NEED CRITIQUE - PvE - Widow - Night Widow - Mid's Build included


boppaholic

 

Posted

This is my first attempt at a Soldier of Arachnos. I want to utilize him for soloing, but wanted to be a good team member as well. So I gave him very heavy (well beyond softcap) defense to prevent cascading defense debuffs while soloing or playing at a very high difficulty. But I also went double leadership to provide myself and teammates buffs. Other than that, the playstyle is intended to be along the lines of a scrapper. Please critique:

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Poison Dart

  • (A) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (9) Apocalypse - Accuracy/Recharge
  • (9) Apocalypse - Damage/Endurance
  • (27) Apocalypse - Chance of Damage(Negative)
  • (27) Thunderstrike - Accuracy/Damage/Endurance
Level 1: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
Level 2: Combat Training: Offensive
  • (A) Accuracy IO
  • (31) Accuracy IO
Level 4: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense/Endurance/Recharge
  • (5) Luck of the Gambler - Defense/Endurance
Level 6: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense/Endurance/Recharge
Level 8: Assault
  • (A) Endurance Reduction IO
Level 10: Indomitable Will
  • (A) Aegis - Resistance/Endurance
  • (11) Titanium Coating - Resistance/Endurance
  • (11) Steadfast Protection - Resistance/+Def 3%
Level 12: Spin
  • (A) Armageddon - Chance for Fire Damage
  • (15) Armageddon - Damage/Endurance
  • (17) Armageddon - Accuracy/Recharge
  • (17) Armageddon - Accuracy/Damage/Recharge
  • (19) Armageddon - Damage/Recharge
  • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 14: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 16: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 18: Tactics
  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (25) Adjusted Targeting - To Hit Buff/Endurance
Level 20: Tactical Training: Leadership
  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (29) Adjusted Targeting - To Hit Buff/Endurance
Level 22: Mask Presence
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Mental Training
  • (A) Run Speed IO
Level 26: Eviscerate
  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (33) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (33) Scirocco's Dervish - Accuracy/Damage
  • (34) Scirocco's Dervish - Damage/Recharge
  • (34) Scirocco's Dervish - Damage/Endurance
  • (34) Eradication - Chance for Energy Damage
Level 28: Slash
  • (A) Hecatomb - Damage/Recharge
  • (36) Hecatomb - Accuracy/Damage/Recharge
  • (36) Hecatomb - Accuracy/Recharge
  • (36) Hecatomb - Damage/Endurance
  • (37) Hecatomb - Chance of Damage(Negative)
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 30: Lunge
  • (A) Mako's Bite - Accuracy/Damage
  • (37) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)
Level 32: Foresight
  • (A) Defense Buff IO
  • (40) Defense Buff IO
Level 35: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (42) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 38: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
Level 41: School of Sharks
  • (A) Ragnarok - Damage
  • (42) Ragnarok - Damage/Recharge
  • (43) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Damage/Endurance
  • (45) Trap of the Hunter - Chance of Damage(Lethal)
Level 44: Arctic Breath
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Damage/Endurance
  • (46) Analyze Weakness - Accuracy/Endurance/Recharge
Level 47: Mind Link
  • (A) Red Fortune - Defense
  • (48) Red Fortune - Defense/Recharge
  • (48) Red Fortune - Endurance/Recharge
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense/Endurance
  • (50) Red Fortune - Endurance
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 50: Reactive Radial Flawless Interface
Level 50: Void Radial Final Judgement
Level 50: Cardiac Core Paragon
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (13) Numina's Convalescence - Heal
  • (13) Numina's Convalescence - Heal/Endurance
  • (31) Regenerative Tissue - +Regeneration
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (15) Performance Shifter - EndMod
  • (29) Performance Shifter - EndMod/Recharge
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 1: Conditioning
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------


 

Posted

The data link doesn't work, but off the bat:

- Combat Training: Offensive is pretty much useless with as much Accuracy and To Hit you'll be getting. I'd dump that and maybe even Tactics as well.
- Health is overslotted for an archetype with a base 1071 HP. Take two slots, use the Numina's and Miracle procs instead.
- On those notes, taking Aid Self with an interrupt IO is better mitigation. Yes, you'll need Aid Other, but you'll want those heals ASAP when those natural 20s start rolling.
- I guess its a matter of taste, but Swipe, Strike, and Follow-Up make for a nice solid chain with Slash and Lunge. Follow-Up also gives you a nice solid 30 to 60% damage buff in said chain instead of 80% every 30 seconds or so.


Blood Widow Ricki * Tide Shifter * T-34 * Opposite Reaction * Shaolin Midnight * ChernobylCheerleader

 

Posted

Thanks for those suggestions. You're right, the offensive is unnecessary Accuracy improvement. I have enough as is. I'm thinking of keeping both tactics though as a way to help with teaming, but I'm only 50/50 on that. I am obviously not familiar with Arachnos, so thank you for pointing out the 1071 HP, I really should focus on Aid Self... and come to think of it, Aid Other would be a better team mode power than a second tactics, anyways.

I am completely clueless as to what an optimal ST attack chain would be. I sort of just glanced at the damage and cast time to pick the powers I went with. I'll have to reshuffle those around a bit. I'll repost my updated build later, and hopefully you'll still be willing to provide more constructive suggestions.

Thanks again,


 

Posted

I'd really need a data chunk to be able to properly see your build stats - essentially what kind of defence, recharge and endurance numbers you have.

Here's my NW build that has perma haste, softcap ranged/melee with suppressed Mask Presence (2% off softcapping aoe), and has no real endurance issues at all even without Cardiac Alpha. Works very well soloing large groups, and just as well in teams:

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Misscene: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Poison Dart -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(3), Entrpc-Dmg/EndRdx/Rchg(5), Entrpc-Heal%(5)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(11)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(21), RedFtn-EndRdx(23)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Follow Up -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(25), Hectmb-Dmg/EndRdx(25), Hectmb-Dam%(27)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 12: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29)
Level 16: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 18: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
Level 20: Combat Training: Offensive -- Acc-I(A)
Level 22: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
Level 24: Mask Presence -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(39), RedFtn-EndRdx(39)
Level 26: Mental Training -- Flight-I(A)
Level 28: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(42)
Level 30: Mind Link -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(42), AdjTgt-ToHit/Rchg(42), AdjTgt-EndRdx/Rchg(43)
Level 32: Tactical Training: Assault -- EndRdx-I(A)
Level 35: Foresight -- LkGmblr-Def/Rchg(A), LkGmblr-Def(43), LkGmblr-Rchg+(43)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Reactive Core Flawless Interface
Level 50: Void Core Final Judgement
Level 50: Cardiac Core Paragon
Level 50: Rebirth Radial Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(11), Mrcl-Heal(13), Mrcl-Rcvry+(13)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc/Rchg(15), P'Shift-Acc/Rchg(17), P'Shift-EndMod/Acc(17), P'Shift-End%(19)
------------



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http://www.scene-and-heard.com/cov/covsig.jpg

 

Posted

Here's my current build. Looking at using gloom now for my attack chain

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Posted

Here is mine, and yes i have aid self as well,its the just in case power

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