SpyralPegacyon

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  1. Quote:
    Originally Posted by Kirsten View Post
    I suppose it was a bit much to expect people to just tell themselves "It's just a game, I really should relax." (lalala.)
    I just changed my avatar, I'm not going back that quickly!
  2. Quote:
    Originally Posted by CactusBrawler View Post
    Apparantly Zwill thought it would be fun to pick the most stupidly unquote like quote from a movie, that frankly is crap. So a quoute that most won't see as a quoute, from a movie that no one saw.
    Nobody saw Napoleon Dynamite? Really?
  3. I'll just say this: Anyone paying attention to the Market releases over the past few months knew there was no way Staff Fighting was coming out just two weeks after the last set.

    My best guess? The 17th.
  4. Quote:
    Originally Posted by Natsuki View Post
    Note to the general forum masses. Quote me all you like, I'm not actually going to be paying attention to this thread, and will not be responding. These are just my 2 inf worth of thoughts for the devs to consider upon their recent offerings, and their 'tactics' (or lack there of depending on point of view).
    And that was when I hit the 'Edit Avatar' link.
  5. Quote:
    Originally Posted by Dark_Respite View Post
    Wouldn't this be awesome?
    Incredibly so. You have my vote!

    And HAPPY BIRTHDAY!
  6. Does the Liger come with the Napoleon Dynamite dance emote?
  7. Quote:
    Originally Posted by BrandX View Post
    Has anyone come up with the best DPS strings for these two sets? With and without the use of Gloom?

    If so, mind sharing them?
    My quick and dirty for StJ would be (BU + CU) + IS + RB + SB + SC + HB + RB + SB +CU. The high recharge version is SB + HB + RC + SB + CU, even higher recharge if you want to swap IS for HB.

    SS with Gloom? It's been a long while, I'd have to search through the mists of time for that one.
  8. Quote:
    Originally Posted by Kitsune Knight View Post
    How has that worked out for all the other companies that have tried that?
    That's why I wanted Paragon to do it.
  9. Quote:
    Originally Posted by Kitsune Knight View Post
    I was talking to a source that's pretty in touch with the developments going on there, and it sounds like whatever they're working on won't be a sequel to CoH (at least, it's not going to be super hero themed).
    Not a next-gen superhero game? D:
  10. Quote:
    Originally Posted by Kierthos View Post
    One of his favorite sayings was "Not only do you have to avoid impropriety, you have to avoid the appearance of impropriety." It's not enough to just follow the rules, you have to look like you're not trying to break the rules.

    So, what does this have to do with the topic at hand?
    Nothing at all? We're talking video games, comics, and marketing, not appealing to judges and seated juries.

    Quote:
    Simply put, were the characters that died in the SSA killed out of spite? I don't know. You don't know. For all we know, the writer(s) don't know; they were merely given an outline and told "X, Y, and Z die. Write me a story around it."

    But to an outsider (i.e. non-employee), who only knows that Statesman, Sister Psyche and Malaise were characters created by Jack Emmert, does it have the appearance of targeting his creations? Well, yes. If it had been Statesman, Positron and ... oh, say, Wretch who had died, we wouldn't be having this conversation. That in itself says something.
    If right after Cryptic handed off CoH, Statesman and Psyche say they had to go now, their home planet needs them, and then they died on their way to their home planet, then yes, that says something.

    But...

    Who's on the front page of cityofheroes.com? Jack's characters.
    Who's at the header of our forum? Jack's character.
    Who was on the original login before Freedom? Jack's characters.
    Who was on the Freedom login? Jack's character.
    Who's on the login now? Jack's character.
    In the new tutorial comic, who are among the heroes you're introduced to? Jack's characters.

    Only now, years after Jack left and made a couple new games and after his characters have been headlining the game since the very beginning, do we kill off his two admittedly biggest creations... and its out of spite? And I haven't even touched the comic book revolving door o' death.

    Paragon's been treating Jack's creations with the same amount of care and respect that, well, Jack gave them when he was here. To go the route of 'impropriety', even more so the wacky route Venture's argument took? That just gives me a very amused smile.
  11. Quote:
    Originally Posted by Venture View Post
    Once upon a time in America, maybe 40-50 years or so ago, our political leaders were expected to avoid the appearance of impropriety. A credible accusation was enough to drive someone out of public life. Now, you can commit adultery in the White House, lie about it to Congress and not only not go to jail but still be president.

    Whether or not greasing Jack Emmert's characters was done out of spite isn't the point. The point is that it can be perceived as having been done out of spite (and various comments have fostered that perception, deserving or not). For that reason alone it shouldn't have been done. No one was putting a gun to anyone's head to force the use of these characters. They could have been quietly allowed to fade into the background if the company felt it needed to move past them. Killing those characters might not have been petty and vindictive, but it was certainly poor judgement.
    There are those comments where you read over and over and try to make sense and all you can do is just... well...

  12. Quote:
    Originally Posted by SlickRiptide View Post
    I never felt the need to be "The Guy". That might make me some kind of unique snowflake but I kind of doubt that's the case.

    My hero is not "The Guy" now, either. Once you leave the SSA, the world goes on like it always has. It's not as if anybody but me, the player behind the keyboard, is ever going to acknowledge my character's "guyness".
    Fair enough.
  13. Quote:
    Originally Posted by TrueGentleman View Post
    How can we mourn their heroic deaths if we don't really know why they were heroes in the first place? While Emperor Cole is motivated by a twisted interpretation of upholding the greater good for society's sake and Lord Recluse wants to rule a super-powered Darwinian world, the motivations of the likes of Statesman and Sister Psyche are generic at best.

    Killing them off like this seems like the devs' admission that since they didn't know what to do with them in the game, removing them entirely was the most dramatic option they could come up with.
    I think you kinda answered your own question though. Statesman and Sister Psyche wanted to uphold the greater good - just not at the costs that their Praetorian equivalents are willing to go through. Heck, its blatantly shoved at us in Statesman's last scene: He's going to face down the man who killed his daughter and bring him to justice by... booking him, murder one. Because that's what the representation of truth, justice, and the Paragonian Way would do.
  14. Quote:
    Originally Posted by SlickRiptide View Post
    For my tastes, I would have been perfectly validated with a situation where my PC hero fought alongside Statesman and Lord Recluse, where the press conference asked Statesman "How did you save the world?" and Statesman replied "I didn't. It was %PLAYER% and I think you should direct the rest of your questions to him.", and where that hallway of soldiers honoring my hero with a mass salute included a Statesman shaking my hero's hand then leading that salute with one of his own.
    Wasn't this what more or less happened at the end of the Statesman TF, though? That... really didn't change anything. I wasn't the first guy called when Galaxy City was bombed, and I'm sure who would have be the first guy to get called when Mot returned or Recluse invades or when the Battalion arrives.

    Quote:
    I believe that all that anybody really required was for the game to have the pre-eminent blue characters acknowledge the PC's as equal or greater, just as the redside story finally has Lord Recluse grudgingly acknowledge that the PC villain has become someone worthy of respect equal to Recluse himself.

    Instead of making the player character into a bigger fish, the designers instead chose to shrink the size of the pond so that the PC would FEEL bigger.
    Statesman has been heroing for eighty-some years now. Just by his sheer longevity and legend there was no way I was ever going to be The Guy compared to him as long as he was still an active hero. And as the SSA showed us, there was no way he was going to stop being an active hero unless someone stopped him.
  15. Quote:
    Originally Posted by minimalist_NA View Post
    I have no problem with who they killed, and I agree 100% with their reasons for doing so.

    I just can't help but feel that they've missed several crucial opportunities to flesh out the background of the characters and the game world, as well as themes that seem obvious and exciting to explore.
    This my feeling as well. Statesman died so that I could now be The Guy. Psyche died (maybe) so we could push Manticore back to Bruce Wayne levels of brooding. Even if the execution needed work - no pun intended - I can see where we're headed, and I kinda like it. If they're sloppy in killing off major characters, eh, its not like we haven't had it really done properly since Crisis on Infinite Worlds.
  16. Quote:
    Originally Posted by EvilGeko View Post
    Let's parse that out. Blasters can reasonably be called 'glass cannons'. Stalkers have 134 less HP at level 50 than Scrappers. They are not and never have been a 'glass cannon'.
    60% resist to 75% resist. The only set with any meaningful DDR still has less than its scrapper equivalent. Willpower comes with a click heal instead of regen. Heck, the most popular secondary is the one with a quick heal, mass slow, mass confuse, and mass placate as its second line of defense.

    Compared to all the other melees? Yeah, its a glass cannon.

    Quote:
    While I don't understand why such a massive buff was necessary, I don't begrudge Stalkers the buff. I don't see why people are so actively opposed to an ally-only buff for Scrappers.
    What purpose does an ally-only buff fufill? Why the heck does a scrapper even need an ally-only buff beyond 'well the stalkers got a buff'?

    Quote:
    As for pylons. When you have ATs doing solo what was originally designed to be a raid target....sigh. Let me ask you this; do you really think balance means anything at this point?
    Considering there's now balance between tanks, brutes, scraps, and stalkers, I will say yes, balance does mean something.

    Quote:
    [*]Higher damage mod - Where's my controlled crits? Or my scaling crit rate in teams? Or my 50% AoE crit rate from Hide. That's before the recent buff.
    Stalkers outperforming scrappers in single-target damage was always as intended.

    Quote:
    Damage auras - My Regen has a damage aura? Where? Can you show it to me? I can't believe I was such a noob.
    So the damage auras in fire, elec, and dark don't count?

    Quote:
    AoEs - Stalker Kinetic, Electric, Street Justice, Staff, Spines say hi!
    So the lack of AoEs in Katana, Broadsword, Martial Arts et al don't count?

    Quote:
    Survivability - When Stalkers were asking for buffs I said many, many times, equalize their HP with Scrappers. That would have been fairer. Nobody wanted the 134 Health. The wanted to continue to make the argument that they were weaker than Scrappers. No matter how minute that difference was.
    Equalizing their HP doesn't fix the lack of resistance or reliance on clicky heals and gimmicks. And they weer supposed to be weaker than scrappers - that's the trade-off for being better at single targets than scrappers.
  17. Quote:
    Originally Posted by EvilGeko View Post
    Stalkers didn't NEED a buff. The players of Stalker WANTED a buff. They got it. Good for them.
    Stalkers were playable, but they needed the buff because they were noticeably under-performing in their role as the melee glass cannons and masters of single-target damage. Now they have nice pylon times like brutes and scraps, so something was done right - if you ask the pylons.

    Quote:
    It is now entirely fair for Scrapper players to ask for something since their entire inherent is substantially weaker than Stalkers.
    Define 'substantially weaker'. Or why this matters when you take in effect scrappers' higher damage mod, damage auras, AoEs, and better survivability compared to stalkers.
  18. Quote:
    Originally Posted by EvilGeko View Post
    Were Stalkers unable to solo effectively?

    Were they unable to perform their team role (Damage)? If so, why not?
    Are Scrappers unable to solo effectively?

    Are they unable to perform their team role? If so, why not?
  19. Quote:
    Originally Posted by Starflier View Post
    Everything about this group's concept appeals to me. Now I'm just trying to figure out if I have the time to devote to an RP group and if the character I have in mind would actually fit. Also, I'm not a great roleplayer.
    I'm in a similar boat, though I'd like to think I'm a good roleplayer. I'd also have to bring Midnight back over from blueside too, and for my RP chars that's either going to be expensive or heartbreaking.
  20. Quote:
    Originally Posted by Father Xmas View Post
    Tegan had two things going for her and neither were her Australian accent.
    Being in the teenage formative years when I was first introduced to her and the Doctor, there's a reason all my Tegan memories are likewise rose-and-purple colored.

    A little while back I was re-watching some of her first episodes and thought 'is that really her hair or did a bird make a nest up there when we weren't looking'. Ah, the '80's.
  21. I kinda agree that they really can't truly recapture the original Stooges' magic. Moe and Larry had been vaudevillians for years, and Moe, Shemp, and Curly were all brothers, so its no wonder they had it down so perfectly.

    On the other hand: Eye pokes, face slaps, and sheer slapstick?

  22. Quote:
    Originally Posted by Tenzhi View Post
    A strong wind has to blow hard.
    Dissenters will inevitably abhor. And also spread rumors about broken pet AI that few if any will be able to confirm.
  23. Quote:
    Originally Posted by DreadShinobi View Post
    The only thing I feel scrappers need are taunt components in their damage auras. Otherwise they are fine.
    I'd prefer if they would just fix the mob AI.
  24. Quick thought before I run off to put my nose back to the grindstone:

    Damage set bonuses in IOs. Empirically, how well are they balanced versus other set bonuses right now?

    /em dangles a free hat for a red name's thoughts, then heads back to work
  25. Quote:
    Originally Posted by Zyphoid View Post
    This part of your post makes it sound like you are happy that scrappers have been kicked down the latter. You may not mean it that way, but that sure is how I read it.
    I read it over a couple times just to make sure I didn't come off as too snarky. That said...

    Quote:
    If you note my suggestion about end, all it does is let scrappers fight more. It reduces their down time. It will be awesome at lower levels, and not as awesome at higher levels. It is a reflection of the kind of conditioning an MMA champion, or a College wrestler, goes through to win. Both of which would be scrappers, because getting pissed off is a fast way to loose your cool, and end up on the mat...in a bad way.
    What you're describing all sounds like Willpower and Body EPP to me.

    Quote:
    Talk about power creep all you want, but as far as I can tell (I may be mistaken) every AT (even the Kheldian) has seen some form of buff, where the scrapper has not. Perhaps that is an issue of need, but if I am handing out suckers I am not going to skip the pudgy kid just because he doesn't need one.
    What you're saying is that even if scrappers don't need a buff, almost every other AT got a buff, therefore scrappers should get a buff. That's power creep.