech

Quote:
Numina, Miracle. It's both two Villain Merits, so it makes no difference in price for me.
Yup, the only difference is what will benefit you most. Miracle gives a bit more endurance but numina heals. so sometimes there is a reason to use one over the other. The difference isn't very big though.

Quote:
trick, but she actually will have a full ranged attack chain of "Shuriken -> Shuriken -> Shuriken..." I should probably slot a proc in that if I can do that.
I think it can take the lady grey proc right? If not the only good one is the PvP or the purple and those are both goofy expensive.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.